motorsep@Posted: Wed Oct 17, 2012 9:01 pm :
Does idTech 4 cull func_static entities that are not in the view ?
BNA!@Posted: Wed Oct 17, 2012 11:29 pm : IIRC they get culled according to their bounding box & pivot point.
So make sure the bounding box is not excessively large and the pivot point doesn't sit somewhere in phantasia land.
You can always check with showtris.
motorsep@Posted: Wed Oct 17, 2012 11:56 pm : Aye, thanks. Will check.
Sikkpin@Posted: Mon Oct 22, 2012 9:59 pm : Culling in idTech 4 is done with bounding box tested against view frustum and portal area/projected portal frustum (if portal is open). There's no far clip plane so there's no far clip culling, nor are there occluders, it's just portals and the view..
motorsep@Posted: Mon Oct 22, 2012 10:01 pm : Yeah, I figured that much

So it does cull func_statics that are not in the view (assuming their bbox isn't in the view).
motorsep@Posted: Wed Oct 17, 2012 9:01 pm : Does idTech 4 cull func_static entities that are not in the view ?
BNA!@Posted: Wed Oct 17, 2012 11:29 pm : IIRC they get culled according to their bounding box & pivot point.
So make sure the bounding box is not excessively large and the pivot point doesn't sit somewhere in phantasia land.
You can always check with showtris.
motorsep@Posted: Wed Oct 17, 2012 11:56 pm : Aye, thanks. Will check.
Sikkpin@Posted: Mon Oct 22, 2012 9:59 pm : Culling in idTech 4 is done with bounding box tested against view frustum and portal area/projected portal frustum (if portal is open). There's no far clip plane so there's no far clip culling, nor are there occluders, it's just portals and the view..
motorsep@Posted: Mon Oct 22, 2012 10:01 pm : Yeah, I figured that much

So it does cull func_statics that are not in the view (assuming their bbox isn't in the view).