IIRC they get culled according to their bounding box & pivot point.
So make sure the bounding box is not excessively large and the pivot point doesn't sit somewhere in phantasia land.
You can always check with showtris.
Aye, thanks. Will check.
Culling in idTech 4 is done with bounding box tested against view frustum and portal area/projected portal frustum (if portal is open). There's no far clip plane so there's no far clip culling, nor are there occluders, it's just portals and the view..
Yeah, I figured that much

So it does cull func_statics that are not in the view (assuming their bbox isn't in the view).
IIRC they get culled according to their bounding box & pivot point.
So make sure the bounding box is not excessively large and the pivot point doesn't sit somewhere in phantasia land.
You can always check with showtris.
Aye, thanks. Will check.
Culling in idTech 4 is done with bounding box tested against view frustum and portal area/projected portal frustum (if portal is open). There's no far clip plane so there's no far clip culling, nor are there occluders, it's just portals and the view..
Yeah, I figured that much

So it does cull func_statics that are not in the view (assuming their bbox isn't in the view).