JCD-Bionicman@Posted: Wed Oct 24, 2012 8:24 pm :
I need realistic weapons mod. Absolutely need it, and I need it to work in coop. Realistic weapons mod only works with 1.3, and it seems open coop only works with 1.3.1

The only other coop mod I've found is called last man standing, and there are multiple versions. I'd like if somebody could tell me which version is compatible with 1.3.

Thank you.



simulation@Posted: Wed Oct 24, 2012 8:59 pm :
What is "realistic weapons mod"? Do you have a link? If it only works with 1.3 then I can only assume that is because it has a gamecode DLL. If that is the case you won't be able to run it with either of the Coop mods, no matter what version, as they have their own gamecode DLLs.



JCD-Bionicman@Posted: Wed Oct 24, 2012 9:54 pm :
simulation wrote:
What is "realistic weapons mod"? Do you have a link? If it only works with 1.3 then I can only assume that is because it has a gamecode DLL. If that is the case you won't be able to run it with either of the Coop mods, no matter what version, as they have their own gamecode DLLs.


Not sure what you're talking about. If realistic weapons had been updated for 1.3.1, it would work with any other mod compatible with that version so long as files do not conflict. So long as they aren't trying to modify the same files they are compatible.

http://www.moddb.com/mods/realistic-wea ... eapons-v10



simulation@Posted: Wed Oct 24, 2012 11:00 pm :
JCD-Bionicman wrote:
simulation wrote:
What is "realistic weapons mod"? Do you have a link? If it only works with 1.3 then I can only assume that is because it has a gamecode DLL. If that is the case you won't be able to run it with either of the Coop mods, no matter what version, as they have their own gamecode DLLs.


Not sure what you're talking about. If realistic weapons had been updated for 1.3.1, it would work with any other mod compatible with that version so long as files do not conflict. So long as they aren't trying to modify the same files they are compatible.

http://www.moddb.com/mods/realistic-wea ... eapons-v10

So what is it about this mod that makes you think it doesn't work with 1.3.1? It doesn't contain a custom DLL so it should be fine.

The only non-DLL changes from 1.3 to 1.3.1 were to these files.
script/doom_events.script
script/weapon_handgrenade.script

The changes there were some bug fixes around grenades. It should be a simple enough thing to merge them into RWM if exact 1.3.1 functionality is what you need.

That said, I expect the Coop mods would have edited these files anyway, so whatever you do you'll have to do some merging and create a custom Coop/RWM hybrid of your own.



JCD-Bionicman@Posted: Thu Oct 25, 2012 1:47 am :
simulation wrote:
JCD-Bionicman wrote:
simulation wrote:
What is "realistic weapons mod"? Do you have a link? If it only works with 1.3 then I can only assume that is because it has a gamecode DLL. If that is the case you won't be able to run it with either of the Coop mods, no matter what version, as they have their own gamecode DLLs.


Not sure what you're talking about. If realistic weapons had been updated for 1.3.1, it would work with any other mod compatible with that version so long as files do not conflict. So long as they aren't trying to modify the same files they are compatible.

http://www.moddb.com/mods/realistic-wea ... eapons-v10

So what is it about this mod that makes you think it doesn't work with 1.3.1? It doesn't contain a custom DLL so it should be fine.

The only non-DLL changes from 1.3 to 1.3.1 were to these files.
script/doom_events.script
script/weapon_handgrenade.script

The changes there were some bug fixes around grenades. It should be a simple enough thing to merge them into RWM if exact 1.3.1 functionality is what you need.

That said, I expect the Coop mods would have edited these files anyway, so whatever you do you'll have to do some merging and create a custom Coop/RWM hybrid of your own.


You were right. It was wulfen textures/sikkmod that were conflicting with realweapons mod.

How might I create this, "hybrid"?



simulation@Posted: Thu Oct 25, 2012 8:23 pm :
Quote:
How might I create this, "hybrid"?

You would extract the files from both mods, and see which files were common to both.

Then for each file that conflicts you would merge the changes both mods had made into a single file. Package the changes up into a new PK4 file called zzRWMOpenCoop.pk4 (if you did it for OpenCoop for example.)



JCD-Bionicman@Posted: Wed Oct 24, 2012 8:24 pm :
I need realistic weapons mod. Absolutely need it, and I need it to work in coop. Realistic weapons mod only works with 1.3, and it seems open coop only works with 1.3.1

The only other coop mod I've found is called last man standing, and there are multiple versions. I'd like if somebody could tell me which version is compatible with 1.3.

Thank you.



simulation@Posted: Wed Oct 24, 2012 8:59 pm :
What is "realistic weapons mod"? Do you have a link? If it only works with 1.3 then I can only assume that is because it has a gamecode DLL. If that is the case you won't be able to run it with either of the Coop mods, no matter what version, as they have their own gamecode DLLs.



JCD-Bionicman@Posted: Wed Oct 24, 2012 9:54 pm :
simulation wrote:
What is "realistic weapons mod"? Do you have a link? If it only works with 1.3 then I can only assume that is because it has a gamecode DLL. If that is the case you won't be able to run it with either of the Coop mods, no matter what version, as they have their own gamecode DLLs.


Not sure what you're talking about. If realistic weapons had been updated for 1.3.1, it would work with any other mod compatible with that version so long as files do not conflict. So long as they aren't trying to modify the same files they are compatible.

http://www.moddb.com/mods/realistic-wea ... eapons-v10



simulation@Posted: Wed Oct 24, 2012 11:00 pm :
JCD-Bionicman wrote:
simulation wrote:
What is "realistic weapons mod"? Do you have a link? If it only works with 1.3 then I can only assume that is because it has a gamecode DLL. If that is the case you won't be able to run it with either of the Coop mods, no matter what version, as they have their own gamecode DLLs.


Not sure what you're talking about. If realistic weapons had been updated for 1.3.1, it would work with any other mod compatible with that version so long as files do not conflict. So long as they aren't trying to modify the same files they are compatible.

http://www.moddb.com/mods/realistic-wea ... eapons-v10

So what is it about this mod that makes you think it doesn't work with 1.3.1? It doesn't contain a custom DLL so it should be fine.

The only non-DLL changes from 1.3 to 1.3.1 were to these files.
script/doom_events.script
script/weapon_handgrenade.script

The changes there were some bug fixes around grenades. It should be a simple enough thing to merge them into RWM if exact 1.3.1 functionality is what you need.

That said, I expect the Coop mods would have edited these files anyway, so whatever you do you'll have to do some merging and create a custom Coop/RWM hybrid of your own.



JCD-Bionicman@Posted: Thu Oct 25, 2012 1:47 am :
simulation wrote:
JCD-Bionicman wrote:
simulation wrote:
What is "realistic weapons mod"? Do you have a link? If it only works with 1.3 then I can only assume that is because it has a gamecode DLL. If that is the case you won't be able to run it with either of the Coop mods, no matter what version, as they have their own gamecode DLLs.


Not sure what you're talking about. If realistic weapons had been updated for 1.3.1, it would work with any other mod compatible with that version so long as files do not conflict. So long as they aren't trying to modify the same files they are compatible.

http://www.moddb.com/mods/realistic-wea ... eapons-v10

So what is it about this mod that makes you think it doesn't work with 1.3.1? It doesn't contain a custom DLL so it should be fine.

The only non-DLL changes from 1.3 to 1.3.1 were to these files.
script/doom_events.script
script/weapon_handgrenade.script

The changes there were some bug fixes around grenades. It should be a simple enough thing to merge them into RWM if exact 1.3.1 functionality is what you need.

That said, I expect the Coop mods would have edited these files anyway, so whatever you do you'll have to do some merging and create a custom Coop/RWM hybrid of your own.


You were right. It was wulfen textures/sikkmod that were conflicting with realweapons mod.

How might I create this, "hybrid"?



simulation@Posted: Thu Oct 25, 2012 8:23 pm :
Quote:
How might I create this, "hybrid"?

You would extract the files from both mods, and see which files were common to both.

Then for each file that conflicts you would merge the changes both mods had made into a single file. Package the changes up into a new PK4 file called zzRWMOpenCoop.pk4 (if you did it for OpenCoop for example.)



JCD-Bionicman@Posted: Wed Oct 24, 2012 8:24 pm :
I need realistic weapons mod. Absolutely need it, and I need it to work in coop. Realistic weapons mod only works with 1.3, and it seems open coop only works with 1.3.1

The only other coop mod I've found is called last man standing, and there are multiple versions. I'd like if somebody could tell me which version is compatible with 1.3.

Thank you.



simulation@Posted: Wed Oct 24, 2012 8:59 pm :
What is "realistic weapons mod"? Do you have a link? If it only works with 1.3 then I can only assume that is because it has a gamecode DLL. If that is the case you won't be able to run it with either of the Coop mods, no matter what version, as they have their own gamecode DLLs.



JCD-Bionicman@Posted: Wed Oct 24, 2012 9:54 pm :
simulation wrote:
What is "realistic weapons mod"? Do you have a link? If it only works with 1.3 then I can only assume that is because it has a gamecode DLL. If that is the case you won't be able to run it with either of the Coop mods, no matter what version, as they have their own gamecode DLLs.


Not sure what you're talking about. If realistic weapons had been updated for 1.3.1, it would work with any other mod compatible with that version so long as files do not conflict. So long as they aren't trying to modify the same files they are compatible.

http://www.moddb.com/mods/realistic-wea ... eapons-v10



simulation@Posted: Wed Oct 24, 2012 11:00 pm :
JCD-Bionicman wrote:
simulation wrote:
What is "realistic weapons mod"? Do you have a link? If it only works with 1.3 then I can only assume that is because it has a gamecode DLL. If that is the case you won't be able to run it with either of the Coop mods, no matter what version, as they have their own gamecode DLLs.


Not sure what you're talking about. If realistic weapons had been updated for 1.3.1, it would work with any other mod compatible with that version so long as files do not conflict. So long as they aren't trying to modify the same files they are compatible.

http://www.moddb.com/mods/realistic-wea ... eapons-v10

So what is it about this mod that makes you think it doesn't work with 1.3.1? It doesn't contain a custom DLL so it should be fine.

The only non-DLL changes from 1.3 to 1.3.1 were to these files.
script/doom_events.script
script/weapon_handgrenade.script

The changes there were some bug fixes around grenades. It should be a simple enough thing to merge them into RWM if exact 1.3.1 functionality is what you need.

That said, I expect the Coop mods would have edited these files anyway, so whatever you do you'll have to do some merging and create a custom Coop/RWM hybrid of your own.



JCD-Bionicman@Posted: Thu Oct 25, 2012 1:47 am :
simulation wrote:
JCD-Bionicman wrote:
simulation wrote:
What is "realistic weapons mod"? Do you have a link? If it only works with 1.3 then I can only assume that is because it has a gamecode DLL. If that is the case you won't be able to run it with either of the Coop mods, no matter what version, as they have their own gamecode DLLs.


Not sure what you're talking about. If realistic weapons had been updated for 1.3.1, it would work with any other mod compatible with that version so long as files do not conflict. So long as they aren't trying to modify the same files they are compatible.

http://www.moddb.com/mods/realistic-wea ... eapons-v10

So what is it about this mod that makes you think it doesn't work with 1.3.1? It doesn't contain a custom DLL so it should be fine.

The only non-DLL changes from 1.3 to 1.3.1 were to these files.
script/doom_events.script
script/weapon_handgrenade.script

The changes there were some bug fixes around grenades. It should be a simple enough thing to merge them into RWM if exact 1.3.1 functionality is what you need.

That said, I expect the Coop mods would have edited these files anyway, so whatever you do you'll have to do some merging and create a custom Coop/RWM hybrid of your own.


You were right. It was wulfen textures/sikkmod that were conflicting with realweapons mod.

How might I create this, "hybrid"?



simulation@Posted: Thu Oct 25, 2012 8:23 pm :
Quote:
How might I create this, "hybrid"?

You would extract the files from both mods, and see which files were common to both.

Then for each file that conflicts you would merge the changes both mods had made into a single file. Package the changes up into a new PK4 file called zzRWMOpenCoop.pk4 (if you did it for OpenCoop for example.)