doom1234@Posted: Tue Nov 13, 2012 10:50 pm :
I can't really find an answer for this, so I'll just ask, How do I merge two different walls together? I tried CSG merge, but when it merges, it changes the wall I'm merging to to the texture of the one thats merging to it, any way around this?



aphexjh@Posted: Tue Nov 13, 2012 11:21 pm :
"ctrl+shift" select each surface, then: "ctrl+n" will make the textures align. "merging" i'm not sure is possible.

edit
after re-reading your post, i'm not sure about what it is you want to do. Or that my response was very helpful.

Do you want both "walls" (brushes) to have the same texture? If so, I'm not really sure what the problem is.

providing a more detailed example of the situation, along with a diagram or screenshot might help get the answer you're looking for. good luck.



Theftbot@Posted: Tue Nov 13, 2012 11:30 pm :
coplanar brush faces when csg merge always have only 1 shader/material. Workaround:
-select all brushes and make a func_group for selectability
-csg merge brushes and use decal textures to place shader/material where you want



doom1234@Posted: Wed Nov 14, 2012 8:38 pm :
aphexjh wrote:
"ctrl+shift" select each surface, then: "ctrl+n" will make the textures align. "merging" i'm not sure is possible.

edit
after re-reading your post, i'm not sure about what it is you want to do. Or that my response was very helpful.

Do you want both "walls" (brushes) to have the same texture? If so, I'm not really sure what the problem is.

providing a more detailed example of the situation, along with a diagram or screenshot might help get the answer you're looking for. good luck.

Im trying to combine two brushes into one brush. I used the action CSG merge, which does combine them into a single brush, but it changes the textures on both brushes to the same texture. What I'm trying to do is combine two brushes together into one brush but keep the textures on those brushes the way they are. Hopefully this will help clarify what im doing, I'll try to get some screenshots up if I can.



chimueloeldragon2011@Posted: Wed Nov 14, 2012 9:16 pm :
doom1234 wrote:
aphexjh wrote:
"ctrl+shift" select each surface, then: "ctrl+n" will make the textures align. "merging" i'm not sure is possible.

edit
after re-reading your post, i'm not sure about what it is you want to do. Or that my response was very helpful.

Do you want both "walls" (brushes) to have the same texture? If so, I'm not really sure what the problem is.

providing a more detailed example of the situation, along with a diagram or screenshot might help get the answer you're looking for. good luck.

Im trying to combine two brushes into one brush. I used the action CSG merge, which does combine them into a single brush, but it changes the textures on both brushes to the same texture. What I'm trying to do is combine two brushes together into one brush but keep the textures on those brushes the way they are. Hopefully this will help clarify what im doing, I'll try to get some screenshots up if I can.


For some reason Merging doesn't work in my editor, but I suppose what aphexjh said is correct.
If you can't avoid textures from changing themselves you can make a copy of the brushes you're merging before you merge them. Once done that you can then merge and pick up different faces by pressing ctrl+shift + left click. Then press the mouse wheel while hovering with your cursor the brush with the texture you want to assign to the other brush. That will automatically copy the texture present in the brush you were hovering when you clicked mousewheel to the brushes/faces you have selected.
That or you can simply pick up the texture from the list and then make it fit and what not..



aphexjh@Posted: Wed Nov 14, 2012 11:27 pm :
So I think I see your problem.

Here's your start point:
Image

and you want to merge brush A and brush B, but the issue is that the editor just assumes the qualities of brush A should overwrite those of brush B, making the first texture of brush A replace all others.

like so:
Image

The problem is that "merging" is not working the way I think you are hoping. I think you want the brushes to become one,(like the "combine" command in Maya or other 3d software) but still have there respective parts.
Like So:
Image

The reality is that "merging" the brushes may be of limited use, since you may still want the adjacent faces to have different textures applied to them, which is not possible if the faces exist on the same plane, because they will be unified as you have seen and not retain the individual texture. The Solution is to use groups. They allow you to move and edit the brushes together, but they are still able to retain their respective attributes.

I think you do this by:
1. shift+LMB select both brushes.
2. ctrl+g to group the brushes
3. that's it, modify textures as need be

hope this helps.



Douglas Quaid@Posted: Thu Nov 15, 2012 3:20 am :
I'm always mirroring textures to make one texture but if a true merge option was available it would really make a big difference on my brush count. I think this would be a great addition for the CDK... Hint Hint! :D



bkt@Posted: Fri Nov 16, 2012 6:17 pm :
doom1234 wrote:
aphexjh wrote:
"ctrl+shift" select each surface, then: "ctrl+n" will make the textures align. "merging" i'm not sure is possible.

edit
after re-reading your post, i'm not sure about what it is you want to do. Or that my response was very helpful.

Do you want both "walls" (brushes) to have the same texture? If so, I'm not really sure what the problem is.

providing a more detailed example of the situation, along with a diagram or screenshot might help get the answer you're looking for. good luck.

Im trying to combine two brushes into one brush. I used the action CSG merge, which does combine them into a single brush, but it changes the textures on both brushes to the same texture. What I'm trying to do is combine two brushes together into one brush but keep the textures on those brushes the way they are. Hopefully this will help clarify what im doing, I'll try to get some screenshots up if I can.
Possible solutions have been discussed, but I think the biggest question is why do you want merged brushes? The only advantage I can see for you to merge them is to make selecting groups of brushes easier. If this is case, then creating func_groups as described is the way to go.

Worth noting is that group entities are not instances of each other, they are separate entities. They can be copied just like any other brush and you can also modify the individual brushes that make up the group. To do this, select the group, then press 'tab' to cycle through the brushes in the group. CTRL+SHIFT clicking on a face will still allow you to modify the materials just like any other brush.



doom1234@Posted: Tue Nov 13, 2012 10:50 pm :
I can't really find an answer for this, so I'll just ask, How do I merge two different walls together? I tried CSG merge, but when it merges, it changes the wall I'm merging to to the texture of the one thats merging to it, any way around this?



aphexjh@Posted: Tue Nov 13, 2012 11:21 pm :
"ctrl+shift" select each surface, then: "ctrl+n" will make the textures align. "merging" i'm not sure is possible.

edit
after re-reading your post, i'm not sure about what it is you want to do. Or that my response was very helpful.

Do you want both "walls" (brushes) to have the same texture? If so, I'm not really sure what the problem is.

providing a more detailed example of the situation, along with a diagram or screenshot might help get the answer you're looking for. good luck.



Theftbot@Posted: Tue Nov 13, 2012 11:30 pm :
coplanar brush faces when csg merge always have only 1 shader/material. Workaround:
-select all brushes and make a func_group for selectability
-csg merge brushes and use decal textures to place shader/material where you want



doom1234@Posted: Wed Nov 14, 2012 8:38 pm :
aphexjh wrote:
"ctrl+shift" select each surface, then: "ctrl+n" will make the textures align. "merging" i'm not sure is possible.

edit
after re-reading your post, i'm not sure about what it is you want to do. Or that my response was very helpful.

Do you want both "walls" (brushes) to have the same texture? If so, I'm not really sure what the problem is.

providing a more detailed example of the situation, along with a diagram or screenshot might help get the answer you're looking for. good luck.

Im trying to combine two brushes into one brush. I used the action CSG merge, which does combine them into a single brush, but it changes the textures on both brushes to the same texture. What I'm trying to do is combine two brushes together into one brush but keep the textures on those brushes the way they are. Hopefully this will help clarify what im doing, I'll try to get some screenshots up if I can.



chimueloeldragon2011@Posted: Wed Nov 14, 2012 9:16 pm :
doom1234 wrote:
aphexjh wrote:
"ctrl+shift" select each surface, then: "ctrl+n" will make the textures align. "merging" i'm not sure is possible.

edit
after re-reading your post, i'm not sure about what it is you want to do. Or that my response was very helpful.

Do you want both "walls" (brushes) to have the same texture? If so, I'm not really sure what the problem is.

providing a more detailed example of the situation, along with a diagram or screenshot might help get the answer you're looking for. good luck.

Im trying to combine two brushes into one brush. I used the action CSG merge, which does combine them into a single brush, but it changes the textures on both brushes to the same texture. What I'm trying to do is combine two brushes together into one brush but keep the textures on those brushes the way they are. Hopefully this will help clarify what im doing, I'll try to get some screenshots up if I can.


For some reason Merging doesn't work in my editor, but I suppose what aphexjh said is correct.
If you can't avoid textures from changing themselves you can make a copy of the brushes you're merging before you merge them. Once done that you can then merge and pick up different faces by pressing ctrl+shift + left click. Then press the mouse wheel while hovering with your cursor the brush with the texture you want to assign to the other brush. That will automatically copy the texture present in the brush you were hovering when you clicked mousewheel to the brushes/faces you have selected.
That or you can simply pick up the texture from the list and then make it fit and what not..



aphexjh@Posted: Wed Nov 14, 2012 11:27 pm :
So I think I see your problem.

Here's your start point:
Image

and you want to merge brush A and brush B, but the issue is that the editor just assumes the qualities of brush A should overwrite those of brush B, making the first texture of brush A replace all others.

like so:
Image

The problem is that "merging" is not working the way I think you are hoping. I think you want the brushes to become one,(like the "combine" command in Maya or other 3d software) but still have there respective parts.
Like So:
Image

The reality is that "merging" the brushes may be of limited use, since you may still want the adjacent faces to have different textures applied to them, which is not possible if the faces exist on the same plane, because they will be unified as you have seen and not retain the individual texture. The Solution is to use groups. They allow you to move and edit the brushes together, but they are still able to retain their respective attributes.

I think you do this by:
1. shift+LMB select both brushes.
2. ctrl+g to group the brushes
3. that's it, modify textures as need be

hope this helps.



Douglas Quaid@Posted: Thu Nov 15, 2012 3:20 am :
I'm always mirroring textures to make one texture but if a true merge option was available it would really make a big difference on my brush count. I think this would be a great addition for the CDK... Hint Hint! :D



bkt@Posted: Fri Nov 16, 2012 6:17 pm :
doom1234 wrote:
aphexjh wrote:
"ctrl+shift" select each surface, then: "ctrl+n" will make the textures align. "merging" i'm not sure is possible.

edit
after re-reading your post, i'm not sure about what it is you want to do. Or that my response was very helpful.

Do you want both "walls" (brushes) to have the same texture? If so, I'm not really sure what the problem is.

providing a more detailed example of the situation, along with a diagram or screenshot might help get the answer you're looking for. good luck.

Im trying to combine two brushes into one brush. I used the action CSG merge, which does combine them into a single brush, but it changes the textures on both brushes to the same texture. What I'm trying to do is combine two brushes together into one brush but keep the textures on those brushes the way they are. Hopefully this will help clarify what im doing, I'll try to get some screenshots up if I can.
Possible solutions have been discussed, but I think the biggest question is why do you want merged brushes? The only advantage I can see for you to merge them is to make selecting groups of brushes easier. If this is case, then creating func_groups as described is the way to go.

Worth noting is that group entities are not instances of each other, they are separate entities. They can be copied just like any other brush and you can also modify the individual brushes that make up the group. To do this, select the group, then press 'tab' to cycle through the brushes in the group. CTRL+SHIFT clicking on a face will still allow you to modify the materials just like any other brush.