Douglas Quaid@Posted: Thu Nov 22, 2012 5:13 pm :
Good morning :)

I'm sick and tired of using additional brushes to get the effect I'm after and if the answer is already on the forum I can't find it. Here's a pic to demonstrate what I'm after...

http://www.freeimagehosting.net/3yu79

I know that when you press E you can angle a brush but how do you make an additional angle on the same brush? First person to help me out wins a fantastic trip for two to Paris! :)

EDIT: Found what I was lookng for sorry!



BloodRayne@Posted: Thu Nov 22, 2012 5:50 pm :
Damn you!
Well.. have fun on your own in Paris.



bkt@Posted: Thu Nov 22, 2012 6:54 pm :
In any case, here's a great resource for all things clipping.

http://www.wemakemaps.com/clipping.htm



The Happy Friar@Posted: Thu Nov 22, 2012 7:05 pm :
"V" should move brush verts.
For the extra "ho-hah", "CTRL+G" snaps to the grid. So everything can line up perfectly! :D



Zombie13@Posted: Fri Nov 23, 2012 1:48 am :
The Happy Friar wrote:
"V" should move brush verts.
For the extra "ho-hah", "CTRL+G" snaps to the grid. So everything can line up perfectly! :D


Never move vertices manually with DoomRadiant, it just does nasty things to your brushes. Always use clipping for all your angular needs.



The Happy Friar@Posted: Fri Nov 23, 2012 3:25 am :
Yes.

For patches it's a necessity though.



LDAsh@Posted: Fri Nov 23, 2012 5:44 am :
You can just use multiple brushes because the BSP/PROC compiler will split them all into those triangles anyway. There aren't many advantages to trying to make complex brushes, because brush count is subjective compared to triangle count.



gb_remake@Posted: Fri Nov 23, 2012 2:13 pm :
Vertex editing doesn't seem to be a problem in Netradiant, which I use for my basic BSP. The downside is that you might have to switch editors to do stuff like lights, guis, particles etc.

Whatever gets the job done...



Douglas Quaid@Posted: Thu Nov 22, 2012 5:13 pm :
Good morning :)

I'm sick and tired of using additional brushes to get the effect I'm after and if the answer is already on the forum I can't find it. Here's a pic to demonstrate what I'm after...

http://www.freeimagehosting.net/3yu79

I know that when you press E you can angle a brush but how do you make an additional angle on the same brush? First person to help me out wins a fantastic trip for two to Paris! :)

EDIT: Found what I was lookng for sorry!



BloodRayne@Posted: Thu Nov 22, 2012 5:50 pm :
Damn you!
Well.. have fun on your own in Paris.



bkt@Posted: Thu Nov 22, 2012 6:54 pm :
In any case, here's a great resource for all things clipping.

http://www.wemakemaps.com/clipping.htm



The Happy Friar@Posted: Thu Nov 22, 2012 7:05 pm :
"V" should move brush verts.
For the extra "ho-hah", "CTRL+G" snaps to the grid. So everything can line up perfectly! :D



Zombie13@Posted: Fri Nov 23, 2012 1:48 am :
The Happy Friar wrote:
"V" should move brush verts.
For the extra "ho-hah", "CTRL+G" snaps to the grid. So everything can line up perfectly! :D


Never move vertices manually with DoomRadiant, it just does nasty things to your brushes. Always use clipping for all your angular needs.



The Happy Friar@Posted: Fri Nov 23, 2012 3:25 am :
Yes.

For patches it's a necessity though.



LDAsh@Posted: Fri Nov 23, 2012 5:44 am :
You can just use multiple brushes because the BSP/PROC compiler will split them all into those triangles anyway. There aren't many advantages to trying to make complex brushes, because brush count is subjective compared to triangle count.



gb_remake@Posted: Fri Nov 23, 2012 2:13 pm :
Vertex editing doesn't seem to be a problem in Netradiant, which I use for my basic BSP. The downside is that you might have to switch editors to do stuff like lights, guis, particles etc.

Whatever gets the job done...