Douglas Quaid@Posted: Thu Nov 22, 2012 5:13 pm : Good morning

I'm sick and tired of using additional brushes to get the effect I'm after and if the answer is already on the forum I can't find it. Here's a pic to demonstrate what I'm after...
http://www.freeimagehosting.net/3yu79I know that when you press E you can angle a brush but how do you make an additional angle on the same brush? First person to help me out wins a fantastic trip for two to Paris!
EDIT: Found what I was lookng for sorry!
BloodRayne@Posted: Thu Nov 22, 2012 5:50 pm : Damn you!
Well.. have fun on your own in Paris.
bkt@Posted: Thu Nov 22, 2012 6:54 pm : In any case, here's a great resource for all things clipping.
http://www.wemakemaps.com/clipping.htm
The Happy Friar@Posted: Thu Nov 22, 2012 7:05 pm : "V" should move brush verts.
For the extra "ho-hah", "CTRL+G" snaps to the grid. So everything can line up perfectly!

Zombie13@Posted: Fri Nov 23, 2012 1:48 am : The Happy Friar wrote:
"V" should move brush verts.
For the extra "ho-hah", "CTRL+G" snaps to the grid. So everything can line up perfectly!

Never move vertices manually with DoomRadiant, it just does nasty things to your brushes. Always use clipping for all your angular needs.
The Happy Friar@Posted: Fri Nov 23, 2012 3:25 am : Yes.
For patches it's a necessity though.
LDAsh@Posted: Fri Nov 23, 2012 5:44 am : You can just use multiple brushes because the BSP/PROC compiler will split them all into those triangles anyway. There aren't many advantages to trying to make complex brushes, because brush count is subjective compared to triangle count.
gb_remake@Posted: Fri Nov 23, 2012 2:13 pm : Vertex editing doesn't seem to be a problem in Netradiant, which I use for my basic BSP. The downside is that you might have to switch editors to do stuff like lights, guis, particles etc.
Whatever gets the job done...
Douglas Quaid@Posted: Thu Nov 22, 2012 5:13 pm : Good morning

I'm sick and tired of using additional brushes to get the effect I'm after and if the answer is already on the forum I can't find it. Here's a pic to demonstrate what I'm after...
http://www.freeimagehosting.net/3yu79I know that when you press E you can angle a brush but how do you make an additional angle on the same brush? First person to help me out wins a fantastic trip for two to Paris!
EDIT: Found what I was lookng for sorry!
BloodRayne@Posted: Thu Nov 22, 2012 5:50 pm : Damn you!
Well.. have fun on your own in Paris.
bkt@Posted: Thu Nov 22, 2012 6:54 pm : In any case, here's a great resource for all things clipping.
http://www.wemakemaps.com/clipping.htm
The Happy Friar@Posted: Thu Nov 22, 2012 7:05 pm : "V" should move brush verts.
For the extra "ho-hah", "CTRL+G" snaps to the grid. So everything can line up perfectly!

Zombie13@Posted: Fri Nov 23, 2012 1:48 am : The Happy Friar wrote:
"V" should move brush verts.
For the extra "ho-hah", "CTRL+G" snaps to the grid. So everything can line up perfectly!

Never move vertices manually with DoomRadiant, it just does nasty things to your brushes. Always use clipping for all your angular needs.
The Happy Friar@Posted: Fri Nov 23, 2012 3:25 am : Yes.
For patches it's a necessity though.
LDAsh@Posted: Fri Nov 23, 2012 5:44 am : You can just use multiple brushes because the BSP/PROC compiler will split them all into those triangles anyway. There aren't many advantages to trying to make complex brushes, because brush count is subjective compared to triangle count.
gb_remake@Posted: Fri Nov 23, 2012 2:13 pm : Vertex editing doesn't seem to be a problem in Netradiant, which I use for my basic BSP. The downside is that you might have to switch editors to do stuff like lights, guis, particles etc.
Whatever gets the job done...