drill_sarge@Posted: Mon Nov 26, 2012 10:02 pm :
Here we go:

- All projectiles cast shadows
- Texture LOD bias added to menu options
- Added option to force v-sync (instead of “smart v-sync”)
- Adjusted default brightness value
- Shadow casting projectiles added to menu options
- Allow setting anti-aliasing up to 16x on Nvidia hardware. AMD/Intel cap is at 8x
- Adjusted range of vertical sensitivity (allows you to lower sensitivity further than original implementation)
- Added option to disable checkpoints
- Allow left/right to enter resolution menu
- Variable FOV settings options were added into the main menu
- Added controller bind options
- Added additional anti-cheat measures

- Fixed blood splatter effects break after reloading save game
- Fixed broken view nodal code that allowed players to see through the world by backing into a wall and looking up
- Fixed weapon impact effects break after using the artifact (heart)
- Fixed leaderboards to work across languages

http://www.bethblog.com/2012/11/26/sour ... g-edition/



Foebane@Posted: Tue Dec 04, 2012 7:19 pm :
On a side note, does one still have full access to the Console commands in the D3 BFG edition?



reckless@Posted: Wed Dec 05, 2012 12:10 am :
not unless you use the developer var to start it but it can be enabled in the code (turns of achivements though).



PowerK@Posted: Thu Jan 10, 2013 1:58 am :
Is there a way to enable muzzle flash in BFG ?? (or does this require another patch to be enabled?) :lol:



EternalWolf@Posted: Fri Jan 11, 2013 12:50 am :
Muzzle flash should already be enabled, if not you can go into the console and enable/disable it.



PowerK@Posted: Fri Jan 11, 2013 2:31 am :
There's a cvar g_muzzleFlash with a default value of "1". However, unlike 2004 original, muzzle flash does not cast light.

In BFG edition, when you fire your gun in the dark theres no muzzle flash or dynamic light in your immediate area. So when you're in a completely dark area and you shoot your gun you just keep firing in darkenss.

In the original DOOM 3, you can use the muzzleflash to see what you're shooting at in the dark.



drill_sarge@Posted: Mon Nov 26, 2012 10:02 pm :
Here we go:

- All projectiles cast shadows
- Texture LOD bias added to menu options
- Added option to force v-sync (instead of “smart v-sync”)
- Adjusted default brightness value
- Shadow casting projectiles added to menu options
- Allow setting anti-aliasing up to 16x on Nvidia hardware. AMD/Intel cap is at 8x
- Adjusted range of vertical sensitivity (allows you to lower sensitivity further than original implementation)
- Added option to disable checkpoints
- Allow left/right to enter resolution menu
- Variable FOV settings options were added into the main menu
- Added controller bind options
- Added additional anti-cheat measures

- Fixed blood splatter effects break after reloading save game
- Fixed broken view nodal code that allowed players to see through the world by backing into a wall and looking up
- Fixed weapon impact effects break after using the artifact (heart)
- Fixed leaderboards to work across languages

http://www.bethblog.com/2012/11/26/sour ... g-edition/



Foebane@Posted: Tue Dec 04, 2012 7:19 pm :
On a side note, does one still have full access to the Console commands in the D3 BFG edition?



reckless@Posted: Wed Dec 05, 2012 12:10 am :
not unless you use the developer var to start it but it can be enabled in the code (turns of achivements though).



PowerK@Posted: Thu Jan 10, 2013 1:58 am :
Is there a way to enable muzzle flash in BFG ?? (or does this require another patch to be enabled?) :lol:



EternalWolf@Posted: Fri Jan 11, 2013 12:50 am :
Muzzle flash should already be enabled, if not you can go into the console and enable/disable it.



PowerK@Posted: Fri Jan 11, 2013 2:31 am :
There's a cvar g_muzzleFlash with a default value of "1". However, unlike 2004 original, muzzle flash does not cast light.

In BFG edition, when you fire your gun in the dark theres no muzzle flash or dynamic light in your immediate area. So when you're in a completely dark area and you shoot your gun you just keep firing in darkenss.

In the original DOOM 3, you can use the muzzleflash to see what you're shooting at in the dark.