Hopefully someone will find this useful:
aCode:
aasStats
addarrow
addline
addChatLine
actor_noDamage = "0"
aas_showPushIntoArea = "0"
aas_goalArea = "0"
aas_randomPullPlayer = "0"
aas_pullPlayer = "0"
aas_showHideArea = "0"
aas_showWallEdges = "0"
aas_showFlyPath = "0"
aas_showPath = "0"
aas_showAreas = "0"
aas_test = "0"
af_testSolid = "1"
af_showActive = "0"
af_showVelocity = "0"
af_showInertia = "0"
af_showTotalMass = "0"
af_showMass = "0"
af_showBodyNames = "0"
af_showBodies = "0"
af_showLimits = "0"
af_showTrees = "0"
af_showPrimaryOnly = "0"
af_showConstrainedBodies = "0"
af_showConstraintNames = "0"
af_showConstraints = "0"
af_showTimings = "0"
af_highlightConstraint = ""
af_highlightBody = ""
af_contactFrictionScale = "0"
af_jointFrictionScale = "0"
af_timeScale = "1"
af_maxAngularVelocity = "1.57"
af_maxLinearVelocity = "128"
af_forceFriction = "-1"
af_skipFriction = "0"
af_skipLimits = "0"
af_skipSelfCollision = "0"
af_useSymmetry = "1"
af_useJointImpulseFriction = "0"
af_useImpulseFriction = "0"
af_useLinearTime = "1"
ai_showHealth = "0"
ai_blockedFailSafe = "1"
ai_showObstacleAvoidance = "0"
ai_showPaths = "0"
ai_showCombatNodes = "0"
ai_testPredictPath = "0"
ai_debugTrajectory = "0"
ai_debugMove = "0"
ai_debugScript = "-1"
ai_think = "1"
aa_ignoreAimAssistModifiers = "0"
aa_targetFrictionMultiplierMaxZoom = "0.3"
aa_targetFrictionMultiplierMinZoom = "1.0"
aa_targetFrictionMultiplierMax = "0.4"
aa_targetFrictionMultiplierMin = "1.0"
aa_targetFrictionOptimalRadius = "192.0"
aa_targetFrictionRadius = "96.0"
aa_targetFrictionOptimalDistance = "768.0"
aa_targetFrictionMaxDistance = "1024.0"
aa_targetAdhesionPlayerSpeedThreshold = "10.0"
aa_targetAdhesionZoomPitchSpeedMax = "10.0"
aa_targetAdhesionZoomYawSpeedMax = "10.0"
aa_targetAdhesionContributionPctMaxZoom = "0.35"
aa_targetAdhesionContributionPctMax = "0.25"
aa_targetAdhesionPitchSpeedMax = "0.6"
aa_targetAdhesionYawSpeedMax = "0.6"
aa_targetAdhesionRadius = "96.0"
aa_targetHeadShotZoomSelectionRadius = "24.0"
aa_targetZoomSelectionRadius = "32.0"
aa_targetSelectionRadius = "128.0"
aa_targetMaxDistance = "3000"
aa_meleeDebug = "0"
aa_targetZoomSnapUseLinear = "1"
aa_targetAdhesionEnableWhileMoving = "0"
aa_targetFrictionEnable = "1"
aa_targetAdhesionEnable = "1"
aa_targetDebugShowScores = "0"
aa_targetDebugAimMode = "0"
aa_targetDebug = "0"
aa_targetForceUseDefaults = "0"
aa_targetAimAssistEnable = "0"
achievements_Verbose = "1"
bCode:
buildGame
bindRagdoll
blinkline
bind
bindunbindtwo
binaryLoadAnim = "1"
bearTurretForce = "200"
bearTurretAngle = "0"
bink_ioK = "128"
bink_debug = "0"
binaryLoadParticles = "1"
cCode:
clear
clientVoiceChatTeam
clientVoiceChat
clientMessageMode
closeViewNotes
clearLights
collisionModelInfo
centerview
combineCubeImages
convertPDAsToStrings
conDump
cvarAdd
cvar_restart
clearHistory
connect
com_assertOutOfDebugger = "0"
cg_projectile_clientAuthoritative_maxCatchup = "500"
cg_predictedSpawn_debug = "0"
com_requireNonProductionSignIn = "1"
com_deviceZeroOverride = "-1"
com_journal = "0"
com_preloadDemos = "0"
com_compressDemos = "1"
com_logDemos = "0"
com_showHeadTrack = "0"
con_noPrint = "1"
con_notifyTime = "3"
con_speed = "3"
com_disableAllSaves = "0"
com_disableAutoSaves = "0"
com_wipeSeconds = "1"
com_timestampPrints = "0"
com_forceLatestSnap = "0"
com_product_lang_ext = "1"
com_matrixPermute = "0"
com_testHMDBypass = "0"
com_sleepRender = "0"
com_sleepDraw = "0"
com_sleepGame = "0"
com_skipGameDraw = "0"
com_aviDemoHeight = "256"
com_aviDemoWidth = "256"
com_aviDemoSamples = "16"
com_smp = "1"
com_noSleep = "0"
com_fixedTic = "0"
com_deltaTimeClamp = "50"
com_skipIntroVideos = "0"
com_engineHz = "120"
com_japaneseCensorship = "0"
com_productionMode = "0"
com_updateLoadSize = "0"
com_showMemoryUsage = "0"
com_showFPS = "1"
com_speeds = "0"
com_allowConsole = "1"
com_forceGenericSIMD = "0"
cm_testAngle = "60"
cm_testRadius = "64"
cm_testLength = "1024"
cm_testWalk = "1"
cm_testBoxRotation = "0 0 0"
cm_testBox = "-16 -16 0 16 16 64"
cm_testReset = "0"
cm_testOrigin = "0 0 0"
cm_testRandomMany = "0"
cm_testTimes = "1000"
cm_testModel = "0"
cm_testRotation = "1"
cm_testCollision = "0"
cm_debugCollision = "0"
cm_backFaceCull = "0"
cm_drawNormals = "0"
cm_drawInternal = "1"
cm_drawFilled = "0"
cm_drawColor = "1 0 0 .5"
cm_drawMask = "none"
dCode:
dirtree
disasmScript
deleteSelected
damage
dir
disconnect
devmap
developer = "1"
decl_show = "0"
dialog_saveClearLevel = "1000"
eCode:
extractResourceFile
exec
exit
echo
fCode:
flashlight_batteryFlickerPercent = ".1"
flashlight_minActivatePercent = ".25"
flashlight_batteryChargeTimeMS = "3000"
flashlight_batteryDrainTimeMS = "30000"
freespace_serialNumber = "21"
fxaa_enabled = "0"
fs_enableBackgroundCaching = "1"
fs_resourceLoadPriority = "1"
fs_savepath = "C:\Users\admin\Saved Games\id Software\DOOM 3 BFG"
fs_basepath = "D:\games\Steam\steamapps\common\DOOM 3 BFG Edition"
fs_game_base = ""
fs_game = "ss2"
fs_buildresources = "1"
fs_copyfiles = "1"
fs_debugBGL = "0"
fs_enableBGL = "0"
fs_debugResources = "0"
fs_debug = "0"
gCode:
generateResourceCRCs
gameError
getviewpos
god
give
game_memory
gfxInfo
g_weaponShadows = "1"
g_useWeaponDepthHack = "1"
g_checkpoints = "1"
g_projectileDebug = "0"
g_laserSightLength = "250"
g_laserSightWidth = "2.0"
g_infiniteAmmo = "0"
g_spectatorChat = "0"
g_clientFire_checkLineOfSightDebug = "0"
g_recordTrace = "0"
g_recordSaveGameTrace = "0"
g_xp_bind_run_once = "1"
g_grabberDamping = "0.5"
g_grabberHardStop = "1"
g_grabberRandomMotion = "1"
g_grabberEnableShake = "1"
g_grabberHoldSeconds = "3"
g_CTFArrows = "1"
g_gameReviewPause = "10"
g_countDown = "15"
g_flushSave = "0"
g_testDeath = "0"
g_testModelBlend = "0"
g_testModelAnimate = "0"
g_testPostProcess = ""
g_testModelRotate = "0"
g_testParticleName = ""
g_testParticle = "0"
g_mpWeaponAngleScale = "0"
g_skipViewEffects = "0"
g_fov = "85"
g_viewNodalZ = "6"
g_viewNodalX = "3"
g_gunScale = "1"
g_gunZ = "0"
g_gunY = "0"
g_gunX = "2.25"
g_showBrass = "1"
g_showProjectilePct = "0"
g_showHud = "1"
g_showPlayerShadow = "0"
g_vehicleDebug = "0"
g_vehicleTireFriction = "0.8"
g_vehicleSuspensionDamping = "400"
g_vehicleSuspensionKCompress = "200"
g_vehicleSuspensionDown = "20"
g_vehicleSuspensionUp = "32"
g_vehicleForce = "50000"
g_vehicleVelocity = "1000"
g_flagAttachAngleZ = "-90"
g_flagAttachAngleY = "25"
g_flagAttachAngleX = "90"
g_flagAttachOffsetZ = "-12"
g_flagAttachOffsetY = "4"
g_flagAttachOffsetX = "8"
g_flagAttachJoint = "Chest"
g_dropItemRotation = ""
g_dragShowSelection = "0"
g_dragDamping = "0.5"
g_dragEntity = "0"
g_editEntityMode = "0"
g_testHealthVision = "0"
g_blobSize = "1"
g_blobTime = "1"
g_kickAmplitude = "0.0001"
g_kickTime = "1"
g_dvFrequency = "0.5"
g_dvAmplitude = "0.001"
g_dvTime = "1"
g_testBloomNumPasses = "30"
g_testBloomIntensity = "-0.01"
g_moveableDamageScale = "0.1"
g_testMultiplayerFX = "-1"
g_testHelltimeFX = "-1"
g_testFullscreenFX = "-1"
g_enablePortalSky = "1"
g_slowmoStepRate = "0.02"
g_enableSlowmo = "0"
g_debugShockwave = "0"
g_timeEntities = "0"
g_frametime = "0"
g_showEnemies = "0"
g_showActiveEntities = "0"
g_showTestModelFrame = "0"
g_showcamerainfo = "0"
g_showviewpos = "0"
g_showEntityInfo = "0"
g_maxShowDistance = "128"
g_showCollisionTraces = "0"
g_showCollisionModels = "0"
g_showCollisionWorld = "0"
g_showTriggers = "0"
g_showTargets = "0"
g_showPVS = "0"
g_healthTakeLimit = "25"
g_healthTakeAmt = "5"
g_healthTakeTime = "5"
g_useDynamicProtection = "1"
g_armorProtectionMP = "0.6"
g_armorProtection = "0.3"
g_damageScale = "1"
g_stopTime = "0"
g_debugCinematic = "0"
g_debugTriggers = "0"
g_debugMover = "0"
g_debugScript = "0"
g_debugWeapon = "0"
g_debugDamage = "0"
g_debugMove = "0"
g_debugAnim = "-1"
g_debugBounds = "0"
g_disasm = "0"
g_skipFX = "0"
g_gravity = "1066"
g_leNightmare = "0"
g_roeNightmare = "0"
g_nightmare = "0"
g_skill = "1"
g_knockback = "1000"
g_decals = "1"
g_monsters = "1"
g_bloodEffects = "1"
g_projectileLights = "1"
g_muzzleFlash = "1"
g_cinematicMaxSkipTime = "600"
g_cinematic = "1"
gamedate = "Nov 9 2012"
gamename = "baseDOOM-1"
g_demoMode = "0"
gui_edit = "0"
gui_debug = "0"
g_useNewGuiCode = "1"
g_useOldPDAStrings = "0"
hCode:
history
hud_titlesafe = "0.0"
headTrack_gravityDriftPower = "0.25"
headTrack_gravityDriftLinear = "0.0005"
headTrack_homeMatrix = "1 0 0 0 1 0 0 0 1"
headTrack_enable = "0"
iCode:
in_restart
idqd
idfa
idkfa
idclip
idmypos
idclev
ik_debug = "0"
ik_enable = "1"
in_mouse = "1"
image_highQualityCompression = "0"
in_toggleZoom = "0"
in_toggleCrouch = "0"
in_toggleRun = "0"
in_anglespeedkey = "1.5"
in_pitchspeed = "140"
in_yawspeed = "140"
in_mouseInvertLook = "0"
in_invertLook = "0"
in_joystickRumble = "1"
in_useJoystick = "0"
in_alwaysRun = "1"
in_mouseSpeed = "1.525"
jCode:
jobs_numThreads = "2"
jobs_prioritize = "1"
jobs_longJobMicroSec = "10000"
joy_deltaPerMSLook = "0.003"
joy_dampenLook = "1"
joy_yawSpeed = "240"
joy_pitchSpeed = "100"
joy_powerScale = "2"
joy_gammaLook = "1"
joy_range = "1.0"
joy_deadZone = "0.2"
joy_triggerThreshold = "0.05"
joy_newCode = "1"
joy_mergedThreshold = "1"
kCode:
keepTestModel
killRagdolls
killMoveables
killMonsters
lCode:
listAnims
listCollisionModels
listLines
listSpawnArgs
listMonsters
listActiveEntities
listEntities
listThreads
listClasses
listModelDefs
listModels
listImages
listModes
listRenderLightDefs
listRenderEntityDefs
listGuis
listSamples
listDevices
listHuffmanFrequencies
listAudios
listVideos
listEmails
listPDAs
listAF
listParticles
listFX
listEntityDefs
listSoundShaders
listSkins
listMaterials
listTables
listDecls
listBinds
listCvars
loadGame
listToolCmds
listGameCmds
listSoundCmds
listRendererCmds
listSystemCmds
listCmds
lang_maskLocalizedStrings = "0"
lcp_showFailures = "0"
lob_freeSlotsOverride = "-1"
logFileName = "delta.txt"
logFile = "2"
mCode:
modulateLights
makeAmbientMap
map
m_inDemoMode = "1"
m_show_messages = "1"
mp_bot_input_override = "-1"
m_showMouseRate = "0"
m_smooth = "1"
m_yaw = "0.022"
m_pitch = "0.022"
memcpyImpl = "0"
nCode:
nextGUI
nextFrame
nextAnim
noclip
notarget
netmap
net_debugOutputSignedInUsers
net_removeUserFromLobby
net_clientSelfSmoothing = "0.6"
net_clientSmoothing = "0.8"
net_usercmd_timing_debug = "0"
net_errorSmoothingDecay = "0.06"
net_errorSmoothingMaxDecay = "25.0"
net_clientPredictGUI = "1"
net_voiceDebug = "0"
net_voice_throttleStart = "1000"
net_voiceVolume = "1"
net_voicePushToTalk = "0"
net_voice = "1"
net_ip = "localhost"
net_socksPassword = ""
net_socksUsername = ""
net_socksPort = "1080"
net_socksServer = ""
net_debugSteamLobby = "0"
net_verboseSimulatedTraffic = "0"
net_forceUpstreamQueue = "64"
net_forceUpstream = "0"
net_forceDrop = "0"
net_forceLatency = "0"
net_verboseReliable = "0"
net_verboseResource = "0"
net_verbose = "0"
net_connectTimeoutInSeconds = "15"
net_headlessServer = "0"
net_port = "27015"
net_offlineTransitionThreshold = "1000"
net_testPartyMemberConnectFail = "-1"
net_migrateHost = "-1"
net_maxLoadResourcesTimeInSeconds = "0"
net_useGameStateLobby = "0"
net_LobbyRandomCoalesceTimeInSeconds = "3"
net_LobbyCoalesceTimeInSeconds = "30"
net_maxSearchResultsToTry = "5"
net_maxSearchResults = "25"
net_forceDropSnap = "0"
net_peer_timeout_loading = "90000"
net_pingRecoveryThrottleTimeInSeconds = "3"
net_maxFailedPingRecoveries = "10"
net_pingIncPercentBeforeRecover = "1.3"
net_min_ping_in_ms = "1500"
net_snap_redundant_resend_in_ms = "800"
net_snap_bw_test_throttle_max_scale = "0.80"
net_peer_throttle_maxSnapRate = "4"
net_peer_throttle_bps_duration = "3000"
net_peer_throttle_bps_decay = "0.25"
net_peer_throttle_bps_host_threshold = "1024"
net_peer_throttle_bps_peer_threshold_pct = "0.60"
net_peer_throttle_minSnapSeq = "150"
net_peer_throttle_mode = "0"
net_queueSnapAcks = "1"
net_snapshot_send_warntime = "500"
net_migration_forcePeerAsHost = "-1"
net_migration_disable = "0"
net_migration_debug = "0"
net_debughud3_bps_max = "5120"
net_skipGoodbye = "0"
net_ignoreConnects = "0"
net_bw_test_throttle_seq_pct = "0.80"
net_bw_test_throttle_byte_pct = "0.80"
net_bw_test_throttle_rate_pct = "0.80"
net_bw_test_host_timeout = "3000"
net_bw_test_timeout = "500"
net_bw_test_packetSizeBytes = "1024"
net_bw_test_numPackets = "30"
net_bw_test_interval = "33"
net_bw_challenge_enable = "0"
net_peerTimeoutInSeconds_Lobby = "20"
net_peerTimeoutInSeconds = "30"
net_checkVersion = "0"
net_skipClientDeltaAppend = "0"
net_debugBaseStates = "0"
net_optimalSnapDeltaSize = "1000"
net_ssTemplateDebug_start = "0"
net_ssTemplateDebug_len = "32"
net_ssTemplateDebug = "0"
net_verboseSnapshotReport = "0"
net_verboseSnapshotCompression = "0"
net_verboseSnapshot = "0"
net_verifyReliableQueue = "2"
net_showReliableCompression = "0"
net_maxRate = "50"
net_maxExtrapolationInMS = "0"
net_interpolationSlowdownStart = "0.5"
net_optimalSnapTime = "112"
net_optimalSnapWindow = "112"
net_optimalDynamic = "1"
net_interpolationBaseRate = "1.0"
net_interpolationFallbackRate = "0.95"
net_interpolationCatchupRate = "1.3"
net_minBufferedSnapWinPCT_Static = "1.0"
net_maxBufferedSnapMS = "336"
net_minBufferedSnapPCT_Static = "1.0"
net_effectiveSnapRateDebug = "0"
net_effectiveSnapRateEnable = "1"
net_debug_snapShotTime = "0"
net_ucmdRate = "40"
net_snapRate = "100"
net_clientMaxPrediction = "5000"
net_drawDebugHud = "0"
net_inviteOnly = "1"
net_usePlatformBackend = "1"
net_allowCheats = "0"
pCode:
prevFrame
prevAnim
popLight
playerModel
printModelDefs
printModel
printAudio
printVideo
printEmail
printPDA
printAF
printParticle
printFX
printEntityDef
printSoundShader
printSkin
printMaterial
printTable
path
parse
player_allowScreenFXInStereo = "1"
pm_clientAuthoritative_minSpeedSquared = "1000"
pm_clientInterpolation_Divergence = "5000"
pm_clientAuthoritative_Divergence = "200"
pm_clientAuthoritative_Lerp = "0.9"
pm_clientAuthoritative_minDist = "-1"
pm_clientAuthoritative_minDistZ = "1"
pm_clientAuthoritative_warnDist = "100"
pm_controllerShake_damageMaxDur = "60"
pm_controllerShake_damageMaxMag = "60"
pm_clientAuthoritative_debug = "0"
pm_air = "30000"
pm_modelView = "0"
pm_thirdPersonDeath = "0"
pm_thirdPerson = "0"
pm_thirdPersonClip = "1"
pm_thirdPersonAngle = "0"
pm_thirdPersonHeight = "0"
pm_thirdPersonRange = "80"
pm_bobroll = "0.002"
pm_bobpitch = "0.002"
pm_bobup = "0.005"
pm_runroll = "0.005"
pm_runpitch = "0.002"
pm_runbob = "0.4"
pm_walkbob = "0.3"
pm_crouchbob = "0.5"
pm_bboxwidth = "32"
pm_crouchrate = "0.87"
pm_deadviewheight = "10"
pm_deadheight = "20"
pm_normalviewheight = "68"
pm_normalheight = "74"
pm_crouchviewheight = "32"
pm_crouchheight = "38"
pm_staminarate = "0.75"
pm_staminathreshold = "45"
pm_stamina = "24"
pm_maxviewpitch = "89"
pm_minviewpitch = "-89"
pm_usecylinder = "0"
pm_spectatebbox = "32"
pm_spectatespeed = "450"
pm_noclipspeed = "200"
pm_runspeed = "220"
pm_walkspeed = "140"
pm_crouchspeed = "80"
pm_stepsize = "16"
pm_jumpheight = "48"
profile_verbose = "0"
preLoad_Samples = "1"
preload_MapModels = "1"
preLoad_Images = "1"
popupDialog_debug = "0"
preload_CommonAssets = "1"
preLoad_Collision = "1"
qCode:
quit
rCode:
recordViewNotes
reloadanims
reloadScript
removeline
remove
reloadModels
reloadImages
reloadSurface
reportSurfaceAreas
reloadGuis
reloadShaders
reloadDecls
reset
restartMap
rb_showActive = "0"
rb_showVelocity = "0"
rb_showInertia = "0"
rb_showMass = "0"
rb_showBodies = "0"
rb_showTimings = "0"
r_useOpenGL32 = "1"
r_showVertexCache = "0"
r_forceShadowCaps = "0"
r_cullDynamicLightTriangles = "1"
r_cullDynamicShadowTriangles = "1"
r_useShadowPreciseInsideTest = "1"
r_useParallelAddShadows = "1"
r_useParallelAddModels = "1"
r_skipDynamicShadows = "0"
r_skipStaticShadows = "0"
r_useParallelAddLights = "1"
r_useAreasConnectedForShadowCulling = "2"
r_showLines = "0"
r_showCenterOfProjection = "0"
r_useHmdBypass = "1"
r_useLightStencilSelect = "0"
r_skipInteractionFastPath = "1"
r_skipShaderPasses = "0"
r_useStencilShadowPreload = "0"
r_forceZPassStencilShadows = "0"
r_motionBlur = "3"
r_drawEyeColor = "0"
r_forceScreenWidthCentimeters = "0"
r_debugRenderToTexture = "0"
r_materialOverride = ""
r_debugPolygonFilled = "1"
r_debugArrowStep = "120"
r_debugLineWidth = "1"
r_debugLineDepthTest = "0"
r_jointNameOffset = "0.5"
r_jointNameScale = "0.02"
r_showSkel = "0"
r_useEntityCallbacks = "1"
r_showOverDraw = "0"
r_showTextureVectors = "0"
r_showDominantTri = "0"
r_showTangentSpace = "0"
r_showTexturePolarity = "0"
r_showEdges = "0"
r_showPrimitives = "0"
r_showSurfaces = "0"
r_showDepth = "0"
r_showAddModel = "0"
r_showCull = "0"
r_showMemory = "0"
r_showNormals = "0"
r_showSurfaceInfo = "0"
r_showTris = "0"
r_showViewEntitys = "0"
r_showLightCount = "0"
r_showLightScissors = "0"
r_showShadows = "0"
r_showLights = "0"
r_showIntensity = "0"
r_showTrace = "0"
r_showDynamic = "0"
r_showDemo = "0"
r_showUpdates = "0"
r_showVertexColor = "0"
r_showSilhouette = "0"
r_showUnsmoothedTangents = "0"
r_showPortals = "0"
r_lightAllBackFaces = "0"
r_orderIndexes = "1"
r_singleArea = "0"
r_singleSurface = "-1"
r_singleEntity = "-1"
r_singleLight = "-1"
r_usePortals = "1"
r_screenFraction = "100"
r_useShadowDepthBounds = "1"
r_useLightDepthBounds = "1"
r_useScissor = "1"
r_skipPrelightShadows = "0"
r_flareSize = "1"
r_lightScale = "3"
r_testGammaBias = "0"
r_testGamma = "0"
r_subviewOnly = "0"
r_shadowPolygonFactor = "0"
r_shadowPolygonOffset = "-1"
r_offsetunits = "-600"
r_offsetfactor = "0"
r_clear = "2"
r_logFile = "0"
r_useEntityPortalCulling = "1"
r_useLightScissors = "3"
r_useLightAreaCulling = "1"
r_useLightPortalCulling = "1"
r_skipShadows = "0"
r_skipParticles = "0"
r_skipGuiShaders = "0"
r_skipSubviews = "0"
r_skipDiffuse = "0"
r_skipBump = "0"
r_skipSpecular = "0"
r_skipOverlays = "0"
r_skipDecals = "0"
r_skipUpdates = "0"
r_skipFrontEnd = "0"
r_skipDeforms = "0"
r_skipFogLights = "0"
r_skipBlendLights = "0"
r_skipNewAmbient = "0"
r_skipAmbient = "0"
r_skipTranslucent = "0"
r_skipRenderContext = "0"
r_skipRender = "0"
r_skipBackEnd = "0"
r_skipCopyTexture = "0"
r_skipDynamicTextures = "0"
r_skipInteractions = "0"
r_skipPostProcess = "0"
r_skipSuppress = "0"
r_skipDynamicInteractions = "0"
r_skipStaticInteractions = "0"
r_jitter = "0"
r_brightness = "1"
r_gamma = "1.0"
r_swapInterval = "1"
r_ignoreGLErrors = "1"
r_znear = "3"
r_useStateCaching = "1"
r_lodBias = "1"
r_useTrilinearFiltering = "1"
r_maxAnisotropicFiltering = "8"
r_useSRGB = "0"
r_useSeamlessCubeMap = "1"
r_useCachedDynamicModels = "1"
r_useShadowSurfaceScissor = "1"
r_useNodeCommonChildren = "1"
r_useSilRemap = "1"
r_useConstantMaterials = "1"
r_checkBounds = "0"
r_singleTriangle = "0"
r_useLightPortalFlow = "1"
r_useViewBypass = "1"
r_windowHeight = "720"
r_windowWidth = "1280"
r_windowY = "106"
r_windowX = "263"
r_customHeight = "720"
r_customWidth = "1280"
r_fullscreen = "0"
r_displayRefresh = "0"
r_vidMode = "0"
r_multiSamples = "0"
r_skipIntelWorkarounds = "0"
r_glDriver = ""
r_debugContext = "0"
r_requestStereoPixelFormat = "1"
r_pix = "0"
r_logLevel = "2"
rs_display = "0"
rs_raiseFrames = "5"
rs_raiseFraction = "0.06"
rs_dropFraction = "0.11"
rs_raiseMilliseconds = "13.0"
rs_dropMilliseconds = "15.0"
rs_showResolutionChanges = "0"
rs_forceFractionY = "0"
rs_forceFractionX = "0"
rs_enable = "1"
r_useUniformArrays = "1"
r_skipStripDeadCode = "0"
r_syncEveryFrame = "1"
r_showSwapBuffers = "0"
r_drawFlickerBox = "0"
r_binaryLoadRenderModels = "1"
r_useGPUSkinning = "1"
r_slopNormal = "0.02"
r_slopTexCoord = "0.001"
r_slopVertex = "0.01"
r_mergeModelSurfaces = "1"
r_forceSoundOpAmplitude = "0"
r_centerY = "0"
r_centerX = "0"
r_showBuffers = "0"
sCode:
set
seta
setActorState
serverMapRestart
showViewNotes
saveParticles
saveLights
saveRagdolls
saveMoveables
saveSelected
script
spawn
setviewpos
sayTeam
say
showInteractionMemory
screenshot
sizeDown
sizeUp
s_restart
setu
sett
sets
saveGame
s_volume_midi = "8"
s_volume_sound = "8"
stereoRender_convergence = "6"
stereoRender_interOccularCentimeters = "3.0"
si_midnight = "0"
si_flagDropTimeLimit = "30"
si_spectators = "1"
si_teamDamage = "0"
si_timeLimit = "10"
si_fragLimit = "10"
si_mode = "-1"
si_map = "-1"
savegame_winInduceDelay = "0"
sys_cpustring = "AMD CPU with MMX & 3DNow! & SSE & SSE2 & SSE3 & HTT"
sys_arch = "Vista"
s_debugHardware = "0"
s_skipHardwareSets = "0"
s_showPerfData = "0"
s_device = "-1"
s_meterPosition = "100 100 20 200"
s_meterTopTime = "1000"
s_showLevelMeter = "0"
s_subFraction = "0.5"
savegame_error = "0"
si_splitscreen = "0"
saveGame_enable = "1"
saveGame_checksum = "1"
saveGame_verbose = "0"
sys_lang = "english"
swf_textStrokeSizeGlyphSpacer = "1.5"
swf_textStrokeSize = "1.65"
swf_textMaxInputLength = "104"
swf_subtitleLengthGuess = "10000"
swf_subtitleEarlyTrans = "3500"
swf_subtitleExtraTime = "3500"
swf_textParagraphInc = "1.3"
swf_textParagraphSpeed = "15"
swf_textRndLetterDelay = "100"
swf_textRndLetterSpeed = "8"
swf_textScrollSpeed = "80"
swf_debugShowAddress = "0"
swf_debugInvoke = "0"
swf_debug = "0"
swf_forceAlpha = "0"
swf_titleSafe = "0.005"
swf_stopat = "0"
swf_timescale = "1"
swf_loadBinary = "1"
s_volume_dB = "0"
s_showVoices = "0"
s_drawSounds = "0"
s_doorDistanceAdd = "150"
s_unpauseFadeInTime = "250"
s_cushionFadeOver = "10"
s_cushionFadeLimit = "-30"
s_cushionFadeRate = "60"
s_cushionFadeChannels = "2"
s_maxEmitterChannels = "48"
s_constantAmplitude = "-1"
s_lockListener = "0"
s_maxSamples = "5"
s_playDefaultSound = "0"
s_useCompression = "1"
s_noSound = "0"
s_centerFractionVO = "0.75"
s_useOcclusion = "1"
s_showStartSound = "0"
s_singleEmitter = "0"
stereoRender_deGhost = "0.05"
stereoRender_swapEyes = "0"
stereoRender_enable = "0"
stereoRender_warpTargetFraction = "1.0"
stereoRender_warpParmW = "0"
stereoRender_warpParmZ = "0"
stereoRender_warpCenterY = "0.5"
stereoRender_warpCenterX = "0.5"
stereoRender_warpStrength = "1.45"
stereoRender_warp = "0"
stereoRender_defaultGuiDepth = "0"
sensitivity = "5"
sgf_windowBits = "-15"
sgf_testCorruption = "-1"
sgf_checksums = "1"
sgf_threads = "2"
si_version = "D3BFG 1.1400 win-x86 Nov 9 2012 10:38:21"
tCode:
testid
testDamage
testBlend
testParticleStopTime
testAnim
testShaderParm
testSkin
testModel
testSave
testDeath
testPointLight
testLight
testBoneFx
testFx
trigger
teleport
touchModel
testVideo
testImage
touchGui
testSound
testSwapBuffers
touch
touchFileList
touchFile
toggle
TestPreprocessorMacros
testStrId
TestDictIniFile
timescale = "1"
uCode:
unbindRagdoll
unbindall
updateResourceFile
unbind
ui_showGun = "1"
ui_autoReload = "1"
ui_autoSwitch = "1"
ui_skinIndex = "0"
vCode:
vid_restart
vstr
wCode:
weaponSplat
where
writeResourceFile
wait
win_allowMultipleInstances = "0"
win_timerUpdate = "0"
win_viewlog = "0"
win_outputEditString = "1"
win_username = "admin"
win_notaskkeys = "0"
win_allowAltTab = "0"
win_freeSpacePredictMilliseconds = "0"
zCode:
zip_verbosity = "0"
zip_avgSeekDistance = "0"
zip_seeksBackward = "0"
zip_seeksForward = "0"
zip_skippedSeeks = "0"
zip_numSeeks = "0"
I would suspect that the manifest is a list of contents but in what format im not at Liberty to say ? might be XML but could also be something as simple as a text file.
Hopefully someone will find this useful:
aCode:
aasStats
addarrow
addline
addChatLine
actor_noDamage = "0"
aas_showPushIntoArea = "0"
aas_goalArea = "0"
aas_randomPullPlayer = "0"
aas_pullPlayer = "0"
aas_showHideArea = "0"
aas_showWallEdges = "0"
aas_showFlyPath = "0"
aas_showPath = "0"
aas_showAreas = "0"
aas_test = "0"
af_testSolid = "1"
af_showActive = "0"
af_showVelocity = "0"
af_showInertia = "0"
af_showTotalMass = "0"
af_showMass = "0"
af_showBodyNames = "0"
af_showBodies = "0"
af_showLimits = "0"
af_showTrees = "0"
af_showPrimaryOnly = "0"
af_showConstrainedBodies = "0"
af_showConstraintNames = "0"
af_showConstraints = "0"
af_showTimings = "0"
af_highlightConstraint = ""
af_highlightBody = ""
af_contactFrictionScale = "0"
af_jointFrictionScale = "0"
af_timeScale = "1"
af_maxAngularVelocity = "1.57"
af_maxLinearVelocity = "128"
af_forceFriction = "-1"
af_skipFriction = "0"
af_skipLimits = "0"
af_skipSelfCollision = "0"
af_useSymmetry = "1"
af_useJointImpulseFriction = "0"
af_useImpulseFriction = "0"
af_useLinearTime = "1"
ai_showHealth = "0"
ai_blockedFailSafe = "1"
ai_showObstacleAvoidance = "0"
ai_showPaths = "0"
ai_showCombatNodes = "0"
ai_testPredictPath = "0"
ai_debugTrajectory = "0"
ai_debugMove = "0"
ai_debugScript = "-1"
ai_think = "1"
aa_ignoreAimAssistModifiers = "0"
aa_targetFrictionMultiplierMaxZoom = "0.3"
aa_targetFrictionMultiplierMinZoom = "1.0"
aa_targetFrictionMultiplierMax = "0.4"
aa_targetFrictionMultiplierMin = "1.0"
aa_targetFrictionOptimalRadius = "192.0"
aa_targetFrictionRadius = "96.0"
aa_targetFrictionOptimalDistance = "768.0"
aa_targetFrictionMaxDistance = "1024.0"
aa_targetAdhesionPlayerSpeedThreshold = "10.0"
aa_targetAdhesionZoomPitchSpeedMax = "10.0"
aa_targetAdhesionZoomYawSpeedMax = "10.0"
aa_targetAdhesionContributionPctMaxZoom = "0.35"
aa_targetAdhesionContributionPctMax = "0.25"
aa_targetAdhesionPitchSpeedMax = "0.6"
aa_targetAdhesionYawSpeedMax = "0.6"
aa_targetAdhesionRadius = "96.0"
aa_targetHeadShotZoomSelectionRadius = "24.0"
aa_targetZoomSelectionRadius = "32.0"
aa_targetSelectionRadius = "128.0"
aa_targetMaxDistance = "3000"
aa_meleeDebug = "0"
aa_targetZoomSnapUseLinear = "1"
aa_targetAdhesionEnableWhileMoving = "0"
aa_targetFrictionEnable = "1"
aa_targetAdhesionEnable = "1"
aa_targetDebugShowScores = "0"
aa_targetDebugAimMode = "0"
aa_targetDebug = "0"
aa_targetForceUseDefaults = "0"
aa_targetAimAssistEnable = "0"
achievements_Verbose = "1"
bCode:
buildGame
bindRagdoll
blinkline
bind
bindunbindtwo
binaryLoadAnim = "1"
bearTurretForce = "200"
bearTurretAngle = "0"
bink_ioK = "128"
bink_debug = "0"
binaryLoadParticles = "1"
cCode:
clear
clientVoiceChatTeam
clientVoiceChat
clientMessageMode
closeViewNotes
clearLights
collisionModelInfo
centerview
combineCubeImages
convertPDAsToStrings
conDump
cvarAdd
cvar_restart
clearHistory
connect
com_assertOutOfDebugger = "0"
cg_projectile_clientAuthoritative_maxCatchup = "500"
cg_predictedSpawn_debug = "0"
com_requireNonProductionSignIn = "1"
com_deviceZeroOverride = "-1"
com_journal = "0"
com_preloadDemos = "0"
com_compressDemos = "1"
com_logDemos = "0"
com_showHeadTrack = "0"
con_noPrint = "1"
con_notifyTime = "3"
con_speed = "3"
com_disableAllSaves = "0"
com_disableAutoSaves = "0"
com_wipeSeconds = "1"
com_timestampPrints = "0"
com_forceLatestSnap = "0"
com_product_lang_ext = "1"
com_matrixPermute = "0"
com_testHMDBypass = "0"
com_sleepRender = "0"
com_sleepDraw = "0"
com_sleepGame = "0"
com_skipGameDraw = "0"
com_aviDemoHeight = "256"
com_aviDemoWidth = "256"
com_aviDemoSamples = "16"
com_smp = "1"
com_noSleep = "0"
com_fixedTic = "0"
com_deltaTimeClamp = "50"
com_skipIntroVideos = "0"
com_engineHz = "120"
com_japaneseCensorship = "0"
com_productionMode = "0"
com_updateLoadSize = "0"
com_showMemoryUsage = "0"
com_showFPS = "1"
com_speeds = "0"
com_allowConsole = "1"
com_forceGenericSIMD = "0"
cm_testAngle = "60"
cm_testRadius = "64"
cm_testLength = "1024"
cm_testWalk = "1"
cm_testBoxRotation = "0 0 0"
cm_testBox = "-16 -16 0 16 16 64"
cm_testReset = "0"
cm_testOrigin = "0 0 0"
cm_testRandomMany = "0"
cm_testTimes = "1000"
cm_testModel = "0"
cm_testRotation = "1"
cm_testCollision = "0"
cm_debugCollision = "0"
cm_backFaceCull = "0"
cm_drawNormals = "0"
cm_drawInternal = "1"
cm_drawFilled = "0"
cm_drawColor = "1 0 0 .5"
cm_drawMask = "none"
dCode:
dirtree
disasmScript
deleteSelected
damage
dir
disconnect
devmap
developer = "1"
decl_show = "0"
dialog_saveClearLevel = "1000"
eCode:
extractResourceFile
exec
exit
echo
fCode:
flashlight_batteryFlickerPercent = ".1"
flashlight_minActivatePercent = ".25"
flashlight_batteryChargeTimeMS = "3000"
flashlight_batteryDrainTimeMS = "30000"
freespace_serialNumber = "21"
fxaa_enabled = "0"
fs_enableBackgroundCaching = "1"
fs_resourceLoadPriority = "1"
fs_savepath = "C:\Users\admin\Saved Games\id Software\DOOM 3 BFG"
fs_basepath = "D:\games\Steam\steamapps\common\DOOM 3 BFG Edition"
fs_game_base = ""
fs_game = "ss2"
fs_buildresources = "1"
fs_copyfiles = "1"
fs_debugBGL = "0"
fs_enableBGL = "0"
fs_debugResources = "0"
fs_debug = "0"
gCode:
generateResourceCRCs
gameError
getviewpos
god
give
game_memory
gfxInfo
g_weaponShadows = "1"
g_useWeaponDepthHack = "1"
g_checkpoints = "1"
g_projectileDebug = "0"
g_laserSightLength = "250"
g_laserSightWidth = "2.0"
g_infiniteAmmo = "0"
g_spectatorChat = "0"
g_clientFire_checkLineOfSightDebug = "0"
g_recordTrace = "0"
g_recordSaveGameTrace = "0"
g_xp_bind_run_once = "1"
g_grabberDamping = "0.5"
g_grabberHardStop = "1"
g_grabberRandomMotion = "1"
g_grabberEnableShake = "1"
g_grabberHoldSeconds = "3"
g_CTFArrows = "1"
g_gameReviewPause = "10"
g_countDown = "15"
g_flushSave = "0"
g_testDeath = "0"
g_testModelBlend = "0"
g_testModelAnimate = "0"
g_testPostProcess = ""
g_testModelRotate = "0"
g_testParticleName = ""
g_testParticle = "0"
g_mpWeaponAngleScale = "0"
g_skipViewEffects = "0"
g_fov = "85"
g_viewNodalZ = "6"
g_viewNodalX = "3"
g_gunScale = "1"
g_gunZ = "0"
g_gunY = "0"
g_gunX = "2.25"
g_showBrass = "1"
g_showProjectilePct = "0"
g_showHud = "1"
g_showPlayerShadow = "0"
g_vehicleDebug = "0"
g_vehicleTireFriction = "0.8"
g_vehicleSuspensionDamping = "400"
g_vehicleSuspensionKCompress = "200"
g_vehicleSuspensionDown = "20"
g_vehicleSuspensionUp = "32"
g_vehicleForce = "50000"
g_vehicleVelocity = "1000"
g_flagAttachAngleZ = "-90"
g_flagAttachAngleY = "25"
g_flagAttachAngleX = "90"
g_flagAttachOffsetZ = "-12"
g_flagAttachOffsetY = "4"
g_flagAttachOffsetX = "8"
g_flagAttachJoint = "Chest"
g_dropItemRotation = ""
g_dragShowSelection = "0"
g_dragDamping = "0.5"
g_dragEntity = "0"
g_editEntityMode = "0"
g_testHealthVision = "0"
g_blobSize = "1"
g_blobTime = "1"
g_kickAmplitude = "0.0001"
g_kickTime = "1"
g_dvFrequency = "0.5"
g_dvAmplitude = "0.001"
g_dvTime = "1"
g_testBloomNumPasses = "30"
g_testBloomIntensity = "-0.01"
g_moveableDamageScale = "0.1"
g_testMultiplayerFX = "-1"
g_testHelltimeFX = "-1"
g_testFullscreenFX = "-1"
g_enablePortalSky = "1"
g_slowmoStepRate = "0.02"
g_enableSlowmo = "0"
g_debugShockwave = "0"
g_timeEntities = "0"
g_frametime = "0"
g_showEnemies = "0"
g_showActiveEntities = "0"
g_showTestModelFrame = "0"
g_showcamerainfo = "0"
g_showviewpos = "0"
g_showEntityInfo = "0"
g_maxShowDistance = "128"
g_showCollisionTraces = "0"
g_showCollisionModels = "0"
g_showCollisionWorld = "0"
g_showTriggers = "0"
g_showTargets = "0"
g_showPVS = "0"
g_healthTakeLimit = "25"
g_healthTakeAmt = "5"
g_healthTakeTime = "5"
g_useDynamicProtection = "1"
g_armorProtectionMP = "0.6"
g_armorProtection = "0.3"
g_damageScale = "1"
g_stopTime = "0"
g_debugCinematic = "0"
g_debugTriggers = "0"
g_debugMover = "0"
g_debugScript = "0"
g_debugWeapon = "0"
g_debugDamage = "0"
g_debugMove = "0"
g_debugAnim = "-1"
g_debugBounds = "0"
g_disasm = "0"
g_skipFX = "0"
g_gravity = "1066"
g_leNightmare = "0"
g_roeNightmare = "0"
g_nightmare = "0"
g_skill = "1"
g_knockback = "1000"
g_decals = "1"
g_monsters = "1"
g_bloodEffects = "1"
g_projectileLights = "1"
g_muzzleFlash = "1"
g_cinematicMaxSkipTime = "600"
g_cinematic = "1"
gamedate = "Nov 9 2012"
gamename = "baseDOOM-1"
g_demoMode = "0"
gui_edit = "0"
gui_debug = "0"
g_useNewGuiCode = "1"
g_useOldPDAStrings = "0"
hCode:
history
hud_titlesafe = "0.0"
headTrack_gravityDriftPower = "0.25"
headTrack_gravityDriftLinear = "0.0005"
headTrack_homeMatrix = "1 0 0 0 1 0 0 0 1"
headTrack_enable = "0"
iCode:
in_restart
idqd
idfa
idkfa
idclip
idmypos
idclev
ik_debug = "0"
ik_enable = "1"
in_mouse = "1"
image_highQualityCompression = "0"
in_toggleZoom = "0"
in_toggleCrouch = "0"
in_toggleRun = "0"
in_anglespeedkey = "1.5"
in_pitchspeed = "140"
in_yawspeed = "140"
in_mouseInvertLook = "0"
in_invertLook = "0"
in_joystickRumble = "1"
in_useJoystick = "0"
in_alwaysRun = "1"
in_mouseSpeed = "1.525"
jCode:
jobs_numThreads = "2"
jobs_prioritize = "1"
jobs_longJobMicroSec = "10000"
joy_deltaPerMSLook = "0.003"
joy_dampenLook = "1"
joy_yawSpeed = "240"
joy_pitchSpeed = "100"
joy_powerScale = "2"
joy_gammaLook = "1"
joy_range = "1.0"
joy_deadZone = "0.2"
joy_triggerThreshold = "0.05"
joy_newCode = "1"
joy_mergedThreshold = "1"
kCode:
keepTestModel
killRagdolls
killMoveables
killMonsters
lCode:
listAnims
listCollisionModels
listLines
listSpawnArgs
listMonsters
listActiveEntities
listEntities
listThreads
listClasses
listModelDefs
listModels
listImages
listModes
listRenderLightDefs
listRenderEntityDefs
listGuis
listSamples
listDevices
listHuffmanFrequencies
listAudios
listVideos
listEmails
listPDAs
listAF
listParticles
listFX
listEntityDefs
listSoundShaders
listSkins
listMaterials
listTables
listDecls
listBinds
listCvars
loadGame
listToolCmds
listGameCmds
listSoundCmds
listRendererCmds
listSystemCmds
listCmds
lang_maskLocalizedStrings = "0"
lcp_showFailures = "0"
lob_freeSlotsOverride = "-1"
logFileName = "delta.txt"
logFile = "2"
mCode:
modulateLights
makeAmbientMap
map
m_inDemoMode = "1"
m_show_messages = "1"
mp_bot_input_override = "-1"
m_showMouseRate = "0"
m_smooth = "1"
m_yaw = "0.022"
m_pitch = "0.022"
memcpyImpl = "0"
nCode:
nextGUI
nextFrame
nextAnim
noclip
notarget
netmap
net_debugOutputSignedInUsers
net_removeUserFromLobby
net_clientSelfSmoothing = "0.6"
net_clientSmoothing = "0.8"
net_usercmd_timing_debug = "0"
net_errorSmoothingDecay = "0.06"
net_errorSmoothingMaxDecay = "25.0"
net_clientPredictGUI = "1"
net_voiceDebug = "0"
net_voice_throttleStart = "1000"
net_voiceVolume = "1"
net_voicePushToTalk = "0"
net_voice = "1"
net_ip = "localhost"
net_socksPassword = ""
net_socksUsername = ""
net_socksPort = "1080"
net_socksServer = ""
net_debugSteamLobby = "0"
net_verboseSimulatedTraffic = "0"
net_forceUpstreamQueue = "64"
net_forceUpstream = "0"
net_forceDrop = "0"
net_forceLatency = "0"
net_verboseReliable = "0"
net_verboseResource = "0"
net_verbose = "0"
net_connectTimeoutInSeconds = "15"
net_headlessServer = "0"
net_port = "27015"
net_offlineTransitionThreshold = "1000"
net_testPartyMemberConnectFail = "-1"
net_migrateHost = "-1"
net_maxLoadResourcesTimeInSeconds = "0"
net_useGameStateLobby = "0"
net_LobbyRandomCoalesceTimeInSeconds = "3"
net_LobbyCoalesceTimeInSeconds = "30"
net_maxSearchResultsToTry = "5"
net_maxSearchResults = "25"
net_forceDropSnap = "0"
net_peer_timeout_loading = "90000"
net_pingRecoveryThrottleTimeInSeconds = "3"
net_maxFailedPingRecoveries = "10"
net_pingIncPercentBeforeRecover = "1.3"
net_min_ping_in_ms = "1500"
net_snap_redundant_resend_in_ms = "800"
net_snap_bw_test_throttle_max_scale = "0.80"
net_peer_throttle_maxSnapRate = "4"
net_peer_throttle_bps_duration = "3000"
net_peer_throttle_bps_decay = "0.25"
net_peer_throttle_bps_host_threshold = "1024"
net_peer_throttle_bps_peer_threshold_pct = "0.60"
net_peer_throttle_minSnapSeq = "150"
net_peer_throttle_mode = "0"
net_queueSnapAcks = "1"
net_snapshot_send_warntime = "500"
net_migration_forcePeerAsHost = "-1"
net_migration_disable = "0"
net_migration_debug = "0"
net_debughud3_bps_max = "5120"
net_skipGoodbye = "0"
net_ignoreConnects = "0"
net_bw_test_throttle_seq_pct = "0.80"
net_bw_test_throttle_byte_pct = "0.80"
net_bw_test_throttle_rate_pct = "0.80"
net_bw_test_host_timeout = "3000"
net_bw_test_timeout = "500"
net_bw_test_packetSizeBytes = "1024"
net_bw_test_numPackets = "30"
net_bw_test_interval = "33"
net_bw_challenge_enable = "0"
net_peerTimeoutInSeconds_Lobby = "20"
net_peerTimeoutInSeconds = "30"
net_checkVersion = "0"
net_skipClientDeltaAppend = "0"
net_debugBaseStates = "0"
net_optimalSnapDeltaSize = "1000"
net_ssTemplateDebug_start = "0"
net_ssTemplateDebug_len = "32"
net_ssTemplateDebug = "0"
net_verboseSnapshotReport = "0"
net_verboseSnapshotCompression = "0"
net_verboseSnapshot = "0"
net_verifyReliableQueue = "2"
net_showReliableCompression = "0"
net_maxRate = "50"
net_maxExtrapolationInMS = "0"
net_interpolationSlowdownStart = "0.5"
net_optimalSnapTime = "112"
net_optimalSnapWindow = "112"
net_optimalDynamic = "1"
net_interpolationBaseRate = "1.0"
net_interpolationFallbackRate = "0.95"
net_interpolationCatchupRate = "1.3"
net_minBufferedSnapWinPCT_Static = "1.0"
net_maxBufferedSnapMS = "336"
net_minBufferedSnapPCT_Static = "1.0"
net_effectiveSnapRateDebug = "0"
net_effectiveSnapRateEnable = "1"
net_debug_snapShotTime = "0"
net_ucmdRate = "40"
net_snapRate = "100"
net_clientMaxPrediction = "5000"
net_drawDebugHud = "0"
net_inviteOnly = "1"
net_usePlatformBackend = "1"
net_allowCheats = "0"
pCode:
prevFrame
prevAnim
popLight
playerModel
printModelDefs
printModel
printAudio
printVideo
printEmail
printPDA
printAF
printParticle
printFX
printEntityDef
printSoundShader
printSkin
printMaterial
printTable
path
parse
player_allowScreenFXInStereo = "1"
pm_clientAuthoritative_minSpeedSquared = "1000"
pm_clientInterpolation_Divergence = "5000"
pm_clientAuthoritative_Divergence = "200"
pm_clientAuthoritative_Lerp = "0.9"
pm_clientAuthoritative_minDist = "-1"
pm_clientAuthoritative_minDistZ = "1"
pm_clientAuthoritative_warnDist = "100"
pm_controllerShake_damageMaxDur = "60"
pm_controllerShake_damageMaxMag = "60"
pm_clientAuthoritative_debug = "0"
pm_air = "30000"
pm_modelView = "0"
pm_thirdPersonDeath = "0"
pm_thirdPerson = "0"
pm_thirdPersonClip = "1"
pm_thirdPersonAngle = "0"
pm_thirdPersonHeight = "0"
pm_thirdPersonRange = "80"
pm_bobroll = "0.002"
pm_bobpitch = "0.002"
pm_bobup = "0.005"
pm_runroll = "0.005"
pm_runpitch = "0.002"
pm_runbob = "0.4"
pm_walkbob = "0.3"
pm_crouchbob = "0.5"
pm_bboxwidth = "32"
pm_crouchrate = "0.87"
pm_deadviewheight = "10"
pm_deadheight = "20"
pm_normalviewheight = "68"
pm_normalheight = "74"
pm_crouchviewheight = "32"
pm_crouchheight = "38"
pm_staminarate = "0.75"
pm_staminathreshold = "45"
pm_stamina = "24"
pm_maxviewpitch = "89"
pm_minviewpitch = "-89"
pm_usecylinder = "0"
pm_spectatebbox = "32"
pm_spectatespeed = "450"
pm_noclipspeed = "200"
pm_runspeed = "220"
pm_walkspeed = "140"
pm_crouchspeed = "80"
pm_stepsize = "16"
pm_jumpheight = "48"
profile_verbose = "0"
preLoad_Samples = "1"
preload_MapModels = "1"
preLoad_Images = "1"
popupDialog_debug = "0"
preload_CommonAssets = "1"
preLoad_Collision = "1"
qCode:
quit
rCode:
recordViewNotes
reloadanims
reloadScript
removeline
remove
reloadModels
reloadImages
reloadSurface
reportSurfaceAreas
reloadGuis
reloadShaders
reloadDecls
reset
restartMap
rb_showActive = "0"
rb_showVelocity = "0"
rb_showInertia = "0"
rb_showMass = "0"
rb_showBodies = "0"
rb_showTimings = "0"
r_useOpenGL32 = "1"
r_showVertexCache = "0"
r_forceShadowCaps = "0"
r_cullDynamicLightTriangles = "1"
r_cullDynamicShadowTriangles = "1"
r_useShadowPreciseInsideTest = "1"
r_useParallelAddShadows = "1"
r_useParallelAddModels = "1"
r_skipDynamicShadows = "0"
r_skipStaticShadows = "0"
r_useParallelAddLights = "1"
r_useAreasConnectedForShadowCulling = "2"
r_showLines = "0"
r_showCenterOfProjection = "0"
r_useHmdBypass = "1"
r_useLightStencilSelect = "0"
r_skipInteractionFastPath = "1"
r_skipShaderPasses = "0"
r_useStencilShadowPreload = "0"
r_forceZPassStencilShadows = "0"
r_motionBlur = "3"
r_drawEyeColor = "0"
r_forceScreenWidthCentimeters = "0"
r_debugRenderToTexture = "0"
r_materialOverride = ""
r_debugPolygonFilled = "1"
r_debugArrowStep = "120"
r_debugLineWidth = "1"
r_debugLineDepthTest = "0"
r_jointNameOffset = "0.5"
r_jointNameScale = "0.02"
r_showSkel = "0"
r_useEntityCallbacks = "1"
r_showOverDraw = "0"
r_showTextureVectors = "0"
r_showDominantTri = "0"
r_showTangentSpace = "0"
r_showTexturePolarity = "0"
r_showEdges = "0"
r_showPrimitives = "0"
r_showSurfaces = "0"
r_showDepth = "0"
r_showAddModel = "0"
r_showCull = "0"
r_showMemory = "0"
r_showNormals = "0"
r_showSurfaceInfo = "0"
r_showTris = "0"
r_showViewEntitys = "0"
r_showLightCount = "0"
r_showLightScissors = "0"
r_showShadows = "0"
r_showLights = "0"
r_showIntensity = "0"
r_showTrace = "0"
r_showDynamic = "0"
r_showDemo = "0"
r_showUpdates = "0"
r_showVertexColor = "0"
r_showSilhouette = "0"
r_showUnsmoothedTangents = "0"
r_showPortals = "0"
r_lightAllBackFaces = "0"
r_orderIndexes = "1"
r_singleArea = "0"
r_singleSurface = "-1"
r_singleEntity = "-1"
r_singleLight = "-1"
r_usePortals = "1"
r_screenFraction = "100"
r_useShadowDepthBounds = "1"
r_useLightDepthBounds = "1"
r_useScissor = "1"
r_skipPrelightShadows = "0"
r_flareSize = "1"
r_lightScale = "3"
r_testGammaBias = "0"
r_testGamma = "0"
r_subviewOnly = "0"
r_shadowPolygonFactor = "0"
r_shadowPolygonOffset = "-1"
r_offsetunits = "-600"
r_offsetfactor = "0"
r_clear = "2"
r_logFile = "0"
r_useEntityPortalCulling = "1"
r_useLightScissors = "3"
r_useLightAreaCulling = "1"
r_useLightPortalCulling = "1"
r_skipShadows = "0"
r_skipParticles = "0"
r_skipGuiShaders = "0"
r_skipSubviews = "0"
r_skipDiffuse = "0"
r_skipBump = "0"
r_skipSpecular = "0"
r_skipOverlays = "0"
r_skipDecals = "0"
r_skipUpdates = "0"
r_skipFrontEnd = "0"
r_skipDeforms = "0"
r_skipFogLights = "0"
r_skipBlendLights = "0"
r_skipNewAmbient = "0"
r_skipAmbient = "0"
r_skipTranslucent = "0"
r_skipRenderContext = "0"
r_skipRender = "0"
r_skipBackEnd = "0"
r_skipCopyTexture = "0"
r_skipDynamicTextures = "0"
r_skipInteractions = "0"
r_skipPostProcess = "0"
r_skipSuppress = "0"
r_skipDynamicInteractions = "0"
r_skipStaticInteractions = "0"
r_jitter = "0"
r_brightness = "1"
r_gamma = "1.0"
r_swapInterval = "1"
r_ignoreGLErrors = "1"
r_znear = "3"
r_useStateCaching = "1"
r_lodBias = "1"
r_useTrilinearFiltering = "1"
r_maxAnisotropicFiltering = "8"
r_useSRGB = "0"
r_useSeamlessCubeMap = "1"
r_useCachedDynamicModels = "1"
r_useShadowSurfaceScissor = "1"
r_useNodeCommonChildren = "1"
r_useSilRemap = "1"
r_useConstantMaterials = "1"
r_checkBounds = "0"
r_singleTriangle = "0"
r_useLightPortalFlow = "1"
r_useViewBypass = "1"
r_windowHeight = "720"
r_windowWidth = "1280"
r_windowY = "106"
r_windowX = "263"
r_customHeight = "720"
r_customWidth = "1280"
r_fullscreen = "0"
r_displayRefresh = "0"
r_vidMode = "0"
r_multiSamples = "0"
r_skipIntelWorkarounds = "0"
r_glDriver = ""
r_debugContext = "0"
r_requestStereoPixelFormat = "1"
r_pix = "0"
r_logLevel = "2"
rs_display = "0"
rs_raiseFrames = "5"
rs_raiseFraction = "0.06"
rs_dropFraction = "0.11"
rs_raiseMilliseconds = "13.0"
rs_dropMilliseconds = "15.0"
rs_showResolutionChanges = "0"
rs_forceFractionY = "0"
rs_forceFractionX = "0"
rs_enable = "1"
r_useUniformArrays = "1"
r_skipStripDeadCode = "0"
r_syncEveryFrame = "1"
r_showSwapBuffers = "0"
r_drawFlickerBox = "0"
r_binaryLoadRenderModels = "1"
r_useGPUSkinning = "1"
r_slopNormal = "0.02"
r_slopTexCoord = "0.001"
r_slopVertex = "0.01"
r_mergeModelSurfaces = "1"
r_forceSoundOpAmplitude = "0"
r_centerY = "0"
r_centerX = "0"
r_showBuffers = "0"
sCode:
set
seta
setActorState
serverMapRestart
showViewNotes
saveParticles
saveLights
saveRagdolls
saveMoveables
saveSelected
script
spawn
setviewpos
sayTeam
say
showInteractionMemory
screenshot
sizeDown
sizeUp
s_restart
setu
sett
sets
saveGame
s_volume_midi = "8"
s_volume_sound = "8"
stereoRender_convergence = "6"
stereoRender_interOccularCentimeters = "3.0"
si_midnight = "0"
si_flagDropTimeLimit = "30"
si_spectators = "1"
si_teamDamage = "0"
si_timeLimit = "10"
si_fragLimit = "10"
si_mode = "-1"
si_map = "-1"
savegame_winInduceDelay = "0"
sys_cpustring = "AMD CPU with MMX & 3DNow! & SSE & SSE2 & SSE3 & HTT"
sys_arch = "Vista"
s_debugHardware = "0"
s_skipHardwareSets = "0"
s_showPerfData = "0"
s_device = "-1"
s_meterPosition = "100 100 20 200"
s_meterTopTime = "1000"
s_showLevelMeter = "0"
s_subFraction = "0.5"
savegame_error = "0"
si_splitscreen = "0"
saveGame_enable = "1"
saveGame_checksum = "1"
saveGame_verbose = "0"
sys_lang = "english"
swf_textStrokeSizeGlyphSpacer = "1.5"
swf_textStrokeSize = "1.65"
swf_textMaxInputLength = "104"
swf_subtitleLengthGuess = "10000"
swf_subtitleEarlyTrans = "3500"
swf_subtitleExtraTime = "3500"
swf_textParagraphInc = "1.3"
swf_textParagraphSpeed = "15"
swf_textRndLetterDelay = "100"
swf_textRndLetterSpeed = "8"
swf_textScrollSpeed = "80"
swf_debugShowAddress = "0"
swf_debugInvoke = "0"
swf_debug = "0"
swf_forceAlpha = "0"
swf_titleSafe = "0.005"
swf_stopat = "0"
swf_timescale = "1"
swf_loadBinary = "1"
s_volume_dB = "0"
s_showVoices = "0"
s_drawSounds = "0"
s_doorDistanceAdd = "150"
s_unpauseFadeInTime = "250"
s_cushionFadeOver = "10"
s_cushionFadeLimit = "-30"
s_cushionFadeRate = "60"
s_cushionFadeChannels = "2"
s_maxEmitterChannels = "48"
s_constantAmplitude = "-1"
s_lockListener = "0"
s_maxSamples = "5"
s_playDefaultSound = "0"
s_useCompression = "1"
s_noSound = "0"
s_centerFractionVO = "0.75"
s_useOcclusion = "1"
s_showStartSound = "0"
s_singleEmitter = "0"
stereoRender_deGhost = "0.05"
stereoRender_swapEyes = "0"
stereoRender_enable = "0"
stereoRender_warpTargetFraction = "1.0"
stereoRender_warpParmW = "0"
stereoRender_warpParmZ = "0"
stereoRender_warpCenterY = "0.5"
stereoRender_warpCenterX = "0.5"
stereoRender_warpStrength = "1.45"
stereoRender_warp = "0"
stereoRender_defaultGuiDepth = "0"
sensitivity = "5"
sgf_windowBits = "-15"
sgf_testCorruption = "-1"
sgf_checksums = "1"
sgf_threads = "2"
si_version = "D3BFG 1.1400 win-x86 Nov 9 2012 10:38:21"
tCode:
testid
testDamage
testBlend
testParticleStopTime
testAnim
testShaderParm
testSkin
testModel
testSave
testDeath
testPointLight
testLight
testBoneFx
testFx
trigger
teleport
touchModel
testVideo
testImage
touchGui
testSound
testSwapBuffers
touch
touchFileList
touchFile
toggle
TestPreprocessorMacros
testStrId
TestDictIniFile
timescale = "1"
uCode:
unbindRagdoll
unbindall
updateResourceFile
unbind
ui_showGun = "1"
ui_autoReload = "1"
ui_autoSwitch = "1"
ui_skinIndex = "0"
vCode:
vid_restart
vstr
wCode:
weaponSplat
where
writeResourceFile
wait
win_allowMultipleInstances = "0"
win_timerUpdate = "0"
win_viewlog = "0"
win_outputEditString = "1"
win_username = "admin"
win_notaskkeys = "0"
win_allowAltTab = "0"
win_freeSpacePredictMilliseconds = "0"
zCode:
zip_verbosity = "0"
zip_avgSeekDistance = "0"
zip_seeksBackward = "0"
zip_seeksForward = "0"
zip_skippedSeeks = "0"
zip_numSeeks = "0"
I would suspect that the manifest is a list of contents but in what format im not at Liberty to say ? might be XML but could also be something as simple as a text file.