motorsep@Posted: Mon Jan 07, 2013 7:11 am :
Hopefully someone will find this useful:

a
Code:
    aasStats
    addarrow
    addline
    addChatLine
    actor_noDamage = "0"
    aas_showPushIntoArea = "0"
    aas_goalArea = "0"
    aas_randomPullPlayer = "0"
    aas_pullPlayer = "0"
    aas_showHideArea = "0"
    aas_showWallEdges = "0"
    aas_showFlyPath = "0"
    aas_showPath = "0"
    aas_showAreas = "0"
    aas_test = "0"
    af_testSolid = "1"
    af_showActive = "0"
    af_showVelocity = "0"
    af_showInertia = "0"
    af_showTotalMass = "0"
    af_showMass = "0"
    af_showBodyNames = "0"
    af_showBodies = "0"
    af_showLimits = "0"
    af_showTrees = "0"
    af_showPrimaryOnly = "0"
    af_showConstrainedBodies = "0"
    af_showConstraintNames = "0"
    af_showConstraints = "0"
    af_showTimings = "0"
    af_highlightConstraint = ""
    af_highlightBody = ""
    af_contactFrictionScale = "0"
    af_jointFrictionScale = "0"
    af_timeScale = "1"
    af_maxAngularVelocity = "1.57"
    af_maxLinearVelocity = "128"
    af_forceFriction = "-1"
    af_skipFriction = "0"
    af_skipLimits = "0"
    af_skipSelfCollision = "0"
    af_useSymmetry = "1"
    af_useJointImpulseFriction = "0"
    af_useImpulseFriction = "0"
    af_useLinearTime = "1"
    ai_showHealth = "0"
    ai_blockedFailSafe = "1"
    ai_showObstacleAvoidance = "0"
    ai_showPaths = "0"
    ai_showCombatNodes = "0"
    ai_testPredictPath = "0"
    ai_debugTrajectory = "0"
    ai_debugMove = "0"
    ai_debugScript = "-1"
    ai_think = "1"
    aa_ignoreAimAssistModifiers = "0"
    aa_targetFrictionMultiplierMaxZoom = "0.3"
    aa_targetFrictionMultiplierMinZoom = "1.0"
    aa_targetFrictionMultiplierMax = "0.4"
    aa_targetFrictionMultiplierMin = "1.0"
    aa_targetFrictionOptimalRadius = "192.0"
    aa_targetFrictionRadius = "96.0"
    aa_targetFrictionOptimalDistance = "768.0"
    aa_targetFrictionMaxDistance = "1024.0"
    aa_targetAdhesionPlayerSpeedThreshold = "10.0"
    aa_targetAdhesionZoomPitchSpeedMax = "10.0"
    aa_targetAdhesionZoomYawSpeedMax = "10.0"
    aa_targetAdhesionContributionPctMaxZoom = "0.35"
    aa_targetAdhesionContributionPctMax = "0.25"
    aa_targetAdhesionPitchSpeedMax = "0.6"
    aa_targetAdhesionYawSpeedMax = "0.6"
    aa_targetAdhesionRadius = "96.0"
    aa_targetHeadShotZoomSelectionRadius = "24.0"
    aa_targetZoomSelectionRadius = "32.0"
    aa_targetSelectionRadius = "128.0"
    aa_targetMaxDistance = "3000"
    aa_meleeDebug = "0"
    aa_targetZoomSnapUseLinear = "1"
    aa_targetAdhesionEnableWhileMoving = "0"
    aa_targetFrictionEnable = "1"
    aa_targetAdhesionEnable = "1"
    aa_targetDebugShowScores = "0"
    aa_targetDebugAimMode = "0"
    aa_targetDebug = "0"
    aa_targetForceUseDefaults = "0"
    aa_targetAimAssistEnable = "0"
    achievements_Verbose = "1"

b
Code:
    buildGame
    bindRagdoll
    blinkline
    bind
    bindunbindtwo
    binaryLoadAnim = "1"
    bearTurretForce = "200"
    bearTurretAngle = "0"
    bink_ioK = "128"
    bink_debug = "0"
    binaryLoadParticles = "1"

c
Code:
    clear
    clientVoiceChatTeam
    clientVoiceChat
    clientMessageMode
    closeViewNotes
    clearLights
    collisionModelInfo
    centerview
    combineCubeImages
    convertPDAsToStrings
    conDump
    cvarAdd
    cvar_restart
    clearHistory
    connect
    com_assertOutOfDebugger = "0"
    cg_projectile_clientAuthoritative_maxCatchup = "500"
    cg_predictedSpawn_debug = "0"
    com_requireNonProductionSignIn = "1"
    com_deviceZeroOverride = "-1"
    com_journal = "0"
    com_preloadDemos = "0"
    com_compressDemos = "1"
    com_logDemos = "0"
    com_showHeadTrack = "0"
    con_noPrint = "1"
    con_notifyTime = "3"
    con_speed = "3"
    com_disableAllSaves = "0"
    com_disableAutoSaves = "0"
    com_wipeSeconds = "1"
    com_timestampPrints = "0"
    com_forceLatestSnap = "0"
    com_product_lang_ext = "1"
    com_matrixPermute = "0"
    com_testHMDBypass = "0"
    com_sleepRender = "0"
    com_sleepDraw = "0"
    com_sleepGame = "0"
    com_skipGameDraw = "0"
    com_aviDemoHeight = "256"
    com_aviDemoWidth = "256"
    com_aviDemoSamples = "16"
    com_smp = "1"
    com_noSleep = "0"
    com_fixedTic = "0"
    com_deltaTimeClamp = "50"
    com_skipIntroVideos = "0"
    com_engineHz = "120"
    com_japaneseCensorship = "0"
    com_productionMode = "0"
    com_updateLoadSize = "0"
    com_showMemoryUsage = "0"
    com_showFPS = "1"
    com_speeds = "0"
    com_allowConsole = "1"
    com_forceGenericSIMD = "0"
    cm_testAngle = "60"
    cm_testRadius = "64"
    cm_testLength = "1024"
    cm_testWalk = "1"
    cm_testBoxRotation = "0 0 0"
    cm_testBox = "-16 -16 0 16 16 64"
    cm_testReset = "0"
    cm_testOrigin = "0 0 0"
    cm_testRandomMany = "0"
    cm_testTimes = "1000"
    cm_testModel = "0"
    cm_testRotation = "1"
    cm_testCollision = "0"
    cm_debugCollision = "0"
    cm_backFaceCull = "0"
    cm_drawNormals = "0"
    cm_drawInternal = "1"
    cm_drawFilled = "0"
    cm_drawColor = "1 0 0 .5"
    cm_drawMask = "none"

d
Code:
    dirtree
    disasmScript
    deleteSelected
    damage
    dir
    disconnect
    devmap
    developer = "1"
    decl_show = "0"
    dialog_saveClearLevel = "1000"

e
Code:
    extractResourceFile
    exec
    exit
    echo

f
Code:
    flashlight_batteryFlickerPercent = ".1"
    flashlight_minActivatePercent = ".25"
    flashlight_batteryChargeTimeMS = "3000"
    flashlight_batteryDrainTimeMS = "30000"
    freespace_serialNumber = "21"
    fxaa_enabled = "0"
    fs_enableBackgroundCaching = "1"
    fs_resourceLoadPriority = "1"
    fs_savepath = "C:\Users\admin\Saved Games\id Software\DOOM 3 BFG"
    fs_basepath = "D:\games\Steam\steamapps\common\DOOM 3 BFG Edition"
    fs_game_base = ""
    fs_game = "ss2"
    fs_buildresources = "1"
    fs_copyfiles = "1"
    fs_debugBGL = "0"
    fs_enableBGL = "0"
    fs_debugResources = "0"
    fs_debug = "0"

g
Code:
    generateResourceCRCs
    gameError
    getviewpos
    god
    give
    game_memory
    gfxInfo
    g_weaponShadows = "1"
    g_useWeaponDepthHack = "1"
    g_checkpoints = "1"
    g_projectileDebug = "0"
    g_laserSightLength = "250"
    g_laserSightWidth = "2.0"
    g_infiniteAmmo = "0"
    g_spectatorChat = "0"
    g_clientFire_checkLineOfSightDebug = "0"
    g_recordTrace = "0"
    g_recordSaveGameTrace = "0"
    g_xp_bind_run_once = "1"
    g_grabberDamping = "0.5"
    g_grabberHardStop = "1"
    g_grabberRandomMotion = "1"
    g_grabberEnableShake = "1"
    g_grabberHoldSeconds = "3"
    g_CTFArrows = "1"
    g_gameReviewPause = "10"
    g_countDown = "15"
    g_flushSave = "0"
    g_testDeath = "0"
    g_testModelBlend = "0"
    g_testModelAnimate = "0"
    g_testPostProcess = ""
    g_testModelRotate = "0"
    g_testParticleName = ""
    g_testParticle = "0"
    g_mpWeaponAngleScale = "0"
    g_skipViewEffects = "0"
    g_fov = "85"
    g_viewNodalZ = "6"
    g_viewNodalX = "3"
    g_gunScale = "1"
    g_gunZ = "0"
    g_gunY = "0"
    g_gunX = "2.25"
    g_showBrass = "1"
    g_showProjectilePct = "0"
    g_showHud = "1"
    g_showPlayerShadow = "0"
    g_vehicleDebug = "0"
    g_vehicleTireFriction = "0.8"
    g_vehicleSuspensionDamping = "400"
    g_vehicleSuspensionKCompress = "200"
    g_vehicleSuspensionDown = "20"
    g_vehicleSuspensionUp = "32"
    g_vehicleForce = "50000"
    g_vehicleVelocity = "1000"
    g_flagAttachAngleZ = "-90"
    g_flagAttachAngleY = "25"
    g_flagAttachAngleX = "90"
    g_flagAttachOffsetZ = "-12"
    g_flagAttachOffsetY = "4"
    g_flagAttachOffsetX = "8"
    g_flagAttachJoint = "Chest"
    g_dropItemRotation = ""
    g_dragShowSelection = "0"
    g_dragDamping = "0.5"
    g_dragEntity = "0"
    g_editEntityMode = "0"
    g_testHealthVision = "0"
    g_blobSize = "1"
    g_blobTime = "1"
    g_kickAmplitude = "0.0001"
    g_kickTime = "1"
    g_dvFrequency = "0.5"
    g_dvAmplitude = "0.001"
    g_dvTime = "1"
    g_testBloomNumPasses = "30"
    g_testBloomIntensity = "-0.01"
    g_moveableDamageScale = "0.1"
    g_testMultiplayerFX = "-1"
    g_testHelltimeFX = "-1"
    g_testFullscreenFX = "-1"
    g_enablePortalSky = "1"
    g_slowmoStepRate = "0.02"
    g_enableSlowmo = "0"
    g_debugShockwave = "0"
    g_timeEntities = "0"
    g_frametime = "0"
    g_showEnemies = "0"
    g_showActiveEntities = "0"
    g_showTestModelFrame = "0"
    g_showcamerainfo = "0"
    g_showviewpos = "0"
    g_showEntityInfo = "0"
    g_maxShowDistance = "128"
    g_showCollisionTraces = "0"
    g_showCollisionModels = "0"
    g_showCollisionWorld = "0"
    g_showTriggers = "0"
    g_showTargets = "0"
    g_showPVS = "0"
    g_healthTakeLimit = "25"
    g_healthTakeAmt = "5"
    g_healthTakeTime = "5"
    g_useDynamicProtection = "1"
    g_armorProtectionMP = "0.6"
    g_armorProtection = "0.3"
    g_damageScale = "1"
    g_stopTime = "0"
    g_debugCinematic = "0"
    g_debugTriggers = "0"
    g_debugMover = "0"
    g_debugScript = "0"
    g_debugWeapon = "0"
    g_debugDamage = "0"
    g_debugMove = "0"
    g_debugAnim = "-1"
    g_debugBounds = "0"
    g_disasm = "0"
    g_skipFX = "0"
    g_gravity = "1066"
    g_leNightmare = "0"
    g_roeNightmare = "0"
    g_nightmare = "0"
    g_skill = "1"
    g_knockback = "1000"
    g_decals = "1"
    g_monsters = "1"
    g_bloodEffects = "1"
    g_projectileLights = "1"
    g_muzzleFlash = "1"
    g_cinematicMaxSkipTime = "600"
    g_cinematic = "1"
    gamedate = "Nov  9 2012"
    gamename = "baseDOOM-1"
    g_demoMode = "0"
    gui_edit = "0"
    gui_debug = "0"
    g_useNewGuiCode = "1"
    g_useOldPDAStrings = "0"

h
Code:
    history
    hud_titlesafe = "0.0"
    headTrack_gravityDriftPower = "0.25"
    headTrack_gravityDriftLinear = "0.0005"
    headTrack_homeMatrix = "1 0 0  0 1 0  0 0 1"
    headTrack_enable = "0"

i
Code:
    in_restart
    idqd
    idfa
    idkfa
    idclip
    idmypos
    idclev
    ik_debug = "0"
    ik_enable = "1"
    in_mouse = "1"
    image_highQualityCompression = "0"
    in_toggleZoom = "0"
    in_toggleCrouch = "0"
    in_toggleRun = "0"
    in_anglespeedkey = "1.5"
    in_pitchspeed = "140"
    in_yawspeed = "140"
    in_mouseInvertLook = "0"
    in_invertLook = "0"
    in_joystickRumble = "1"
    in_useJoystick = "0"
    in_alwaysRun = "1"
    in_mouseSpeed = "1.525"

j
Code:
    jobs_numThreads = "2"
    jobs_prioritize = "1"
    jobs_longJobMicroSec = "10000"
    joy_deltaPerMSLook = "0.003"
    joy_dampenLook = "1"
    joy_yawSpeed = "240"
    joy_pitchSpeed = "100"
    joy_powerScale = "2"
    joy_gammaLook = "1"
    joy_range = "1.0"
    joy_deadZone = "0.2"
    joy_triggerThreshold = "0.05"
    joy_newCode = "1"
    joy_mergedThreshold = "1"

k
Code:
    keepTestModel
    killRagdolls
    killMoveables
    killMonsters

l
Code:
    listAnims
    listCollisionModels
    listLines
    listSpawnArgs
    listMonsters
    listActiveEntities
    listEntities
    listThreads
    listClasses
    listModelDefs
    listModels
    listImages
    listModes
    listRenderLightDefs
    listRenderEntityDefs
    listGuis
    listSamples
    listDevices
    listHuffmanFrequencies
    listAudios
    listVideos
    listEmails
    listPDAs
    listAF
    listParticles
    listFX
    listEntityDefs
    listSoundShaders
    listSkins
    listMaterials
    listTables
    listDecls
    listBinds
    listCvars
    loadGame
    listToolCmds
    listGameCmds
    listSoundCmds
    listRendererCmds
    listSystemCmds
    listCmds
    lang_maskLocalizedStrings = "0"
    lcp_showFailures = "0"
    lob_freeSlotsOverride = "-1"
    logFileName = "delta.txt"
    logFile = "2"

m
Code:
    modulateLights
    makeAmbientMap
    map
    m_inDemoMode = "1"
    m_show_messages = "1"
    mp_bot_input_override = "-1"
    m_showMouseRate = "0"
    m_smooth = "1"
    m_yaw = "0.022"
    m_pitch = "0.022"
    memcpyImpl = "0"

n
Code:
    nextGUI
    nextFrame
    nextAnim
    noclip
    notarget
    netmap
    net_debugOutputSignedInUsers
    net_removeUserFromLobby
    net_clientSelfSmoothing = "0.6"
    net_clientSmoothing = "0.8"
    net_usercmd_timing_debug = "0"
    net_errorSmoothingDecay = "0.06"
    net_errorSmoothingMaxDecay = "25.0"
    net_clientPredictGUI = "1"
    net_voiceDebug = "0"
    net_voice_throttleStart = "1000"
    net_voiceVolume = "1"
    net_voicePushToTalk = "0"
    net_voice = "1"
    net_ip = "localhost"
    net_socksPassword = ""
    net_socksUsername = ""
    net_socksPort = "1080"
    net_socksServer = ""
    net_debugSteamLobby = "0"
    net_verboseSimulatedTraffic = "0"
    net_forceUpstreamQueue = "64"
    net_forceUpstream = "0"
    net_forceDrop = "0"
    net_forceLatency = "0"
    net_verboseReliable = "0"
    net_verboseResource = "0"
    net_verbose = "0"
    net_connectTimeoutInSeconds = "15"
    net_headlessServer = "0"
    net_port = "27015"
    net_offlineTransitionThreshold = "1000"
    net_testPartyMemberConnectFail = "-1"
    net_migrateHost = "-1"
    net_maxLoadResourcesTimeInSeconds = "0"
    net_useGameStateLobby = "0"
    net_LobbyRandomCoalesceTimeInSeconds = "3"
    net_LobbyCoalesceTimeInSeconds = "30"
    net_maxSearchResultsToTry = "5"
    net_maxSearchResults = "25"
    net_forceDropSnap = "0"
    net_peer_timeout_loading = "90000"
    net_pingRecoveryThrottleTimeInSeconds = "3"
    net_maxFailedPingRecoveries = "10"
    net_pingIncPercentBeforeRecover = "1.3"
    net_min_ping_in_ms = "1500"
    net_snap_redundant_resend_in_ms = "800"
    net_snap_bw_test_throttle_max_scale = "0.80"
    net_peer_throttle_maxSnapRate = "4"
    net_peer_throttle_bps_duration = "3000"
    net_peer_throttle_bps_decay = "0.25"
    net_peer_throttle_bps_host_threshold = "1024"
    net_peer_throttle_bps_peer_threshold_pct = "0.60"
    net_peer_throttle_minSnapSeq = "150"
    net_peer_throttle_mode = "0"
    net_queueSnapAcks = "1"
    net_snapshot_send_warntime = "500"
    net_migration_forcePeerAsHost = "-1"
    net_migration_disable = "0"
    net_migration_debug = "0"
    net_debughud3_bps_max = "5120"
    net_skipGoodbye = "0"
    net_ignoreConnects = "0"
    net_bw_test_throttle_seq_pct = "0.80"
    net_bw_test_throttle_byte_pct = "0.80"
    net_bw_test_throttle_rate_pct = "0.80"
    net_bw_test_host_timeout = "3000"
    net_bw_test_timeout = "500"
    net_bw_test_packetSizeBytes = "1024"
    net_bw_test_numPackets = "30"
    net_bw_test_interval = "33"
    net_bw_challenge_enable = "0"
    net_peerTimeoutInSeconds_Lobby = "20"
    net_peerTimeoutInSeconds = "30"
    net_checkVersion = "0"
    net_skipClientDeltaAppend = "0"
    net_debugBaseStates = "0"
    net_optimalSnapDeltaSize = "1000"
    net_ssTemplateDebug_start = "0"
    net_ssTemplateDebug_len = "32"
    net_ssTemplateDebug = "0"
    net_verboseSnapshotReport = "0"
    net_verboseSnapshotCompression = "0"
    net_verboseSnapshot = "0"
    net_verifyReliableQueue = "2"
    net_showReliableCompression = "0"
    net_maxRate = "50"
    net_maxExtrapolationInMS = "0"
    net_interpolationSlowdownStart = "0.5"
    net_optimalSnapTime = "112"
    net_optimalSnapWindow = "112"
    net_optimalDynamic = "1"
    net_interpolationBaseRate = "1.0"
    net_interpolationFallbackRate = "0.95"
    net_interpolationCatchupRate = "1.3"
    net_minBufferedSnapWinPCT_Static = "1.0"
    net_maxBufferedSnapMS = "336"
    net_minBufferedSnapPCT_Static = "1.0"
    net_effectiveSnapRateDebug = "0"
    net_effectiveSnapRateEnable = "1"
    net_debug_snapShotTime = "0"
    net_ucmdRate = "40"
    net_snapRate = "100"
    net_clientMaxPrediction = "5000"
    net_drawDebugHud = "0"
    net_inviteOnly = "1"
    net_usePlatformBackend = "1"
    net_allowCheats = "0"

p
Code:
    prevFrame
    prevAnim
    popLight
    playerModel
    printModelDefs
    printModel
    printAudio
    printVideo
    printEmail
    printPDA
    printAF
    printParticle
    printFX
    printEntityDef
    printSoundShader
    printSkin
    printMaterial
    printTable
    path
    parse
    player_allowScreenFXInStereo = "1"
    pm_clientAuthoritative_minSpeedSquared = "1000"
    pm_clientInterpolation_Divergence = "5000"
    pm_clientAuthoritative_Divergence = "200"
    pm_clientAuthoritative_Lerp = "0.9"
    pm_clientAuthoritative_minDist = "-1"
    pm_clientAuthoritative_minDistZ = "1"
    pm_clientAuthoritative_warnDist = "100"
    pm_controllerShake_damageMaxDur = "60"
    pm_controllerShake_damageMaxMag = "60"
    pm_clientAuthoritative_debug = "0"
    pm_air = "30000"
    pm_modelView = "0"
    pm_thirdPersonDeath = "0"
    pm_thirdPerson = "0"
    pm_thirdPersonClip = "1"
    pm_thirdPersonAngle = "0"
    pm_thirdPersonHeight = "0"
    pm_thirdPersonRange = "80"
    pm_bobroll = "0.002"
    pm_bobpitch = "0.002"
    pm_bobup = "0.005"
    pm_runroll = "0.005"
    pm_runpitch = "0.002"
    pm_runbob = "0.4"
    pm_walkbob = "0.3"
    pm_crouchbob = "0.5"
    pm_bboxwidth = "32"
    pm_crouchrate = "0.87"
    pm_deadviewheight = "10"
    pm_deadheight = "20"
    pm_normalviewheight = "68"
    pm_normalheight = "74"
    pm_crouchviewheight = "32"
    pm_crouchheight = "38"
    pm_staminarate = "0.75"
    pm_staminathreshold = "45"
    pm_stamina = "24"
    pm_maxviewpitch = "89"
    pm_minviewpitch = "-89"
    pm_usecylinder = "0"
    pm_spectatebbox = "32"
    pm_spectatespeed = "450"
    pm_noclipspeed = "200"
    pm_runspeed = "220"
    pm_walkspeed = "140"
    pm_crouchspeed = "80"
    pm_stepsize = "16"
    pm_jumpheight = "48"
    profile_verbose = "0"
    preLoad_Samples = "1"
    preload_MapModels = "1"
    preLoad_Images = "1"
    popupDialog_debug = "0"
    preload_CommonAssets = "1"
    preLoad_Collision = "1"

q
Code:
    quit

r
Code:
    recordViewNotes
    reloadanims
    reloadScript
    removeline
    remove
    reloadModels
    reloadImages
    reloadSurface
    reportSurfaceAreas
    reloadGuis
    reloadShaders
    reloadDecls
    reset
    restartMap
    rb_showActive = "0"
    rb_showVelocity = "0"
    rb_showInertia = "0"
    rb_showMass = "0"
    rb_showBodies = "0"
    rb_showTimings = "0"
    r_useOpenGL32 = "1"
    r_showVertexCache = "0"
    r_forceShadowCaps = "0"
    r_cullDynamicLightTriangles = "1"
    r_cullDynamicShadowTriangles = "1"
    r_useShadowPreciseInsideTest = "1"
    r_useParallelAddShadows = "1"
    r_useParallelAddModels = "1"
    r_skipDynamicShadows = "0"
    r_skipStaticShadows = "0"
    r_useParallelAddLights = "1"
    r_useAreasConnectedForShadowCulling = "2"
    r_showLines = "0"
    r_showCenterOfProjection = "0"
    r_useHmdBypass = "1"
    r_useLightStencilSelect = "0"
    r_skipInteractionFastPath = "1"
    r_skipShaderPasses = "0"
    r_useStencilShadowPreload = "0"
    r_forceZPassStencilShadows = "0"
    r_motionBlur = "3"
    r_drawEyeColor = "0"
    r_forceScreenWidthCentimeters = "0"
    r_debugRenderToTexture = "0"
    r_materialOverride = ""
    r_debugPolygonFilled = "1"
    r_debugArrowStep = "120"
    r_debugLineWidth = "1"
    r_debugLineDepthTest = "0"
    r_jointNameOffset = "0.5"
    r_jointNameScale = "0.02"
    r_showSkel = "0"
    r_useEntityCallbacks = "1"
    r_showOverDraw = "0"
    r_showTextureVectors = "0"
    r_showDominantTri = "0"
    r_showTangentSpace = "0"
    r_showTexturePolarity = "0"
    r_showEdges = "0"
    r_showPrimitives = "0"
    r_showSurfaces = "0"
    r_showDepth = "0"
    r_showAddModel = "0"
    r_showCull = "0"
    r_showMemory = "0"
    r_showNormals = "0"
    r_showSurfaceInfo = "0"
    r_showTris = "0"
    r_showViewEntitys = "0"
    r_showLightCount = "0"
    r_showLightScissors = "0"
    r_showShadows = "0"
    r_showLights = "0"
    r_showIntensity = "0"
    r_showTrace = "0"
    r_showDynamic = "0"
    r_showDemo = "0"
    r_showUpdates = "0"
    r_showVertexColor = "0"
    r_showSilhouette = "0"
    r_showUnsmoothedTangents = "0"
    r_showPortals = "0"
    r_lightAllBackFaces = "0"
    r_orderIndexes = "1"
    r_singleArea = "0"
    r_singleSurface = "-1"
    r_singleEntity = "-1"
    r_singleLight = "-1"
    r_usePortals = "1"
    r_screenFraction = "100"
    r_useShadowDepthBounds = "1"
    r_useLightDepthBounds = "1"
    r_useScissor = "1"
    r_skipPrelightShadows = "0"
    r_flareSize = "1"
    r_lightScale = "3"
    r_testGammaBias = "0"
    r_testGamma = "0"
    r_subviewOnly = "0"
    r_shadowPolygonFactor = "0"
    r_shadowPolygonOffset = "-1"
    r_offsetunits = "-600"
    r_offsetfactor = "0"
    r_clear = "2"
    r_logFile = "0"
    r_useEntityPortalCulling = "1"
    r_useLightScissors = "3"
    r_useLightAreaCulling = "1"
    r_useLightPortalCulling = "1"
    r_skipShadows = "0"
    r_skipParticles = "0"
    r_skipGuiShaders = "0"
    r_skipSubviews = "0"
    r_skipDiffuse = "0"
    r_skipBump = "0"
    r_skipSpecular = "0"
    r_skipOverlays = "0"
    r_skipDecals = "0"
    r_skipUpdates = "0"
    r_skipFrontEnd = "0"
    r_skipDeforms = "0"
    r_skipFogLights = "0"
    r_skipBlendLights = "0"
    r_skipNewAmbient = "0"
    r_skipAmbient = "0"
    r_skipTranslucent = "0"
    r_skipRenderContext = "0"
    r_skipRender = "0"
    r_skipBackEnd = "0"
    r_skipCopyTexture = "0"
    r_skipDynamicTextures = "0"
    r_skipInteractions = "0"
    r_skipPostProcess = "0"
    r_skipSuppress = "0"
    r_skipDynamicInteractions = "0"
    r_skipStaticInteractions = "0"
    r_jitter = "0"
    r_brightness = "1"
    r_gamma = "1.0"
    r_swapInterval = "1"
    r_ignoreGLErrors = "1"
    r_znear = "3"
    r_useStateCaching = "1"
    r_lodBias = "1"
    r_useTrilinearFiltering = "1"
    r_maxAnisotropicFiltering = "8"
    r_useSRGB = "0"
    r_useSeamlessCubeMap = "1"
    r_useCachedDynamicModels = "1"
    r_useShadowSurfaceScissor = "1"
    r_useNodeCommonChildren = "1"
    r_useSilRemap = "1"
    r_useConstantMaterials = "1"
    r_checkBounds = "0"
    r_singleTriangle = "0"
    r_useLightPortalFlow = "1"
    r_useViewBypass = "1"
    r_windowHeight = "720"
    r_windowWidth = "1280"
    r_windowY = "106"
    r_windowX = "263"
    r_customHeight = "720"
    r_customWidth = "1280"
    r_fullscreen = "0"
    r_displayRefresh = "0"
    r_vidMode = "0"
    r_multiSamples = "0"
    r_skipIntelWorkarounds = "0"
    r_glDriver = ""
    r_debugContext = "0"
    r_requestStereoPixelFormat = "1"
    r_pix = "0"
    r_logLevel = "2"
    rs_display = "0"
    rs_raiseFrames = "5"
    rs_raiseFraction = "0.06"
    rs_dropFraction = "0.11"
    rs_raiseMilliseconds = "13.0"
    rs_dropMilliseconds = "15.0"
    rs_showResolutionChanges = "0"
    rs_forceFractionY = "0"
    rs_forceFractionX = "0"
    rs_enable = "1"
    r_useUniformArrays = "1"
    r_skipStripDeadCode = "0"
    r_syncEveryFrame = "1"
    r_showSwapBuffers = "0"
    r_drawFlickerBox = "0"
    r_binaryLoadRenderModels = "1"
    r_useGPUSkinning = "1"
    r_slopNormal = "0.02"
    r_slopTexCoord = "0.001"
    r_slopVertex = "0.01"
    r_mergeModelSurfaces = "1"
    r_forceSoundOpAmplitude = "0"
    r_centerY = "0"
    r_centerX = "0"
    r_showBuffers = "0"

s
Code:
    set
    seta
    setActorState
    serverMapRestart
    showViewNotes
    saveParticles
    saveLights
    saveRagdolls
    saveMoveables
    saveSelected
    script
    spawn
    setviewpos
    sayTeam
    say
    showInteractionMemory
    screenshot
    sizeDown
    sizeUp
    s_restart
    setu
    sett
    sets
    saveGame
    s_volume_midi = "8"
    s_volume_sound = "8"
    stereoRender_convergence = "6"
    stereoRender_interOccularCentimeters = "3.0"
    si_midnight = "0"
    si_flagDropTimeLimit = "30"
    si_spectators = "1"
    si_teamDamage = "0"
    si_timeLimit = "10"
    si_fragLimit = "10"
    si_mode = "-1"
    si_map = "-1"
    savegame_winInduceDelay = "0"
    sys_cpustring = "AMD CPU with MMX & 3DNow! & SSE & SSE2 & SSE3 & HTT"
    sys_arch = "Vista"
    s_debugHardware = "0"
    s_skipHardwareSets = "0"
    s_showPerfData = "0"
    s_device = "-1"
    s_meterPosition = "100 100 20 200"
    s_meterTopTime = "1000"
    s_showLevelMeter = "0"
    s_subFraction = "0.5"
    savegame_error = "0"
    si_splitscreen = "0"
    saveGame_enable = "1"
    saveGame_checksum = "1"
    saveGame_verbose = "0"
    sys_lang = "english"
    swf_textStrokeSizeGlyphSpacer = "1.5"
    swf_textStrokeSize = "1.65"
    swf_textMaxInputLength = "104"
    swf_subtitleLengthGuess = "10000"
    swf_subtitleEarlyTrans = "3500"
    swf_subtitleExtraTime = "3500"
    swf_textParagraphInc = "1.3"
    swf_textParagraphSpeed = "15"
    swf_textRndLetterDelay = "100"
    swf_textRndLetterSpeed = "8"
    swf_textScrollSpeed = "80"
    swf_debugShowAddress = "0"
    swf_debugInvoke = "0"
    swf_debug = "0"
    swf_forceAlpha = "0"
    swf_titleSafe = "0.005"
    swf_stopat = "0"
    swf_timescale = "1"
    swf_loadBinary = "1"
    s_volume_dB = "0"
    s_showVoices = "0"
    s_drawSounds = "0"
    s_doorDistanceAdd = "150"
    s_unpauseFadeInTime = "250"
    s_cushionFadeOver = "10"
    s_cushionFadeLimit = "-30"
    s_cushionFadeRate = "60"
    s_cushionFadeChannels = "2"
    s_maxEmitterChannels = "48"
    s_constantAmplitude = "-1"
    s_lockListener = "0"
    s_maxSamples = "5"
    s_playDefaultSound = "0"
    s_useCompression = "1"
    s_noSound = "0"
    s_centerFractionVO = "0.75"
    s_useOcclusion = "1"
    s_showStartSound = "0"
    s_singleEmitter = "0"
    stereoRender_deGhost = "0.05"
    stereoRender_swapEyes = "0"
    stereoRender_enable = "0"
    stereoRender_warpTargetFraction = "1.0"
    stereoRender_warpParmW = "0"
    stereoRender_warpParmZ = "0"
    stereoRender_warpCenterY = "0.5"
    stereoRender_warpCenterX = "0.5"
    stereoRender_warpStrength = "1.45"
    stereoRender_warp = "0"
    stereoRender_defaultGuiDepth = "0"
    sensitivity = "5"
    sgf_windowBits = "-15"
    sgf_testCorruption = "-1"
    sgf_checksums = "1"
    sgf_threads = "2"
    si_version = "D3BFG 1.1400 win-x86 Nov  9 2012 10:38:21"

t
Code:
    testid
    testDamage
    testBlend
    testParticleStopTime
    testAnim
    testShaderParm
    testSkin
    testModel
    testSave
    testDeath
    testPointLight
    testLight
    testBoneFx
    testFx
    trigger
    teleport
    touchModel
    testVideo
    testImage
    touchGui
    testSound
    testSwapBuffers
    touch
    touchFileList
    touchFile
    toggle
    TestPreprocessorMacros
    testStrId
    TestDictIniFile
    timescale = "1"

u
Code:
    unbindRagdoll
    unbindall
    updateResourceFile
    unbind
    ui_showGun = "1"
    ui_autoReload = "1"
    ui_autoSwitch = "1"
    ui_skinIndex = "0"

v
Code:
    vid_restart
    vstr

w
Code:
    weaponSplat
    where
    writeResourceFile
    wait
    win_allowMultipleInstances = "0"
    win_timerUpdate = "0"
    win_viewlog = "0"
    win_outputEditString = "1"
    win_username = "admin"
    win_notaskkeys = "0"
    win_allowAltTab = "0"
    win_freeSpacePredictMilliseconds = "0"

z
Code:
    zip_verbosity = "0"
    zip_avgSeekDistance = "0"
    zip_seeksBackward = "0"
    zip_seeksForward = "0"
    zip_skippedSeeks = "0"
    zip_numSeeks = "0"



Evelen@Posted: Tue Jan 08, 2013 11:54 am :
Anyone knowns how can i buid resources file?

I see cmd - " writeResourceFile"
But what does it mean "<manifest file>"
is it something like list of files ?

manifest file - it is message, that i can see after use writeResourceFile in console...
I don't understand how can i use this command...



reckless@Posted: Tue Jan 08, 2013 5:28 pm :
I would suspect that the manifest is a list of contents but in what format im not at Liberty to say ? might be XML but could also be something as simple as a text file.



motorsep@Posted: Mon Jan 07, 2013 7:11 am :
Hopefully someone will find this useful:

a
Code:
    aasStats
    addarrow
    addline
    addChatLine
    actor_noDamage = "0"
    aas_showPushIntoArea = "0"
    aas_goalArea = "0"
    aas_randomPullPlayer = "0"
    aas_pullPlayer = "0"
    aas_showHideArea = "0"
    aas_showWallEdges = "0"
    aas_showFlyPath = "0"
    aas_showPath = "0"
    aas_showAreas = "0"
    aas_test = "0"
    af_testSolid = "1"
    af_showActive = "0"
    af_showVelocity = "0"
    af_showInertia = "0"
    af_showTotalMass = "0"
    af_showMass = "0"
    af_showBodyNames = "0"
    af_showBodies = "0"
    af_showLimits = "0"
    af_showTrees = "0"
    af_showPrimaryOnly = "0"
    af_showConstrainedBodies = "0"
    af_showConstraintNames = "0"
    af_showConstraints = "0"
    af_showTimings = "0"
    af_highlightConstraint = ""
    af_highlightBody = ""
    af_contactFrictionScale = "0"
    af_jointFrictionScale = "0"
    af_timeScale = "1"
    af_maxAngularVelocity = "1.57"
    af_maxLinearVelocity = "128"
    af_forceFriction = "-1"
    af_skipFriction = "0"
    af_skipLimits = "0"
    af_skipSelfCollision = "0"
    af_useSymmetry = "1"
    af_useJointImpulseFriction = "0"
    af_useImpulseFriction = "0"
    af_useLinearTime = "1"
    ai_showHealth = "0"
    ai_blockedFailSafe = "1"
    ai_showObstacleAvoidance = "0"
    ai_showPaths = "0"
    ai_showCombatNodes = "0"
    ai_testPredictPath = "0"
    ai_debugTrajectory = "0"
    ai_debugMove = "0"
    ai_debugScript = "-1"
    ai_think = "1"
    aa_ignoreAimAssistModifiers = "0"
    aa_targetFrictionMultiplierMaxZoom = "0.3"
    aa_targetFrictionMultiplierMinZoom = "1.0"
    aa_targetFrictionMultiplierMax = "0.4"
    aa_targetFrictionMultiplierMin = "1.0"
    aa_targetFrictionOptimalRadius = "192.0"
    aa_targetFrictionRadius = "96.0"
    aa_targetFrictionOptimalDistance = "768.0"
    aa_targetFrictionMaxDistance = "1024.0"
    aa_targetAdhesionPlayerSpeedThreshold = "10.0"
    aa_targetAdhesionZoomPitchSpeedMax = "10.0"
    aa_targetAdhesionZoomYawSpeedMax = "10.0"
    aa_targetAdhesionContributionPctMaxZoom = "0.35"
    aa_targetAdhesionContributionPctMax = "0.25"
    aa_targetAdhesionPitchSpeedMax = "0.6"
    aa_targetAdhesionYawSpeedMax = "0.6"
    aa_targetAdhesionRadius = "96.0"
    aa_targetHeadShotZoomSelectionRadius = "24.0"
    aa_targetZoomSelectionRadius = "32.0"
    aa_targetSelectionRadius = "128.0"
    aa_targetMaxDistance = "3000"
    aa_meleeDebug = "0"
    aa_targetZoomSnapUseLinear = "1"
    aa_targetAdhesionEnableWhileMoving = "0"
    aa_targetFrictionEnable = "1"
    aa_targetAdhesionEnable = "1"
    aa_targetDebugShowScores = "0"
    aa_targetDebugAimMode = "0"
    aa_targetDebug = "0"
    aa_targetForceUseDefaults = "0"
    aa_targetAimAssistEnable = "0"
    achievements_Verbose = "1"

b
Code:
    buildGame
    bindRagdoll
    blinkline
    bind
    bindunbindtwo
    binaryLoadAnim = "1"
    bearTurretForce = "200"
    bearTurretAngle = "0"
    bink_ioK = "128"
    bink_debug = "0"
    binaryLoadParticles = "1"

c
Code:
    clear
    clientVoiceChatTeam
    clientVoiceChat
    clientMessageMode
    closeViewNotes
    clearLights
    collisionModelInfo
    centerview
    combineCubeImages
    convertPDAsToStrings
    conDump
    cvarAdd
    cvar_restart
    clearHistory
    connect
    com_assertOutOfDebugger = "0"
    cg_projectile_clientAuthoritative_maxCatchup = "500"
    cg_predictedSpawn_debug = "0"
    com_requireNonProductionSignIn = "1"
    com_deviceZeroOverride = "-1"
    com_journal = "0"
    com_preloadDemos = "0"
    com_compressDemos = "1"
    com_logDemos = "0"
    com_showHeadTrack = "0"
    con_noPrint = "1"
    con_notifyTime = "3"
    con_speed = "3"
    com_disableAllSaves = "0"
    com_disableAutoSaves = "0"
    com_wipeSeconds = "1"
    com_timestampPrints = "0"
    com_forceLatestSnap = "0"
    com_product_lang_ext = "1"
    com_matrixPermute = "0"
    com_testHMDBypass = "0"
    com_sleepRender = "0"
    com_sleepDraw = "0"
    com_sleepGame = "0"
    com_skipGameDraw = "0"
    com_aviDemoHeight = "256"
    com_aviDemoWidth = "256"
    com_aviDemoSamples = "16"
    com_smp = "1"
    com_noSleep = "0"
    com_fixedTic = "0"
    com_deltaTimeClamp = "50"
    com_skipIntroVideos = "0"
    com_engineHz = "120"
    com_japaneseCensorship = "0"
    com_productionMode = "0"
    com_updateLoadSize = "0"
    com_showMemoryUsage = "0"
    com_showFPS = "1"
    com_speeds = "0"
    com_allowConsole = "1"
    com_forceGenericSIMD = "0"
    cm_testAngle = "60"
    cm_testRadius = "64"
    cm_testLength = "1024"
    cm_testWalk = "1"
    cm_testBoxRotation = "0 0 0"
    cm_testBox = "-16 -16 0 16 16 64"
    cm_testReset = "0"
    cm_testOrigin = "0 0 0"
    cm_testRandomMany = "0"
    cm_testTimes = "1000"
    cm_testModel = "0"
    cm_testRotation = "1"
    cm_testCollision = "0"
    cm_debugCollision = "0"
    cm_backFaceCull = "0"
    cm_drawNormals = "0"
    cm_drawInternal = "1"
    cm_drawFilled = "0"
    cm_drawColor = "1 0 0 .5"
    cm_drawMask = "none"

d
Code:
    dirtree
    disasmScript
    deleteSelected
    damage
    dir
    disconnect
    devmap
    developer = "1"
    decl_show = "0"
    dialog_saveClearLevel = "1000"

e
Code:
    extractResourceFile
    exec
    exit
    echo

f
Code:
    flashlight_batteryFlickerPercent = ".1"
    flashlight_minActivatePercent = ".25"
    flashlight_batteryChargeTimeMS = "3000"
    flashlight_batteryDrainTimeMS = "30000"
    freespace_serialNumber = "21"
    fxaa_enabled = "0"
    fs_enableBackgroundCaching = "1"
    fs_resourceLoadPriority = "1"
    fs_savepath = "C:\Users\admin\Saved Games\id Software\DOOM 3 BFG"
    fs_basepath = "D:\games\Steam\steamapps\common\DOOM 3 BFG Edition"
    fs_game_base = ""
    fs_game = "ss2"
    fs_buildresources = "1"
    fs_copyfiles = "1"
    fs_debugBGL = "0"
    fs_enableBGL = "0"
    fs_debugResources = "0"
    fs_debug = "0"

g
Code:
    generateResourceCRCs
    gameError
    getviewpos
    god
    give
    game_memory
    gfxInfo
    g_weaponShadows = "1"
    g_useWeaponDepthHack = "1"
    g_checkpoints = "1"
    g_projectileDebug = "0"
    g_laserSightLength = "250"
    g_laserSightWidth = "2.0"
    g_infiniteAmmo = "0"
    g_spectatorChat = "0"
    g_clientFire_checkLineOfSightDebug = "0"
    g_recordTrace = "0"
    g_recordSaveGameTrace = "0"
    g_xp_bind_run_once = "1"
    g_grabberDamping = "0.5"
    g_grabberHardStop = "1"
    g_grabberRandomMotion = "1"
    g_grabberEnableShake = "1"
    g_grabberHoldSeconds = "3"
    g_CTFArrows = "1"
    g_gameReviewPause = "10"
    g_countDown = "15"
    g_flushSave = "0"
    g_testDeath = "0"
    g_testModelBlend = "0"
    g_testModelAnimate = "0"
    g_testPostProcess = ""
    g_testModelRotate = "0"
    g_testParticleName = ""
    g_testParticle = "0"
    g_mpWeaponAngleScale = "0"
    g_skipViewEffects = "0"
    g_fov = "85"
    g_viewNodalZ = "6"
    g_viewNodalX = "3"
    g_gunScale = "1"
    g_gunZ = "0"
    g_gunY = "0"
    g_gunX = "2.25"
    g_showBrass = "1"
    g_showProjectilePct = "0"
    g_showHud = "1"
    g_showPlayerShadow = "0"
    g_vehicleDebug = "0"
    g_vehicleTireFriction = "0.8"
    g_vehicleSuspensionDamping = "400"
    g_vehicleSuspensionKCompress = "200"
    g_vehicleSuspensionDown = "20"
    g_vehicleSuspensionUp = "32"
    g_vehicleForce = "50000"
    g_vehicleVelocity = "1000"
    g_flagAttachAngleZ = "-90"
    g_flagAttachAngleY = "25"
    g_flagAttachAngleX = "90"
    g_flagAttachOffsetZ = "-12"
    g_flagAttachOffsetY = "4"
    g_flagAttachOffsetX = "8"
    g_flagAttachJoint = "Chest"
    g_dropItemRotation = ""
    g_dragShowSelection = "0"
    g_dragDamping = "0.5"
    g_dragEntity = "0"
    g_editEntityMode = "0"
    g_testHealthVision = "0"
    g_blobSize = "1"
    g_blobTime = "1"
    g_kickAmplitude = "0.0001"
    g_kickTime = "1"
    g_dvFrequency = "0.5"
    g_dvAmplitude = "0.001"
    g_dvTime = "1"
    g_testBloomNumPasses = "30"
    g_testBloomIntensity = "-0.01"
    g_moveableDamageScale = "0.1"
    g_testMultiplayerFX = "-1"
    g_testHelltimeFX = "-1"
    g_testFullscreenFX = "-1"
    g_enablePortalSky = "1"
    g_slowmoStepRate = "0.02"
    g_enableSlowmo = "0"
    g_debugShockwave = "0"
    g_timeEntities = "0"
    g_frametime = "0"
    g_showEnemies = "0"
    g_showActiveEntities = "0"
    g_showTestModelFrame = "0"
    g_showcamerainfo = "0"
    g_showviewpos = "0"
    g_showEntityInfo = "0"
    g_maxShowDistance = "128"
    g_showCollisionTraces = "0"
    g_showCollisionModels = "0"
    g_showCollisionWorld = "0"
    g_showTriggers = "0"
    g_showTargets = "0"
    g_showPVS = "0"
    g_healthTakeLimit = "25"
    g_healthTakeAmt = "5"
    g_healthTakeTime = "5"
    g_useDynamicProtection = "1"
    g_armorProtectionMP = "0.6"
    g_armorProtection = "0.3"
    g_damageScale = "1"
    g_stopTime = "0"
    g_debugCinematic = "0"
    g_debugTriggers = "0"
    g_debugMover = "0"
    g_debugScript = "0"
    g_debugWeapon = "0"
    g_debugDamage = "0"
    g_debugMove = "0"
    g_debugAnim = "-1"
    g_debugBounds = "0"
    g_disasm = "0"
    g_skipFX = "0"
    g_gravity = "1066"
    g_leNightmare = "0"
    g_roeNightmare = "0"
    g_nightmare = "0"
    g_skill = "1"
    g_knockback = "1000"
    g_decals = "1"
    g_monsters = "1"
    g_bloodEffects = "1"
    g_projectileLights = "1"
    g_muzzleFlash = "1"
    g_cinematicMaxSkipTime = "600"
    g_cinematic = "1"
    gamedate = "Nov  9 2012"
    gamename = "baseDOOM-1"
    g_demoMode = "0"
    gui_edit = "0"
    gui_debug = "0"
    g_useNewGuiCode = "1"
    g_useOldPDAStrings = "0"

h
Code:
    history
    hud_titlesafe = "0.0"
    headTrack_gravityDriftPower = "0.25"
    headTrack_gravityDriftLinear = "0.0005"
    headTrack_homeMatrix = "1 0 0  0 1 0  0 0 1"
    headTrack_enable = "0"

i
Code:
    in_restart
    idqd
    idfa
    idkfa
    idclip
    idmypos
    idclev
    ik_debug = "0"
    ik_enable = "1"
    in_mouse = "1"
    image_highQualityCompression = "0"
    in_toggleZoom = "0"
    in_toggleCrouch = "0"
    in_toggleRun = "0"
    in_anglespeedkey = "1.5"
    in_pitchspeed = "140"
    in_yawspeed = "140"
    in_mouseInvertLook = "0"
    in_invertLook = "0"
    in_joystickRumble = "1"
    in_useJoystick = "0"
    in_alwaysRun = "1"
    in_mouseSpeed = "1.525"

j
Code:
    jobs_numThreads = "2"
    jobs_prioritize = "1"
    jobs_longJobMicroSec = "10000"
    joy_deltaPerMSLook = "0.003"
    joy_dampenLook = "1"
    joy_yawSpeed = "240"
    joy_pitchSpeed = "100"
    joy_powerScale = "2"
    joy_gammaLook = "1"
    joy_range = "1.0"
    joy_deadZone = "0.2"
    joy_triggerThreshold = "0.05"
    joy_newCode = "1"
    joy_mergedThreshold = "1"

k
Code:
    keepTestModel
    killRagdolls
    killMoveables
    killMonsters

l
Code:
    listAnims
    listCollisionModels
    listLines
    listSpawnArgs
    listMonsters
    listActiveEntities
    listEntities
    listThreads
    listClasses
    listModelDefs
    listModels
    listImages
    listModes
    listRenderLightDefs
    listRenderEntityDefs
    listGuis
    listSamples
    listDevices
    listHuffmanFrequencies
    listAudios
    listVideos
    listEmails
    listPDAs
    listAF
    listParticles
    listFX
    listEntityDefs
    listSoundShaders
    listSkins
    listMaterials
    listTables
    listDecls
    listBinds
    listCvars
    loadGame
    listToolCmds
    listGameCmds
    listSoundCmds
    listRendererCmds
    listSystemCmds
    listCmds
    lang_maskLocalizedStrings = "0"
    lcp_showFailures = "0"
    lob_freeSlotsOverride = "-1"
    logFileName = "delta.txt"
    logFile = "2"

m
Code:
    modulateLights
    makeAmbientMap
    map
    m_inDemoMode = "1"
    m_show_messages = "1"
    mp_bot_input_override = "-1"
    m_showMouseRate = "0"
    m_smooth = "1"
    m_yaw = "0.022"
    m_pitch = "0.022"
    memcpyImpl = "0"

n
Code:
    nextGUI
    nextFrame
    nextAnim
    noclip
    notarget
    netmap
    net_debugOutputSignedInUsers
    net_removeUserFromLobby
    net_clientSelfSmoothing = "0.6"
    net_clientSmoothing = "0.8"
    net_usercmd_timing_debug = "0"
    net_errorSmoothingDecay = "0.06"
    net_errorSmoothingMaxDecay = "25.0"
    net_clientPredictGUI = "1"
    net_voiceDebug = "0"
    net_voice_throttleStart = "1000"
    net_voiceVolume = "1"
    net_voicePushToTalk = "0"
    net_voice = "1"
    net_ip = "localhost"
    net_socksPassword = ""
    net_socksUsername = ""
    net_socksPort = "1080"
    net_socksServer = ""
    net_debugSteamLobby = "0"
    net_verboseSimulatedTraffic = "0"
    net_forceUpstreamQueue = "64"
    net_forceUpstream = "0"
    net_forceDrop = "0"
    net_forceLatency = "0"
    net_verboseReliable = "0"
    net_verboseResource = "0"
    net_verbose = "0"
    net_connectTimeoutInSeconds = "15"
    net_headlessServer = "0"
    net_port = "27015"
    net_offlineTransitionThreshold = "1000"
    net_testPartyMemberConnectFail = "-1"
    net_migrateHost = "-1"
    net_maxLoadResourcesTimeInSeconds = "0"
    net_useGameStateLobby = "0"
    net_LobbyRandomCoalesceTimeInSeconds = "3"
    net_LobbyCoalesceTimeInSeconds = "30"
    net_maxSearchResultsToTry = "5"
    net_maxSearchResults = "25"
    net_forceDropSnap = "0"
    net_peer_timeout_loading = "90000"
    net_pingRecoveryThrottleTimeInSeconds = "3"
    net_maxFailedPingRecoveries = "10"
    net_pingIncPercentBeforeRecover = "1.3"
    net_min_ping_in_ms = "1500"
    net_snap_redundant_resend_in_ms = "800"
    net_snap_bw_test_throttle_max_scale = "0.80"
    net_peer_throttle_maxSnapRate = "4"
    net_peer_throttle_bps_duration = "3000"
    net_peer_throttle_bps_decay = "0.25"
    net_peer_throttle_bps_host_threshold = "1024"
    net_peer_throttle_bps_peer_threshold_pct = "0.60"
    net_peer_throttle_minSnapSeq = "150"
    net_peer_throttle_mode = "0"
    net_queueSnapAcks = "1"
    net_snapshot_send_warntime = "500"
    net_migration_forcePeerAsHost = "-1"
    net_migration_disable = "0"
    net_migration_debug = "0"
    net_debughud3_bps_max = "5120"
    net_skipGoodbye = "0"
    net_ignoreConnects = "0"
    net_bw_test_throttle_seq_pct = "0.80"
    net_bw_test_throttle_byte_pct = "0.80"
    net_bw_test_throttle_rate_pct = "0.80"
    net_bw_test_host_timeout = "3000"
    net_bw_test_timeout = "500"
    net_bw_test_packetSizeBytes = "1024"
    net_bw_test_numPackets = "30"
    net_bw_test_interval = "33"
    net_bw_challenge_enable = "0"
    net_peerTimeoutInSeconds_Lobby = "20"
    net_peerTimeoutInSeconds = "30"
    net_checkVersion = "0"
    net_skipClientDeltaAppend = "0"
    net_debugBaseStates = "0"
    net_optimalSnapDeltaSize = "1000"
    net_ssTemplateDebug_start = "0"
    net_ssTemplateDebug_len = "32"
    net_ssTemplateDebug = "0"
    net_verboseSnapshotReport = "0"
    net_verboseSnapshotCompression = "0"
    net_verboseSnapshot = "0"
    net_verifyReliableQueue = "2"
    net_showReliableCompression = "0"
    net_maxRate = "50"
    net_maxExtrapolationInMS = "0"
    net_interpolationSlowdownStart = "0.5"
    net_optimalSnapTime = "112"
    net_optimalSnapWindow = "112"
    net_optimalDynamic = "1"
    net_interpolationBaseRate = "1.0"
    net_interpolationFallbackRate = "0.95"
    net_interpolationCatchupRate = "1.3"
    net_minBufferedSnapWinPCT_Static = "1.0"
    net_maxBufferedSnapMS = "336"
    net_minBufferedSnapPCT_Static = "1.0"
    net_effectiveSnapRateDebug = "0"
    net_effectiveSnapRateEnable = "1"
    net_debug_snapShotTime = "0"
    net_ucmdRate = "40"
    net_snapRate = "100"
    net_clientMaxPrediction = "5000"
    net_drawDebugHud = "0"
    net_inviteOnly = "1"
    net_usePlatformBackend = "1"
    net_allowCheats = "0"

p
Code:
    prevFrame
    prevAnim
    popLight
    playerModel
    printModelDefs
    printModel
    printAudio
    printVideo
    printEmail
    printPDA
    printAF
    printParticle
    printFX
    printEntityDef
    printSoundShader
    printSkin
    printMaterial
    printTable
    path
    parse
    player_allowScreenFXInStereo = "1"
    pm_clientAuthoritative_minSpeedSquared = "1000"
    pm_clientInterpolation_Divergence = "5000"
    pm_clientAuthoritative_Divergence = "200"
    pm_clientAuthoritative_Lerp = "0.9"
    pm_clientAuthoritative_minDist = "-1"
    pm_clientAuthoritative_minDistZ = "1"
    pm_clientAuthoritative_warnDist = "100"
    pm_controllerShake_damageMaxDur = "60"
    pm_controllerShake_damageMaxMag = "60"
    pm_clientAuthoritative_debug = "0"
    pm_air = "30000"
    pm_modelView = "0"
    pm_thirdPersonDeath = "0"
    pm_thirdPerson = "0"
    pm_thirdPersonClip = "1"
    pm_thirdPersonAngle = "0"
    pm_thirdPersonHeight = "0"
    pm_thirdPersonRange = "80"
    pm_bobroll = "0.002"
    pm_bobpitch = "0.002"
    pm_bobup = "0.005"
    pm_runroll = "0.005"
    pm_runpitch = "0.002"
    pm_runbob = "0.4"
    pm_walkbob = "0.3"
    pm_crouchbob = "0.5"
    pm_bboxwidth = "32"
    pm_crouchrate = "0.87"
    pm_deadviewheight = "10"
    pm_deadheight = "20"
    pm_normalviewheight = "68"
    pm_normalheight = "74"
    pm_crouchviewheight = "32"
    pm_crouchheight = "38"
    pm_staminarate = "0.75"
    pm_staminathreshold = "45"
    pm_stamina = "24"
    pm_maxviewpitch = "89"
    pm_minviewpitch = "-89"
    pm_usecylinder = "0"
    pm_spectatebbox = "32"
    pm_spectatespeed = "450"
    pm_noclipspeed = "200"
    pm_runspeed = "220"
    pm_walkspeed = "140"
    pm_crouchspeed = "80"
    pm_stepsize = "16"
    pm_jumpheight = "48"
    profile_verbose = "0"
    preLoad_Samples = "1"
    preload_MapModels = "1"
    preLoad_Images = "1"
    popupDialog_debug = "0"
    preload_CommonAssets = "1"
    preLoad_Collision = "1"

q
Code:
    quit

r
Code:
    recordViewNotes
    reloadanims
    reloadScript
    removeline
    remove
    reloadModels
    reloadImages
    reloadSurface
    reportSurfaceAreas
    reloadGuis
    reloadShaders
    reloadDecls
    reset
    restartMap
    rb_showActive = "0"
    rb_showVelocity = "0"
    rb_showInertia = "0"
    rb_showMass = "0"
    rb_showBodies = "0"
    rb_showTimings = "0"
    r_useOpenGL32 = "1"
    r_showVertexCache = "0"
    r_forceShadowCaps = "0"
    r_cullDynamicLightTriangles = "1"
    r_cullDynamicShadowTriangles = "1"
    r_useShadowPreciseInsideTest = "1"
    r_useParallelAddShadows = "1"
    r_useParallelAddModels = "1"
    r_skipDynamicShadows = "0"
    r_skipStaticShadows = "0"
    r_useParallelAddLights = "1"
    r_useAreasConnectedForShadowCulling = "2"
    r_showLines = "0"
    r_showCenterOfProjection = "0"
    r_useHmdBypass = "1"
    r_useLightStencilSelect = "0"
    r_skipInteractionFastPath = "1"
    r_skipShaderPasses = "0"
    r_useStencilShadowPreload = "0"
    r_forceZPassStencilShadows = "0"
    r_motionBlur = "3"
    r_drawEyeColor = "0"
    r_forceScreenWidthCentimeters = "0"
    r_debugRenderToTexture = "0"
    r_materialOverride = ""
    r_debugPolygonFilled = "1"
    r_debugArrowStep = "120"
    r_debugLineWidth = "1"
    r_debugLineDepthTest = "0"
    r_jointNameOffset = "0.5"
    r_jointNameScale = "0.02"
    r_showSkel = "0"
    r_useEntityCallbacks = "1"
    r_showOverDraw = "0"
    r_showTextureVectors = "0"
    r_showDominantTri = "0"
    r_showTangentSpace = "0"
    r_showTexturePolarity = "0"
    r_showEdges = "0"
    r_showPrimitives = "0"
    r_showSurfaces = "0"
    r_showDepth = "0"
    r_showAddModel = "0"
    r_showCull = "0"
    r_showMemory = "0"
    r_showNormals = "0"
    r_showSurfaceInfo = "0"
    r_showTris = "0"
    r_showViewEntitys = "0"
    r_showLightCount = "0"
    r_showLightScissors = "0"
    r_showShadows = "0"
    r_showLights = "0"
    r_showIntensity = "0"
    r_showTrace = "0"
    r_showDynamic = "0"
    r_showDemo = "0"
    r_showUpdates = "0"
    r_showVertexColor = "0"
    r_showSilhouette = "0"
    r_showUnsmoothedTangents = "0"
    r_showPortals = "0"
    r_lightAllBackFaces = "0"
    r_orderIndexes = "1"
    r_singleArea = "0"
    r_singleSurface = "-1"
    r_singleEntity = "-1"
    r_singleLight = "-1"
    r_usePortals = "1"
    r_screenFraction = "100"
    r_useShadowDepthBounds = "1"
    r_useLightDepthBounds = "1"
    r_useScissor = "1"
    r_skipPrelightShadows = "0"
    r_flareSize = "1"
    r_lightScale = "3"
    r_testGammaBias = "0"
    r_testGamma = "0"
    r_subviewOnly = "0"
    r_shadowPolygonFactor = "0"
    r_shadowPolygonOffset = "-1"
    r_offsetunits = "-600"
    r_offsetfactor = "0"
    r_clear = "2"
    r_logFile = "0"
    r_useEntityPortalCulling = "1"
    r_useLightScissors = "3"
    r_useLightAreaCulling = "1"
    r_useLightPortalCulling = "1"
    r_skipShadows = "0"
    r_skipParticles = "0"
    r_skipGuiShaders = "0"
    r_skipSubviews = "0"
    r_skipDiffuse = "0"
    r_skipBump = "0"
    r_skipSpecular = "0"
    r_skipOverlays = "0"
    r_skipDecals = "0"
    r_skipUpdates = "0"
    r_skipFrontEnd = "0"
    r_skipDeforms = "0"
    r_skipFogLights = "0"
    r_skipBlendLights = "0"
    r_skipNewAmbient = "0"
    r_skipAmbient = "0"
    r_skipTranslucent = "0"
    r_skipRenderContext = "0"
    r_skipRender = "0"
    r_skipBackEnd = "0"
    r_skipCopyTexture = "0"
    r_skipDynamicTextures = "0"
    r_skipInteractions = "0"
    r_skipPostProcess = "0"
    r_skipSuppress = "0"
    r_skipDynamicInteractions = "0"
    r_skipStaticInteractions = "0"
    r_jitter = "0"
    r_brightness = "1"
    r_gamma = "1.0"
    r_swapInterval = "1"
    r_ignoreGLErrors = "1"
    r_znear = "3"
    r_useStateCaching = "1"
    r_lodBias = "1"
    r_useTrilinearFiltering = "1"
    r_maxAnisotropicFiltering = "8"
    r_useSRGB = "0"
    r_useSeamlessCubeMap = "1"
    r_useCachedDynamicModels = "1"
    r_useShadowSurfaceScissor = "1"
    r_useNodeCommonChildren = "1"
    r_useSilRemap = "1"
    r_useConstantMaterials = "1"
    r_checkBounds = "0"
    r_singleTriangle = "0"
    r_useLightPortalFlow = "1"
    r_useViewBypass = "1"
    r_windowHeight = "720"
    r_windowWidth = "1280"
    r_windowY = "106"
    r_windowX = "263"
    r_customHeight = "720"
    r_customWidth = "1280"
    r_fullscreen = "0"
    r_displayRefresh = "0"
    r_vidMode = "0"
    r_multiSamples = "0"
    r_skipIntelWorkarounds = "0"
    r_glDriver = ""
    r_debugContext = "0"
    r_requestStereoPixelFormat = "1"
    r_pix = "0"
    r_logLevel = "2"
    rs_display = "0"
    rs_raiseFrames = "5"
    rs_raiseFraction = "0.06"
    rs_dropFraction = "0.11"
    rs_raiseMilliseconds = "13.0"
    rs_dropMilliseconds = "15.0"
    rs_showResolutionChanges = "0"
    rs_forceFractionY = "0"
    rs_forceFractionX = "0"
    rs_enable = "1"
    r_useUniformArrays = "1"
    r_skipStripDeadCode = "0"
    r_syncEveryFrame = "1"
    r_showSwapBuffers = "0"
    r_drawFlickerBox = "0"
    r_binaryLoadRenderModels = "1"
    r_useGPUSkinning = "1"
    r_slopNormal = "0.02"
    r_slopTexCoord = "0.001"
    r_slopVertex = "0.01"
    r_mergeModelSurfaces = "1"
    r_forceSoundOpAmplitude = "0"
    r_centerY = "0"
    r_centerX = "0"
    r_showBuffers = "0"

s
Code:
    set
    seta
    setActorState
    serverMapRestart
    showViewNotes
    saveParticles
    saveLights
    saveRagdolls
    saveMoveables
    saveSelected
    script
    spawn
    setviewpos
    sayTeam
    say
    showInteractionMemory
    screenshot
    sizeDown
    sizeUp
    s_restart
    setu
    sett
    sets
    saveGame
    s_volume_midi = "8"
    s_volume_sound = "8"
    stereoRender_convergence = "6"
    stereoRender_interOccularCentimeters = "3.0"
    si_midnight = "0"
    si_flagDropTimeLimit = "30"
    si_spectators = "1"
    si_teamDamage = "0"
    si_timeLimit = "10"
    si_fragLimit = "10"
    si_mode = "-1"
    si_map = "-1"
    savegame_winInduceDelay = "0"
    sys_cpustring = "AMD CPU with MMX & 3DNow! & SSE & SSE2 & SSE3 & HTT"
    sys_arch = "Vista"
    s_debugHardware = "0"
    s_skipHardwareSets = "0"
    s_showPerfData = "0"
    s_device = "-1"
    s_meterPosition = "100 100 20 200"
    s_meterTopTime = "1000"
    s_showLevelMeter = "0"
    s_subFraction = "0.5"
    savegame_error = "0"
    si_splitscreen = "0"
    saveGame_enable = "1"
    saveGame_checksum = "1"
    saveGame_verbose = "0"
    sys_lang = "english"
    swf_textStrokeSizeGlyphSpacer = "1.5"
    swf_textStrokeSize = "1.65"
    swf_textMaxInputLength = "104"
    swf_subtitleLengthGuess = "10000"
    swf_subtitleEarlyTrans = "3500"
    swf_subtitleExtraTime = "3500"
    swf_textParagraphInc = "1.3"
    swf_textParagraphSpeed = "15"
    swf_textRndLetterDelay = "100"
    swf_textRndLetterSpeed = "8"
    swf_textScrollSpeed = "80"
    swf_debugShowAddress = "0"
    swf_debugInvoke = "0"
    swf_debug = "0"
    swf_forceAlpha = "0"
    swf_titleSafe = "0.005"
    swf_stopat = "0"
    swf_timescale = "1"
    swf_loadBinary = "1"
    s_volume_dB = "0"
    s_showVoices = "0"
    s_drawSounds = "0"
    s_doorDistanceAdd = "150"
    s_unpauseFadeInTime = "250"
    s_cushionFadeOver = "10"
    s_cushionFadeLimit = "-30"
    s_cushionFadeRate = "60"
    s_cushionFadeChannels = "2"
    s_maxEmitterChannels = "48"
    s_constantAmplitude = "-1"
    s_lockListener = "0"
    s_maxSamples = "5"
    s_playDefaultSound = "0"
    s_useCompression = "1"
    s_noSound = "0"
    s_centerFractionVO = "0.75"
    s_useOcclusion = "1"
    s_showStartSound = "0"
    s_singleEmitter = "0"
    stereoRender_deGhost = "0.05"
    stereoRender_swapEyes = "0"
    stereoRender_enable = "0"
    stereoRender_warpTargetFraction = "1.0"
    stereoRender_warpParmW = "0"
    stereoRender_warpParmZ = "0"
    stereoRender_warpCenterY = "0.5"
    stereoRender_warpCenterX = "0.5"
    stereoRender_warpStrength = "1.45"
    stereoRender_warp = "0"
    stereoRender_defaultGuiDepth = "0"
    sensitivity = "5"
    sgf_windowBits = "-15"
    sgf_testCorruption = "-1"
    sgf_checksums = "1"
    sgf_threads = "2"
    si_version = "D3BFG 1.1400 win-x86 Nov  9 2012 10:38:21"

t
Code:
    testid
    testDamage
    testBlend
    testParticleStopTime
    testAnim
    testShaderParm
    testSkin
    testModel
    testSave
    testDeath
    testPointLight
    testLight
    testBoneFx
    testFx
    trigger
    teleport
    touchModel
    testVideo
    testImage
    touchGui
    testSound
    testSwapBuffers
    touch
    touchFileList
    touchFile
    toggle
    TestPreprocessorMacros
    testStrId
    TestDictIniFile
    timescale = "1"

u
Code:
    unbindRagdoll
    unbindall
    updateResourceFile
    unbind
    ui_showGun = "1"
    ui_autoReload = "1"
    ui_autoSwitch = "1"
    ui_skinIndex = "0"

v
Code:
    vid_restart
    vstr

w
Code:
    weaponSplat
    where
    writeResourceFile
    wait
    win_allowMultipleInstances = "0"
    win_timerUpdate = "0"
    win_viewlog = "0"
    win_outputEditString = "1"
    win_username = "admin"
    win_notaskkeys = "0"
    win_allowAltTab = "0"
    win_freeSpacePredictMilliseconds = "0"

z
Code:
    zip_verbosity = "0"
    zip_avgSeekDistance = "0"
    zip_seeksBackward = "0"
    zip_seeksForward = "0"
    zip_skippedSeeks = "0"
    zip_numSeeks = "0"



Evelen@Posted: Tue Jan 08, 2013 11:54 am :
Anyone knowns how can i buid resources file?

I see cmd - " writeResourceFile"
But what does it mean "<manifest file>"
is it something like list of files ?

manifest file - it is message, that i can see after use writeResourceFile in console...
I don't understand how can i use this command...



reckless@Posted: Tue Jan 08, 2013 5:28 pm :
I would suspect that the manifest is a list of contents but in what format im not at Liberty to say ? might be XML but could also be something as simple as a text file.