YO!»Fish@Posted: Sat Dec 10, 2005 4:46 am    Post subject: : Can somebody make a tutorial on how to make 2D tech door textures (like classic doom or quake 4)? I cant seem to find any on the net so I want to know how to make my own.


voldemort@Posted: Sun Apr 30, 2006 5:48 am    Post subject: someone should write one about decals: someone should write one about decals
I know the toppic of decals has been covered a 1,000 times but the fact is there is so many different ways to make functional decals and I doubt I know them all or I would write a comprehensive one on it
The fact is Im jjust now finnaly getting my feet wet with modeling and texture3s so Im probably the last person that should attempt such and effort

thanks
_________________
it was bad enough imps and maggots everywhere but when that Hellknight copped a feel that was to much now I really was in hell



rich_is_bored@Posted: Sun Apr 30, 2006 8:52 am    Post subject: : If you're familiar with all of the blend modes making a decal material shader isn't difficult.
_________________
Staff
Learn something today? Why not write an article about it on modwiki.net?



irishlostboy1980@Posted: Sat Jun 10, 2006 3:13 pm    Post subject: Re: Tutorial requests.: tutorial request; skyboxes.

i have been using terragen to good result, and i am looking into using photos, to do a panorama, and make a sky box from that etc.
what i would like to know is, what technique was used to create the sky boxes for farcry? there sky boxes are great. the clouds have a nice fluffy look, and apear more "real" than anything i have seen so far.

also, apart from the above two techniques, are there any other techniques used to make sky boxes?



rich_is_bored@Posted: Sat Jun 10, 2006 4:51 pm    Post subject: : Not a tutorial but pretty damn close...

http://www.modwiki.net/wiki/Cube_maps
_________________
Staff
Learn something today? Why not write an article about it on modwiki.net?



irishlostboy1980@Posted: Mon Jun 12, 2006 6:50 pm    Post subject: : thanks rich. taking a look through this article. Smile


BNA!@Posted: Mon Nov 18, 2002 9:57 pm    Post subject: Tutorial requests.: Please leave your tutorial request here and help us raising the quality bar for the community.
_________________
Staff - The world is yours, soon in 6 degrees of freedom!
Visit ModWiki


Last edited by BNA! on Fri Jul 16, 2004 3:19 pm; edited 1 time in total



Shrike@Posted: Sun Dec 29, 2002 2:56 pm    Post subject: : BNA,
Looking forward to any and all tutorials, especially those related to the creation of textures for both the environments and models. Of course, if I knew what I were doing, I'd be glad to create some tutorials for the Doom community, however, I'm still a little shady (pardon the pun) on a few points. Once I know the requirements of the engine, I'm sure I'll be able to begin putting something together for us. Thanks again for all your hard work. Smile
_________________
Peace,

Shrike



alba@Posted: Sat Aug 07, 2004 8:39 pm    Post subject: : Reskin of the weapons, i'm actually working on one but it doesn't show up ingame ;(


HateTank@Posted: Fri Aug 13, 2004 9:32 pm    Post subject: Material Entries for Animation, Transparent areas, etc..: Could someone put together their knowledge about these entries in the materials file that outlines how to make textures do more than just sit there? The scolling anustube texture comes to mind as an example. Just as a reference.. I know people can look at the game materials to find something they like, but some people like me like to LEARN what the line items mean, instead of hit or miss Smile


RedWolf@Posted: Tue Aug 17, 2004 4:37 pm    Post subject: : I agree with hate tank, More info atleast about the main functions of the lines in the material file. (Common lines ofcourse)

Some tuts, could be how to make a light texture or glowing texture,
How to make a glowing moving texture ect.

Not that much info that isn't 10 years old on this board (many searches yeald alpha info that I hesitate to use) Very Happy

And not that many TEXTURE tuts (compared to the "assload" of other tuts on this site)

EDIT: Am I missing some (thx to hate for the recent tut) perhaps someone could point some out, or as the TOPIC of the thread is create some?
_________________
RedWolf
"Now go vote and participate in your own oppression." -dataangel
The Anti-Lie


Last edited by RedWolf on Wed Aug 18, 2004 4:59 am; edited 1 time in total



BNA!@Posted: Tue Aug 17, 2004 5:25 pm    Post subject: :
RedWolf wrote:
Not that much info that isn't 10 years old on this board Very Happy

And not that many tuts Sad


I'd suggest you walk yourself through the assload of tutorials in the scripting section before you complain about the absence of tutorials, let alone the list of tutorials in the level editing section.

When you're done, if 4 weeks or so, we'll have enough new tutorials to keep you busy till Christmas.

Deal?
_________________
Staff - The world is yours, soon in 6 degrees of freedom!
Visit ModWiki



RedWolf@Posted: Wed Aug 18, 2004 4:53 am    Post subject: : Holy crap Embarassed

That was not meant as complaint or anything else, and it certainly wasn't anything personal BNA. There is more info here on doom3 then any other site.

Sometimes I forget to say thanks, so thanks to everyone for their hard work on the tutorials, having written one, I know how long it takes to do it right.

Sorry Embarassed
_________________
RedWolf
"Now go vote and participate in your own oppression." -dataangel
The Anti-Lie



BNA!@Posted: Wed Aug 18, 2004 6:05 am    Post subject: : np Smile
_________________
Staff - The world is yours, soon in 6 degrees of freedom!
Visit ModWiki



eskimo roll@Posted: Thu Aug 19, 2004 1:13 pm    Post subject: : Back on topic, does anyone have any texture creation tutorial requests?
_________________
Staff



sP33z_mÆn@Posted: Mon Aug 23, 2004 7:33 pm    Post subject: : I'd like to see some skinning tuts, i haven't seen any here yet...
Sad
tnx!
_________________
--I Return In Peace...
...And Lack Of Creativity/Ideas--



Ioy@Posted: Fri Aug 27, 2004 6:34 pm    Post subject: : i would like a bump map making tut


eskimo roll@Posted: Fri Aug 27, 2004 11:51 pm    Post subject: :
Ioy wrote:
i would like a bump map making tut


And as if by magic, bling> http://www.doom3world.org/phpbb2/viewtopic.php?t=483



j_traveller@Posted: Sat Aug 28, 2004 12:44 am    Post subject: putting a character in d3: i have been looking for a character creation tutorial, either monsters or player models from scratch, but no luck, so thats my request.

and this is my first post here, hello everyone!



pieisgood@Posted: Sat Aug 28, 2004 1:02 am    Post subject: : I need an animation texture tutorial.


MNeMiC@Posted: Sat Aug 28, 2004 8:14 am    Post subject: : OMG! freaking awsome! Man you totally HAVE TO! make a tutorial on that, a video tutorial if possible ^_^
_________________
Doom³ Tutorial Listings



j_traveller@Posted: Mon Aug 30, 2004 1:23 am    Post subject: : i would settle with a regular tutorial, as long as its soon ^_^


I-c-e@Posted: Thu Sep 09, 2004 4:15 pm    Post subject: : Hey ppl

I'm currently trying to convert one of my Q3 levels to Doom3 but I'm having problems trying to find the appropriate textures in Doom3 as the style of my level was the Q3 Gothic style and Doom3 doesn't have many textures like this the closest I've found are the hell textures. so what I want to do is convert some Q3 textures to Doom 3 but I'm struggling

so can somebody do a Q3 to D3 texture tut

btw if I'm really stoopid and its already been done sorry but could you point me in the right direction



eskimo roll@Posted: Thu Sep 09, 2004 5:55 pm    Post subject: :
I-c-e wrote:
Hey ppl

I'm currently trying to convert one of my Q3 levels to Doom3 but I'm having problems trying to find the appropriate textures in Doom3 as the style of my level was the Q3 Gothic style and Doom3 doesn't have many textures like this the closest I've found are the hell textures. so what I want to do is convert some Q3 textures to Doom 3 but I'm struggling

so can somebody do a Q3 to D3 texture tut

btw if I'm really stoopid and its already been done sorry but could you point me in the right direction


One of the problems with converting quake textures to doom is that in q3 the highlights were drawn into the texture, in doom the ingame texture is made up of diffusemaps, normalmaps & specular that control the RGB, shadow & highlight of the texture ingame.

I'm sure at some stage there will be more texture sets to choose from, but at this stage in the game all mappers can do is wait for the texture folks to get some custom D3 sets out there, if your up for attempting to remake the textures check out the stickies in this forum, there's a whole load of decent info on texture creation to be found here.
_________________
Staff



QuiXilver@Posted: Thu Sep 30, 2004 1:40 am    Post subject: textures: ok figured out your tut on projected lights II

could someone make a tut on how to make a text for the light with colors, ive done that tut but it doesnt come out to the colors i would like it to be.



Thnx!



bad marine ass@Posted: Fri Dec 10, 2004 11:30 am    Post subject: : I'd also like to know how to write .vp/.vfp files, so that I can make my own custom wall decals. I'm also very very confused as to how material files work too for these decals


BNA!@Posted: Mon Nov 18, 2002 9:57 pm    Post subject: Tutorial requests.: Please leave your tutorial request here and help us raising the quality bar for the community.
_________________
Staff - The world is yours, soon in 6 degrees of freedom!
Visit ModWiki


Last edited by BNA! on Fri Jul 16, 2004 3:19 pm; edited 1 time in total



Shrike@Posted: Sun Dec 29, 2002 2:56 pm    Post subject: : BNA,
Looking forward to any and all tutorials, especially those related to the creation of textures for both the environments and models. Of course, if I knew what I were doing, I'd be glad to create some tutorials for the Doom community, however, I'm still a little shady (pardon the pun) on a few points. Once I know the requirements of the engine, I'm sure I'll be able to begin putting something together for us. Thanks again for all your hard work. Smile
_________________
Peace,

Shrike



alba@Posted: Sat Aug 07, 2004 8:39 pm    Post subject: : Reskin of the weapons, i'm actually working on one but it doesn't show up ingame ;(


HateTank@Posted: Fri Aug 13, 2004 9:32 pm    Post subject: Material Entries for Animation, Transparent areas, etc..: Could someone put together their knowledge about these entries in the materials file that outlines how to make textures do more than just sit there? The scolling anustube texture comes to mind as an example. Just as a reference.. I know people can look at the game materials to find something they like, but some people like me like to LEARN what the line items mean, instead of hit or miss Smile


RedWolf@Posted: Tue Aug 17, 2004 4:37 pm    Post subject: : I agree with hate tank, More info atleast about the main functions of the lines in the material file. (Common lines ofcourse)

Some tuts, could be how to make a light texture or glowing texture,
How to make a glowing moving texture ect.

Not that much info that isn't 10 years old on this board (many searches yeald alpha info that I hesitate to use) Very Happy

And not that many TEXTURE tuts (compared to the "assload" of other tuts on this site)

EDIT: Am I missing some (thx to hate for the recent tut) perhaps someone could point some out, or as the TOPIC of the thread is create some?
_________________
RedWolf
"Now go vote and participate in your own oppression." -dataangel
The Anti-Lie


Last edited by RedWolf on Wed Aug 18, 2004 4:59 am; edited 1 time in total



BNA!@Posted: Tue Aug 17, 2004 5:25 pm    Post subject: :
RedWolf wrote:
Not that much info that isn't 10 years old on this board Very Happy

And not that many tuts Sad


I'd suggest you walk yourself through the assload of tutorials in the scripting section before you complain about the absence of tutorials, let alone the list of tutorials in the level editing section.

When you're done, if 4 weeks or so, we'll have enough new tutorials to keep you busy till Christmas.

Deal?
_________________
Staff - The world is yours, soon in 6 degrees of freedom!
Visit ModWiki



RedWolf@Posted: Wed Aug 18, 2004 4:53 am    Post subject: : Holy crap Embarassed

That was not meant as complaint or anything else, and it certainly wasn't anything personal BNA. There is more info here on doom3 then any other site.

Sometimes I forget to say thanks, so thanks to everyone for their hard work on the tutorials, having written one, I know how long it takes to do it right.

Sorry Embarassed
_________________
RedWolf
"Now go vote and participate in your own oppression." -dataangel
The Anti-Lie



BNA!@Posted: Wed Aug 18, 2004 6:05 am    Post subject: : np Smile
_________________
Staff - The world is yours, soon in 6 degrees of freedom!
Visit ModWiki



eskimo roll@Posted: Thu Aug 19, 2004 1:13 pm    Post subject: : Back on topic, does anyone have any texture creation tutorial requests?
_________________
Staff



sP33z_mÆn@Posted: Mon Aug 23, 2004 7:33 pm    Post subject: : I'd like to see some skinning tuts, i haven't seen any here yet...
Sad
tnx!
_________________
--I Return In Peace...
...And Lack Of Creativity/Ideas--



Ioy@Posted: Fri Aug 27, 2004 6:34 pm    Post subject: : i would like a bump map making tut


eskimo roll@Posted: Fri Aug 27, 2004 11:51 pm    Post subject: :
Ioy wrote:
i would like a bump map making tut


And as if by magic, bling> http://www.doom3world.org/phpbb2/viewtopic.php?t=483



j_traveller@Posted: Sat Aug 28, 2004 12:44 am    Post subject: putting a character in d3: i have been looking for a character creation tutorial, either monsters or player models from scratch, but no luck, so thats my request.

and this is my first post here, hello everyone!



pieisgood@Posted: Sat Aug 28, 2004 1:02 am    Post subject: : I need an animation texture tutorial.


MNeMiC@Posted: Sat Aug 28, 2004 8:14 am    Post subject: : OMG! freaking awsome! Man you totally HAVE TO! make a tutorial on that, a video tutorial if possible ^_^
_________________
Doom³ Tutorial Listings



j_traveller@Posted: Mon Aug 30, 2004 1:23 am    Post subject: : i would settle with a regular tutorial, as long as its soon ^_^


I-c-e@Posted: Thu Sep 09, 2004 4:15 pm    Post subject: : Hey ppl

I'm currently trying to convert one of my Q3 levels to Doom3 but I'm having problems trying to find the appropriate textures in Doom3 as the style of my level was the Q3 Gothic style and Doom3 doesn't have many textures like this the closest I've found are the hell textures. so what I want to do is convert some Q3 textures to Doom 3 but I'm struggling

so can somebody do a Q3 to D3 texture tut

btw if I'm really stoopid and its already been done sorry but could you point me in the right direction



eskimo roll@Posted: Thu Sep 09, 2004 5:55 pm    Post subject: :
I-c-e wrote:
Hey ppl

I'm currently trying to convert one of my Q3 levels to Doom3 but I'm having problems trying to find the appropriate textures in Doom3 as the style of my level was the Q3 Gothic style and Doom3 doesn't have many textures like this the closest I've found are the hell textures. so what I want to do is convert some Q3 textures to Doom 3 but I'm struggling

so can somebody do a Q3 to D3 texture tut

btw if I'm really stoopid and its already been done sorry but could you point me in the right direction


One of the problems with converting quake textures to doom is that in q3 the highlights were drawn into the texture, in doom the ingame texture is made up of diffusemaps, normalmaps & specular that control the RGB, shadow & highlight of the texture ingame.

I'm sure at some stage there will be more texture sets to choose from, but at this stage in the game all mappers can do is wait for the texture folks to get some custom D3 sets out there, if your up for attempting to remake the textures check out the stickies in this forum, there's a whole load of decent info on texture creation to be found here.
_________________
Staff



QuiXilver@Posted: Thu Sep 30, 2004 1:40 am    Post subject: textures: ok figured out your tut on projected lights II

could someone make a tut on how to make a text for the light with colors, ive done that tut but it doesnt come out to the colors i would like it to be.



Thnx!



bad marine ass@Posted: Fri Dec 10, 2004 11:30 am    Post subject: : I'd also like to know how to write .vp/.vfp files, so that I can make my own custom wall decals. I'm also very very confused as to how material files work too for these decals


YO!»Fish@Posted: Sat Dec 10, 2005 4:46 am    Post subject: : Can somebody make a tutorial on how to make 2D tech door textures (like classic doom or quake 4)? I cant seem to find any on the net so I want to know how to make my own.


voldemort@Posted: Sun Apr 30, 2006 5:48 am    Post subject: someone should write one about decals: someone should write one about decals
I know the toppic of decals has been covered a 1,000 times but the fact is there is so many different ways to make functional decals and I doubt I know them all or I would write a comprehensive one on it
The fact is Im jjust now finnaly getting my feet wet with modeling and texture3s so Im probably the last person that should attempt such and effort

thanks
_________________
it was bad enough imps and maggots everywhere but when that Hellknight copped a feel that was to much now I really was in hell



rich_is_bored@Posted: Sun Apr 30, 2006 8:52 am    Post subject: : If you're familiar with all of the blend modes making a decal material shader isn't difficult.
_________________
Staff
Learn something today? Why not write an article about it on modwiki.net?



irishlostboy1980@Posted: Sat Jun 10, 2006 3:13 pm    Post subject: Re: Tutorial requests.: tutorial request; skyboxes.

i have been using terragen to good result, and i am looking into using photos, to do a panorama, and make a sky box from that etc.
what i would like to know is, what technique was used to create the sky boxes for farcry? there sky boxes are great. the clouds have a nice fluffy look, and apear more "real" than anything i have seen so far.

also, apart from the above two techniques, are there any other techniques used to make sky boxes?



rich_is_bored@Posted: Sat Jun 10, 2006 4:51 pm    Post subject: : Not a tutorial but pretty damn close...

http://www.modwiki.net/wiki/Cube_maps
_________________
Staff
Learn something today? Why not write an article about it on modwiki.net?



irishlostboy1980@Posted: Mon Jun 12, 2006 6:50 pm    Post subject: : thanks rich. taking a look through this article. Smile


BNA!@Posted: Mon Nov 18, 2002 10:57 pm :
Please leave your tutorial request here and help us raising the quality bar for the community.



Shrike@Posted: Sun Dec 29, 2002 3:56 pm :
BNA,
Looking forward to any and all tutorials, especially those related to the creation of textures for both the environments and models. Of course, if I knew what I were doing, I'd be glad to create some tutorials for the Doom community, however, I'm still a little shady (pardon the pun) on a few points. Once I know the requirements of the engine, I'm sure I'll be able to begin putting something together for us. Thanks again for all your hard work. :)



alba@Posted: Sat Aug 07, 2004 9:39 pm :
Reskin of the weapons, i'm actually working on one but it doesn't show up ingame ;(



HateTank@Posted: Fri Aug 13, 2004 10:32 pm :
Could someone put together their knowledge about these entries in the materials file that outlines how to make textures do more than just sit there? The scolling anustube texture comes to mind as an example. Just as a reference.. I know people can look at the game materials to find something they like, but some people like me like to LEARN what the line items mean, instead of hit or miss :)



RedWolf@Posted: Tue Aug 17, 2004 5:37 pm :
I agree with hate tank, More info atleast about the main functions of the lines in the material file. (Common lines ofcourse)

Some tuts, could be how to make a light texture or glowing texture,
How to make a glowing moving texture ect.

Not that much info that isn't 10 years old on this board (many searches yeald alpha info that I hesitate to use) :D

And not that many TEXTURE tuts (compared to the "assload" of other tuts on this site)

EDIT: Am I missing some (thx to hate for the recent tut) perhaps someone could point some out, or as the TOPIC of the thread is create some?



BNA!@Posted: Tue Aug 17, 2004 6:25 pm :
RedWolf wrote:
Not that much info that isn't 10 years old on this board :D

And not that many tuts :(


I'd suggest you walk yourself through the assload of tutorials in the scripting section before you complain about the absence of tutorials, let alone the list of tutorials in the level editing section.

When you're done, if 4 weeks or so, we'll have enough new tutorials to keep you busy till Christmas.

Deal?



RedWolf@Posted: Wed Aug 18, 2004 5:53 am :
Holy crap :oops:

That was not meant as complaint or anything else, and it certainly wasn't anything personal BNA. There is more info here on doom3 then any other site.

Sometimes I forget to say thanks, so thanks to everyone for their hard work on the tutorials, having written one, I know how long it takes to do it right.

Sorry :oops:



BNA!@Posted: Wed Aug 18, 2004 7:05 am :
np :)



eskimo roll@Posted: Thu Aug 19, 2004 2:13 pm :
Back on topic, does anyone have any texture creation tutorial requests?



sP33z_mÆn@Posted: Mon Aug 23, 2004 8:33 pm :
I'd like to see some skinning tuts, i haven't seen any here yet...
:(
tnx!



Ioy@Posted: Fri Aug 27, 2004 7:34 pm :
i would like a bump map making tut



eskimo roll@Posted: Sat Aug 28, 2004 12:51 am :
Ioy wrote:
i would like a bump map making tut


And as if by magic, bling> http://www.doom3world.org/phpbb2/viewtopic.php?t=483



j_traveller@Posted: Sat Aug 28, 2004 1:44 am :
i have been looking for a character creation tutorial, either monsters or player models from scratch, but no luck, so thats my request.

and this is my first post here, hello everyone!



pieisgood@Posted: Sat Aug 28, 2004 2:02 am :
I need an animation texture tutorial.



MNeMiC@Posted: Sat Aug 28, 2004 9:14 am :
OMG! freaking awsome! Man you totally HAVE TO! make a tutorial on that, a video tutorial if possible ^_^



j_traveller@Posted: Mon Aug 30, 2004 2:23 am :
i would settle with a regular tutorial, as long as its soon ^_^



I-c-e@Posted: Thu Sep 09, 2004 5:15 pm :
Hey ppl

I'm currently trying to convert one of my Q3 levels to Doom3 but I'm having problems trying to find the appropriate textures in Doom3 as the style of my level was the Q3 Gothic style and Doom3 doesn't have many textures like this the closest I've found are the hell textures. so what I want to do is convert some Q3 textures to Doom 3 but I'm struggling

so can somebody do a Q3 to D3 texture tut

btw if I'm really stoopid and its already been done sorry but could you point me in the right direction



eskimo roll@Posted: Thu Sep 09, 2004 6:55 pm :
I-c-e wrote:
Hey ppl

I'm currently trying to convert one of my Q3 levels to Doom3 but I'm having problems trying to find the appropriate textures in Doom3 as the style of my level was the Q3 Gothic style and Doom3 doesn't have many textures like this the closest I've found are the hell textures. so what I want to do is convert some Q3 textures to Doom 3 but I'm struggling

so can somebody do a Q3 to D3 texture tut

btw if I'm really stoopid and its already been done sorry but could you point me in the right direction


One of the problems with converting quake textures to doom is that in q3 the highlights were drawn into the texture, in doom the ingame texture is made up of diffusemaps, normalmaps & specular that control the RGB, shadow & highlight of the texture ingame.

I'm sure at some stage there will be more texture sets to choose from, but at this stage in the game all mappers can do is wait for the texture folks to get some custom D3 sets out there, if your up for attempting to remake the textures check out the stickies in this forum, there's a whole load of decent info on texture creation to be found here.



QuiXilver@Posted: Thu Sep 30, 2004 2:40 am :
ok figured out your tut on projected lights II

could someone make a tut on how to make a text for the light with colors, ive done that tut but it doesnt come out to the colors i would like it to be.



Thnx!



bad marine ass@Posted: Fri Dec 10, 2004 12:30 pm :
I'd also like to know how to write .vp/.vfp files, so that I can make my own custom wall decals. I'm also very very confused as to how material files work too for these decals



YO!»Fish@Posted: Sat Dec 10, 2005 5:46 am :
Can somebody make a tutorial on how to make 2D tech door textures (like classic doom or quake 4)? I cant seem to find any on the net so I want to know how to make my own.



voldemort@Posted: Sun Apr 30, 2006 6:48 am :
someone should write one about decals
I know the toppic of decals has been covered a 1,000 times but the fact is there is so many different ways to make functional decals and I doubt I know them all or I would write a comprehensive one on it
The fact is Im jjust now finnaly getting my feet wet with modeling and texture3s so Im probably the last person that should attempt such and effort

thanks



rich_is_bored@Posted: Sun Apr 30, 2006 9:52 am :
If you're familiar with all of the blend modes making a decal material shader isn't difficult.



irishlostboy1980@Posted: Sat Jun 10, 2006 4:13 pm :
tutorial request; skyboxes.

i have been using terragen to good result, and i am looking into using photos, to do a panorama, and make a sky box from that etc.
what i would like to know is, what technique was used to create the sky boxes for farcry? there sky boxes are great. the clouds have a nice fluffy look, and apear more "real" than anything i have seen so far.

also, apart from the above two techniques, are there any other techniques used to make sky boxes?



rich_is_bored@Posted: Sat Jun 10, 2006 5:51 pm :
Not a tutorial but pretty damn close...

http://www.modwiki.net/wiki/Cube_maps



irishlostboy1980@Posted: Mon Jun 12, 2006 7:50 pm :
thanks rich. taking a look through this article. :)



bufa@Posted: Mon Sep 03, 2007 9:14 pm :
Need a decal making tutorial! :D



rich_is_bored@Posted: Tue Sep 04, 2007 5:55 am :
Making a decal isn't any different than making any other texture for the game. The only difference is in how you choose to deal with transparency.

I really don't think a tutorial that deals specifically with decals is worth the effort on anyone's part. It would make more sense to write an all inclusive "this is how you make a texture" tutorial that briefly covers decals.



Zakyrus_theOmega@Posted: Sat Sep 15, 2007 9:44 am :
eskimo roll wrote:
Back on topic, does anyone have any texture creation tutorial requests?


I'd say mirrored surfaces (like ceramic tiles or metal) ...unless of course it get's answered here instead. The RenderMirrorMap command has me confuzzled.



KC Clark@Posted: Tue Feb 19, 2008 7:55 pm :
I've seen tex tuts that refer to Photoshop but not much on GIMP.



vennatorr@Posted: Fri Feb 22, 2008 2:28 pm :
blender can now bake normal maps. i've been trying to generate normal maps on a low poly shape using a subsurf model. my results are improving, but it's still hit and miss. if someone with more experience could make a tutorial explaining what settings to use when creating normal maps for doom3 that would be really useful.

thanks.
vennatorr.



KC Clark@Posted: Mon Mar 24, 2008 6:29 am :
How about a tutorial on making "see through" textures like the cavgrate1dust_trans texture.
Using the GIMP of course. :D



The Happy Friar@Posted: Mon Mar 24, 2008 3:19 pm :
that's just a texture with an alpha channel. The easiest way to do that in the gimp is to have a blank, transparent, layer as the background. when you save the file, anything that's shown through as transparent should be an alpha in d3. Took me ~4/6 months to realize Gimp is much easier with alpha channels then photoshop. You don't NEED to do anything fancy, you just make things transparent (at least in p-shop 5 you needed to specify separate alpha channels manually). The material file doesn't change.

Image



KC Clark@Posted: Tue Mar 25, 2008 5:03 am :
Alpha channels huh? Never fooled around with that. Thanks I'll give it a shot.



bad marine ass@Posted: Fri Dec 10, 2004 12:30 pm :
I'd also like to know how to write .vp/.vfp files, so that I can make my own custom wall decals. I'm also very very confused as to how material files work too for these decals



YO!»Fish@Posted: Sat Dec 10, 2005 5:46 am :
Can somebody make a tutorial on how to make 2D tech door textures (like classic doom or quake 4)? I cant seem to find any on the net so I want to know how to make my own.



voldemort@Posted: Sun Apr 30, 2006 6:48 am :
someone should write one about decals
I know the toppic of decals has been covered a 1,000 times but the fact is there is so many different ways to make functional decals and I doubt I know them all or I would write a comprehensive one on it
The fact is Im jjust now finnaly getting my feet wet with modeling and texture3s so Im probably the last person that should attempt such and effort

thanks



rich_is_bored@Posted: Sun Apr 30, 2006 9:52 am :
If you're familiar with all of the blend modes making a decal material shader isn't difficult.



irishlostboy1980@Posted: Sat Jun 10, 2006 4:13 pm :
tutorial request; skyboxes.

i have been using terragen to good result, and i am looking into using photos, to do a panorama, and make a sky box from that etc.
what i would like to know is, what technique was used to create the sky boxes for farcry? there sky boxes are great. the clouds have a nice fluffy look, and apear more "real" than anything i have seen so far.

also, apart from the above two techniques, are there any other techniques used to make sky boxes?



rich_is_bored@Posted: Sat Jun 10, 2006 5:51 pm :
Not a tutorial but pretty damn close...

http://www.modwiki.net/wiki/Cube_maps



irishlostboy1980@Posted: Mon Jun 12, 2006 7:50 pm :
thanks rich. taking a look through this article. :)



bufa@Posted: Mon Sep 03, 2007 9:14 pm :
Need a decal making tutorial! :D



rich_is_bored@Posted: Tue Sep 04, 2007 5:55 am :
Making a decal isn't any different than making any other texture for the game. The only difference is in how you choose to deal with transparency.

I really don't think a tutorial that deals specifically with decals is worth the effort on anyone's part. It would make more sense to write an all inclusive "this is how you make a texture" tutorial that briefly covers decals.



Zakyrus_theOmega@Posted: Sat Sep 15, 2007 9:44 am :
eskimo roll wrote:
Back on topic, does anyone have any texture creation tutorial requests?


I'd say mirrored surfaces (like ceramic tiles or metal) ...unless of course it get's answered here instead. The RenderMirrorMap command has me confuzzled.



KC Clark@Posted: Tue Feb 19, 2008 7:55 pm :
I've seen tex tuts that refer to Photoshop but not much on GIMP.



vennatorr@Posted: Fri Feb 22, 2008 2:28 pm :
blender can now bake normal maps. i've been trying to generate normal maps on a low poly shape using a subsurf model. my results are improving, but it's still hit and miss. if someone with more experience could make a tutorial explaining what settings to use when creating normal maps for doom3 that would be really useful.

thanks.
vennatorr.



KC Clark@Posted: Mon Mar 24, 2008 6:29 am :
How about a tutorial on making "see through" textures like the cavgrate1dust_trans texture.
Using the GIMP of course. :D



The Happy Friar@Posted: Mon Mar 24, 2008 3:19 pm :
that's just a texture with an alpha channel. The easiest way to do that in the gimp is to have a blank, transparent, layer as the background. when you save the file, anything that's shown through as transparent should be an alpha in d3. Took me ~4/6 months to realize Gimp is much easier with alpha channels then photoshop. You don't NEED to do anything fancy, you just make things transparent (at least in p-shop 5 you needed to specify separate alpha channels manually). The material file doesn't change.

Image



KC Clark@Posted: Tue Mar 25, 2008 5:03 am :
Alpha channels huh? Never fooled around with that. Thanks I'll give it a shot.



BNA!@Posted: Mon Nov 18, 2002 10:57 pm :
Please leave your tutorial request here and help us raising the quality bar for the community.



Shrike@Posted: Sun Dec 29, 2002 3:56 pm :
BNA,
Looking forward to any and all tutorials, especially those related to the creation of textures for both the environments and models. Of course, if I knew what I were doing, I'd be glad to create some tutorials for the Doom community, however, I'm still a little shady (pardon the pun) on a few points. Once I know the requirements of the engine, I'm sure I'll be able to begin putting something together for us. Thanks again for all your hard work. :)



alba@Posted: Sat Aug 07, 2004 9:39 pm :
Reskin of the weapons, i'm actually working on one but it doesn't show up ingame ;(



HateTank@Posted: Fri Aug 13, 2004 10:32 pm :
Could someone put together their knowledge about these entries in the materials file that outlines how to make textures do more than just sit there? The scolling anustube texture comes to mind as an example. Just as a reference.. I know people can look at the game materials to find something they like, but some people like me like to LEARN what the line items mean, instead of hit or miss :)



RedWolf@Posted: Tue Aug 17, 2004 5:37 pm :
I agree with hate tank, More info atleast about the main functions of the lines in the material file. (Common lines ofcourse)

Some tuts, could be how to make a light texture or glowing texture,
How to make a glowing moving texture ect.

Not that much info that isn't 10 years old on this board (many searches yeald alpha info that I hesitate to use) :D

And not that many TEXTURE tuts (compared to the "assload" of other tuts on this site)

EDIT: Am I missing some (thx to hate for the recent tut) perhaps someone could point some out, or as the TOPIC of the thread is create some?



BNA!@Posted: Tue Aug 17, 2004 6:25 pm :
RedWolf wrote:
Not that much info that isn't 10 years old on this board :D

And not that many tuts :(


I'd suggest you walk yourself through the assload of tutorials in the scripting section before you complain about the absence of tutorials, let alone the list of tutorials in the level editing section.

When you're done, if 4 weeks or so, we'll have enough new tutorials to keep you busy till Christmas.

Deal?



RedWolf@Posted: Wed Aug 18, 2004 5:53 am :
Holy crap :oops:

That was not meant as complaint or anything else, and it certainly wasn't anything personal BNA. There is more info here on doom3 then any other site.

Sometimes I forget to say thanks, so thanks to everyone for their hard work on the tutorials, having written one, I know how long it takes to do it right.

Sorry :oops:



BNA!@Posted: Wed Aug 18, 2004 7:05 am :
np :)



eskimo roll@Posted: Thu Aug 19, 2004 2:13 pm :
Back on topic, does anyone have any texture creation tutorial requests?



sP33z_mÆn@Posted: Mon Aug 23, 2004 8:33 pm :
I'd like to see some skinning tuts, i haven't seen any here yet...
:(
tnx!



Ioy@Posted: Fri Aug 27, 2004 7:34 pm :
i would like a bump map making tut



eskimo roll@Posted: Sat Aug 28, 2004 12:51 am :
Ioy wrote:
i would like a bump map making tut


And as if by magic, bling> http://www.doom3world.org/phpbb2/viewtopic.php?t=483



j_traveller@Posted: Sat Aug 28, 2004 1:44 am :
i have been looking for a character creation tutorial, either monsters or player models from scratch, but no luck, so thats my request.

and this is my first post here, hello everyone!



pieisgood@Posted: Sat Aug 28, 2004 2:02 am :
I need an animation texture tutorial.



MNeMiC@Posted: Sat Aug 28, 2004 9:14 am :
OMG! freaking awsome! Man you totally HAVE TO! make a tutorial on that, a video tutorial if possible ^_^



j_traveller@Posted: Mon Aug 30, 2004 2:23 am :
i would settle with a regular tutorial, as long as its soon ^_^



I-c-e@Posted: Thu Sep 09, 2004 5:15 pm :
Hey ppl

I'm currently trying to convert one of my Q3 levels to Doom3 but I'm having problems trying to find the appropriate textures in Doom3 as the style of my level was the Q3 Gothic style and Doom3 doesn't have many textures like this the closest I've found are the hell textures. so what I want to do is convert some Q3 textures to Doom 3 but I'm struggling

so can somebody do a Q3 to D3 texture tut

btw if I'm really stoopid and its already been done sorry but could you point me in the right direction



eskimo roll@Posted: Thu Sep 09, 2004 6:55 pm :
I-c-e wrote:
Hey ppl

I'm currently trying to convert one of my Q3 levels to Doom3 but I'm having problems trying to find the appropriate textures in Doom3 as the style of my level was the Q3 Gothic style and Doom3 doesn't have many textures like this the closest I've found are the hell textures. so what I want to do is convert some Q3 textures to Doom 3 but I'm struggling

so can somebody do a Q3 to D3 texture tut

btw if I'm really stoopid and its already been done sorry but could you point me in the right direction


One of the problems with converting quake textures to doom is that in q3 the highlights were drawn into the texture, in doom the ingame texture is made up of diffusemaps, normalmaps & specular that control the RGB, shadow & highlight of the texture ingame.

I'm sure at some stage there will be more texture sets to choose from, but at this stage in the game all mappers can do is wait for the texture folks to get some custom D3 sets out there, if your up for attempting to remake the textures check out the stickies in this forum, there's a whole load of decent info on texture creation to be found here.



QuiXilver@Posted: Thu Sep 30, 2004 2:40 am :
ok figured out your tut on projected lights II

could someone make a tut on how to make a text for the light with colors, ive done that tut but it doesnt come out to the colors i would like it to be.



Thnx!



bad marine ass@Posted: Fri Dec 10, 2004 12:30 pm :
I'd also like to know how to write .vp/.vfp files, so that I can make my own custom wall decals. I'm also very very confused as to how material files work too for these decals



YO!»Fish@Posted: Sat Dec 10, 2005 5:46 am :
Can somebody make a tutorial on how to make 2D tech door textures (like classic doom or quake 4)? I cant seem to find any on the net so I want to know how to make my own.



voldemort@Posted: Sun Apr 30, 2006 6:48 am :
someone should write one about decals
I know the toppic of decals has been covered a 1,000 times but the fact is there is so many different ways to make functional decals and I doubt I know them all or I would write a comprehensive one on it
The fact is Im jjust now finnaly getting my feet wet with modeling and texture3s so Im probably the last person that should attempt such and effort

thanks



rich_is_bored@Posted: Sun Apr 30, 2006 9:52 am :
If you're familiar with all of the blend modes making a decal material shader isn't difficult.



irishlostboy1980@Posted: Sat Jun 10, 2006 4:13 pm :
tutorial request; skyboxes.

i have been using terragen to good result, and i am looking into using photos, to do a panorama, and make a sky box from that etc.
what i would like to know is, what technique was used to create the sky boxes for farcry? there sky boxes are great. the clouds have a nice fluffy look, and apear more "real" than anything i have seen so far.

also, apart from the above two techniques, are there any other techniques used to make sky boxes?



rich_is_bored@Posted: Sat Jun 10, 2006 5:51 pm :
Not a tutorial but pretty damn close...

http://www.modwiki.net/wiki/Cube_maps



irishlostboy1980@Posted: Mon Jun 12, 2006 7:50 pm :
thanks rich. taking a look through this article. :)



bufa@Posted: Mon Sep 03, 2007 9:14 pm :
Need a decal making tutorial! :D



rich_is_bored@Posted: Tue Sep 04, 2007 5:55 am :
Making a decal isn't any different than making any other texture for the game. The only difference is in how you choose to deal with transparency.

I really don't think a tutorial that deals specifically with decals is worth the effort on anyone's part. It would make more sense to write an all inclusive "this is how you make a texture" tutorial that briefly covers decals.



Zakyrus_theOmega@Posted: Sat Sep 15, 2007 9:44 am :
eskimo roll wrote:
Back on topic, does anyone have any texture creation tutorial requests?


I'd say mirrored surfaces (like ceramic tiles or metal) ...unless of course it get's answered here instead. The RenderMirrorMap command has me confuzzled.



KC Clark@Posted: Tue Feb 19, 2008 7:55 pm :
I've seen tex tuts that refer to Photoshop but not much on GIMP.



vennatorr@Posted: Fri Feb 22, 2008 2:28 pm :
blender can now bake normal maps. i've been trying to generate normal maps on a low poly shape using a subsurf model. my results are improving, but it's still hit and miss. if someone with more experience could make a tutorial explaining what settings to use when creating normal maps for doom3 that would be really useful.

thanks.
vennatorr.



KC Clark@Posted: Mon Mar 24, 2008 6:29 am :
How about a tutorial on making "see through" textures like the cavgrate1dust_trans texture.
Using the GIMP of course. :D



The Happy Friar@Posted: Mon Mar 24, 2008 3:19 pm :
that's just a texture with an alpha channel. The easiest way to do that in the gimp is to have a blank, transparent, layer as the background. when you save the file, anything that's shown through as transparent should be an alpha in d3. Took me ~4/6 months to realize Gimp is much easier with alpha channels then photoshop. You don't NEED to do anything fancy, you just make things transparent (at least in p-shop 5 you needed to specify separate alpha channels manually). The material file doesn't change.

Image



KC Clark@Posted: Tue Mar 25, 2008 5:03 am :
Alpha channels huh? Never fooled around with that. Thanks I'll give it a shot.



BNA!@Posted: Mon Nov 18, 2002 9:57 pm :
Please leave your tutorial request here and help us raising the quality bar for the community.



Shrike@Posted: Sun Dec 29, 2002 2:56 pm :
BNA,
Looking forward to any and all tutorials, especially those related to the creation of textures for both the environments and models. Of course, if I knew what I were doing, I'd be glad to create some tutorials for the Doom community, however, I'm still a little shady (pardon the pun) on a few points. Once I know the requirements of the engine, I'm sure I'll be able to begin putting something together for us. Thanks again for all your hard work. :)



alba@Posted: Sat Aug 07, 2004 8:39 pm :
Reskin of the weapons, i'm actually working on one but it doesn't show up ingame ;(



HateTank@Posted: Fri Aug 13, 2004 9:32 pm :
Could someone put together their knowledge about these entries in the materials file that outlines how to make textures do more than just sit there? The scolling anustube texture comes to mind as an example. Just as a reference.. I know people can look at the game materials to find something they like, but some people like me like to LEARN what the line items mean, instead of hit or miss :)



RedWolf@Posted: Tue Aug 17, 2004 4:37 pm :
I agree with hate tank, More info atleast about the main functions of the lines in the material file. (Common lines ofcourse)

Some tuts, could be how to make a light texture or glowing texture,
How to make a glowing moving texture ect.

Not that much info that isn't 10 years old on this board (many searches yeald alpha info that I hesitate to use) :D

And not that many TEXTURE tuts (compared to the "assload" of other tuts on this site)

EDIT: Am I missing some (thx to hate for the recent tut) perhaps someone could point some out, or as the TOPIC of the thread is create some?



BNA!@Posted: Tue Aug 17, 2004 5:25 pm :
RedWolf wrote:
Not that much info that isn't 10 years old on this board :D

And not that many tuts :(


I'd suggest you walk yourself through the assload of tutorials in the scripting section before you complain about the absence of tutorials, let alone the list of tutorials in the level editing section.

When you're done, if 4 weeks or so, we'll have enough new tutorials to keep you busy till Christmas.

Deal?



RedWolf@Posted: Wed Aug 18, 2004 4:53 am :
Holy crap :oops:

That was not meant as complaint or anything else, and it certainly wasn't anything personal BNA. There is more info here on doom3 then any other site.

Sometimes I forget to say thanks, so thanks to everyone for their hard work on the tutorials, having written one, I know how long it takes to do it right.

Sorry :oops:



BNA!@Posted: Wed Aug 18, 2004 6:05 am :
np :)



eskimo roll@Posted: Thu Aug 19, 2004 1:13 pm :
Back on topic, does anyone have any texture creation tutorial requests?



sP33z_mÆn@Posted: Mon Aug 23, 2004 7:33 pm :
I'd like to see some skinning tuts, i haven't seen any here yet...
:(
tnx!



Ioy@Posted: Fri Aug 27, 2004 6:34 pm :
i would like a bump map making tut



eskimo roll@Posted: Fri Aug 27, 2004 11:51 pm :
Ioy wrote:
i would like a bump map making tut


And as if by magic, bling> http://www.doom3world.org/phpbb2/viewtopic.php?t=483



j_traveller@Posted: Sat Aug 28, 2004 12:44 am :
i have been looking for a character creation tutorial, either monsters or player models from scratch, but no luck, so thats my request.

and this is my first post here, hello everyone!



pieisgood@Posted: Sat Aug 28, 2004 1:02 am :
I need an animation texture tutorial.



MNeMiC@Posted: Sat Aug 28, 2004 8:14 am :
OMG! freaking awsome! Man you totally HAVE TO! make a tutorial on that, a video tutorial if possible ^_^



j_traveller@Posted: Mon Aug 30, 2004 1:23 am :
i would settle with a regular tutorial, as long as its soon ^_^



I-c-e@Posted: Thu Sep 09, 2004 4:15 pm :
Hey ppl

I'm currently trying to convert one of my Q3 levels to Doom3 but I'm having problems trying to find the appropriate textures in Doom3 as the style of my level was the Q3 Gothic style and Doom3 doesn't have many textures like this the closest I've found are the hell textures. so what I want to do is convert some Q3 textures to Doom 3 but I'm struggling

so can somebody do a Q3 to D3 texture tut

btw if I'm really stoopid and its already been done sorry but could you point me in the right direction



eskimo roll@Posted: Thu Sep 09, 2004 5:55 pm :
I-c-e wrote:
Hey ppl

I'm currently trying to convert one of my Q3 levels to Doom3 but I'm having problems trying to find the appropriate textures in Doom3 as the style of my level was the Q3 Gothic style and Doom3 doesn't have many textures like this the closest I've found are the hell textures. so what I want to do is convert some Q3 textures to Doom 3 but I'm struggling

so can somebody do a Q3 to D3 texture tut

btw if I'm really stoopid and its already been done sorry but could you point me in the right direction


One of the problems with converting quake textures to doom is that in q3 the highlights were drawn into the texture, in doom the ingame texture is made up of diffusemaps, normalmaps & specular that control the RGB, shadow & highlight of the texture ingame.

I'm sure at some stage there will be more texture sets to choose from, but at this stage in the game all mappers can do is wait for the texture folks to get some custom D3 sets out there, if your up for attempting to remake the textures check out the stickies in this forum, there's a whole load of decent info on texture creation to be found here.



QuiXilver@Posted: Thu Sep 30, 2004 1:40 am :
ok figured out your tut on projected lights II

could someone make a tut on how to make a text for the light with colors, ive done that tut but it doesnt come out to the colors i would like it to be.



Thnx!



BNA!@Posted: Mon Nov 18, 2002 10:57 pm :
Please leave your tutorial request here and help us raising the quality bar for the community.



Shrike@Posted: Sun Dec 29, 2002 3:56 pm :
BNA,
Looking forward to any and all tutorials, especially those related to the creation of textures for both the environments and models. Of course, if I knew what I were doing, I'd be glad to create some tutorials for the Doom community, however, I'm still a little shady (pardon the pun) on a few points. Once I know the requirements of the engine, I'm sure I'll be able to begin putting something together for us. Thanks again for all your hard work. :)



alba@Posted: Sat Aug 07, 2004 9:39 pm :
Reskin of the weapons, i'm actually working on one but it doesn't show up ingame ;(



HateTank@Posted: Fri Aug 13, 2004 10:32 pm :
Could someone put together their knowledge about these entries in the materials file that outlines how to make textures do more than just sit there? The scolling anustube texture comes to mind as an example. Just as a reference.. I know people can look at the game materials to find something they like, but some people like me like to LEARN what the line items mean, instead of hit or miss :)



RedWolf@Posted: Tue Aug 17, 2004 5:37 pm :
I agree with hate tank, More info atleast about the main functions of the lines in the material file. (Common lines ofcourse)

Some tuts, could be how to make a light texture or glowing texture,
How to make a glowing moving texture ect.

Not that much info that isn't 10 years old on this board (many searches yeald alpha info that I hesitate to use) :D

And not that many TEXTURE tuts (compared to the "assload" of other tuts on this site)

EDIT: Am I missing some (thx to hate for the recent tut) perhaps someone could point some out, or as the TOPIC of the thread is create some?



BNA!@Posted: Tue Aug 17, 2004 6:25 pm :
RedWolf wrote:
Not that much info that isn't 10 years old on this board :D

And not that many tuts :(


I'd suggest you walk yourself through the assload of tutorials in the scripting section before you complain about the absence of tutorials, let alone the list of tutorials in the level editing section.

When you're done, if 4 weeks or so, we'll have enough new tutorials to keep you busy till Christmas.

Deal?



RedWolf@Posted: Wed Aug 18, 2004 5:53 am :
Holy crap :oops:

That was not meant as complaint or anything else, and it certainly wasn't anything personal BNA. There is more info here on doom3 then any other site.

Sometimes I forget to say thanks, so thanks to everyone for their hard work on the tutorials, having written one, I know how long it takes to do it right.

Sorry :oops:



BNA!@Posted: Wed Aug 18, 2004 7:05 am :
np :)



eskimo roll@Posted: Thu Aug 19, 2004 2:13 pm :
Back on topic, does anyone have any texture creation tutorial requests?



sP33z_mÆn@Posted: Mon Aug 23, 2004 8:33 pm :
I'd like to see some skinning tuts, i haven't seen any here yet...
:(
tnx!



Ioy@Posted: Fri Aug 27, 2004 7:34 pm :
i would like a bump map making tut



eskimo roll@Posted: Sat Aug 28, 2004 12:51 am :
Ioy wrote:
i would like a bump map making tut


And as if by magic, bling> http://www.doom3world.org/phpbb2/viewtopic.php?t=483



j_traveller@Posted: Sat Aug 28, 2004 1:44 am :
i have been looking for a character creation tutorial, either monsters or player models from scratch, but no luck, so thats my request.

and this is my first post here, hello everyone!



pieisgood@Posted: Sat Aug 28, 2004 2:02 am :
I need an animation texture tutorial.



MNeMiC@Posted: Sat Aug 28, 2004 9:14 am :
OMG! freaking awsome! Man you totally HAVE TO! make a tutorial on that, a video tutorial if possible ^_^



j_traveller@Posted: Mon Aug 30, 2004 2:23 am :
i would settle with a regular tutorial, as long as its soon ^_^



I-c-e@Posted: Thu Sep 09, 2004 5:15 pm :
Hey ppl

I'm currently trying to convert one of my Q3 levels to Doom3 but I'm having problems trying to find the appropriate textures in Doom3 as the style of my level was the Q3 Gothic style and Doom3 doesn't have many textures like this the closest I've found are the hell textures. so what I want to do is convert some Q3 textures to Doom 3 but I'm struggling

so can somebody do a Q3 to D3 texture tut

btw if I'm really stoopid and its already been done sorry but could you point me in the right direction



eskimo roll@Posted: Thu Sep 09, 2004 6:55 pm :
I-c-e wrote:
Hey ppl

I'm currently trying to convert one of my Q3 levels to Doom3 but I'm having problems trying to find the appropriate textures in Doom3 as the style of my level was the Q3 Gothic style and Doom3 doesn't have many textures like this the closest I've found are the hell textures. so what I want to do is convert some Q3 textures to Doom 3 but I'm struggling

so can somebody do a Q3 to D3 texture tut

btw if I'm really stoopid and its already been done sorry but could you point me in the right direction


One of the problems with converting quake textures to doom is that in q3 the highlights were drawn into the texture, in doom the ingame texture is made up of diffusemaps, normalmaps & specular that control the RGB, shadow & highlight of the texture ingame.

I'm sure at some stage there will be more texture sets to choose from, but at this stage in the game all mappers can do is wait for the texture folks to get some custom D3 sets out there, if your up for attempting to remake the textures check out the stickies in this forum, there's a whole load of decent info on texture creation to be found here.



QuiXilver@Posted: Thu Sep 30, 2004 2:40 am :
ok figured out your tut on projected lights II

could someone make a tut on how to make a text for the light with colors, ive done that tut but it doesnt come out to the colors i would like it to be.



Thnx!



bad marine ass@Posted: Fri Dec 10, 2004 12:30 pm :
I'd also like to know how to write .vp/.vfp files, so that I can make my own custom wall decals. I'm also very very confused as to how material files work too for these decals



YO!»Fish@Posted: Sat Dec 10, 2005 5:46 am :
Can somebody make a tutorial on how to make 2D tech door textures (like classic doom or quake 4)? I cant seem to find any on the net so I want to know how to make my own.



voldemort@Posted: Sun Apr 30, 2006 6:48 am :
someone should write one about decals
I know the toppic of decals has been covered a 1,000 times but the fact is there is so many different ways to make functional decals and I doubt I know them all or I would write a comprehensive one on it
The fact is Im jjust now finnaly getting my feet wet with modeling and texture3s so Im probably the last person that should attempt such and effort

thanks



rich_is_bored@Posted: Sun Apr 30, 2006 9:52 am :
If you're familiar with all of the blend modes making a decal material shader isn't difficult.



irishlostboy1980@Posted: Sat Jun 10, 2006 4:13 pm :
tutorial request; skyboxes.

i have been using terragen to good result, and i am looking into using photos, to do a panorama, and make a sky box from that etc.
what i would like to know is, what technique was used to create the sky boxes for farcry? there sky boxes are great. the clouds have a nice fluffy look, and apear more "real" than anything i have seen so far.

also, apart from the above two techniques, are there any other techniques used to make sky boxes?



rich_is_bored@Posted: Sat Jun 10, 2006 5:51 pm :
Not a tutorial but pretty damn close...

http://www.modwiki.net/wiki/Cube_maps



irishlostboy1980@Posted: Mon Jun 12, 2006 7:50 pm :
thanks rich. taking a look through this article. :)



bufa@Posted: Mon Sep 03, 2007 9:14 pm :
Need a decal making tutorial! :D



rich_is_bored@Posted: Tue Sep 04, 2007 5:55 am :
Making a decal isn't any different than making any other texture for the game. The only difference is in how you choose to deal with transparency.

I really don't think a tutorial that deals specifically with decals is worth the effort on anyone's part. It would make more sense to write an all inclusive "this is how you make a texture" tutorial that briefly covers decals.



Zakyrus_theOmega@Posted: Sat Sep 15, 2007 9:44 am :
eskimo roll wrote:
Back on topic, does anyone have any texture creation tutorial requests?


I'd say mirrored surfaces (like ceramic tiles or metal) ...unless of course it get's answered here instead. The RenderMirrorMap command has me confuzzled.



KC Clark@Posted: Tue Feb 19, 2008 7:55 pm :
I've seen tex tuts that refer to Photoshop but not much on GIMP.



vennatorr@Posted: Fri Feb 22, 2008 2:28 pm :
blender can now bake normal maps. i've been trying to generate normal maps on a low poly shape using a subsurf model. my results are improving, but it's still hit and miss. if someone with more experience could make a tutorial explaining what settings to use when creating normal maps for doom3 that would be really useful.

thanks.
vennatorr.



KC Clark@Posted: Mon Mar 24, 2008 6:29 am :
How about a tutorial on making "see through" textures like the cavgrate1dust_trans texture.
Using the GIMP of course. :D



The Happy Friar@Posted: Mon Mar 24, 2008 3:19 pm :
that's just a texture with an alpha channel. The easiest way to do that in the gimp is to have a blank, transparent, layer as the background. when you save the file, anything that's shown through as transparent should be an alpha in d3. Took me ~4/6 months to realize Gimp is much easier with alpha channels then photoshop. You don't NEED to do anything fancy, you just make things transparent (at least in p-shop 5 you needed to specify separate alpha channels manually). The material file doesn't change.

Image



KC Clark@Posted: Tue Mar 25, 2008 5:03 am :
Alpha channels huh? Never fooled around with that. Thanks I'll give it a shot.



bad marine ass@Posted: Fri Dec 10, 2004 11:30 am :
I'd also like to know how to write .vp/.vfp files, so that I can make my own custom wall decals. I'm also very very confused as to how material files work too for these decals



YO!»Fish@Posted: Sat Dec 10, 2005 4:46 am :
Can somebody make a tutorial on how to make 2D tech door textures (like classic doom or quake 4)? I cant seem to find any on the net so I want to know how to make my own.



voldemort@Posted: Sun Apr 30, 2006 5:48 am :
someone should write one about decals
I know the toppic of decals has been covered a 1,000 times but the fact is there is so many different ways to make functional decals and I doubt I know them all or I would write a comprehensive one on it
The fact is Im jjust now finnaly getting my feet wet with modeling and texture3s so Im probably the last person that should attempt such and effort

thanks



rich_is_bored@Posted: Sun Apr 30, 2006 8:52 am :
If you're familiar with all of the blend modes making a decal material shader isn't difficult.



irishlostboy1980@Posted: Sat Jun 10, 2006 3:13 pm :
tutorial request; skyboxes.

i have been using terragen to good result, and i am looking into using photos, to do a panorama, and make a sky box from that etc.
what i would like to know is, what technique was used to create the sky boxes for farcry? there sky boxes are great. the clouds have a nice fluffy look, and apear more "real" than anything i have seen so far.

also, apart from the above two techniques, are there any other techniques used to make sky boxes?



rich_is_bored@Posted: Sat Jun 10, 2006 4:51 pm :
Not a tutorial but pretty damn close...

http://www.modwiki.net/wiki/Cube_maps



irishlostboy1980@Posted: Mon Jun 12, 2006 6:50 pm :
thanks rich. taking a look through this article. :)



YO!»Fish@Posted: Sat Dec 10, 2005 4:46 am    Post subject: : Can somebody make a tutorial on how to make 2D tech door textures (like classic doom or quake 4)? I cant seem to find any on the net so I want to know how to make my own.


voldemort@Posted: Sun Apr 30, 2006 5:48 am    Post subject: someone should write one about decals: someone should write one about decals
I know the toppic of decals has been covered a 1,000 times but the fact is there is so many different ways to make functional decals and I doubt I know them all or I would write a comprehensive one on it
The fact is Im jjust now finnaly getting my feet wet with modeling and texture3s so Im probably the last person that should attempt such and effort

thanks
_________________
it was bad enough imps and maggots everywhere but when that Hellknight copped a feel that was to much now I really was in hell
quote from rich is bored
""I can prove to anyone here that ghosts aren't real. You just have to let me kill you first.""



rich_is_bored@Posted: Sun Apr 30, 2006 8:52 am    Post subject: : If you're familiar with all of the blend modes making a decal material shader isn't difficult.
_________________
Staff
Learn something today? Why not write an article about it on modwiki.net?



irishlostboy1980@Posted: Sat Jun 10, 2006 3:13 pm    Post subject: Re: Tutorial requests.: tutorial request; skyboxes.

i have been using terragen to good result, and i am looking into using photos, to do a panorama, and make a sky box from that etc.
what i would like to know is, what technique was used to create the sky boxes for farcry? there sky boxes are great. the clouds have a nice fluffy look, and apear more "real" than anything i have seen so far.

also, apart from the above two techniques, are there any other techniques used to make sky boxes?



rich_is_bored@Posted: Sat Jun 10, 2006 4:51 pm    Post subject: : Not a tutorial but pretty damn close...

http://www.modwiki.net/wiki/Cube_maps
_________________
Staff
Learn something today? Why not write an article about it on modwiki.net?



irishlostboy1980@Posted: Mon Jun 12, 2006 6:50 pm    Post subject: : thanks rich. taking a look through this article. Smile


YO!»Fish@Posted: Sat Dec 10, 2005 4:46 am    Post subject: : Can somebody make a tutorial on how to make 2D tech door textures (like classic doom or quake 4)? I cant seem to find any on the net so I want to know how to make my own.


voldemort@Posted: Sun Apr 30, 2006 5:48 am    Post subject: someone should write one about decals: someone should write one about decals
I know the toppic of decals has been covered a 1,000 times but the fact is there is so many different ways to make functional decals and I doubt I know them all or I would write a comprehensive one on it
The fact is Im jjust now finnaly getting my feet wet with modeling and texture3s so Im probably the last person that should attempt such and effort

thanks
_________________
it was bad enough imps and maggots everywhere but when that Hellknight copped a feel that was to much now I really was in hell
quote from rich is bored
""I can prove to anyone here that ghosts aren't real. You just have to let me kill you first.""



rich_is_bored@Posted: Sun Apr 30, 2006 8:52 am    Post subject: : If you're familiar with all of the blend modes making a decal material shader isn't difficult.
_________________
Staff
Learn something today? Why not write an article about it on modwiki.net?



irishlostboy1980@Posted: Sat Jun 10, 2006 3:13 pm    Post subject: Re: Tutorial requests.: tutorial request; skyboxes.

i have been using terragen to good result, and i am looking into using photos, to do a panorama, and make a sky box from that etc.
what i would like to know is, what technique was used to create the sky boxes for farcry? there sky boxes are great. the clouds have a nice fluffy look, and apear more "real" than anything i have seen so far.

also, apart from the above two techniques, are there any other techniques used to make sky boxes?



rich_is_bored@Posted: Sat Jun 10, 2006 4:51 pm    Post subject: : Not a tutorial but pretty damn close...

http://www.modwiki.net/wiki/Cube_maps
_________________
Staff
Learn something today? Why not write an article about it on modwiki.net?



irishlostboy1980@Posted: Mon Jun 12, 2006 6:50 pm    Post subject: : thanks rich. taking a look through this article. Smile


BNA!@Posted: Mon Nov 18, 2002 9:57 pm :
Please leave your tutorial request here and help us raising the quality bar for the community.



Shrike@Posted: Sun Dec 29, 2002 2:56 pm :
BNA,
Looking forward to any and all tutorials, especially those related to the creation of textures for both the environments and models. Of course, if I knew what I were doing, I'd be glad to create some tutorials for the Doom community, however, I'm still a little shady (pardon the pun) on a few points. Once I know the requirements of the engine, I'm sure I'll be able to begin putting something together for us. Thanks again for all your hard work. :)



alba@Posted: Sat Aug 07, 2004 8:39 pm :
Reskin of the weapons, i'm actually working on one but it doesn't show up ingame ;(



HateTank@Posted: Fri Aug 13, 2004 9:32 pm :
Could someone put together their knowledge about these entries in the materials file that outlines how to make textures do more than just sit there? The scolling anustube texture comes to mind as an example. Just as a reference.. I know people can look at the game materials to find something they like, but some people like me like to LEARN what the line items mean, instead of hit or miss :)



RedWolf@Posted: Tue Aug 17, 2004 4:37 pm :
I agree with hate tank, More info atleast about the main functions of the lines in the material file. (Common lines ofcourse)

Some tuts, could be how to make a light texture or glowing texture,
How to make a glowing moving texture ect.

Not that much info that isn't 10 years old on this board (many searches yeald alpha info that I hesitate to use) :D

And not that many TEXTURE tuts (compared to the "assload" of other tuts on this site)

EDIT: Am I missing some (thx to hate for the recent tut) perhaps someone could point some out, or as the TOPIC of the thread is create some?



BNA!@Posted: Tue Aug 17, 2004 5:25 pm :
RedWolf wrote:
Not that much info that isn't 10 years old on this board :D

And not that many tuts :(


I'd suggest you walk yourself through the assload of tutorials in the scripting section before you complain about the absence of tutorials, let alone the list of tutorials in the level editing section.

When you're done, if 4 weeks or so, we'll have enough new tutorials to keep you busy till Christmas.

Deal?



RedWolf@Posted: Wed Aug 18, 2004 4:53 am :
Holy crap :oops:

That was not meant as complaint or anything else, and it certainly wasn't anything personal BNA. There is more info here on doom3 then any other site.

Sometimes I forget to say thanks, so thanks to everyone for their hard work on the tutorials, having written one, I know how long it takes to do it right.

Sorry :oops:



BNA!@Posted: Wed Aug 18, 2004 6:05 am :
np :)



eskimo roll@Posted: Thu Aug 19, 2004 1:13 pm :
Back on topic, does anyone have any texture creation tutorial requests?



sP33z_mÆn@Posted: Mon Aug 23, 2004 7:33 pm :
I'd like to see some skinning tuts, i haven't seen any here yet...
:(
tnx!



Ioy@Posted: Fri Aug 27, 2004 6:34 pm :
i would like a bump map making tut



eskimo roll@Posted: Fri Aug 27, 2004 11:51 pm :
Ioy wrote:
i would like a bump map making tut


And as if by magic, bling> http://www.doom3world.org/phpbb2/viewtopic.php?t=483



j_traveller@Posted: Sat Aug 28, 2004 12:44 am :
i have been looking for a character creation tutorial, either monsters or player models from scratch, but no luck, so thats my request.

and this is my first post here, hello everyone!



pieisgood@Posted: Sat Aug 28, 2004 1:02 am :
I need an animation texture tutorial.



MNeMiC@Posted: Sat Aug 28, 2004 8:14 am :
OMG! freaking awsome! Man you totally HAVE TO! make a tutorial on that, a video tutorial if possible ^_^



j_traveller@Posted: Mon Aug 30, 2004 1:23 am :
i would settle with a regular tutorial, as long as its soon ^_^



I-c-e@Posted: Thu Sep 09, 2004 4:15 pm :
Hey ppl

I'm currently trying to convert one of my Q3 levels to Doom3 but I'm having problems trying to find the appropriate textures in Doom3 as the style of my level was the Q3 Gothic style and Doom3 doesn't have many textures like this the closest I've found are the hell textures. so what I want to do is convert some Q3 textures to Doom 3 but I'm struggling

so can somebody do a Q3 to D3 texture tut

btw if I'm really stoopid and its already been done sorry but could you point me in the right direction



eskimo roll@Posted: Thu Sep 09, 2004 5:55 pm :
I-c-e wrote:
Hey ppl

I'm currently trying to convert one of my Q3 levels to Doom3 but I'm having problems trying to find the appropriate textures in Doom3 as the style of my level was the Q3 Gothic style and Doom3 doesn't have many textures like this the closest I've found are the hell textures. so what I want to do is convert some Q3 textures to Doom 3 but I'm struggling

so can somebody do a Q3 to D3 texture tut

btw if I'm really stoopid and its already been done sorry but could you point me in the right direction


One of the problems with converting quake textures to doom is that in q3 the highlights were drawn into the texture, in doom the ingame texture is made up of diffusemaps, normalmaps & specular that control the RGB, shadow & highlight of the texture ingame.

I'm sure at some stage there will be more texture sets to choose from, but at this stage in the game all mappers can do is wait for the texture folks to get some custom D3 sets out there, if your up for attempting to remake the textures check out the stickies in this forum, there's a whole load of decent info on texture creation to be found here.



QuiXilver@Posted: Thu Sep 30, 2004 1:40 am :
ok figured out your tut on projected lights II

could someone make a tut on how to make a text for the light with colors, ive done that tut but it doesnt come out to the colors i would like it to be.



Thnx!



BNA!@Posted: Mon Nov 18, 2002 9:57 pm :
Please leave your tutorial request here and help us raising the quality bar for the community.



Shrike@Posted: Sun Dec 29, 2002 2:56 pm :
BNA,
Looking forward to any and all tutorials, especially those related to the creation of textures for both the environments and models. Of course, if I knew what I were doing, I'd be glad to create some tutorials for the Doom community, however, I'm still a little shady (pardon the pun) on a few points. Once I know the requirements of the engine, I'm sure I'll be able to begin putting something together for us. Thanks again for all your hard work. :)



alba@Posted: Sat Aug 07, 2004 8:39 pm :
Reskin of the weapons, i'm actually working on one but it doesn't show up ingame ;(



HateTank@Posted: Fri Aug 13, 2004 9:32 pm :
Could someone put together their knowledge about these entries in the materials file that outlines how to make textures do more than just sit there? The scolling anustube texture comes to mind as an example. Just as a reference.. I know people can look at the game materials to find something they like, but some people like me like to LEARN what the line items mean, instead of hit or miss :)



RedWolf@Posted: Tue Aug 17, 2004 4:37 pm :
I agree with hate tank, More info atleast about the main functions of the lines in the material file. (Common lines ofcourse)

Some tuts, could be how to make a light texture or glowing texture,
How to make a glowing moving texture ect.

Not that much info that isn't 10 years old on this board (many searches yeald alpha info that I hesitate to use) :D

And not that many TEXTURE tuts (compared to the "assload" of other tuts on this site)

EDIT: Am I missing some (thx to hate for the recent tut) perhaps someone could point some out, or as the TOPIC of the thread is create some?



BNA!@Posted: Tue Aug 17, 2004 5:25 pm :
RedWolf wrote:
Not that much info that isn't 10 years old on this board :D

And not that many tuts :(


I'd suggest you walk yourself through the assload of tutorials in the scripting section before you complain about the absence of tutorials, let alone the list of tutorials in the level editing section.

When you're done, if 4 weeks or so, we'll have enough new tutorials to keep you busy till Christmas.

Deal?



RedWolf@Posted: Wed Aug 18, 2004 4:53 am :
Holy crap :oops:

That was not meant as complaint or anything else, and it certainly wasn't anything personal BNA. There is more info here on doom3 then any other site.

Sometimes I forget to say thanks, so thanks to everyone for their hard work on the tutorials, having written one, I know how long it takes to do it right.

Sorry :oops:



BNA!@Posted: Wed Aug 18, 2004 6:05 am :
np :)



eskimo roll@Posted: Thu Aug 19, 2004 1:13 pm :
Back on topic, does anyone have any texture creation tutorial requests?



sP33z_mÆn@Posted: Mon Aug 23, 2004 7:33 pm :
I'd like to see some skinning tuts, i haven't seen any here yet...
:(
tnx!



Ioy@Posted: Fri Aug 27, 2004 6:34 pm :
i would like a bump map making tut



eskimo roll@Posted: Fri Aug 27, 2004 11:51 pm :
Ioy wrote:
i would like a bump map making tut


And as if by magic, bling> http://www.doom3world.org/phpbb2/viewtopic.php?t=483



j_traveller@Posted: Sat Aug 28, 2004 12:44 am :
i have been looking for a character creation tutorial, either monsters or player models from scratch, but no luck, so thats my request.

and this is my first post here, hello everyone!



pieisgood@Posted: Sat Aug 28, 2004 1:02 am :
I need an animation texture tutorial.



MNeMiC@Posted: Sat Aug 28, 2004 8:14 am :
OMG! freaking awsome! Man you totally HAVE TO! make a tutorial on that, a video tutorial if possible ^_^



j_traveller@Posted: Mon Aug 30, 2004 1:23 am :
i would settle with a regular tutorial, as long as its soon ^_^



I-c-e@Posted: Thu Sep 09, 2004 4:15 pm :
Hey ppl

I'm currently trying to convert one of my Q3 levels to Doom3 but I'm having problems trying to find the appropriate textures in Doom3 as the style of my level was the Q3 Gothic style and Doom3 doesn't have many textures like this the closest I've found are the hell textures. so what I want to do is convert some Q3 textures to Doom 3 but I'm struggling

so can somebody do a Q3 to D3 texture tut

btw if I'm really stoopid and its already been done sorry but could you point me in the right direction



eskimo roll@Posted: Thu Sep 09, 2004 5:55 pm :
I-c-e wrote:
Hey ppl

I'm currently trying to convert one of my Q3 levels to Doom3 but I'm having problems trying to find the appropriate textures in Doom3 as the style of my level was the Q3 Gothic style and Doom3 doesn't have many textures like this the closest I've found are the hell textures. so what I want to do is convert some Q3 textures to Doom 3 but I'm struggling

so can somebody do a Q3 to D3 texture tut

btw if I'm really stoopid and its already been done sorry but could you point me in the right direction


One of the problems with converting quake textures to doom is that in q3 the highlights were drawn into the texture, in doom the ingame texture is made up of diffusemaps, normalmaps & specular that control the RGB, shadow & highlight of the texture ingame.

I'm sure at some stage there will be more texture sets to choose from, but at this stage in the game all mappers can do is wait for the texture folks to get some custom D3 sets out there, if your up for attempting to remake the textures check out the stickies in this forum, there's a whole load of decent info on texture creation to be found here.



QuiXilver@Posted: Thu Sep 30, 2004 1:40 am :
ok figured out your tut on projected lights II

could someone make a tut on how to make a text for the light with colors, ive done that tut but it doesnt come out to the colors i would like it to be.



Thnx!



BNA!@Posted: Mon Nov 18, 2002 9:57 pm :
Please leave your tutorial request here and help us raising the quality bar for the community.



Shrike@Posted: Sun Dec 29, 2002 2:56 pm :
BNA,
Looking forward to any and all tutorials, especially those related to the creation of textures for both the environments and models. Of course, if I knew what I were doing, I'd be glad to create some tutorials for the Doom community, however, I'm still a little shady (pardon the pun) on a few points. Once I know the requirements of the engine, I'm sure I'll be able to begin putting something together for us. Thanks again for all your hard work. :)



alba@Posted: Sat Aug 07, 2004 8:39 pm :
Reskin of the weapons, i'm actually working on one but it doesn't show up ingame ;(



HateTank@Posted: Fri Aug 13, 2004 9:32 pm :
Could someone put together their knowledge about these entries in the materials file that outlines how to make textures do more than just sit there? The scolling anustube texture comes to mind as an example. Just as a reference.. I know people can look at the game materials to find something they like, but some people like me like to LEARN what the line items mean, instead of hit or miss :)



RedWolf@Posted: Tue Aug 17, 2004 4:37 pm :
I agree with hate tank, More info atleast about the main functions of the lines in the material file. (Common lines ofcourse)

Some tuts, could be how to make a light texture or glowing texture,
How to make a glowing moving texture ect.

Not that much info that isn't 10 years old on this board (many searches yeald alpha info that I hesitate to use) :D

And not that many TEXTURE tuts (compared to the "assload" of other tuts on this site)

EDIT: Am I missing some (thx to hate for the recent tut) perhaps someone could point some out, or as the TOPIC of the thread is create some?



BNA!@Posted: Tue Aug 17, 2004 5:25 pm :
RedWolf wrote:
Not that much info that isn't 10 years old on this board :D

And not that many tuts :(


I'd suggest you walk yourself through the assload of tutorials in the scripting section before you complain about the absence of tutorials, let alone the list of tutorials in the level editing section.

When you're done, if 4 weeks or so, we'll have enough new tutorials to keep you busy till Christmas.

Deal?



RedWolf@Posted: Wed Aug 18, 2004 4:53 am :
Holy crap :oops:

That was not meant as complaint or anything else, and it certainly wasn't anything personal BNA. There is more info here on doom3 then any other site.

Sometimes I forget to say thanks, so thanks to everyone for their hard work on the tutorials, having written one, I know how long it takes to do it right.

Sorry :oops:



BNA!@Posted: Wed Aug 18, 2004 6:05 am :
np :)



eskimo roll@Posted: Thu Aug 19, 2004 1:13 pm :
Back on topic, does anyone have any texture creation tutorial requests?



sP33z_mÆn@Posted: Mon Aug 23, 2004 7:33 pm :
I'd like to see some skinning tuts, i haven't seen any here yet...
:(
tnx!



Ioy@Posted: Fri Aug 27, 2004 6:34 pm :
i would like a bump map making tut



eskimo roll@Posted: Fri Aug 27, 2004 11:51 pm :
Ioy wrote:
i would like a bump map making tut


And as if by magic, bling> http://www.doom3world.org/phpbb2/viewtopic.php?t=483



j_traveller@Posted: Sat Aug 28, 2004 12:44 am :
i have been looking for a character creation tutorial, either monsters or player models from scratch, but no luck, so thats my request.

and this is my first post here, hello everyone!



pieisgood@Posted: Sat Aug 28, 2004 1:02 am :
I need an animation texture tutorial.



MNeMiC@Posted: Sat Aug 28, 2004 8:14 am :
OMG! freaking awsome! Man you totally HAVE TO! make a tutorial on that, a video tutorial if possible ^_^



j_traveller@Posted: Mon Aug 30, 2004 1:23 am :
i would settle with a regular tutorial, as long as its soon ^_^



I-c-e@Posted: Thu Sep 09, 2004 4:15 pm :
Hey ppl

I'm currently trying to convert one of my Q3 levels to Doom3 but I'm having problems trying to find the appropriate textures in Doom3 as the style of my level was the Q3 Gothic style and Doom3 doesn't have many textures like this the closest I've found are the hell textures. so what I want to do is convert some Q3 textures to Doom 3 but I'm struggling

so can somebody do a Q3 to D3 texture tut

btw if I'm really stoopid and its already been done sorry but could you point me in the right direction



eskimo roll@Posted: Thu Sep 09, 2004 5:55 pm :
I-c-e wrote:
Hey ppl

I'm currently trying to convert one of my Q3 levels to Doom3 but I'm having problems trying to find the appropriate textures in Doom3 as the style of my level was the Q3 Gothic style and Doom3 doesn't have many textures like this the closest I've found are the hell textures. so what I want to do is convert some Q3 textures to Doom 3 but I'm struggling

so can somebody do a Q3 to D3 texture tut

btw if I'm really stoopid and its already been done sorry but could you point me in the right direction


One of the problems with converting quake textures to doom is that in q3 the highlights were drawn into the texture, in doom the ingame texture is made up of diffusemaps, normalmaps & specular that control the RGB, shadow & highlight of the texture ingame.

I'm sure at some stage there will be more texture sets to choose from, but at this stage in the game all mappers can do is wait for the texture folks to get some custom D3 sets out there, if your up for attempting to remake the textures check out the stickies in this forum, there's a whole load of decent info on texture creation to be found here.



QuiXilver@Posted: Thu Sep 30, 2004 1:40 am :
ok figured out your tut on projected lights II

could someone make a tut on how to make a text for the light with colors, ive done that tut but it doesnt come out to the colors i would like it to be.



Thnx!



BNA!@Posted: Mon Nov 18, 2002 9:57 pm :
Please leave your tutorial request here and help us raising the quality bar for the community.



Shrike@Posted: Sun Dec 29, 2002 2:56 pm :
BNA,
Looking forward to any and all tutorials, especially those related to the creation of textures for both the environments and models. Of course, if I knew what I were doing, I'd be glad to create some tutorials for the Doom community, however, I'm still a little shady (pardon the pun) on a few points. Once I know the requirements of the engine, I'm sure I'll be able to begin putting something together for us. Thanks again for all your hard work. :)



alba@Posted: Sat Aug 07, 2004 8:39 pm :
Reskin of the weapons, i'm actually working on one but it doesn't show up ingame ;(



HateTank@Posted: Fri Aug 13, 2004 9:32 pm :
Could someone put together their knowledge about these entries in the materials file that outlines how to make textures do more than just sit there? The scolling anustube texture comes to mind as an example. Just as a reference.. I know people can look at the game materials to find something they like, but some people like me like to LEARN what the line items mean, instead of hit or miss :)



RedWolf@Posted: Tue Aug 17, 2004 4:37 pm :
I agree with hate tank, More info atleast about the main functions of the lines in the material file. (Common lines ofcourse)

Some tuts, could be how to make a light texture or glowing texture,
How to make a glowing moving texture ect.

Not that much info that isn't 10 years old on this board (many searches yeald alpha info that I hesitate to use) :D

And not that many TEXTURE tuts (compared to the "assload" of other tuts on this site)

EDIT: Am I missing some (thx to hate for the recent tut) perhaps someone could point some out, or as the TOPIC of the thread is create some?



BNA!@Posted: Tue Aug 17, 2004 5:25 pm :
RedWolf wrote:
Not that much info that isn't 10 years old on this board :D

And not that many tuts :(


I'd suggest you walk yourself through the assload of tutorials in the scripting section before you complain about the absence of tutorials, let alone the list of tutorials in the level editing section.

When you're done, if 4 weeks or so, we'll have enough new tutorials to keep you busy till Christmas.

Deal?



RedWolf@Posted: Wed Aug 18, 2004 4:53 am :
Holy crap :oops:

That was not meant as complaint or anything else, and it certainly wasn't anything personal BNA. There is more info here on doom3 then any other site.

Sometimes I forget to say thanks, so thanks to everyone for their hard work on the tutorials, having written one, I know how long it takes to do it right.

Sorry :oops:



BNA!@Posted: Wed Aug 18, 2004 6:05 am :
np :)



eskimo roll@Posted: Thu Aug 19, 2004 1:13 pm :
Back on topic, does anyone have any texture creation tutorial requests?



sP33z_mÆn@Posted: Mon Aug 23, 2004 7:33 pm :
I'd like to see some skinning tuts, i haven't seen any here yet...
:(
tnx!



Ioy@Posted: Fri Aug 27, 2004 6:34 pm :
i would like a bump map making tut



eskimo roll@Posted: Fri Aug 27, 2004 11:51 pm :
Ioy wrote:
i would like a bump map making tut


And as if by magic, bling> http://www.doom3world.org/phpbb2/viewtopic.php?t=483



j_traveller@Posted: Sat Aug 28, 2004 12:44 am :
i have been looking for a character creation tutorial, either monsters or player models from scratch, but no luck, so thats my request.

and this is my first post here, hello everyone!



pieisgood@Posted: Sat Aug 28, 2004 1:02 am :
I need an animation texture tutorial.



MNeMiC@Posted: Sat Aug 28, 2004 8:14 am :
OMG! freaking awsome! Man you totally HAVE TO! make a tutorial on that, a video tutorial if possible ^_^



j_traveller@Posted: Mon Aug 30, 2004 1:23 am :
i would settle with a regular tutorial, as long as its soon ^_^



I-c-e@Posted: Thu Sep 09, 2004 4:15 pm :
Hey ppl

I'm currently trying to convert one of my Q3 levels to Doom3 but I'm having problems trying to find the appropriate textures in Doom3 as the style of my level was the Q3 Gothic style and Doom3 doesn't have many textures like this the closest I've found are the hell textures. so what I want to do is convert some Q3 textures to Doom 3 but I'm struggling

so can somebody do a Q3 to D3 texture tut

btw if I'm really stoopid and its already been done sorry but could you point me in the right direction



eskimo roll@Posted: Thu Sep 09, 2004 5:55 pm :
I-c-e wrote:
Hey ppl

I'm currently trying to convert one of my Q3 levels to Doom3 but I'm having problems trying to find the appropriate textures in Doom3 as the style of my level was the Q3 Gothic style and Doom3 doesn't have many textures like this the closest I've found are the hell textures. so what I want to do is convert some Q3 textures to Doom 3 but I'm struggling

so can somebody do a Q3 to D3 texture tut

btw if I'm really stoopid and its already been done sorry but could you point me in the right direction


One of the problems with converting quake textures to doom is that in q3 the highlights were drawn into the texture, in doom the ingame texture is made up of diffusemaps, normalmaps & specular that control the RGB, shadow & highlight of the texture ingame.

I'm sure at some stage there will be more texture sets to choose from, but at this stage in the game all mappers can do is wait for the texture folks to get some custom D3 sets out there, if your up for attempting to remake the textures check out the stickies in this forum, there's a whole load of decent info on texture creation to be found here.



QuiXilver@Posted: Thu Sep 30, 2004 1:40 am :
ok figured out your tut on projected lights II

could someone make a tut on how to make a text for the light with colors, ive done that tut but it doesnt come out to the colors i would like it to be.



Thnx!



BNA!@Posted: Mon Nov 18, 2002 9:57 pm :
Please leave your tutorial request here and help us raising the quality bar for the community.



Shrike@Posted: Sun Dec 29, 2002 2:56 pm :
BNA,
Looking forward to any and all tutorials, especially those related to the creation of textures for both the environments and models. Of course, if I knew what I were doing, I'd be glad to create some tutorials for the Doom community, however, I'm still a little shady (pardon the pun) on a few points. Once I know the requirements of the engine, I'm sure I'll be able to begin putting something together for us. Thanks again for all your hard work. :)



alba@Posted: Sat Aug 07, 2004 8:39 pm :
Reskin of the weapons, i'm actually working on one but it doesn't show up ingame ;(



HateTank@Posted: Fri Aug 13, 2004 9:32 pm :
Could someone put together their knowledge about these entries in the materials file that outlines how to make textures do more than just sit there? The scolling anustube texture comes to mind as an example. Just as a reference.. I know people can look at the game materials to find something they like, but some people like me like to LEARN what the line items mean, instead of hit or miss :)



RedWolf@Posted: Tue Aug 17, 2004 4:37 pm :
I agree with hate tank, More info atleast about the main functions of the lines in the material file. (Common lines ofcourse)

Some tuts, could be how to make a light texture or glowing texture,
How to make a glowing moving texture ect.

Not that much info that isn't 10 years old on this board (many searches yeald alpha info that I hesitate to use) :D

And not that many TEXTURE tuts (compared to the "assload" of other tuts on this site)

EDIT: Am I missing some (thx to hate for the recent tut) perhaps someone could point some out, or as the TOPIC of the thread is create some?



BNA!@Posted: Tue Aug 17, 2004 5:25 pm :
RedWolf wrote:
Not that much info that isn't 10 years old on this board :D

And not that many tuts :(


I'd suggest you walk yourself through the assload of tutorials in the scripting section before you complain about the absence of tutorials, let alone the list of tutorials in the level editing section.

When you're done, if 4 weeks or so, we'll have enough new tutorials to keep you busy till Christmas.

Deal?



RedWolf@Posted: Wed Aug 18, 2004 4:53 am :
Holy crap :oops:

That was not meant as complaint or anything else, and it certainly wasn't anything personal BNA. There is more info here on doom3 then any other site.

Sometimes I forget to say thanks, so thanks to everyone for their hard work on the tutorials, having written one, I know how long it takes to do it right.

Sorry :oops:



BNA!@Posted: Wed Aug 18, 2004 6:05 am :
np :)



eskimo roll@Posted: Thu Aug 19, 2004 1:13 pm :
Back on topic, does anyone have any texture creation tutorial requests?



sP33z_mÆn@Posted: Mon Aug 23, 2004 7:33 pm :
I'd like to see some skinning tuts, i haven't seen any here yet...
:(
tnx!



Ioy@Posted: Fri Aug 27, 2004 6:34 pm :
i would like a bump map making tut



eskimo roll@Posted: Fri Aug 27, 2004 11:51 pm :
Ioy wrote:
i would like a bump map making tut


And as if by magic, bling> http://www.doom3world.org/phpbb2/viewtopic.php?t=483



j_traveller@Posted: Sat Aug 28, 2004 12:44 am :
i have been looking for a character creation tutorial, either monsters or player models from scratch, but no luck, so thats my request.

and this is my first post here, hello everyone!



pieisgood@Posted: Sat Aug 28, 2004 1:02 am :
I need an animation texture tutorial.



MNeMiC@Posted: Sat Aug 28, 2004 8:14 am :
OMG! freaking awsome! Man you totally HAVE TO! make a tutorial on that, a video tutorial if possible ^_^



j_traveller@Posted: Mon Aug 30, 2004 1:23 am :
i would settle with a regular tutorial, as long as its soon ^_^



I-c-e@Posted: Thu Sep 09, 2004 4:15 pm :
Hey ppl

I'm currently trying to convert one of my Q3 levels to Doom3 but I'm having problems trying to find the appropriate textures in Doom3 as the style of my level was the Q3 Gothic style and Doom3 doesn't have many textures like this the closest I've found are the hell textures. so what I want to do is convert some Q3 textures to Doom 3 but I'm struggling

so can somebody do a Q3 to D3 texture tut

btw if I'm really stoopid and its already been done sorry but could you point me in the right direction



eskimo roll@Posted: Thu Sep 09, 2004 5:55 pm :
I-c-e wrote:
Hey ppl

I'm currently trying to convert one of my Q3 levels to Doom3 but I'm having problems trying to find the appropriate textures in Doom3 as the style of my level was the Q3 Gothic style and Doom3 doesn't have many textures like this the closest I've found are the hell textures. so what I want to do is convert some Q3 textures to Doom 3 but I'm struggling

so can somebody do a Q3 to D3 texture tut

btw if I'm really stoopid and its already been done sorry but could you point me in the right direction


One of the problems with converting quake textures to doom is that in q3 the highlights were drawn into the texture, in doom the ingame texture is made up of diffusemaps, normalmaps & specular that control the RGB, shadow & highlight of the texture ingame.

I'm sure at some stage there will be more texture sets to choose from, but at this stage in the game all mappers can do is wait for the texture folks to get some custom D3 sets out there, if your up for attempting to remake the textures check out the stickies in this forum, there's a whole load of decent info on texture creation to be found here.



QuiXilver@Posted: Thu Sep 30, 2004 1:40 am :
ok figured out your tut on projected lights II

could someone make a tut on how to make a text for the light with colors, ive done that tut but it doesnt come out to the colors i would like it to be.



Thnx!



BNA!@Posted: Mon Nov 18, 2002 9:57 pm :
Please leave your tutorial request here and help us raising the quality bar for the community.



Shrike@Posted: Sun Dec 29, 2002 2:56 pm :
BNA,
Looking forward to any and all tutorials, especially those related to the creation of textures for both the environments and models. Of course, if I knew what I were doing, I'd be glad to create some tutorials for the Doom community, however, I'm still a little shady (pardon the pun) on a few points. Once I know the requirements of the engine, I'm sure I'll be able to begin putting something together for us. Thanks again for all your hard work. :)



alba@Posted: Sat Aug 07, 2004 8:39 pm :
Reskin of the weapons, i'm actually working on one but it doesn't show up ingame ;(



HateTank@Posted: Fri Aug 13, 2004 9:32 pm :
Could someone put together their knowledge about these entries in the materials file that outlines how to make textures do more than just sit there? The scolling anustube texture comes to mind as an example. Just as a reference.. I know people can look at the game materials to find something they like, but some people like me like to LEARN what the line items mean, instead of hit or miss :)



RedWolf@Posted: Tue Aug 17, 2004 4:37 pm :
I agree with hate tank, More info atleast about the main functions of the lines in the material file. (Common lines ofcourse)

Some tuts, could be how to make a light texture or glowing texture,
How to make a glowing moving texture ect.

Not that much info that isn't 10 years old on this board (many searches yeald alpha info that I hesitate to use) :D

And not that many TEXTURE tuts (compared to the "assload" of other tuts on this site)

EDIT: Am I missing some (thx to hate for the recent tut) perhaps someone could point some out, or as the TOPIC of the thread is create some?



BNA!@Posted: Tue Aug 17, 2004 5:25 pm :
RedWolf wrote:
Not that much info that isn't 10 years old on this board :D

And not that many tuts :(


I'd suggest you walk yourself through the assload of tutorials in the scripting section before you complain about the absence of tutorials, let alone the list of tutorials in the level editing section.

When you're done, if 4 weeks or so, we'll have enough new tutorials to keep you busy till Christmas.

Deal?



RedWolf@Posted: Wed Aug 18, 2004 4:53 am :
Holy crap :oops:

That was not meant as complaint or anything else, and it certainly wasn't anything personal BNA. There is more info here on doom3 then any other site.

Sometimes I forget to say thanks, so thanks to everyone for their hard work on the tutorials, having written one, I know how long it takes to do it right.

Sorry :oops:



BNA!@Posted: Wed Aug 18, 2004 6:05 am :
np :)



eskimo roll@Posted: Thu Aug 19, 2004 1:13 pm :
Back on topic, does anyone have any texture creation tutorial requests?



sP33z_mÆn@Posted: Mon Aug 23, 2004 7:33 pm :
I'd like to see some skinning tuts, i haven't seen any here yet...
:(
tnx!



Ioy@Posted: Fri Aug 27, 2004 6:34 pm :
i would like a bump map making tut



eskimo roll@Posted: Fri Aug 27, 2004 11:51 pm :
Ioy wrote:
i would like a bump map making tut


And as if by magic, bling> http://www.doom3world.org/phpbb2/viewtopic.php?t=483



j_traveller@Posted: Sat Aug 28, 2004 12:44 am :
i have been looking for a character creation tutorial, either monsters or player models from scratch, but no luck, so thats my request.

and this is my first post here, hello everyone!



pieisgood@Posted: Sat Aug 28, 2004 1:02 am :
I need an animation texture tutorial.



MNeMiC@Posted: Sat Aug 28, 2004 8:14 am :
OMG! freaking awsome! Man you totally HAVE TO! make a tutorial on that, a video tutorial if possible ^_^



j_traveller@Posted: Mon Aug 30, 2004 1:23 am :
i would settle with a regular tutorial, as long as its soon ^_^



I-c-e@Posted: Thu Sep 09, 2004 4:15 pm :
Hey ppl

I'm currently trying to convert one of my Q3 levels to Doom3 but I'm having problems trying to find the appropriate textures in Doom3 as the style of my level was the Q3 Gothic style and Doom3 doesn't have many textures like this the closest I've found are the hell textures. so what I want to do is convert some Q3 textures to Doom 3 but I'm struggling

so can somebody do a Q3 to D3 texture tut

btw if I'm really stoopid and its already been done sorry but could you point me in the right direction



eskimo roll@Posted: Thu Sep 09, 2004 5:55 pm :
I-c-e wrote:
Hey ppl

I'm currently trying to convert one of my Q3 levels to Doom3 but I'm having problems trying to find the appropriate textures in Doom3 as the style of my level was the Q3 Gothic style and Doom3 doesn't have many textures like this the closest I've found are the hell textures. so what I want to do is convert some Q3 textures to Doom 3 but I'm struggling

so can somebody do a Q3 to D3 texture tut

btw if I'm really stoopid and its already been done sorry but could you point me in the right direction


One of the problems with converting quake textures to doom is that in q3 the highlights were drawn into the texture, in doom the ingame texture is made up of diffusemaps, normalmaps & specular that control the RGB, shadow & highlight of the texture ingame.

I'm sure at some stage there will be more texture sets to choose from, but at this stage in the game all mappers can do is wait for the texture folks to get some custom D3 sets out there, if your up for attempting to remake the textures check out the stickies in this forum, there's a whole load of decent info on texture creation to be found here.



QuiXilver@Posted: Thu Sep 30, 2004 1:40 am :
ok figured out your tut on projected lights II

could someone make a tut on how to make a text for the light with colors, ive done that tut but it doesnt come out to the colors i would like it to be.



Thnx!



BNA!@Posted: Mon Nov 18, 2002 9:57 pm :
Please leave your tutorial request here and help us raising the quality bar for the community.



Shrike@Posted: Sun Dec 29, 2002 2:56 pm :
BNA,
Looking forward to any and all tutorials, especially those related to the creation of textures for both the environments and models. Of course, if I knew what I were doing, I'd be glad to create some tutorials for the Doom community, however, I'm still a little shady (pardon the pun) on a few points. Once I know the requirements of the engine, I'm sure I'll be able to begin putting something together for us. Thanks again for all your hard work. :)



alba@Posted: Sat Aug 07, 2004 8:39 pm :
Reskin of the weapons, i'm actually working on one but it doesn't show up ingame ;(



HateTank@Posted: Fri Aug 13, 2004 9:32 pm :
Could someone put together their knowledge about these entries in the materials file that outlines how to make textures do more than just sit there? The scolling anustube texture comes to mind as an example. Just as a reference.. I know people can look at the game materials to find something they like, but some people like me like to LEARN what the line items mean, instead of hit or miss :)



RedWolf@Posted: Tue Aug 17, 2004 4:37 pm :
I agree with hate tank, More info atleast about the main functions of the lines in the material file. (Common lines ofcourse)

Some tuts, could be how to make a light texture or glowing texture,
How to make a glowing moving texture ect.

Not that much info that isn't 10 years old on this board (many searches yeald alpha info that I hesitate to use) :D

And not that many TEXTURE tuts (compared to the "assload" of other tuts on this site)

EDIT: Am I missing some (thx to hate for the recent tut) perhaps someone could point some out, or as the TOPIC of the thread is create some?



BNA!@Posted: Tue Aug 17, 2004 5:25 pm :
RedWolf wrote:
Not that much info that isn't 10 years old on this board :D

And not that many tuts :(


I'd suggest you walk yourself through the assload of tutorials in the scripting section before you complain about the absence of tutorials, let alone the list of tutorials in the level editing section.

When you're done, if 4 weeks or so, we'll have enough new tutorials to keep you busy till Christmas.

Deal?



RedWolf@Posted: Wed Aug 18, 2004 4:53 am :
Holy crap :oops:

That was not meant as complaint or anything else, and it certainly wasn't anything personal BNA. There is more info here on doom3 then any other site.

Sometimes I forget to say thanks, so thanks to everyone for their hard work on the tutorials, having written one, I know how long it takes to do it right.

Sorry :oops:



BNA!@Posted: Wed Aug 18, 2004 6:05 am :
np :)



eskimo roll@Posted: Thu Aug 19, 2004 1:13 pm :
Back on topic, does anyone have any texture creation tutorial requests?



sP33z_mÆn@Posted: Mon Aug 23, 2004 7:33 pm :
I'd like to see some skinning tuts, i haven't seen any here yet...
:(
tnx!



Ioy@Posted: Fri Aug 27, 2004 6:34 pm :
i would like a bump map making tut



eskimo roll@Posted: Fri Aug 27, 2004 11:51 pm :
Ioy wrote:
i would like a bump map making tut


And as if by magic, bling> http://www.doom3world.org/phpbb2/viewtopic.php?t=483



j_traveller@Posted: Sat Aug 28, 2004 12:44 am :
i have been looking for a character creation tutorial, either monsters or player models from scratch, but no luck, so thats my request.

and this is my first post here, hello everyone!



pieisgood@Posted: Sat Aug 28, 2004 1:02 am :
I need an animation texture tutorial.



MNeMiC@Posted: Sat Aug 28, 2004 8:14 am :
OMG! freaking awsome! Man you totally HAVE TO! make a tutorial on that, a video tutorial if possible ^_^



j_traveller@Posted: Mon Aug 30, 2004 1:23 am :
i would settle with a regular tutorial, as long as its soon ^_^



I-c-e@Posted: Thu Sep 09, 2004 4:15 pm :
Hey ppl

I'm currently trying to convert one of my Q3 levels to Doom3 but I'm having problems trying to find the appropriate textures in Doom3 as the style of my level was the Q3 Gothic style and Doom3 doesn't have many textures like this the closest I've found are the hell textures. so what I want to do is convert some Q3 textures to Doom 3 but I'm struggling

so can somebody do a Q3 to D3 texture tut

btw if I'm really stoopid and its already been done sorry but could you point me in the right direction



eskimo roll@Posted: Thu Sep 09, 2004 5:55 pm :
I-c-e wrote:
Hey ppl

I'm currently trying to convert one of my Q3 levels to Doom3 but I'm having problems trying to find the appropriate textures in Doom3 as the style of my level was the Q3 Gothic style and Doom3 doesn't have many textures like this the closest I've found are the hell textures. so what I want to do is convert some Q3 textures to Doom 3 but I'm struggling

so can somebody do a Q3 to D3 texture tut

btw if I'm really stoopid and its already been done sorry but could you point me in the right direction


One of the problems with converting quake textures to doom is that in q3 the highlights were drawn into the texture, in doom the ingame texture is made up of diffusemaps, normalmaps & specular that control the RGB, shadow & highlight of the texture ingame.

I'm sure at some stage there will be more texture sets to choose from, but at this stage in the game all mappers can do is wait for the texture folks to get some custom D3 sets out there, if your up for attempting to remake the textures check out the stickies in this forum, there's a whole load of decent info on texture creation to be found here.



QuiXilver@Posted: Thu Sep 30, 2004 1:40 am :
ok figured out your tut on projected lights II

could someone make a tut on how to make a text for the light with colors, ive done that tut but it doesnt come out to the colors i would like it to be.



Thnx!



BNA!@Posted: Mon Nov 18, 2002 9:57 pm :
Please leave your tutorial request here and help us raising the quality bar for the community.



Shrike@Posted: Sun Dec 29, 2002 2:56 pm :
BNA,
Looking forward to any and all tutorials, especially those related to the creation of textures for both the environments and models. Of course, if I knew what I were doing, I'd be glad to create some tutorials for the Doom community, however, I'm still a little shady (pardon the pun) on a few points. Once I know the requirements of the engine, I'm sure I'll be able to begin putting something together for us. Thanks again for all your hard work. :)



alba@Posted: Sat Aug 07, 2004 8:39 pm :
Reskin of the weapons, i'm actually working on one but it doesn't show up ingame ;(



HateTank@Posted: Fri Aug 13, 2004 9:32 pm :
Could someone put together their knowledge about these entries in the materials file that outlines how to make textures do more than just sit there? The scolling anustube texture comes to mind as an example. Just as a reference.. I know people can look at the game materials to find something they like, but some people like me like to LEARN what the line items mean, instead of hit or miss :)



RedWolf@Posted: Tue Aug 17, 2004 4:37 pm :
I agree with hate tank, More info atleast about the main functions of the lines in the material file. (Common lines ofcourse)

Some tuts, could be how to make a light texture or glowing texture,
How to make a glowing moving texture ect.

Not that much info that isn't 10 years old on this board (many searches yeald alpha info that I hesitate to use) :D

And not that many TEXTURE tuts (compared to the "assload" of other tuts on this site)

EDIT: Am I missing some (thx to hate for the recent tut) perhaps someone could point some out, or as the TOPIC of the thread is create some?



BNA!@Posted: Tue Aug 17, 2004 5:25 pm :
RedWolf wrote:
Not that much info that isn't 10 years old on this board :D

And not that many tuts :(


I'd suggest you walk yourself through the assload of tutorials in the scripting section before you complain about the absence of tutorials, let alone the list of tutorials in the level editing section.

When you're done, if 4 weeks or so, we'll have enough new tutorials to keep you busy till Christmas.

Deal?



RedWolf@Posted: Wed Aug 18, 2004 4:53 am :
Holy crap :oops:

That was not meant as complaint or anything else, and it certainly wasn't anything personal BNA. There is more info here on doom3 then any other site.

Sometimes I forget to say thanks, so thanks to everyone for their hard work on the tutorials, having written one, I know how long it takes to do it right.

Sorry :oops:



BNA!@Posted: Wed Aug 18, 2004 6:05 am :
np :)



eskimo roll@Posted: Thu Aug 19, 2004 1:13 pm :
Back on topic, does anyone have any texture creation tutorial requests?



sP33z_mÆn@Posted: Mon Aug 23, 2004 7:33 pm :
I'd like to see some skinning tuts, i haven't seen any here yet...
:(
tnx!



Ioy@Posted: Fri Aug 27, 2004 6:34 pm :
i would like a bump map making tut



eskimo roll@Posted: Fri Aug 27, 2004 11:51 pm :
Ioy wrote:
i would like a bump map making tut


And as if by magic, bling> http://www.doom3world.org/phpbb2/viewtopic.php?t=483



j_traveller@Posted: Sat Aug 28, 2004 12:44 am :
i have been looking for a character creation tutorial, either monsters or player models from scratch, but no luck, so thats my request.

and this is my first post here, hello everyone!



pieisgood@Posted: Sat Aug 28, 2004 1:02 am :
I need an animation texture tutorial.



MNeMiC@Posted: Sat Aug 28, 2004 8:14 am :
OMG! freaking awsome! Man you totally HAVE TO! make a tutorial on that, a video tutorial if possible ^_^



j_traveller@Posted: Mon Aug 30, 2004 1:23 am :
i would settle with a regular tutorial, as long as its soon ^_^



I-c-e@Posted: Thu Sep 09, 2004 4:15 pm :
Hey ppl

I'm currently trying to convert one of my Q3 levels to Doom3 but I'm having problems trying to find the appropriate textures in Doom3 as the style of my level was the Q3 Gothic style and Doom3 doesn't have many textures like this the closest I've found are the hell textures. so what I want to do is convert some Q3 textures to Doom 3 but I'm struggling

so can somebody do a Q3 to D3 texture tut

btw if I'm really stoopid and its already been done sorry but could you point me in the right direction



eskimo roll@Posted: Thu Sep 09, 2004 5:55 pm :
I-c-e wrote:
Hey ppl

I'm currently trying to convert one of my Q3 levels to Doom3 but I'm having problems trying to find the appropriate textures in Doom3 as the style of my level was the Q3 Gothic style and Doom3 doesn't have many textures like this the closest I've found are the hell textures. so what I want to do is convert some Q3 textures to Doom 3 but I'm struggling

so can somebody do a Q3 to D3 texture tut

btw if I'm really stoopid and its already been done sorry but could you point me in the right direction


One of the problems with converting quake textures to doom is that in q3 the highlights were drawn into the texture, in doom the ingame texture is made up of diffusemaps, normalmaps & specular that control the RGB, shadow & highlight of the texture ingame.

I'm sure at some stage there will be more texture sets to choose from, but at this stage in the game all mappers can do is wait for the texture folks to get some custom D3 sets out there, if your up for attempting to remake the textures check out the stickies in this forum, there's a whole load of decent info on texture creation to be found here.



QuiXilver@Posted: Thu Sep 30, 2004 1:40 am :
ok figured out your tut on projected lights II

could someone make a tut on how to make a text for the light with colors, ive done that tut but it doesnt come out to the colors i would like it to be.



Thnx!



BNA!@Posted: Mon Nov 18, 2002 9:57 pm :
Please leave your tutorial request here and help us raising the quality bar for the community.



Shrike@Posted: Sun Dec 29, 2002 2:56 pm :
BNA,
Looking forward to any and all tutorials, especially those related to the creation of textures for both the environments and models. Of course, if I knew what I were doing, I'd be glad to create some tutorials for the Doom community, however, I'm still a little shady (pardon the pun) on a few points. Once I know the requirements of the engine, I'm sure I'll be able to begin putting something together for us. Thanks again for all your hard work. :)



alba@Posted: Sat Aug 07, 2004 8:39 pm :
Reskin of the weapons, i'm actually working on one but it doesn't show up ingame ;(



HateTank@Posted: Fri Aug 13, 2004 9:32 pm :
Could someone put together their knowledge about these entries in the materials file that outlines how to make textures do more than just sit there? The scolling anustube texture comes to mind as an example. Just as a reference.. I know people can look at the game materials to find something they like, but some people like me like to LEARN what the line items mean, instead of hit or miss :)



RedWolf@Posted: Tue Aug 17, 2004 4:37 pm :
I agree with hate tank, More info atleast about the main functions of the lines in the material file. (Common lines ofcourse)

Some tuts, could be how to make a light texture or glowing texture,
How to make a glowing moving texture ect.

Not that much info that isn't 10 years old on this board (many searches yeald alpha info that I hesitate to use) :D

And not that many TEXTURE tuts (compared to the "assload" of other tuts on this site)

EDIT: Am I missing some (thx to hate for the recent tut) perhaps someone could point some out, or as the TOPIC of the thread is create some?



BNA!@Posted: Tue Aug 17, 2004 5:25 pm :
RedWolf wrote:
Not that much info that isn't 10 years old on this board :D

And not that many tuts :(


I'd suggest you walk yourself through the assload of tutorials in the scripting section before you complain about the absence of tutorials, let alone the list of tutorials in the level editing section.

When you're done, if 4 weeks or so, we'll have enough new tutorials to keep you busy till Christmas.

Deal?



RedWolf@Posted: Wed Aug 18, 2004 4:53 am :
Holy crap :oops:

That was not meant as complaint or anything else, and it certainly wasn't anything personal BNA. There is more info here on doom3 then any other site.

Sometimes I forget to say thanks, so thanks to everyone for their hard work on the tutorials, having written one, I know how long it takes to do it right.

Sorry :oops:



BNA!@Posted: Wed Aug 18, 2004 6:05 am :
np :)



eskimo roll@Posted: Thu Aug 19, 2004 1:13 pm :
Back on topic, does anyone have any texture creation tutorial requests?



sP33z_mÆn@Posted: Mon Aug 23, 2004 7:33 pm :
I'd like to see some skinning tuts, i haven't seen any here yet...
:(
tnx!



Ioy@Posted: Fri Aug 27, 2004 6:34 pm :
i would like a bump map making tut



eskimo roll@Posted: Fri Aug 27, 2004 11:51 pm :
Ioy wrote:
i would like a bump map making tut


And as if by magic, bling> http://www.doom3world.org/phpbb2/viewtopic.php?t=483



j_traveller@Posted: Sat Aug 28, 2004 12:44 am :
i have been looking for a character creation tutorial, either monsters or player models from scratch, but no luck, so thats my request.

and this is my first post here, hello everyone!



pieisgood@Posted: Sat Aug 28, 2004 1:02 am :
I need an animation texture tutorial.



MNeMiC@Posted: Sat Aug 28, 2004 8:14 am :
OMG! freaking awsome! Man you totally HAVE TO! make a tutorial on that, a video tutorial if possible ^_^



j_traveller@Posted: Mon Aug 30, 2004 1:23 am :
i would settle with a regular tutorial, as long as its soon ^_^



I-c-e@Posted: Thu Sep 09, 2004 4:15 pm :
Hey ppl

I'm currently trying to convert one of my Q3 levels to Doom3 but I'm having problems trying to find the appropriate textures in Doom3 as the style of my level was the Q3 Gothic style and Doom3 doesn't have many textures like this the closest I've found are the hell textures. so what I want to do is convert some Q3 textures to Doom 3 but I'm struggling

so can somebody do a Q3 to D3 texture tut

btw if I'm really stoopid and its already been done sorry but could you point me in the right direction



eskimo roll@Posted: Thu Sep 09, 2004 5:55 pm :
I-c-e wrote:
Hey ppl

I'm currently trying to convert one of my Q3 levels to Doom3 but I'm having problems trying to find the appropriate textures in Doom3 as the style of my level was the Q3 Gothic style and Doom3 doesn't have many textures like this the closest I've found are the hell textures. so what I want to do is convert some Q3 textures to Doom 3 but I'm struggling

so can somebody do a Q3 to D3 texture tut

btw if I'm really stoopid and its already been done sorry but could you point me in the right direction


One of the problems with converting quake textures to doom is that in q3 the highlights were drawn into the texture, in doom the ingame texture is made up of diffusemaps, normalmaps & specular that control the RGB, shadow & highlight of the texture ingame.

I'm sure at some stage there will be more texture sets to choose from, but at this stage in the game all mappers can do is wait for the texture folks to get some custom D3 sets out there, if your up for attempting to remake the textures check out the stickies in this forum, there's a whole load of decent info on texture creation to be found here.



QuiXilver@Posted: Thu Sep 30, 2004 1:40 am :
ok figured out your tut on projected lights II

could someone make a tut on how to make a text for the light with colors, ive done that tut but it doesnt come out to the colors i would like it to be.



Thnx!



BNA!@Posted: Mon Nov 18, 2002 9:57 pm :
Please leave your tutorial request here and help us raising the quality bar for the community.



Shrike@Posted: Sun Dec 29, 2002 2:56 pm :
BNA,
Looking forward to any and all tutorials, especially those related to the creation of textures for both the environments and models. Of course, if I knew what I were doing, I'd be glad to create some tutorials for the Doom community, however, I'm still a little shady (pardon the pun) on a few points. Once I know the requirements of the engine, I'm sure I'll be able to begin putting something together for us. Thanks again for all your hard work. :)



alba@Posted: Sat Aug 07, 2004 8:39 pm :
Reskin of the weapons, i'm actually working on one but it doesn't show up ingame ;(



HateTank@Posted: Fri Aug 13, 2004 9:32 pm :
Could someone put together their knowledge about these entries in the materials file that outlines how to make textures do more than just sit there? The scolling anustube texture comes to mind as an example. Just as a reference.. I know people can look at the game materials to find something they like, but some people like me like to LEARN what the line items mean, instead of hit or miss :)



RedWolf@Posted: Tue Aug 17, 2004 4:37 pm :
I agree with hate tank, More info atleast about the main functions of the lines in the material file. (Common lines ofcourse)

Some tuts, could be how to make a light texture or glowing texture,
How to make a glowing moving texture ect.

Not that much info that isn't 10 years old on this board (many searches yeald alpha info that I hesitate to use) :D

And not that many TEXTURE tuts (compared to the "assload" of other tuts on this site)

EDIT: Am I missing some (thx to hate for the recent tut) perhaps someone could point some out, or as the TOPIC of the thread is create some?



BNA!@Posted: Tue Aug 17, 2004 5:25 pm :
RedWolf wrote:
Not that much info that isn't 10 years old on this board :D

And not that many tuts :(


I'd suggest you walk yourself through the assload of tutorials in the scripting section before you complain about the absence of tutorials, let alone the list of tutorials in the level editing section.

When you're done, if 4 weeks or so, we'll have enough new tutorials to keep you busy till Christmas.

Deal?



RedWolf@Posted: Wed Aug 18, 2004 4:53 am :
Holy crap :oops:

That was not meant as complaint or anything else, and it certainly wasn't anything personal BNA. There is more info here on doom3 then any other site.

Sometimes I forget to say thanks, so thanks to everyone for their hard work on the tutorials, having written one, I know how long it takes to do it right.

Sorry :oops:



BNA!@Posted: Wed Aug 18, 2004 6:05 am :
np :)



eskimo roll@Posted: Thu Aug 19, 2004 1:13 pm :
Back on topic, does anyone have any texture creation tutorial requests?



sP33z_mÆn@Posted: Mon Aug 23, 2004 7:33 pm :
I'd like to see some skinning tuts, i haven't seen any here yet...
:(
tnx!



Ioy@Posted: Fri Aug 27, 2004 6:34 pm :
i would like a bump map making tut



eskimo roll@Posted: Fri Aug 27, 2004 11:51 pm :
Ioy wrote:
i would like a bump map making tut


And as if by magic, bling> http://www.doom3world.org/phpbb2/viewtopic.php?t=483



j_traveller@Posted: Sat Aug 28, 2004 12:44 am :
i have been looking for a character creation tutorial, either monsters or player models from scratch, but no luck, so thats my request.

and this is my first post here, hello everyone!



pieisgood@Posted: Sat Aug 28, 2004 1:02 am :
I need an animation texture tutorial.



MNeMiC@Posted: Sat Aug 28, 2004 8:14 am :
OMG! freaking awsome! Man you totally HAVE TO! make a tutorial on that, a video tutorial if possible ^_^



j_traveller@Posted: Mon Aug 30, 2004 1:23 am :
i would settle with a regular tutorial, as long as its soon ^_^



I-c-e@Posted: Thu Sep 09, 2004 4:15 pm :
Hey ppl

I'm currently trying to convert one of my Q3 levels to Doom3 but I'm having problems trying to find the appropriate textures in Doom3 as the style of my level was the Q3 Gothic style and Doom3 doesn't have many textures like this the closest I've found are the hell textures. so what I want to do is convert some Q3 textures to Doom 3 but I'm struggling

so can somebody do a Q3 to D3 texture tut

btw if I'm really stoopid and its already been done sorry but could you point me in the right direction



eskimo roll@Posted: Thu Sep 09, 2004 5:55 pm :
I-c-e wrote:
Hey ppl

I'm currently trying to convert one of my Q3 levels to Doom3 but I'm having problems trying to find the appropriate textures in Doom3 as the style of my level was the Q3 Gothic style and Doom3 doesn't have many textures like this the closest I've found are the hell textures. so what I want to do is convert some Q3 textures to Doom 3 but I'm struggling

so can somebody do a Q3 to D3 texture tut

btw if I'm really stoopid and its already been done sorry but could you point me in the right direction


One of the problems with converting quake textures to doom is that in q3 the highlights were drawn into the texture, in doom the ingame texture is made up of diffusemaps, normalmaps & specular that control the RGB, shadow & highlight of the texture ingame.

I'm sure at some stage there will be more texture sets to choose from, but at this stage in the game all mappers can do is wait for the texture folks to get some custom D3 sets out there, if your up for attempting to remake the textures check out the stickies in this forum, there's a whole load of decent info on texture creation to be found here.



QuiXilver@Posted: Thu Sep 30, 2004 1:40 am :
ok figured out your tut on projected lights II

could someone make a tut on how to make a text for the light with colors, ive done that tut but it doesnt come out to the colors i would like it to be.



Thnx!



BNA!@Posted: Mon Nov 18, 2002 9:57 pm :
Please leave your tutorial request here and help us raising the quality bar for the community.



Shrike@Posted: Sun Dec 29, 2002 2:56 pm :
BNA,
Looking forward to any and all tutorials, especially those related to the creation of textures for both the environments and models. Of course, if I knew what I were doing, I'd be glad to create some tutorials for the Doom community, however, I'm still a little shady (pardon the pun) on a few points. Once I know the requirements of the engine, I'm sure I'll be able to begin putting something together for us. Thanks again for all your hard work. :)



alba@Posted: Sat Aug 07, 2004 8:39 pm :
Reskin of the weapons, i'm actually working on one but it doesn't show up ingame ;(



HateTank@Posted: Fri Aug 13, 2004 9:32 pm :
Could someone put together their knowledge about these entries in the materials file that outlines how to make textures do more than just sit there? The scolling anustube texture comes to mind as an example. Just as a reference.. I know people can look at the game materials to find something they like, but some people like me like to LEARN what the line items mean, instead of hit or miss :)



RedWolf@Posted: Tue Aug 17, 2004 4:37 pm :
I agree with hate tank, More info atleast about the main functions of the lines in the material file. (Common lines ofcourse)

Some tuts, could be how to make a light texture or glowing texture,
How to make a glowing moving texture ect.

Not that much info that isn't 10 years old on this board (many searches yeald alpha info that I hesitate to use) :D

And not that many TEXTURE tuts (compared to the "assload" of other tuts on this site)

EDIT: Am I missing some (thx to hate for the recent tut) perhaps someone could point some out, or as the TOPIC of the thread is create some?



BNA!@Posted: Tue Aug 17, 2004 5:25 pm :
RedWolf wrote:
Not that much info that isn't 10 years old on this board :D

And not that many tuts :(


I'd suggest you walk yourself through the assload of tutorials in the scripting section before you complain about the absence of tutorials, let alone the list of tutorials in the level editing section.

When you're done, if 4 weeks or so, we'll have enough new tutorials to keep you busy till Christmas.

Deal?



RedWolf@Posted: Wed Aug 18, 2004 4:53 am :
Holy crap :oops:

That was not meant as complaint or anything else, and it certainly wasn't anything personal BNA. There is more info here on doom3 then any other site.

Sometimes I forget to say thanks, so thanks to everyone for their hard work on the tutorials, having written one, I know how long it takes to do it right.

Sorry :oops:



BNA!@Posted: Wed Aug 18, 2004 6:05 am :
np :)



eskimo roll@Posted: Thu Aug 19, 2004 1:13 pm :
Back on topic, does anyone have any texture creation tutorial requests?



sP33z_mÆn@Posted: Mon Aug 23, 2004 7:33 pm :
I'd like to see some skinning tuts, i haven't seen any here yet...
:(
tnx!



Ioy@Posted: Fri Aug 27, 2004 6:34 pm :
i would like a bump map making tut



eskimo roll@Posted: Fri Aug 27, 2004 11:51 pm :
Ioy wrote:
i would like a bump map making tut


And as if by magic, bling> http://www.doom3world.org/phpbb2/viewtopic.php?t=483



j_traveller@Posted: Sat Aug 28, 2004 12:44 am :
i have been looking for a character creation tutorial, either monsters or player models from scratch, but no luck, so thats my request.

and this is my first post here, hello everyone!



pieisgood@Posted: Sat Aug 28, 2004 1:02 am :
I need an animation texture tutorial.



MNeMiC@Posted: Sat Aug 28, 2004 8:14 am :
OMG! freaking awsome! Man you totally HAVE TO! make a tutorial on that, a video tutorial if possible ^_^



j_traveller@Posted: Mon Aug 30, 2004 1:23 am :
i would settle with a regular tutorial, as long as its soon ^_^



I-c-e@Posted: Thu Sep 09, 2004 4:15 pm :
Hey ppl

I'm currently trying to convert one of my Q3 levels to Doom3 but I'm having problems trying to find the appropriate textures in Doom3 as the style of my level was the Q3 Gothic style and Doom3 doesn't have many textures like this the closest I've found are the hell textures. so what I want to do is convert some Q3 textures to Doom 3 but I'm struggling

so can somebody do a Q3 to D3 texture tut

btw if I'm really stoopid and its already been done sorry but could you point me in the right direction



eskimo roll@Posted: Thu Sep 09, 2004 5:55 pm :
I-c-e wrote:
Hey ppl

I'm currently trying to convert one of my Q3 levels to Doom3 but I'm having problems trying to find the appropriate textures in Doom3 as the style of my level was the Q3 Gothic style and Doom3 doesn't have many textures like this the closest I've found are the hell textures. so what I want to do is convert some Q3 textures to Doom 3 but I'm struggling

so can somebody do a Q3 to D3 texture tut

btw if I'm really stoopid and its already been done sorry but could you point me in the right direction


One of the problems with converting quake textures to doom is that in q3 the highlights were drawn into the texture, in doom the ingame texture is made up of diffusemaps, normalmaps & specular that control the RGB, shadow & highlight of the texture ingame.

I'm sure at some stage there will be more texture sets to choose from, but at this stage in the game all mappers can do is wait for the texture folks to get some custom D3 sets out there, if your up for attempting to remake the textures check out the stickies in this forum, there's a whole load of decent info on texture creation to be found here.



QuiXilver@Posted: Thu Sep 30, 2004 1:40 am :
ok figured out your tut on projected lights II

could someone make a tut on how to make a text for the light with colors, ive done that tut but it doesnt come out to the colors i would like it to be.



Thnx!



BNA!@Posted: Mon Nov 18, 2002 9:57 pm :
Please leave your tutorial request here and help us raising the quality bar for the community.



Shrike@Posted: Sun Dec 29, 2002 2:56 pm :
BNA,
Looking forward to any and all tutorials, especially those related to the creation of textures for both the environments and models. Of course, if I knew what I were doing, I'd be glad to create some tutorials for the Doom community, however, I'm still a little shady (pardon the pun) on a few points. Once I know the requirements of the engine, I'm sure I'll be able to begin putting something together for us. Thanks again for all your hard work. :)



alba@Posted: Sat Aug 07, 2004 8:39 pm :
Reskin of the weapons, i'm actually working on one but it doesn't show up ingame ;(



HateTank@Posted: Fri Aug 13, 2004 9:32 pm :
Could someone put together their knowledge about these entries in the materials file that outlines how to make textures do more than just sit there? The scolling anustube texture comes to mind as an example. Just as a reference.. I know people can look at the game materials to find something they like, but some people like me like to LEARN what the line items mean, instead of hit or miss :)



RedWolf@Posted: Tue Aug 17, 2004 4:37 pm :
I agree with hate tank, More info atleast about the main functions of the lines in the material file. (Common lines ofcourse)

Some tuts, could be how to make a light texture or glowing texture,
How to make a glowing moving texture ect.

Not that much info that isn't 10 years old on this board (many searches yeald alpha info that I hesitate to use) :D

And not that many TEXTURE tuts (compared to the "assload" of other tuts on this site)

EDIT: Am I missing some (thx to hate for the recent tut) perhaps someone could point some out, or as the TOPIC of the thread is create some?



BNA!@Posted: Tue Aug 17, 2004 5:25 pm :
RedWolf wrote:
Not that much info that isn't 10 years old on this board :D

And not that many tuts :(


I'd suggest you walk yourself through the assload of tutorials in the scripting section before you complain about the absence of tutorials, let alone the list of tutorials in the level editing section.

When you're done, if 4 weeks or so, we'll have enough new tutorials to keep you busy till Christmas.

Deal?



RedWolf@Posted: Wed Aug 18, 2004 4:53 am :
Holy crap :oops:

That was not meant as complaint or anything else, and it certainly wasn't anything personal BNA. There is more info here on doom3 then any other site.

Sometimes I forget to say thanks, so thanks to everyone for their hard work on the tutorials, having written one, I know how long it takes to do it right.

Sorry :oops:



BNA!@Posted: Wed Aug 18, 2004 6:05 am :
np :)



eskimo roll@Posted: Thu Aug 19, 2004 1:13 pm :
Back on topic, does anyone have any texture creation tutorial requests?



sP33z_mÆn@Posted: Mon Aug 23, 2004 7:33 pm :
I'd like to see some skinning tuts, i haven't seen any here yet...
:(
tnx!



Ioy@Posted: Fri Aug 27, 2004 6:34 pm :
i would like a bump map making tut



eskimo roll@Posted: Fri Aug 27, 2004 11:51 pm :
Ioy wrote:
i would like a bump map making tut


And as if by magic, bling> http://www.doom3world.org/phpbb2/viewtopic.php?t=483



j_traveller@Posted: Sat Aug 28, 2004 12:44 am :
i have been looking for a character creation tutorial, either monsters or player models from scratch, but no luck, so thats my request.

and this is my first post here, hello everyone!



pieisgood@Posted: Sat Aug 28, 2004 1:02 am :
I need an animation texture tutorial.



MNeMiC@Posted: Sat Aug 28, 2004 8:14 am :
OMG! freaking awsome! Man you totally HAVE TO! make a tutorial on that, a video tutorial if possible ^_^



j_traveller@Posted: Mon Aug 30, 2004 1:23 am :
i would settle with a regular tutorial, as long as its soon ^_^



I-c-e@Posted: Thu Sep 09, 2004 4:15 pm :
Hey ppl

I'm currently trying to convert one of my Q3 levels to Doom3 but I'm having problems trying to find the appropriate textures in Doom3 as the style of my level was the Q3 Gothic style and Doom3 doesn't have many textures like this the closest I've found are the hell textures. so what I want to do is convert some Q3 textures to Doom 3 but I'm struggling

so can somebody do a Q3 to D3 texture tut

btw if I'm really stoopid and its already been done sorry but could you point me in the right direction



eskimo roll@Posted: Thu Sep 09, 2004 5:55 pm :
I-c-e wrote:
Hey ppl

I'm currently trying to convert one of my Q3 levels to Doom3 but I'm having problems trying to find the appropriate textures in Doom3 as the style of my level was the Q3 Gothic style and Doom3 doesn't have many textures like this the closest I've found are the hell textures. so what I want to do is convert some Q3 textures to Doom 3 but I'm struggling

so can somebody do a Q3 to D3 texture tut

btw if I'm really stoopid and its already been done sorry but could you point me in the right direction


One of the problems with converting quake textures to doom is that in q3 the highlights were drawn into the texture, in doom the ingame texture is made up of diffusemaps, normalmaps & specular that control the RGB, shadow & highlight of the texture ingame.

I'm sure at some stage there will be more texture sets to choose from, but at this stage in the game all mappers can do is wait for the texture folks to get some custom D3 sets out there, if your up for attempting to remake the textures check out the stickies in this forum, there's a whole load of decent info on texture creation to be found here.



QuiXilver@Posted: Thu Sep 30, 2004 1:40 am :
ok figured out your tut on projected lights II

could someone make a tut on how to make a text for the light with colors, ive done that tut but it doesnt come out to the colors i would like it to be.



Thnx!



BNA!@Posted: Mon Nov 18, 2002 9:57 pm :
Please leave your tutorial request here and help us raising the quality bar for the community.



Shrike@Posted: Sun Dec 29, 2002 2:56 pm :
BNA,
Looking forward to any and all tutorials, especially those related to the creation of textures for both the environments and models. Of course, if I knew what I were doing, I'd be glad to create some tutorials for the Doom community, however, I'm still a little shady (pardon the pun) on a few points. Once I know the requirements of the engine, I'm sure I'll be able to begin putting something together for us. Thanks again for all your hard work. :)



alba@Posted: Sat Aug 07, 2004 8:39 pm :
Reskin of the weapons, i'm actually working on one but it doesn't show up ingame ;(



HateTank@Posted: Fri Aug 13, 2004 9:32 pm :
Could someone put together their knowledge about these entries in the materials file that outlines how to make textures do more than just sit there? The scolling anustube texture comes to mind as an example. Just as a reference.. I know people can look at the game materials to find something they like, but some people like me like to LEARN what the line items mean, instead of hit or miss :)



RedWolf@Posted: Tue Aug 17, 2004 4:37 pm :
I agree with hate tank, More info atleast about the main functions of the lines in the material file. (Common lines ofcourse)

Some tuts, could be how to make a light texture or glowing texture,
How to make a glowing moving texture ect.

Not that much info that isn't 10 years old on this board (many searches yeald alpha info that I hesitate to use) :D

And not that many TEXTURE tuts (compared to the "assload" of other tuts on this site)

EDIT: Am I missing some (thx to hate for the recent tut) perhaps someone could point some out, or as the TOPIC of the thread is create some?



BNA!@Posted: Tue Aug 17, 2004 5:25 pm :
RedWolf wrote:
Not that much info that isn't 10 years old on this board :D

And not that many tuts :(


I'd suggest you walk yourself through the assload of tutorials in the scripting section before you complain about the absence of tutorials, let alone the list of tutorials in the level editing section.

When you're done, if 4 weeks or so, we'll have enough new tutorials to keep you busy till Christmas.

Deal?



RedWolf@Posted: Wed Aug 18, 2004 4:53 am :
Holy crap :oops:

That was not meant as complaint or anything else, and it certainly wasn't anything personal BNA. There is more info here on doom3 then any other site.

Sometimes I forget to say thanks, so thanks to everyone for their hard work on the tutorials, having written one, I know how long it takes to do it right.

Sorry :oops:



BNA!@Posted: Wed Aug 18, 2004 6:05 am :
np :)



eskimo roll@Posted: Thu Aug 19, 2004 1:13 pm :
Back on topic, does anyone have any texture creation tutorial requests?



sP33z_mÆn@Posted: Mon Aug 23, 2004 7:33 pm :
I'd like to see some skinning tuts, i haven't seen any here yet...
:(
tnx!



Ioy@Posted: Fri Aug 27, 2004 6:34 pm :
i would like a bump map making tut



eskimo roll@Posted: Fri Aug 27, 2004 11:51 pm :
Ioy wrote:
i would like a bump map making tut


And as if by magic, bling> http://www.doom3world.org/phpbb2/viewtopic.php?t=483



j_traveller@Posted: Sat Aug 28, 2004 12:44 am :
i have been looking for a character creation tutorial, either monsters or player models from scratch, but no luck, so thats my request.

and this is my first post here, hello everyone!



pieisgood@Posted: Sat Aug 28, 2004 1:02 am :
I need an animation texture tutorial.



MNeMiC@Posted: Sat Aug 28, 2004 8:14 am :
OMG! freaking awsome! Man you totally HAVE TO! make a tutorial on that, a video tutorial if possible ^_^



j_traveller@Posted: Mon Aug 30, 2004 1:23 am :
i would settle with a regular tutorial, as long as its soon ^_^



I-c-e@Posted: Thu Sep 09, 2004 4:15 pm :
Hey ppl

I'm currently trying to convert one of my Q3 levels to Doom3 but I'm having problems trying to find the appropriate textures in Doom3 as the style of my level was the Q3 Gothic style and Doom3 doesn't have many textures like this the closest I've found are the hell textures. so what I want to do is convert some Q3 textures to Doom 3 but I'm struggling

so can somebody do a Q3 to D3 texture tut

btw if I'm really stoopid and its already been done sorry but could you point me in the right direction



eskimo roll@Posted: Thu Sep 09, 2004 5:55 pm :
I-c-e wrote:
Hey ppl

I'm currently trying to convert one of my Q3 levels to Doom3 but I'm having problems trying to find the appropriate textures in Doom3 as the style of my level was the Q3 Gothic style and Doom3 doesn't have many textures like this the closest I've found are the hell textures. so what I want to do is convert some Q3 textures to Doom 3 but I'm struggling

so can somebody do a Q3 to D3 texture tut

btw if I'm really stoopid and its already been done sorry but could you point me in the right direction


One of the problems with converting quake textures to doom is that in q3 the highlights were drawn into the texture, in doom the ingame texture is made up of diffusemaps, normalmaps & specular that control the RGB, shadow & highlight of the texture ingame.

I'm sure at some stage there will be more texture sets to choose from, but at this stage in the game all mappers can do is wait for the texture folks to get some custom D3 sets out there, if your up for attempting to remake the textures check out the stickies in this forum, there's a whole load of decent info on texture creation to be found here.



QuiXilver@Posted: Thu Sep 30, 2004 1:40 am :
ok figured out your tut on projected lights II

could someone make a tut on how to make a text for the light with colors, ive done that tut but it doesnt come out to the colors i would like it to be.



Thnx!



BNA!@Posted: Mon Nov 18, 2002 9:57 pm :
Please leave your tutorial request here and help us raising the quality bar for the community.



Shrike@Posted: Sun Dec 29, 2002 2:56 pm :
BNA,
Looking forward to any and all tutorials, especially those related to the creation of textures for both the environments and models. Of course, if I knew what I were doing, I'd be glad to create some tutorials for the Doom community, however, I'm still a little shady (pardon the pun) on a few points. Once I know the requirements of the engine, I'm sure I'll be able to begin putting something together for us. Thanks again for all your hard work. :)



alba@Posted: Sat Aug 07, 2004 8:39 pm :
Reskin of the weapons, i'm actually working on one but it doesn't show up ingame ;(



HateTank@Posted: Fri Aug 13, 2004 9:32 pm :
Could someone put together their knowledge about these entries in the materials file that outlines how to make textures do more than just sit there? The scolling anustube texture comes to mind as an example. Just as a reference.. I know people can look at the game materials to find something they like, but some people like me like to LEARN what the line items mean, instead of hit or miss :)



RedWolf@Posted: Tue Aug 17, 2004 4:37 pm :
I agree with hate tank, More info atleast about the main functions of the lines in the material file. (Common lines ofcourse)

Some tuts, could be how to make a light texture or glowing texture,
How to make a glowing moving texture ect.

Not that much info that isn't 10 years old on this board (many searches yeald alpha info that I hesitate to use) :D

And not that many TEXTURE tuts (compared to the "assload" of other tuts on this site)

EDIT: Am I missing some (thx to hate for the recent tut) perhaps someone could point some out, or as the TOPIC of the thread is create some?



BNA!@Posted: Tue Aug 17, 2004 5:25 pm :
RedWolf wrote:
Not that much info that isn't 10 years old on this board :D

And not that many tuts :(


I'd suggest you walk yourself through the assload of tutorials in the scripting section before you complain about the absence of tutorials, let alone the list of tutorials in the level editing section.

When you're done, if 4 weeks or so, we'll have enough new tutorials to keep you busy till Christmas.

Deal?



RedWolf@Posted: Wed Aug 18, 2004 4:53 am :
Holy crap :oops:

That was not meant as complaint or anything else, and it certainly wasn't anything personal BNA. There is more info here on doom3 then any other site.

Sometimes I forget to say thanks, so thanks to everyone for their hard work on the tutorials, having written one, I know how long it takes to do it right.

Sorry :oops:



BNA!@Posted: Wed Aug 18, 2004 6:05 am :
np :)



eskimo roll@Posted: Thu Aug 19, 2004 1:13 pm :
Back on topic, does anyone have any texture creation tutorial requests?



sP33z_mÆn@Posted: Mon Aug 23, 2004 7:33 pm :
I'd like to see some skinning tuts, i haven't seen any here yet...
:(
tnx!



Ioy@Posted: Fri Aug 27, 2004 6:34 pm :
i would like a bump map making tut



eskimo roll@Posted: Fri Aug 27, 2004 11:51 pm :
Ioy wrote:
i would like a bump map making tut


And as if by magic, bling> http://www.doom3world.org/phpbb2/viewtopic.php?t=483



j_traveller@Posted: Sat Aug 28, 2004 12:44 am :
i have been looking for a character creation tutorial, either monsters or player models from scratch, but no luck, so thats my request.

and this is my first post here, hello everyone!



pieisgood@Posted: Sat Aug 28, 2004 1:02 am :
I need an animation texture tutorial.



MNeMiC@Posted: Sat Aug 28, 2004 8:14 am :
OMG! freaking awsome! Man you totally HAVE TO! make a tutorial on that, a video tutorial if possible ^_^



j_traveller@Posted: Mon Aug 30, 2004 1:23 am :
i would settle with a regular tutorial, as long as its soon ^_^



I-c-e@Posted: Thu Sep 09, 2004 4:15 pm :
Hey ppl

I'm currently trying to convert one of my Q3 levels to Doom3 but I'm having problems trying to find the appropriate textures in Doom3 as the style of my level was the Q3 Gothic style and Doom3 doesn't have many textures like this the closest I've found are the hell textures. so what I want to do is convert some Q3 textures to Doom 3 but I'm struggling

so can somebody do a Q3 to D3 texture tut

btw if I'm really stoopid and its already been done sorry but could you point me in the right direction



eskimo roll@Posted: Thu Sep 09, 2004 5:55 pm :
I-c-e wrote:
Hey ppl

I'm currently trying to convert one of my Q3 levels to Doom3 but I'm having problems trying to find the appropriate textures in Doom3 as the style of my level was the Q3 Gothic style and Doom3 doesn't have many textures like this the closest I've found are the hell textures. so what I want to do is convert some Q3 textures to Doom 3 but I'm struggling

so can somebody do a Q3 to D3 texture tut

btw if I'm really stoopid and its already been done sorry but could you point me in the right direction


One of the problems with converting quake textures to doom is that in q3 the highlights were drawn into the texture, in doom the ingame texture is made up of diffusemaps, normalmaps & specular that control the RGB, shadow & highlight of the texture ingame.

I'm sure at some stage there will be more texture sets to choose from, but at this stage in the game all mappers can do is wait for the texture folks to get some custom D3 sets out there, if your up for attempting to remake the textures check out the stickies in this forum, there's a whole load of decent info on texture creation to be found here.



QuiXilver@Posted: Thu Sep 30, 2004 1:40 am :
ok figured out your tut on projected lights II

could someone make a tut on how to make a text for the light with colors, ive done that tut but it doesnt come out to the colors i would like it to be.



Thnx!



BNA!@Posted: Mon Nov 18, 2002 9:57 pm :
Please leave your tutorial request here and help us raising the quality bar for the community.



Shrike@Posted: Sun Dec 29, 2002 2:56 pm :
BNA,
Looking forward to any and all tutorials, especially those related to the creation of textures for both the environments and models. Of course, if I knew what I were doing, I'd be glad to create some tutorials for the Doom community, however, I'm still a little shady (pardon the pun) on a few points. Once I know the requirements of the engine, I'm sure I'll be able to begin putting something together for us. Thanks again for all your hard work. :)



alba@Posted: Sat Aug 07, 2004 8:39 pm :
Reskin of the weapons, i'm actually working on one but it doesn't show up ingame ;(



HateTank@Posted: Fri Aug 13, 2004 9:32 pm :
Could someone put together their knowledge about these entries in the materials file that outlines how to make textures do more than just sit there? The scolling anustube texture comes to mind as an example. Just as a reference.. I know people can look at the game materials to find something they like, but some people like me like to LEARN what the line items mean, instead of hit or miss :)



RedWolf@Posted: Tue Aug 17, 2004 4:37 pm :
I agree with hate tank, More info atleast about the main functions of the lines in the material file. (Common lines ofcourse)

Some tuts, could be how to make a light texture or glowing texture,
How to make a glowing moving texture ect.

Not that much info that isn't 10 years old on this board (many searches yeald alpha info that I hesitate to use) :D

And not that many TEXTURE tuts (compared to the "assload" of other tuts on this site)

EDIT: Am I missing some (thx to hate for the recent tut) perhaps someone could point some out, or as the TOPIC of the thread is create some?



BNA!@Posted: Tue Aug 17, 2004 5:25 pm :
RedWolf wrote:
Not that much info that isn't 10 years old on this board :D

And not that many tuts :(


I'd suggest you walk yourself through the assload of tutorials in the scripting section before you complain about the absence of tutorials, let alone the list of tutorials in the level editing section.

When you're done, if 4 weeks or so, we'll have enough new tutorials to keep you busy till Christmas.

Deal?



RedWolf@Posted: Wed Aug 18, 2004 4:53 am :
Holy crap :oops:

That was not meant as complaint or anything else, and it certainly wasn't anything personal BNA. There is more info here on doom3 then any other site.

Sometimes I forget to say thanks, so thanks to everyone for their hard work on the tutorials, having written one, I know how long it takes to do it right.

Sorry :oops:



BNA!@Posted: Wed Aug 18, 2004 6:05 am :
np :)



eskimo roll@Posted: Thu Aug 19, 2004 1:13 pm :
Back on topic, does anyone have any texture creation tutorial requests?



sP33z_mÆn@Posted: Mon Aug 23, 2004 7:33 pm :
I'd like to see some skinning tuts, i haven't seen any here yet...
:(
tnx!



Ioy@Posted: Fri Aug 27, 2004 6:34 pm :
i would like a bump map making tut



eskimo roll@Posted: Fri Aug 27, 2004 11:51 pm :
Ioy wrote:
i would like a bump map making tut


And as if by magic, bling> http://www.doom3world.org/phpbb2/viewtopic.php?t=483



j_traveller@Posted: Sat Aug 28, 2004 12:44 am :
i have been looking for a character creation tutorial, either monsters or player models from scratch, but no luck, so thats my request.

and this is my first post here, hello everyone!



pieisgood@Posted: Sat Aug 28, 2004 1:02 am :
I need an animation texture tutorial.



MNeMiC@Posted: Sat Aug 28, 2004 8:14 am :
OMG! freaking awsome! Man you totally HAVE TO! make a tutorial on that, a video tutorial if possible ^_^



j_traveller@Posted: Mon Aug 30, 2004 1:23 am :
i would settle with a regular tutorial, as long as its soon ^_^



I-c-e@Posted: Thu Sep 09, 2004 4:15 pm :
Hey ppl

I'm currently trying to convert one of my Q3 levels to Doom3 but I'm having problems trying to find the appropriate textures in Doom3 as the style of my level was the Q3 Gothic style and Doom3 doesn't have many textures like this the closest I've found are the hell textures. so what I want to do is convert some Q3 textures to Doom 3 but I'm struggling

so can somebody do a Q3 to D3 texture tut

btw if I'm really stoopid and its already been done sorry but could you point me in the right direction



eskimo roll@Posted: Thu Sep 09, 2004 5:55 pm :
I-c-e wrote:
Hey ppl

I'm currently trying to convert one of my Q3 levels to Doom3 but I'm having problems trying to find the appropriate textures in Doom3 as the style of my level was the Q3 Gothic style and Doom3 doesn't have many textures like this the closest I've found are the hell textures. so what I want to do is convert some Q3 textures to Doom 3 but I'm struggling

so can somebody do a Q3 to D3 texture tut

btw if I'm really stoopid and its already been done sorry but could you point me in the right direction


One of the problems with converting quake textures to doom is that in q3 the highlights were drawn into the texture, in doom the ingame texture is made up of diffusemaps, normalmaps & specular that control the RGB, shadow & highlight of the texture ingame.

I'm sure at some stage there will be more texture sets to choose from, but at this stage in the game all mappers can do is wait for the texture folks to get some custom D3 sets out there, if your up for attempting to remake the textures check out the stickies in this forum, there's a whole load of decent info on texture creation to be found here.



QuiXilver@Posted: Thu Sep 30, 2004 1:40 am :
ok figured out your tut on projected lights II

could someone make a tut on how to make a text for the light with colors, ive done that tut but it doesnt come out to the colors i would like it to be.



Thnx!



BNA!@Posted: Mon Nov 18, 2002 9:57 pm :
Please leave your tutorial request here and help us raising the quality bar for the community.



Shrike@Posted: Sun Dec 29, 2002 2:56 pm :
BNA,
Looking forward to any and all tutorials, especially those related to the creation of textures for both the environments and models. Of course, if I knew what I were doing, I'd be glad to create some tutorials for the Doom community, however, I'm still a little shady (pardon the pun) on a few points. Once I know the requirements of the engine, I'm sure I'll be able to begin putting something together for us. Thanks again for all your hard work. :)



alba@Posted: Sat Aug 07, 2004 8:39 pm :
Reskin of the weapons, i'm actually working on one but it doesn't show up ingame ;(



HateTank@Posted: Fri Aug 13, 2004 9:32 pm :
Could someone put together their knowledge about these entries in the materials file that outlines how to make textures do more than just sit there? The scolling anustube texture comes to mind as an example. Just as a reference.. I know people can look at the game materials to find something they like, but some people like me like to LEARN what the line items mean, instead of hit or miss :)



RedWolf@Posted: Tue Aug 17, 2004 4:37 pm :
I agree with hate tank, More info atleast about the main functions of the lines in the material file. (Common lines ofcourse)

Some tuts, could be how to make a light texture or glowing texture,
How to make a glowing moving texture ect.

Not that much info that isn't 10 years old on this board (many searches yeald alpha info that I hesitate to use) :D

And not that many TEXTURE tuts (compared to the "assload" of other tuts on this site)

EDIT: Am I missing some (thx to hate for the recent tut) perhaps someone could point some out, or as the TOPIC of the thread is create some?



BNA!@Posted: Tue Aug 17, 2004 5:25 pm :
RedWolf wrote:
Not that much info that isn't 10 years old on this board :D

And not that many tuts :(


I'd suggest you walk yourself through the assload of tutorials in the scripting section before you complain about the absence of tutorials, let alone the list of tutorials in the level editing section.

When you're done, if 4 weeks or so, we'll have enough new tutorials to keep you busy till Christmas.

Deal?



RedWolf@Posted: Wed Aug 18, 2004 4:53 am :
Holy crap :oops:

That was not meant as complaint or anything else, and it certainly wasn't anything personal BNA. There is more info here on doom3 then any other site.

Sometimes I forget to say thanks, so thanks to everyone for their hard work on the tutorials, having written one, I know how long it takes to do it right.

Sorry :oops:



BNA!@Posted: Wed Aug 18, 2004 6:05 am :
np :)



eskimo roll@Posted: Thu Aug 19, 2004 1:13 pm :
Back on topic, does anyone have any texture creation tutorial requests?



sP33z_mÆn@Posted: Mon Aug 23, 2004 7:33 pm :
I'd like to see some skinning tuts, i haven't seen any here yet...
:(
tnx!



Ioy@Posted: Fri Aug 27, 2004 6:34 pm :
i would like a bump map making tut



eskimo roll@Posted: Fri Aug 27, 2004 11:51 pm :
Ioy wrote:
i would like a bump map making tut


And as if by magic, bling> http://www.doom3world.org/phpbb2/viewtopic.php?t=483



j_traveller@Posted: Sat Aug 28, 2004 12:44 am :
i have been looking for a character creation tutorial, either monsters or player models from scratch, but no luck, so thats my request.

and this is my first post here, hello everyone!



pieisgood@Posted: Sat Aug 28, 2004 1:02 am :
I need an animation texture tutorial.



MNeMiC@Posted: Sat Aug 28, 2004 8:14 am :
OMG! freaking awsome! Man you totally HAVE TO! make a tutorial on that, a video tutorial if possible ^_^



j_traveller@Posted: Mon Aug 30, 2004 1:23 am :
i would settle with a regular tutorial, as long as its soon ^_^



I-c-e@Posted: Thu Sep 09, 2004 4:15 pm :
Hey ppl

I'm currently trying to convert one of my Q3 levels to Doom3 but I'm having problems trying to find the appropriate textures in Doom3 as the style of my level was the Q3 Gothic style and Doom3 doesn't have many textures like this the closest I've found are the hell textures. so what I want to do is convert some Q3 textures to Doom 3 but I'm struggling

so can somebody do a Q3 to D3 texture tut

btw if I'm really stoopid and its already been done sorry but could you point me in the right direction



eskimo roll@Posted: Thu Sep 09, 2004 5:55 pm :
I-c-e wrote:
Hey ppl

I'm currently trying to convert one of my Q3 levels to Doom3 but I'm having problems trying to find the appropriate textures in Doom3 as the style of my level was the Q3 Gothic style and Doom3 doesn't have many textures like this the closest I've found are the hell textures. so what I want to do is convert some Q3 textures to Doom 3 but I'm struggling

so can somebody do a Q3 to D3 texture tut

btw if I'm really stoopid and its already been done sorry but could you point me in the right direction


One of the problems with converting quake textures to doom is that in q3 the highlights were drawn into the texture, in doom the ingame texture is made up of diffusemaps, normalmaps & specular that control the RGB, shadow & highlight of the texture ingame.

I'm sure at some stage there will be more texture sets to choose from, but at this stage in the game all mappers can do is wait for the texture folks to get some custom D3 sets out there, if your up for attempting to remake the textures check out the stickies in this forum, there's a whole load of decent info on texture creation to be found here.



QuiXilver@Posted: Thu Sep 30, 2004 1:40 am :
ok figured out your tut on projected lights II

could someone make a tut on how to make a text for the light with colors, ive done that tut but it doesnt come out to the colors i would like it to be.



Thnx!



BNA!@Posted: Mon Nov 18, 2002 9:57 pm :
Please leave your tutorial request here and help us raising the quality bar for the community.



Shrike@Posted: Sun Dec 29, 2002 2:56 pm :
BNA,
Looking forward to any and all tutorials, especially those related to the creation of textures for both the environments and models. Of course, if I knew what I were doing, I'd be glad to create some tutorials for the Doom community, however, I'm still a little shady (pardon the pun) on a few points. Once I know the requirements of the engine, I'm sure I'll be able to begin putting something together for us. Thanks again for all your hard work. :)



alba@Posted: Sat Aug 07, 2004 8:39 pm :
Reskin of the weapons, i'm actually working on one but it doesn't show up ingame ;(



HateTank@Posted: Fri Aug 13, 2004 9:32 pm :
Could someone put together their knowledge about these entries in the materials file that outlines how to make textures do more than just sit there? The scolling anustube texture comes to mind as an example. Just as a reference.. I know people can look at the game materials to find something they like, but some people like me like to LEARN what the line items mean, instead of hit or miss :)



RedWolf@Posted: Tue Aug 17, 2004 4:37 pm :
I agree with hate tank, More info atleast about the main functions of the lines in the material file. (Common lines ofcourse)

Some tuts, could be how to make a light texture or glowing texture,
How to make a glowing moving texture ect.

Not that much info that isn't 10 years old on this board (many searches yeald alpha info that I hesitate to use) :D

And not that many TEXTURE tuts (compared to the "assload" of other tuts on this site)

EDIT: Am I missing some (thx to hate for the recent tut) perhaps someone could point some out, or as the TOPIC of the thread is create some?



BNA!@Posted: Tue Aug 17, 2004 5:25 pm :
RedWolf wrote:
Not that much info that isn't 10 years old on this board :D

And not that many tuts :(


I'd suggest you walk yourself through the assload of tutorials in the scripting section before you complain about the absence of tutorials, let alone the list of tutorials in the level editing section.

When you're done, if 4 weeks or so, we'll have enough new tutorials to keep you busy till Christmas.

Deal?



RedWolf@Posted: Wed Aug 18, 2004 4:53 am :
Holy crap :oops:

That was not meant as complaint or anything else, and it certainly wasn't anything personal BNA. There is more info here on doom3 then any other site.

Sometimes I forget to say thanks, so thanks to everyone for their hard work on the tutorials, having written one, I know how long it takes to do it right.

Sorry :oops:



BNA!@Posted: Wed Aug 18, 2004 6:05 am :
np :)



eskimo roll@Posted: Thu Aug 19, 2004 1:13 pm :
Back on topic, does anyone have any texture creation tutorial requests?



sP33z_mÆn@Posted: Mon Aug 23, 2004 7:33 pm :
I'd like to see some skinning tuts, i haven't seen any here yet...
:(
tnx!



Ioy@Posted: Fri Aug 27, 2004 6:34 pm :
i would like a bump map making tut



eskimo roll@Posted: Fri Aug 27, 2004 11:51 pm :
Ioy wrote:
i would like a bump map making tut


And as if by magic, bling> http://www.doom3world.org/phpbb2/viewtopic.php?t=483



j_traveller@Posted: Sat Aug 28, 2004 12:44 am :
i have been looking for a character creation tutorial, either monsters or player models from scratch, but no luck, so thats my request.

and this is my first post here, hello everyone!



pieisgood@Posted: Sat Aug 28, 2004 1:02 am :
I need an animation texture tutorial.



MNeMiC@Posted: Sat Aug 28, 2004 8:14 am :
OMG! freaking awsome! Man you totally HAVE TO! make a tutorial on that, a video tutorial if possible ^_^



j_traveller@Posted: Mon Aug 30, 2004 1:23 am :
i would settle with a regular tutorial, as long as its soon ^_^



I-c-e@Posted: Thu Sep 09, 2004 4:15 pm :
Hey ppl

I'm currently trying to convert one of my Q3 levels to Doom3 but I'm having problems trying to find the appropriate textures in Doom3 as the style of my level was the Q3 Gothic style and Doom3 doesn't have many textures like this the closest I've found are the hell textures. so what I want to do is convert some Q3 textures to Doom 3 but I'm struggling

so can somebody do a Q3 to D3 texture tut

btw if I'm really stoopid and its already been done sorry but could you point me in the right direction



eskimo roll@Posted: Thu Sep 09, 2004 5:55 pm :
I-c-e wrote:
Hey ppl

I'm currently trying to convert one of my Q3 levels to Doom3 but I'm having problems trying to find the appropriate textures in Doom3 as the style of my level was the Q3 Gothic style and Doom3 doesn't have many textures like this the closest I've found are the hell textures. so what I want to do is convert some Q3 textures to Doom 3 but I'm struggling

so can somebody do a Q3 to D3 texture tut

btw if I'm really stoopid and its already been done sorry but could you point me in the right direction


One of the problems with converting quake textures to doom is that in q3 the highlights were drawn into the texture, in doom the ingame texture is made up of diffusemaps, normalmaps & specular that control the RGB, shadow & highlight of the texture ingame.

I'm sure at some stage there will be more texture sets to choose from, but at this stage in the game all mappers can do is wait for the texture folks to get some custom D3 sets out there, if your up for attempting to remake the textures check out the stickies in this forum, there's a whole load of decent info on texture creation to be found here.



QuiXilver@Posted: Thu Sep 30, 2004 1:40 am :
ok figured out your tut on projected lights II

could someone make a tut on how to make a text for the light with colors, ive done that tut but it doesnt come out to the colors i would like it to be.



Thnx!



BNA!@Posted: Mon Nov 18, 2002 9:57 pm :
Please leave your tutorial request here and help us raising the quality bar for the community.



Shrike@Posted: Sun Dec 29, 2002 2:56 pm :
BNA,
Looking forward to any and all tutorials, especially those related to the creation of textures for both the environments and models. Of course, if I knew what I were doing, I'd be glad to create some tutorials for the Doom community, however, I'm still a little shady (pardon the pun) on a few points. Once I know the requirements of the engine, I'm sure I'll be able to begin putting something together for us. Thanks again for all your hard work. :)



alba@Posted: Sat Aug 07, 2004 8:39 pm :
Reskin of the weapons, i'm actually working on one but it doesn't show up ingame ;(



HateTank@Posted: Fri Aug 13, 2004 9:32 pm :
Could someone put together their knowledge about these entries in the materials file that outlines how to make textures do more than just sit there? The scolling anustube texture comes to mind as an example. Just as a reference.. I know people can look at the game materials to find something they like, but some people like me like to LEARN what the line items mean, instead of hit or miss :)



RedWolf@Posted: Tue Aug 17, 2004 4:37 pm :
I agree with hate tank, More info atleast about the main functions of the lines in the material file. (Common lines ofcourse)

Some tuts, could be how to make a light texture or glowing texture,
How to make a glowing moving texture ect.

Not that much info that isn't 10 years old on this board (many searches yeald alpha info that I hesitate to use) :D

And not that many TEXTURE tuts (compared to the "assload" of other tuts on this site)

EDIT: Am I missing some (thx to hate for the recent tut) perhaps someone could point some out, or as the TOPIC of the thread is create some?



BNA!@Posted: Tue Aug 17, 2004 5:25 pm :
RedWolf wrote:
Not that much info that isn't 10 years old on this board :D

And not that many tuts :(


I'd suggest you walk yourself through the assload of tutorials in the scripting section before you complain about the absence of tutorials, let alone the list of tutorials in the level editing section.

When you're done, if 4 weeks or so, we'll have enough new tutorials to keep you busy till Christmas.

Deal?



RedWolf@Posted: Wed Aug 18, 2004 4:53 am :
Holy crap :oops:

That was not meant as complaint or anything else, and it certainly wasn't anything personal BNA. There is more info here on doom3 then any other site.

Sometimes I forget to say thanks, so thanks to everyone for their hard work on the tutorials, having written one, I know how long it takes to do it right.

Sorry :oops:



BNA!@Posted: Wed Aug 18, 2004 6:05 am :
np :)



eskimo roll@Posted: Thu Aug 19, 2004 1:13 pm :
Back on topic, does anyone have any texture creation tutorial requests?



sP33z_mÆn@Posted: Mon Aug 23, 2004 7:33 pm :
I'd like to see some skinning tuts, i haven't seen any here yet...
:(
tnx!



Ioy@Posted: Fri Aug 27, 2004 6:34 pm :
i would like a bump map making tut



eskimo roll@Posted: Fri Aug 27, 2004 11:51 pm :
Ioy wrote:
i would like a bump map making tut


And as if by magic, bling> http://www.doom3world.org/phpbb2/viewtopic.php?t=483



j_traveller@Posted: Sat Aug 28, 2004 12:44 am :
i have been looking for a character creation tutorial, either monsters or player models from scratch, but no luck, so thats my request.

and this is my first post here, hello everyone!



pieisgood@Posted: Sat Aug 28, 2004 1:02 am :
I need an animation texture tutorial.



MNeMiC@Posted: Sat Aug 28, 2004 8:14 am :
OMG! freaking awsome! Man you totally HAVE TO! make a tutorial on that, a video tutorial if possible ^_^



j_traveller@Posted: Mon Aug 30, 2004 1:23 am :
i would settle with a regular tutorial, as long as its soon ^_^



I-c-e@Posted: Thu Sep 09, 2004 4:15 pm :
Hey ppl

I'm currently trying to convert one of my Q3 levels to Doom3 but I'm having problems trying to find the appropriate textures in Doom3 as the style of my level was the Q3 Gothic style and Doom3 doesn't have many textures like this the closest I've found are the hell textures. so what I want to do is convert some Q3 textures to Doom 3 but I'm struggling

so can somebody do a Q3 to D3 texture tut

btw if I'm really stoopid and its already been done sorry but could you point me in the right direction



eskimo roll@Posted: Thu Sep 09, 2004 5:55 pm :
I-c-e wrote:
Hey ppl

I'm currently trying to convert one of my Q3 levels to Doom3 but I'm having problems trying to find the appropriate textures in Doom3 as the style of my level was the Q3 Gothic style and Doom3 doesn't have many textures like this the closest I've found are the hell textures. so what I want to do is convert some Q3 textures to Doom 3 but I'm struggling

so can somebody do a Q3 to D3 texture tut

btw if I'm really stoopid and its already been done sorry but could you point me in the right direction


One of the problems with converting quake textures to doom is that in q3 the highlights were drawn into the texture, in doom the ingame texture is made up of diffusemaps, normalmaps & specular that control the RGB, shadow & highlight of the texture ingame.

I'm sure at some stage there will be more texture sets to choose from, but at this stage in the game all mappers can do is wait for the texture folks to get some custom D3 sets out there, if your up for attempting to remake the textures check out the stickies in this forum, there's a whole load of decent info on texture creation to be found here.



QuiXilver@Posted: Thu Sep 30, 2004 1:40 am :
ok figured out your tut on projected lights II

could someone make a tut on how to make a text for the light with colors, ive done that tut but it doesnt come out to the colors i would like it to be.



Thnx!



BNA!@Posted: Mon Nov 18, 2002 9:57 pm :
Please leave your tutorial request here and help us raising the quality bar for the community.



Shrike@Posted: Sun Dec 29, 2002 2:56 pm :
BNA,
Looking forward to any and all tutorials, especially those related to the creation of textures for both the environments and models. Of course, if I knew what I were doing, I'd be glad to create some tutorials for the Doom community, however, I'm still a little shady (pardon the pun) on a few points. Once I know the requirements of the engine, I'm sure I'll be able to begin putting something together for us. Thanks again for all your hard work. :)



alba@Posted: Sat Aug 07, 2004 8:39 pm :
Reskin of the weapons, i'm actually working on one but it doesn't show up ingame ;(



HateTank@Posted: Fri Aug 13, 2004 9:32 pm :
Could someone put together their knowledge about these entries in the materials file that outlines how to make textures do more than just sit there? The scolling anustube texture comes to mind as an example. Just as a reference.. I know people can look at the game materials to find something they like, but some people like me like to LEARN what the line items mean, instead of hit or miss :)



RedWolf@Posted: Tue Aug 17, 2004 4:37 pm :
I agree with hate tank, More info atleast about the main functions of the lines in the material file. (Common lines ofcourse)

Some tuts, could be how to make a light texture or glowing texture,
How to make a glowing moving texture ect.

Not that much info that isn't 10 years old on this board (many searches yeald alpha info that I hesitate to use) :D

And not that many TEXTURE tuts (compared to the "assload" of other tuts on this site)

EDIT: Am I missing some (thx to hate for the recent tut) perhaps someone could point some out, or as the TOPIC of the thread is create some?



BNA!@Posted: Tue Aug 17, 2004 5:25 pm :
RedWolf wrote:
Not that much info that isn't 10 years old on this board :D

And not that many tuts :(


I'd suggest you walk yourself through the assload of tutorials in the scripting section before you complain about the absence of tutorials, let alone the list of tutorials in the level editing section.

When you're done, if 4 weeks or so, we'll have enough new tutorials to keep you busy till Christmas.

Deal?



RedWolf@Posted: Wed Aug 18, 2004 4:53 am :
Holy crap :oops:

That was not meant as complaint or anything else, and it certainly wasn't anything personal BNA. There is more info here on doom3 then any other site.

Sometimes I forget to say thanks, so thanks to everyone for their hard work on the tutorials, having written one, I know how long it takes to do it right.

Sorry :oops:



BNA!@Posted: Wed Aug 18, 2004 6:05 am :
np :)



eskimo roll@Posted: Thu Aug 19, 2004 1:13 pm :
Back on topic, does anyone have any texture creation tutorial requests?



sP33z_mÆn@Posted: Mon Aug 23, 2004 7:33 pm :
I'd like to see some skinning tuts, i haven't seen any here yet...
:(
tnx!



Ioy@Posted: Fri Aug 27, 2004 6:34 pm :
i would like a bump map making tut



eskimo roll@Posted: Fri Aug 27, 2004 11:51 pm :
Ioy wrote:
i would like a bump map making tut


And as if by magic, bling> http://www.doom3world.org/phpbb2/viewtopic.php?t=483



j_traveller@Posted: Sat Aug 28, 2004 12:44 am :
i have been looking for a character creation tutorial, either monsters or player models from scratch, but no luck, so thats my request.

and this is my first post here, hello everyone!



pieisgood@Posted: Sat Aug 28, 2004 1:02 am :
I need an animation texture tutorial.



MNeMiC@Posted: Sat Aug 28, 2004 8:14 am :
OMG! freaking awsome! Man you totally HAVE TO! make a tutorial on that, a video tutorial if possible ^_^



j_traveller@Posted: Mon Aug 30, 2004 1:23 am :
i would settle with a regular tutorial, as long as its soon ^_^



I-c-e@Posted: Thu Sep 09, 2004 4:15 pm :
Hey ppl

I'm currently trying to convert one of my Q3 levels to Doom3 but I'm having problems trying to find the appropriate textures in Doom3 as the style of my level was the Q3 Gothic style and Doom3 doesn't have many textures like this the closest I've found are the hell textures. so what I want to do is convert some Q3 textures to Doom 3 but I'm struggling

so can somebody do a Q3 to D3 texture tut

btw if I'm really stoopid and its already been done sorry but could you point me in the right direction



eskimo roll@Posted: Thu Sep 09, 2004 5:55 pm :
I-c-e wrote:
Hey ppl

I'm currently trying to convert one of my Q3 levels to Doom3 but I'm having problems trying to find the appropriate textures in Doom3 as the style of my level was the Q3 Gothic style and Doom3 doesn't have many textures like this the closest I've found are the hell textures. so what I want to do is convert some Q3 textures to Doom 3 but I'm struggling

so can somebody do a Q3 to D3 texture tut

btw if I'm really stoopid and its already been done sorry but could you point me in the right direction


One of the problems with converting quake textures to doom is that in q3 the highlights were drawn into the texture, in doom the ingame texture is made up of diffusemaps, normalmaps & specular that control the RGB, shadow & highlight of the texture ingame.

I'm sure at some stage there will be more texture sets to choose from, but at this stage in the game all mappers can do is wait for the texture folks to get some custom D3 sets out there, if your up for attempting to remake the textures check out the stickies in this forum, there's a whole load of decent info on texture creation to be found here.



QuiXilver@Posted: Thu Sep 30, 2004 1:40 am :
ok figured out your tut on projected lights II

could someone make a tut on how to make a text for the light with colors, ive done that tut but it doesnt come out to the colors i would like it to be.



Thnx!



BNA!@Posted: Mon Nov 18, 2002 9:57 pm    Post subject: Tutorial requests.: Please leave your tutorial request here and help us raising the quality bar for the community.
_________________
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Last edited by BNA! on Fri Jul 16, 2004 3:19 pm; edited 1 time in total



Shrike@Posted: Sun Dec 29, 2002 2:56 pm    Post subject: : BNA,
Looking forward to any and all tutorials, especially those related to the creation of textures for both the environments and models. Of course, if I knew what I were doing, I'd be glad to create some tutorials for the Doom community, however, I'm still a little shady (pardon the pun) on a few points. Once I know the requirements of the engine, I'm sure I'll be able to begin putting something together for us. Thanks again for all your hard work. Smile
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alba@Posted: Sat Aug 07, 2004 8:39 pm    Post subject: : Reskin of the weapons, i'm actually working on one but it doesn't show up ingame ;(


HateTank@Posted: Fri Aug 13, 2004 9:32 pm    Post subject: Material Entries for Animation, Transparent areas, etc..: Could someone put together their knowledge about these entries in the materials file that outlines how to make textures do more than just sit there? The scolling anustube texture comes to mind as an example. Just as a reference.. I know people can look at the game materials to find something they like, but some people like me like to LEARN what the line items mean, instead of hit or miss Smile


RedWolf@Posted: Tue Aug 17, 2004 4:37 pm    Post subject: : I agree with hate tank, More info atleast about the main functions of the lines in the material file. (Common lines ofcourse)

Some tuts, could be how to make a light texture or glowing texture,
How to make a glowing moving texture ect.

Not that much info that isn't 10 years old on this board (many searches yeald alpha info that I hesitate to use) Very Happy

And not that many TEXTURE tuts (compared to the "assload" of other tuts on this site)

EDIT: Am I missing some (thx to hate for the recent tut) perhaps someone could point some out, or as the TOPIC of the thread is create some?
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Last edited by RedWolf on Wed Aug 18, 2004 4:59 am; edited 1 time in total



BNA!@Posted: Tue Aug 17, 2004 5:25 pm    Post subject: :
RedWolf wrote:
Not that much info that isn't 10 years old on this board Very Happy

And not that many tuts Sad


I'd suggest you walk yourself through the assload of tutorials in the scripting section before you complain about the absence of tutorials, let alone the list of tutorials in the level editing section.

When you're done, if 4 weeks or so, we'll have enough new tutorials to keep you busy till Christmas.

Deal?
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RedWolf@Posted: Wed Aug 18, 2004 4:53 am    Post subject: : Holy crap Embarassed

That was not meant as complaint or anything else, and it certainly wasn't anything personal BNA. There is more info here on doom3 then any other site.

Sometimes I forget to say thanks, so thanks to everyone for their hard work on the tutorials, having written one, I know how long it takes to do it right.

Sorry Embarassed
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BNA!@Posted: Wed Aug 18, 2004 6:05 am    Post subject: : np Smile
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eskimo roll@Posted: Thu Aug 19, 2004 1:13 pm    Post subject: : Back on topic, does anyone have any texture creation tutorial requests?
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sP33z_mÆn@Posted: Mon Aug 23, 2004 7:33 pm    Post subject: : I'd like to see some skinning tuts, i haven't seen any here yet...
Sad
tnx!
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Ioy@Posted: Fri Aug 27, 2004 6:34 pm    Post subject: : i would like a bump map making tut


eskimo roll@Posted: Fri Aug 27, 2004 11:51 pm    Post subject: :
Ioy wrote:
i would like a bump map making tut


And as if by magic, bling> http://www.doom3world.org/phpbb2/viewtopic.php?t=483



j_traveller@Posted: Sat Aug 28, 2004 12:44 am    Post subject: putting a character in d3: i have been looking for a character creation tutorial, either monsters or player models from scratch, but no luck, so thats my request.

and this is my first post here, hello everyone!