Vash@Posted: Fri Aug 06, 2004 7:58 am :
Yes, this is extremly simple - and I may be cursed by a lot of you, but some may not know how to do this.

Fist off, create a map. Once you have a basic room ready, right click and hit "New model". Browse to base/models/mapobjects/arcade_machine and choose arcade_machine.lwo. Now, go to your new arcade machines properties. Select at the bottom "Gui", and browse to base/guis/marscity/ and select sttp.gui. There you go! You're done. Uh congradulations, compile your map and smash those damn turkeys! Dont feel gulity. They had it coming.

BNA!@Posted: Fri Aug 06, 2004 8:05 am :
Thanks - this could also read :
How to apply a gui material to a brush :)

I thought you might have explained indepth the various gui stages of interaction...

Nonetheless - good to know where the Turkey hides ;)

Vash@Posted: Fri Aug 06, 2004 9:56 pm :
Well, I was going to - but zeh is already in the process of doing it. I am sure his will be much better than mine could ever be :).

Iced_Eagle@Posted: Sun Aug 08, 2004 6:42 am :
I think I'm gonna put these in a DM map that I'll make :)

Sebazzz@Posted: Sun Dec 04, 2005 12:50 pm :
@Vash: Maybe is it also good to tell there is a looping turkey sound. :)