rich_is_bored@Posted: Sun Aug 08, 2004 2:19 am :
EDIT For some reason Qwerty's post didn't make it when I moved this topic. I'll append a summary of what I can remember here...

Quote:
Bind the H key to "toggle g_dragentity". Now when you press H in game it allows you to drag ragdolls around.


Ooooh. Neat find.

I will try this for sure. :)



rich_is_bored@Posted: Sun Aug 08, 2004 3:00 am :
Image

Looks like you can pose ragdolls with this. :D



kat@Posted: Sun Aug 08, 2004 3:09 am :
Oh.. heh, a whole new level of interaction with objects..!



sic1@Posted: Sun Aug 08, 2004 3:10 am :
HAHAHAHA! Great find, I was just playing with regular physics and grenades... love how the zombies fly :)



Toobsock@Posted: Sun Aug 08, 2004 3:49 am :
fun fun fun :D

Image

it was odd when i stumbled across this..... :shock:

Image



rich_is_bored@Posted: Sun Aug 08, 2004 4:00 am :
It turns out there is a use for this aswell.

If you look at the list of console commands (i.e. listcmds) there are a couple of save commands. The one that sticks out in this case is saveragdolls.

Turns out you can position the ragdolls using the cvar Qwertys listed above and then save them that way. Sweet.

NOTE: Make sure you are actually spawning ragdolls and not just monsters that you've beaten to death. It only saves entities that were spawned as ragdolls.

Ragdolls start with the prefix env_ragdoll.



rich_is_bored@Posted: Sun Aug 08, 2004 5:06 am :
I can't stop finding goodies. :)

Two more commands that will help you pose dead bodies in your maps...

bindragdoll
unbindragdoll

These both work in conjunction with the cvar g_dragentity posted above and it's best if you bind these commands to keys. I suggest j and k to go along with h.

You'd toggle g_dragentity mode. Then select the limb of the ragdoll and move it to where you want it to be. Then while holding it there you can bind it in place. If you screw up you just drag the ragdoll and unbind it.

It's funny. I wish I knew about this a few hours ago when I posed those zombies for the screen above.



BoufCatt@Posted: Sun Aug 08, 2004 6:14 am :
hahah now this stuff is gold 8)



korn@Posted: Sun Aug 08, 2004 6:14 am :
very nice finds! awesome



sic1@Posted: Sun Aug 08, 2004 6:55 am :
Wow, I've been playing with that way too much. BTW if you bind "deleteSelected" to a button, while you're posing the rag doll it will delete it from the map (Since most don't seem to gib)



BNA!@Posted: Sun Aug 08, 2004 7:11 am :
You guys are sick :)



Qwertys@Posted: Sun Aug 08, 2004 2:11 pm :
Code:
bindRagdoll;Game;binds ragdoll at the current drag position
killRagdolls;Game;removes all ragdolls
saveRagdolls;Game;save all ragdoll poses to the .map file
unbindRagdoll;Game;unbinds the selected ragdoll
saveSelected;Game;saves the selected entity to the .map file
damage;Game;apply damage to an entity
deleteSelected;Game;deletes selected entity
listSpawnArgs;Game;list the spawn args of an entity
spawn;Game;spawns a game entity
teleport;Game;teleports the player to an entity location
trigger;Game;triggers an entity

g_dragShowSelection;bool;GAME;



fault_line@Posted: Mon Aug 09, 2004 2:00 pm :
damn thats fun! What are the possibilites of a mod to utilize this properly? ala HL2 gravity gun style? :D



goliathvt@Posted: Mon Aug 09, 2004 3:23 pm :
Qwertys: Actually, I'm currently working on a "dodgeball" type mod called SmashBall (name is temporary). Anyone interested in lending a hand?

G



zeh@Posted: Mon Aug 09, 2004 4:00 pm :
goliathvt wrote:
Qwertys: Actually, I'm currently working on a "dodgeball" type mod called SmashBall (name is temporary). Anyone interested in lending a hand?


If you need some gui work, just let me know.. there's much I don't know about it yet, but I'm willing to learn.



skatardude10@Posted: Mon Aug 09, 2004 4:17 pm :
I could help you out with some modeling and animation...



rich_is_bored@Posted: Tue Aug 10, 2004 4:42 pm :
I'm going to rename and move this topic because it would be useful for mappers.



korn@Posted: Wed Aug 11, 2004 12:09 pm :
hehe, sweetness:

Image

Anyone happen to know the Third person Cvar? to view yourself in 3rd person? they changed so many cvars from quake3 and i cant find it anywhere. :P



BNA!@Posted: Wed Aug 11, 2004 12:40 pm :
Look in the cvarlist as linked from our homepage - these are all the pm_... cvars.



themadtux@Posted: Thu Aug 12, 2004 12:46 pm :
rich_is_bored wrote:
I can't stop finding goodies. :)

Two more commands that will help you pose dead bodies in your maps...

bindragdoll
unbindragdoll


Here's a stupid question probably .. well I have bound these commands to my cfg.

"K" I want to bindragdoll, will I just do the following:

bind "K" "toggle bindragdoll"

it doesn't seem to bind their joints in the position I want them in. I'm trying to get a ragdoll in the sitting position in the corner of a room.

Is there a prefix to "bindragdoll" such as "g_bindragdoll", I looked over the cvar list and can't find those commands.

Any help would be greatly appreciated.

-Jason