bozo@Posted: Sun Aug 08, 2004 10:42 am :
this is a tool that converts the .md5mesh files to .obj/.mtl files
these can be loaded in the most 3d app's
it only converts the mesh and not the joints of the md5mesh file
drag and drop a md5mesh file on the md5mesh2obj.exe or start it in a commandwindow with the md5mesh file as parameter
BNA!@Posted: Sun Aug 08, 2004 11:34 am :
Stickyfied - thanks bozo!
I'll leave a shadow here and move it to the modelling forum.
bozo@Posted: Sun Aug 08, 2004 12:23 pm :
Hell Byte@Posted: Sun Aug 08, 2004 7:41 pm :
Hm, the program runs fine, but it does not seem to be writing out the obj file. I used the player.md5mesh as a test.
bozo@Posted: Sun Aug 08, 2004 9:35 pm :
you are right, this player.md5mesh does not work ok, but it is only an exception, i have tried alot and they work
i have fixed it, but can not upload it at the moment, i will post when it is up
bozo@Posted: Thu Aug 12, 2004 5:20 pm :
the FIXED version is now up
should now work with all models
Hell Byte@Posted: Thu Aug 12, 2004 11:51 pm :
Killer, it seems to work ok now except for the materials. Is the utility supposed to export the proper skin/material file as well? I just end up with a flat shaded mesh.
bozo@Posted: Fri Aug 13, 2004 10:01 am :
look in the .mtl file and change the map_Kd, map_Ks, bump entries to the correct filenames and best place the textures in the same dir
(because their is no unique nameconvention of the textures of all models their is no other way)
also, some models include not only the "rendermesh" also some other meshes, often without textures
also, it depends what the program does into which you load the obj's, whether it support the materials, ....
Hell Byte@Posted: Fri Aug 13, 2004 10:29 am :
Ah ok, i was wondering about those extra meshes as well. For instance the arch vile loads up with an extra set of hands, this is intended? What are the extra meshes used for btw?
bozo@Posted: Fri Aug 13, 2004 11:41 am :
this is very different for each model,
some does not have extrameshes, but others have some, ie. der_ton mentioned about simplified shadowmeshes, some models have a rendermesh for a skeleton, that are show when enemy is killed, ...