mcrat@Posted: Thu Aug 26, 2004 8:36 am :
TUTORIAL BY MC RaT

How to make a "Sentry", the little robot you help you during the game...

Add the entity: CHAR_SENTRY

Add a trigger_once
Connect the entities, select the trigger, after, select the CHAR_SENTRY, and connect with CTRL+K.

After the entity are connected, go to the Char_sentry entity parameters, and add this commands:

"unfolded" = "1"
"lead_player" = "1"
"never_dormant" = "1"

Delete the anim key.

Make a path with the PATH_CORNER.

Connect all the path, in the order that you want.

Finally, connect the CHAR_SENTRY with the first path corner.

That's all !!

Now, you have made your own sentry.
This sentry wait the player to go to next path, attack monsters...


It was a tutorial by MC_RaT

http://nicosoftgames.free.fr

**** Edited by eskimo roll. To retype the mistake that was in this walkthrough, could everyone please make sure the information that they type is correct as otherwise it leads to the confusion of many.



Dravos@Posted: Thu Aug 26, 2004 8:39 am :
Nice one! :wink:



The_Hell@Posted: Thu Aug 26, 2004 8:42 am :
This tutorial looks good, I have a little problem with doom 3 now, so I can't make a sentry :). A little tip: Try to explain a little bit more how to do the stuff you wrote in the tutorial. Your tutorial looks like its been written only to the veterans in the editor. If a noob (like me) will read the tutorial, it will be hard for him to understand what to do.


EDIT: Maybe it's only hard to me because English is my second language.



mcrat@Posted: Thu Aug 26, 2004 9:01 am :
If you don't understand what i say (i am not english), here, you can download the test map to show you how to make a sentry...

http://nicosoftgames.free.fr/dw2/maps2.zip

It's my first tutorial...



The_Hell@Posted: Thu Aug 26, 2004 9:41 am :
mcrat wrote:
If you don't understand what i say (i am not english), here, you can download the test map to show you how to make a sentry...

http://nicosoftgames.free.fr/dw2/maps2.zip

It's my first tutorial...


Cool :)

For the first tutorial - it's good.



mcrat@Posted: Thu Aug 26, 2004 9:45 am :
Thanks..
:D



The_Hell@Posted: Thu Aug 26, 2004 9:48 am :
I tried your tutorial now, and my sentry doesn't move...



mcrat@Posted: Thu Aug 26, 2004 9:51 am :
The sentry start moving when the player go to the trigger_once



The_Hell@Posted: Thu Aug 26, 2004 9:52 am :
mcrat wrote:
The sentry start moving when the player go to the trigger_once


It still doesn't work



mcrat@Posted: Thu Aug 26, 2004 9:53 am :
Download the map, to see what's the different between our maps.

the link is :
http://nicosoftgames.free.fr/dw2/maps2.zip



The_Hell@Posted: Thu Aug 26, 2004 10:02 am :
I found the error:
You said that we need to write "neverDormant" in the sentry "Entities" Tab. This is supposed to be "never_dormant".



mcrat@Posted: Thu Aug 26, 2004 10:03 am :
Oh, sorry!
:oops:



mcrat@Posted: Thu Aug 26, 2004 10:04 am :
So, to make is own sentry, (thanx The_hell):
Add the entity: CHAR_SENTRY

Add a trigger_once
Connect the entities, select the trigger, after, select the CHAR_SENTRY, and connect with CTRL+K.

After the entity are connected, go to the Char_sentry entity parameters, and add this commands:

"unfolded" = "1"
"lead_player" = "1"
"never_Dormant" = "1"

Delete the anim key.

Make a path with the PATH_CORNER.

Connect all the path, in the order that you want.

Finally, connect the CHAR_SENTRY with the first path corner.

That's all !!

Now, you have made your own sentry.
This sentry wait the player to go to next path, attack monsters...


It was a tutorial by MC_RaT

http://nicosoftgames.free.fr



The_Hell@Posted: Thu Aug 26, 2004 10:05 am :
mcrat wrote:
Oh, sorry!
:oops:


Nevermind... The important thing is that it's working now... :)



mcrat@Posted: Thu Aug 26, 2004 10:06 am :
8) , :lol: , :wink:



The_Hell@Posted: Thu Aug 26, 2004 10:14 am :
So fix the tutorial :)



mcrat@Posted: Thu Aug 26, 2004 10:15 am :
:wink:



bb_matt@Posted: Thu Aug 26, 2004 10:28 am :
If possible, some more info and a screenshot or two and an example map would make this tutorial more useful. In addition, indicate how you layed out your path_corners - how did you make them, what did you name them ? How did you put the entities in your map ?

You have to put yourself in the position of somebody who doesn't have a clue about the editor, because, to be honest, anyone who has knowledge of the editor will simply look at the id software maps to get info on sentries.

For screenshots, there are free screenshot hosting services out there :-

http://www.imageshack.us/

I can't link in a tutorial like this to the tutorial listings until it can be followed by an absolute beginner at editing.



mcrat@Posted: Thu Aug 26, 2004 10:34 am :
Hey, you can download the test map here:
http://nicosoftgames.free.fr/dw2/maps2.zip

And a video who show you that's this tutorial work:
http://nicosoftgames.free.fr/dw2/sentry.zip



bb_matt@Posted: Thu Aug 26, 2004 10:46 am :
The video is not needed - we all know how the sentries look and work ingame. What I meant is a clear indication of how it's built.

Nevermind, it doesn't matter.