TheCray_nz@Posted: Mon Aug 30, 2004 3:45 am :
That's some excellent work. It's always great to see other peoples design process. keep it up.

rich_is_bored@Posted: Mon Aug 30, 2004 3:54 am :
Very nice. Thanks. :)

sic1@Posted: Mon Aug 30, 2004 4:19 am :
Thank you for sharing, this is cool :)

heidinabucket@Posted: Mon Aug 30, 2004 4:24 am :
That is excellently set out and concisely written.
Well done man.
Thank you.

Squid56@Posted: Tue Aug 31, 2004 3:17 pm :
I had to register just so I could reply to this tutorial.

Wow, that was amazing! The tips for both Wings3D and how to use ORB were perfect. That's helped me a great deal in moving forward with my modeling.

I'm eagerly awaiting your animation tutorial...


BNA!@Posted: Tue Aug 31, 2004 9:02 pm :
Very nice - Tanks!

def46@Posted: Tue Aug 31, 2004 9:13 pm :
Gawd!!! That's a great tutorial! I hope you can go in-depth with the animation & rigging part because I've been looking for this FOREVER ! Thanks !

DaJuice@Posted: Wed Sep 01, 2004 3:33 pm :
Fantastic tutorial drBadvibes, really it should be a sticky. You did a great job, it was easily understandable and concise. Good contribution.

der_ton@Posted: Wed Sep 01, 2004 6:03 pm :
Excellent work!
Should this be moved to modelling & animations? I didn't notice this thread until now... :)

300%Density@Posted: Wed Sep 01, 2004 6:21 pm :
excellent work. impressive...

I think it wohld look much better if you add some translucency to the wings (if that´s possible)...

PS: I´m really looking forward to see the animations tutorial :)

Brain Trepaning@Posted: Wed Sep 01, 2004 6:55 pm :
Wow, thanks for the tutorial. I'll be using this very soon, that's for sure! I look forward to the next one.

]-UnderTOW-[@Posted: Thu Sep 02, 2004 5:33 am :
I think it sucks. Where's the leet speak? Where's the horrendously misspelt words? Why aren't you using Maya. Come on, geez. How am i supposed to follow this so called 'online' tutorial?

uberstonks@Posted: Thu Sep 02, 2004 10:31 am :
]-UnderTOW-[ wrote:
I think it sucks. Where's the leet speak? Where's the horrendously misspelt words? Why aren't you using Maya. Come on, geez. How am i supposed to follow this so called 'online' tutorial?

I assume this is an attempt at satire !!

I use maya and can follow the Tut perfectly bud.. Keep up the great work

def46@Posted: Thu Sep 02, 2004 1:35 pm :
Unfortunately (because I can't afford it) it IS using Maya.

I tried UV Mapping with Wings 3d yesterday, and while the placing of 'charts' and 'cuts' was a great tool, I realised that the real interesting parts of Levitateme's Video Tutorial that drBadvibes links to, is actually 'welding' back together differents charts of the UV skin after scaling/rotating, making an easier to paint skin, and one with less seams. This I couldnt do in Wings3d, and apparently from the video tutorial the guy switched over to Maya to do all this finetuning. So I switched back to 3DS and editing the UV I was able to move vertices, but I dont know if it's possible to 'weld' skin parts back together like in the video tutorial ?

]-UnderTOW-[@Posted: Thu Sep 02, 2004 11:54 pm :
uberstonks wrote:
I assume this is an attempt at satire !!

And a poor one at that ;)

def46@Posted: Sun Sep 05, 2004 3:01 pm :
Hey drBadvibes thanks a lot

been cutting my teeth yesterday texturing a low poly crash bandicoot from a tutorial. It's the first time I do some serious uv mapping but I've got the hang of Wings3d & max Unwrap UVW.

However I was wondering how do you deal with mirrored parts ?

For example mirrored hands, legs, torso, even face sometimes if there are no asymmetrical details : you end up with one 'chart' for each side. It's possible to move , rotate them etc exactly the same and overlap them on the UV mesh but is seems very unpractical to me. A workaround I did was cut the whole model in two, organize the charts, stitch here and there, scale and rotate, and then, mirror the model and weld it back in one piece. Then the mirrored parts had the UV charts duplicated properly.

That seemed unpractical though, I was hoping there is a better way to do this ?

PPS: also noticed after export from Wings3D back to 3DS, I lost the smoothing groups, they showed alright in wings3d, but not anymore in Max :/ Any idea why ?