der_ton@Posted: Sat Sep 04, 2004 4:26 pm    Post subject: Modelviewers, Importers, Exporters, Converters: Place any and all links in here to tools, plugin, scripts, converters, importers, exporters, model viewers and other misc tools and application to help create static and animated models for Doom 3

DO NOT post tool requests or 'bug/issues' reports here, see the repective topic for the tool being used.
_________________
Staff
Modelviewer | 3DSMax<->MD5 | Blender<->MD5


Last edited by der_ton on Fri Jul 08, 2005 7:00 pm; edited 2 times in total



kat@Posted: Thu Aug 11, 2005 12:48 am    Post subject: tools list: IMPORTERS
der_ton's MD5->3dsmax importer
3DS Max MD5 importer
der_ton's MD5->Blender importer
Doom3 MD5 ->maya "importer"

EXPORTERS
der_ton's 3dsmax->MD5 exporter
3DS Max and gmax MD5 exporter
der_ton's Blender->MD5 exporter
der_ton's "general" 3dsmax->MD5 exporter (generates MD5s from arbitrarily animated meshes, not just skeletal ones)
Senkusha's MD5->Doom3 importer
Maya->ASE exporter

CONVERTERS
Bozo's MD5 to OBJ converter
Bozo's Lightwave to MD5mesh / MD5anim Converter
Senkusha's XSI->MD5 converter ...Also look here

MODEL VIEWERS
der_ton's modelviewer (for MD5, ASE, LWO and OBJ)
KPixels model viewer
Jayvee's open source ase/md5 modelviewer Projects home page

MISC. TOOLS
ORB renderbump tool
D3MkEntityTree
nVidia bumpmap (renderbump) tools
Rich / Der_ton's Lightwave MD5Camera Export LScript
_________________
Co-Admin - Modelling and modding tutorials and tips



__MaX__@Posted: Sun May 07, 2006 6:12 pm    Post subject: : I've converted the ms of der ton to a macroscript... in order to have it on the interface : http://kaiderenphp.free.fr/scripts/Macro_MD5Tools.rar

Put it in the macroscript folder of 3dsmax... go to customize UI. Create a new bar in the toolbar tab and select Main UI in "group", after that, seasrch for MD5Tools in category and drag and drop the two items in your freshly created bar. Enjoy.
_________________
Co-Leader- Sound Designer // Requiem: Avenging Angel - Q4:SP Total Conversion
http://www.modrequiem.net/eng/



der_ton@Posted: Sat Sep 04, 2004 4:26 pm    Post subject: Modelviewers, Importers, Exporters, Converters: Place any and all links in here to tools, plugin, scripts, converters, importers, exporters, model viewers and other misc tools and application to help create static and animated models for Doom 3

DO NOT post tool requests or 'bug/issues' reports here, see the repective topic for the tool being used.
_________________
Staff
Modelviewer | 3DSMax<->MD5 | Blender<->MD5


Last edited by der_ton on Fri Jul 08, 2005 7:00 pm; edited 2 times in total



kat@Posted: Thu Aug 11, 2005 12:48 am    Post subject: tools list: IMPORTERS
der_ton's MD5->3dsmax importer
3DS Max MD5 importer
der_ton's MD5->Blender importer
Doom3 MD5 ->maya "importer"

EXPORTERS
der_ton's 3dsmax->MD5 exporter
3DS Max and gmax MD5 exporter
der_ton's Blender->MD5 exporter
der_ton's "general" 3dsmax->MD5 exporter (generates MD5s from arbitrarily animated meshes, not just skeletal ones)
Senkusha's MD5->Doom3 importer
Maya->ASE exporter

CONVERTERS
Bozo's MD5 to OBJ converter
Bozo's Lightwave to MD5mesh / MD5anim Converter
Senkusha's XSI->MD5 converter ...Also look here

MODEL VIEWERS
der_ton's modelviewer (for MD5, ASE, LWO and OBJ)
KPixels model viewer
Jayvee's open source ase/md5 modelviewer Projects home page

MISC. TOOLS
ORB renderbump tool
D3MkEntityTree
nVidia bumpmap (renderbump) tools
Rich / Der_ton's Lightwave MD5Camera Export LScript
_________________
Co-Admin - Modelling and modding tutorials and tips



__MaX__@Posted: Sun May 07, 2006 6:12 pm    Post subject: : I've converted the ms of der ton to a macroscript... in order to have it on the interface : http://kaiderenphp.free.fr/scripts/Macro_MD5Tools.rar

Put it in the macroscript folder of 3dsmax... go to customize UI. Create a new bar in the toolbar tab and select Main UI in "group", after that, seasrch for MD5Tools in category and drag and drop the two items in your freshly created bar. Enjoy.
_________________
Co-Leader- Sound Designer // Requiem: Avenging Angel - Q4:SP Total Conversion
http://www.modrequiem.net/eng/



der_ton@Posted: Sat Sep 04, 2004 4:26 pm :
WARNING: This thread is no longer maintained as it's purpose is better suited by modwiki. Click here to view the active list on modwiki.

Place any and all links in here to tools, plugin, scripts, converters, importers, exporters, model viewers and other misc tools and application to help create static and animated models for Doom 3

DO NOT post tool requests or 'bug/issues' reports here, see the repective topic for the tool being used.



kat@Posted: Thu Aug 11, 2005 12:48 am :
IMPORTERS
der_ton's MD5->3dsmax importer
3DS Max MD5 importer
der_ton's MD5->Blender importer
Doom3 MD5 ->maya "importer"
Doom3 MD5 -> Lightwave "importer" by clintonman
Doom3 MD5 -> TrueSpace "importer" by clintonman

EXPORTERS
der_ton's 3dsmax->MD5 exporter
3DS Max and gmax MD5 exporter
der_ton's Blender->MD5 exporter
der_ton's "general" 3dsmax->MD5 exporter (generates MD5s from arbitrarily animated meshes, not just skeletal ones)
Senkusha's MD5->Doom3 importer
Maya->ASE exporter
Maya->MD5+mtr exporter by Chris Edwards
Some discussion here: http://www.doom3world.org/phpbb2/viewto ... 147#178147
and here: http://www.doom3world.org/phpbb2/viewtopic.php?t=19710
Maya->ASE+mtr exporter by Chris Edwards

CONVERTERS
Bozo's MD5 to OBJ converter
Bozo's Lightwave to MD5mesh / MD5anim Converter
Senkusha's XSI->MD5 converter ...Also look here

MODEL VIEWERS
der_ton's modelviewer (for MD5, ASE, LWO and OBJ)
KPixels model viewer
Jayvee's open source ase/md5 modelviewer Projects home page

MISC. TOOLS
ORB renderbump tool
D3MkEntityTree
nVidia bumpmap (renderbump) tools
Rich / Der_ton's Lightwave MD5Camera Export LScript[/url]
Reference Blocks v2 - check the size of your models against standard Radiant blocks



__MaX__@Posted: Sun May 07, 2006 6:12 pm :
I've converted the ms of der ton to a macroscript... in order to have it on the interface : http://kaiderenphp.free.fr/scripts/Macro_MD5Tools.rar

Put it in the macroscript folder of 3dsmax... go to customize UI. Create a new bar in the toolbar tab and select Main UI in "group", after that, seasrch for MD5Tools in category and drag and drop the two items in your freshly created bar. Enjoy.



Soulburned@Posted: Wed Feb 07, 2007 6:26 am :
http://www.milkshape3d.com/ Milkshape 3d site not only has a great modelling animation program for extremely cheap, they have an impressive list of plugins for it that allow users to import and export major 3d design packages including Autodesk max, Maya, lightwave, etc.. and a small army of plugins for import/export to all the popular game engines, check out the list of games you can import models from/ export models to!

http://developer.nvidia.com/page/tools.html Nvidia has some really awesome tools to help modders too! especially those interested in getting more into programming for things like shaders and graphics scripting. Animate textures, layer and bake textures together, dynamics morphing etc... as well as a cool plugin available for the latest versions of max and maya to allow the use of DDS files as textures.



Sebultura@Posted: Sun Feb 18, 2007 6:25 pm :
Doc Holiday's Blender to .ASE, source page: http://wiki.beyondunreal.com/wiki/Blender



clintonman@Posted: Mon Mar 19, 2007 1:11 am :
I am currently working on plugins for trueSpace7 and Lightwave.

There is a mesh importer for truespace there is no skeleton or animation so it's more like a model viewer than importer.

The lightwave importer works but it doesn't correct for the fact that doom3 has Z up and lightwave has Y up. I'll fix that part after I make a working export plugin.


http://home.mindspring.com/~iclint/ligh ... wplug.html

http://home.mindspring.com/~clintonr/My ... doom3.html



der_ton@Posted: Mon Mar 19, 2007 10:10 pm :
Nice, thanks!
I added your links to the tools list.
For discussion about your LW plugin, you might also want to post a new thread in the LW subforum, this sticky thread wouldn't be the right place for that.



rich_is_bored@Posted: Tue Mar 20, 2007 1:15 am :
Yes, very nice. Kinda makes me wish I held on to my copy of Lightwave.



kensvehla@Posted: Mon May 14, 2007 5:17 pm :
I've just found this MEL Script for MD5's for Maya but I haven't been able to get it to work. The script loads fine and seems to run alright until I get a shader error. I haven't figured out why but I was darn excited to find a Maya Plugin for MD5's and thought I'd share it.

http://scripts.zbufferstudios.com/



clintonman@Posted: Sun May 20, 2007 1:24 am :
I just finished the Lightwave import and export plugins for animation and mesh. Can add it to the exporter section.

http://home.mindspring.com/~iclint/ligh ... wplug.html



rich_is_bored@Posted: Sun May 20, 2007 6:55 am :
I've added your link to the wiki. Infact, this thread is pretty much deprecated.

http://www.modwiki.net/wiki/MD5_%28file_format%29



der_ton@Posted: Sat Sep 04, 2004 5:26 pm :
WARNING: This thread is no longer maintained as it's purpose is better suited by modwiki. Click here to view the active list on modwiki.

Place any and all links in here to tools, plugin, scripts, converters, importers, exporters, model viewers and other misc tools and application to help create static and animated models for Doom 3

DO NOT post tool requests or 'bug/issues' reports here, see the repective topic for the tool being used.



kat@Posted: Thu Aug 11, 2005 1:48 am :
IMPORTERS
der_ton's MD5->3dsmax importer
3DS Max MD5 importer
der_ton's MD5->Blender importer
Doom3 MD5 ->maya "importer"
Doom3 MD5 -> Lightwave "importer" by clintonman
Doom3 MD5 -> TrueSpace "importer" by clintonman

EXPORTERS
der_ton's 3dsmax->MD5 exporter
3DS Max and gmax MD5 exporter
der_ton's Blender->MD5 exporter
der_ton's "general" 3dsmax->MD5 exporter (generates MD5s from arbitrarily animated meshes, not just skeletal ones)
Senkusha's MD5->Doom3 importer
Maya->ASE exporter
Maya->MD5+mtr exporter by Chris Edwards
Some discussion here: http://www.doom3world.org/phpbb2/viewto ... 147#178147
and here: http://www.doom3world.org/phpbb2/viewtopic.php?t=19710
Maya->ASE+mtr exporter by Chris Edwards

CONVERTERS
Bozo's MD5 to OBJ converter
Bozo's Lightwave to MD5mesh / MD5anim Converter
Senkusha's XSI->MD5 converter ...Also look here

MODEL VIEWERS
der_ton's modelviewer (for MD5, ASE, LWO and OBJ)
KPixels model viewer
Jayvee's open source ase/md5 modelviewer Projects home page

MISC. TOOLS
ORB renderbump tool
D3MkEntityTree
nVidia bumpmap (renderbump) tools
Rich / Der_ton's Lightwave MD5Camera Export LScript[/url]
Reference Blocks v2 - check the size of your models against standard Radiant blocks



__MaX__@Posted: Sun May 07, 2006 7:12 pm :
I've converted the ms of der ton to a macroscript... in order to have it on the interface : http://kaiderenphp.free.fr/scripts/Macro_MD5Tools.rar

Put it in the macroscript folder of 3dsmax... go to customize UI. Create a new bar in the toolbar tab and select Main UI in "group", after that, seasrch for MD5Tools in category and drag and drop the two items in your freshly created bar. Enjoy.



Soulburned@Posted: Wed Feb 07, 2007 7:26 am :
http://www.milkshape3d.com/ Milkshape 3d site not only has a great modelling animation program for extremely cheap, they have an impressive list of plugins for it that allow users to import and export major 3d design packages including Autodesk max, Maya, lightwave, etc.. and a small army of plugins for import/export to all the popular game engines, check out the list of games you can import models from/ export models to!

http://developer.nvidia.com/page/tools.html Nvidia has some really awesome tools to help modders too! especially those interested in getting more into programming for things like shaders and graphics scripting. Animate textures, layer and bake textures together, dynamics morphing etc... as well as a cool plugin available for the latest versions of max and maya to allow the use of DDS files as textures.



Sebultura@Posted: Sun Feb 18, 2007 7:25 pm :
Doc Holiday's Blender to .ASE, source page: http://wiki.beyondunreal.com/wiki/Blender



clintonman@Posted: Mon Mar 19, 2007 2:11 am :
I am currently working on plugins for trueSpace7 and Lightwave.

There is a mesh importer for truespace there is no skeleton or animation so it's more like a model viewer than importer.

The lightwave importer works but it doesn't correct for the fact that doom3 has Z up and lightwave has Y up. I'll fix that part after I make a working export plugin.


http://home.mindspring.com/~iclint/ligh ... wplug.html

http://home.mindspring.com/~clintonr/My ... doom3.html



kensvehla@Posted: Mon May 14, 2007 6:17 pm :
I've just found this MEL Script for MD5's for Maya but I haven't been able to get it to work. The script loads fine and seems to run alright until I get a shader error. I haven't figured out why but I was darn excited to find a Maya Plugin for MD5's and thought I'd share it.

http://scripts.zbufferstudios.com/



clintonman@Posted: Sun May 20, 2007 2:24 am :
I just finished the Lightwave import and export plugins for animation and mesh. Can add it to the exporter section.

http://home.mindspring.com/~iclint/ligh ... wplug.html



rich_is_bored@Posted: Sun May 20, 2007 7:55 am :
I've added your link to the wiki. Infact, this thread is pretty much deprecated.

http://www.modwiki.net/wiki/MD5_%28file_format%29



der_ton@Posted: Sat Sep 04, 2004 5:26 pm :
WARNING: This thread is no longer maintained as it's purpose is better suited by modwiki. Click here to view the active list on modwiki.

Place any and all links in here to tools, plugin, scripts, converters, importers, exporters, model viewers and other misc tools and application to help create static and animated models for Doom 3

DO NOT post tool requests or 'bug/issues' reports here, see the repective topic for the tool being used.



kat@Posted: Thu Aug 11, 2005 1:48 am :
IMPORTERS
der_ton's MD5->3dsmax importer
3DS Max MD5 importer
der_ton's MD5->Blender importer
Doom3 MD5 ->maya "importer"
Doom3 MD5 -> Lightwave "importer" by clintonman
Doom3 MD5 -> TrueSpace "importer" by clintonman

EXPORTERS
der_ton's 3dsmax->MD5 exporter
3DS Max and gmax MD5 exporter
der_ton's Blender->MD5 exporter
der_ton's "general" 3dsmax->MD5 exporter (generates MD5s from arbitrarily animated meshes, not just skeletal ones)
Senkusha's MD5->Doom3 importer
Maya->ASE exporter
Maya->MD5+mtr exporter by Chris Edwards
Some discussion here: http://www.doom3world.org/phpbb2/viewto ... 147#178147
and here: http://www.doom3world.org/phpbb2/viewtopic.php?t=19710
Maya->ASE+mtr exporter by Chris Edwards

CONVERTERS
Bozo's MD5 to OBJ converter
Bozo's Lightwave to MD5mesh / MD5anim Converter
Senkusha's XSI->MD5 converter ...Also look here

MODEL VIEWERS
der_ton's modelviewer (for MD5, ASE, LWO and OBJ)
KPixels model viewer
Jayvee's open source ase/md5 modelviewer Projects home page

MISC. TOOLS
ORB renderbump tool
D3MkEntityTree
nVidia bumpmap (renderbump) tools
Rich / Der_ton's Lightwave MD5Camera Export LScript[/url]
Reference Blocks v2 - check the size of your models against standard Radiant blocks



__MaX__@Posted: Sun May 07, 2006 7:12 pm :
I've converted the ms of der ton to a macroscript... in order to have it on the interface : http://kaiderenphp.free.fr/scripts/Macro_MD5Tools.rar

Put it in the macroscript folder of 3dsmax... go to customize UI. Create a new bar in the toolbar tab and select Main UI in "group", after that, seasrch for MD5Tools in category and drag and drop the two items in your freshly created bar. Enjoy.



Soulburned@Posted: Wed Feb 07, 2007 7:26 am :
http://www.milkshape3d.com/ Milkshape 3d site not only has a great modelling animation program for extremely cheap, they have an impressive list of plugins for it that allow users to import and export major 3d design packages including Autodesk max, Maya, lightwave, etc.. and a small army of plugins for import/export to all the popular game engines, check out the list of games you can import models from/ export models to!

http://developer.nvidia.com/page/tools.html Nvidia has some really awesome tools to help modders too! especially those interested in getting more into programming for things like shaders and graphics scripting. Animate textures, layer and bake textures together, dynamics morphing etc... as well as a cool plugin available for the latest versions of max and maya to allow the use of DDS files as textures.



Sebultura@Posted: Sun Feb 18, 2007 7:25 pm :
Doc Holiday's Blender to .ASE, source page: http://wiki.beyondunreal.com/wiki/Blender



clintonman@Posted: Mon Mar 19, 2007 2:11 am :
I am currently working on plugins for trueSpace7 and Lightwave.

There is a mesh importer for truespace there is no skeleton or animation so it's more like a model viewer than importer.

The lightwave importer works but it doesn't correct for the fact that doom3 has Z up and lightwave has Y up. I'll fix that part after I make a working export plugin.


http://home.mindspring.com/~iclint/ligh ... wplug.html

http://home.mindspring.com/~clintonr/My ... doom3.html



kensvehla@Posted: Mon May 14, 2007 6:17 pm :
I've just found this MEL Script for MD5's for Maya but I haven't been able to get it to work. The script loads fine and seems to run alright until I get a shader error. I haven't figured out why but I was darn excited to find a Maya Plugin for MD5's and thought I'd share it.

http://scripts.zbufferstudios.com/



clintonman@Posted: Sun May 20, 2007 2:24 am :
I just finished the Lightwave import and export plugins for animation and mesh. Can add it to the exporter section.

http://home.mindspring.com/~iclint/ligh ... wplug.html



rich_is_bored@Posted: Sun May 20, 2007 7:55 am :
I've added your link to the wiki. Infact, this thread is pretty much deprecated.

http://www.modwiki.net/wiki/MD5_%28file_format%29



der_ton@Posted: Sat Sep 04, 2004 5:26 pm :
WARNING: This thread is no longer maintained as it's purpose is better suited by modwiki. Click here to view the active list on modwiki.

Place any and all links in here to tools, plugin, scripts, converters, importers, exporters, model viewers and other misc tools and application to help create static and animated models for Doom 3

DO NOT post tool requests or 'bug/issues' reports here, see the repective topic for the tool being used.



kat@Posted: Thu Aug 11, 2005 1:48 am :
IMPORTERS
der_ton's MD5->3dsmax importer
3DS Max MD5 importer
der_ton's MD5->Blender importer
Doom3 MD5 ->maya "importer"
Doom3 MD5 -> Lightwave "importer" by clintonman
Doom3 MD5 -> TrueSpace "importer" by clintonman

EXPORTERS
der_ton's 3dsmax->MD5 exporter
3DS Max and gmax MD5 exporter
der_ton's Blender->MD5 exporter
der_ton's "general" 3dsmax->MD5 exporter (generates MD5s from arbitrarily animated meshes, not just skeletal ones)
Senkusha's MD5->Doom3 importer
Maya->ASE exporter
Maya->MD5+mtr exporter by Chris Edwards
Some discussion here: http://www.doom3world.org/phpbb2/viewto ... 147#178147
and here: http://www.doom3world.org/phpbb2/viewtopic.php?t=19710
Maya->ASE+mtr exporter by Chris Edwards

CONVERTERS
Bozo's MD5 to OBJ converter
Bozo's Lightwave to MD5mesh / MD5anim Converter
Senkusha's XSI->MD5 converter ...Also look here

MODEL VIEWERS
der_ton's modelviewer (for MD5, ASE, LWO and OBJ)
KPixels model viewer
Jayvee's open source ase/md5 modelviewer Projects home page

MISC. TOOLS
ORB renderbump tool
D3MkEntityTree
nVidia bumpmap (renderbump) tools
Rich / Der_ton's Lightwave MD5Camera Export LScript[/url]
Reference Blocks v2 - check the size of your models against standard Radiant blocks



__MaX__@Posted: Sun May 07, 2006 7:12 pm :
I've converted the ms of der ton to a macroscript... in order to have it on the interface : http://kaiderenphp.free.fr/scripts/Macro_MD5Tools.rar

Put it in the macroscript folder of 3dsmax... go to customize UI. Create a new bar in the toolbar tab and select Main UI in "group", after that, seasrch for MD5Tools in category and drag and drop the two items in your freshly created bar. Enjoy.



Soulburned@Posted: Wed Feb 07, 2007 7:26 am :
http://www.milkshape3d.com/ Milkshape 3d site not only has a great modelling animation program for extremely cheap, they have an impressive list of plugins for it that allow users to import and export major 3d design packages including Autodesk max, Maya, lightwave, etc.. and a small army of plugins for import/export to all the popular game engines, check out the list of games you can import models from/ export models to!

http://developer.nvidia.com/page/tools.html Nvidia has some really awesome tools to help modders too! especially those interested in getting more into programming for things like shaders and graphics scripting. Animate textures, layer and bake textures together, dynamics morphing etc... as well as a cool plugin available for the latest versions of max and maya to allow the use of DDS files as textures.



Sebultura@Posted: Sun Feb 18, 2007 7:25 pm :
Doc Holiday's Blender to .ASE, source page: http://wiki.beyondunreal.com/wiki/Blender



clintonman@Posted: Mon Mar 19, 2007 2:11 am :
I am currently working on plugins for trueSpace7 and Lightwave.

There is a mesh importer for truespace there is no skeleton or animation so it's more like a model viewer than importer.

The lightwave importer works but it doesn't correct for the fact that doom3 has Z up and lightwave has Y up. I'll fix that part after I make a working export plugin.


http://home.mindspring.com/~iclint/ligh ... wplug.html

http://home.mindspring.com/~clintonr/My ... doom3.html



kensvehla@Posted: Mon May 14, 2007 6:17 pm :
I've just found this MEL Script for MD5's for Maya but I haven't been able to get it to work. The script loads fine and seems to run alright until I get a shader error. I haven't figured out why but I was darn excited to find a Maya Plugin for MD5's and thought I'd share it.

http://scripts.zbufferstudios.com/



clintonman@Posted: Sun May 20, 2007 2:24 am :
I just finished the Lightwave import and export plugins for animation and mesh. Can add it to the exporter section.

http://home.mindspring.com/~iclint/ligh ... wplug.html



rich_is_bored@Posted: Sun May 20, 2007 7:55 am :
I've added your link to the wiki. Infact, this thread is pretty much deprecated.

http://www.modwiki.net/wiki/MD5_%28file_format%29