obsidian@Posted: Tue Nov 23, 2004 5:19 pm :
Doom3 Editing Guide & Resources

Note: This is a work in progress
Mods: Feel free to help - just edit my post

Welcome to the Doom3 Editing Guide and Resources sticky thread. This is an attempt to consolidate some of the huge list of resources available for D3 editing, making it easy for beginners to get on their way and for veterans to easily find the resources that they need.

Of course, this requires a large amount of community involvement (this means YOU), so to facilitate this we have some rules:

1) Please stay on topic and post only relevant information.
2) Please check to make sure that the link isn't already in the list below.
3) Please post the link to the resources as well as a brief (1-2 sentences) description of it.
4) Please let us know if there are any broken links or changed URLs.


Table of Contents

Essential Files
Getting Started
Official Resources

Tools
Tutorials
Assets



obsidian@Posted: Tue Nov 23, 2004 5:34 pm :
Essential Files

Clean Files: updated by Eutectic, the clean files fixes any invalid, obsolete or broken files found in the commercial release of Doom3. These downloads are essential for any Doom3 editing.
CleanMaterials | thread
CleanDef | thread
CleanSkin | thread
CleanSound | thread
CleanParticles | thread

Doom3 SDK2 Win32 | *nix

Getting Started

Nothing here yet.


Official Resources

iddevnet - Official Doom3 SDK



obsidian@Posted: Tue Nov 23, 2004 5:41 pm :
Tools

Nothing here yet


Tutorials

Nothing here yet


Assets

Nothing here yet



obsidian@Posted: Tue Nov 23, 2004 5:45 pm :
As you can see, I've added a resources thread. Feel free to post any relevant links and either I or another mod will add them to the list above. After adding the link, your post will be removed.

Ultimately, this is here as a central link resource guide so that we can get rid of some of the other sticky threads.



AEon@Posted: Fri Apr 22, 2005 4:55 pm :
Pitty not so many people are helping you out on this FAQ. I found the link to the SDK and the official site very useful though. If I actually cared about Doom3 any more, I'd have gladly helped, but as it is... sorry.



BNA!@Posted: Fri Apr 22, 2005 5:59 pm :
The whole board is nothing but a FAQ.



michael_jd@Posted: Sun Apr 24, 2005 12:08 am :
http://www.viavga.com/default.aspx?Page ... ID=343&P=2

Here's a tutorial covering the basics of level editing



kat@Posted: Thu Apr 28, 2005 1:35 am :
How VISportals work @ iddevnet
http://www.iddevnet.com/doom3/visportals.php



kat@Posted: Sat Jul 16, 2005 4:04 pm :
Sound
Custom Sound 'engineers'
http://www.doom3world.org/phpbb2/viewtopic.php?t=11539
http://sonicclang.ringdev.com/



OBWANDO@Posted: Sun Jan 01, 2006 10:32 am :
Explanation of gothic architecture.

http://www.cmhpf.org/kids/Guideboox/GothicArchitecture.html



13579~@Posted: Sun Aug 26, 2007 10:55 pm :
Would it help If I made a few tutorials on simple scripting things (Like adding better zoom, making the pistol select-fire, ect.)?

Also, I'm working on a fireing range map. When its done should I post it here? (Explosive targets, weapon accuracy tests, moving targets, ect.)

Also, everywhere I keep seeing people talking about this "SDK". What is it!?



Sikkpin@Posted: Mon Jul 14, 2008 5:42 pm :
I just wanted to point out that the links to the "CleanFiles" are dead. Sadly, pcgamemods.com is no more.

Moderator: You can delete this post to keep this thread clean.



Skul@Posted: Tue Jul 22, 2008 10:11 pm :
Not to worry, I've hosted them all on my FileFront account (mostly to save people from having to download each pack seperately).

CleanPaks download (13.09 MB)

I've also got the link in my signature.



obsidian@Posted: Tue Nov 23, 2004 5:19 pm :
Doom3 Editing Guide & Resources

Note: This is a work in progress
Mods: Feel free to help - just edit my post

Welcome to the Doom3 Editing Guide and Resources sticky thread. This is an attempt to consolidate some of the huge list of resources available for D3 editing, making it easy for beginners to get on their way and for veterans to easily find the resources that they need.

Of course, this requires a large amount of community involvement (this means YOU), so to facilitate this we have some rules:

1) Please stay on topic and post only relevant information.
2) Please check to make sure that the link isn't already in the list below.
3) Please post the link to the resources as well as a brief (1-2 sentences) description of it.
4) Please let us know if there are any broken links or changed URLs.


Table of Contents

Essential Files
Getting Started
Official Resources

Tools
Tutorials
Assets



obsidian@Posted: Tue Nov 23, 2004 5:34 pm :
Essential Files

Clean Files: updated by Eutectic, the clean files fixes any invalid, obsolete or broken files found in the commercial release of Doom3. These downloads are essential for any Doom3 editing.
CleanMaterials | thread
CleanDef | thread
CleanSkin | thread
CleanSound | thread
CleanParticles | thread

Doom3 SDK2 Win32 | *nix

Getting Started

Nothing here yet.


Official Resources

iddevnet - Official Doom3 SDK



obsidian@Posted: Tue Nov 23, 2004 5:41 pm :
Tools

Nothing here yet


Tutorials

Nothing here yet


Assets

Nothing here yet



obsidian@Posted: Tue Nov 23, 2004 5:45 pm :
As you can see, I've added a resources thread. Feel free to post any relevant links and either I or another mod will add them to the list above. After adding the link, your post will be removed.

Ultimately, this is here as a central link resource guide so that we can get rid of some of the other sticky threads.



AEon@Posted: Fri Apr 22, 2005 4:55 pm :
Pitty not so many people are helping you out on this FAQ. I found the link to the SDK and the official site very useful though. If I actually cared about Doom3 any more, I'd have gladly helped, but as it is... sorry.



BNA!@Posted: Fri Apr 22, 2005 5:59 pm :
The whole board is nothing but a FAQ.



michael_jd@Posted: Sun Apr 24, 2005 12:08 am :
http://www.viavga.com/default.aspx?Page ... ID=343&P=2

Here's a tutorial covering the basics of level editing



kat@Posted: Thu Apr 28, 2005 1:35 am :
How VISportals work @ iddevnet
http://www.iddevnet.com/doom3/visportals.php



kat@Posted: Sat Jul 16, 2005 4:04 pm :
Sound
Custom Sound 'engineers'
http://www.doom3world.org/phpbb2/viewtopic.php?t=11539
http://sonicclang.ringdev.com/



OBWANDO@Posted: Sun Jan 01, 2006 10:32 am :
Explanation of gothic architecture.

http://www.cmhpf.org/kids/Guideboox/GothicArchitecture.html



13579~@Posted: Sun Aug 26, 2007 10:55 pm :
Would it help If I made a few tutorials on simple scripting things (Like adding better zoom, making the pistol select-fire, ect.)?

Also, I'm working on a fireing range map. When its done should I post it here? (Explosive targets, weapon accuracy tests, moving targets, ect.)

Also, everywhere I keep seeing people talking about this "SDK". What is it!?



Sikkpin@Posted: Mon Jul 14, 2008 5:42 pm :
I just wanted to point out that the links to the "CleanFiles" are dead. Sadly, pcgamemods.com is no more.

Moderator: You can delete this post to keep this thread clean.



Skul@Posted: Tue Jul 22, 2008 10:11 pm :
Not to worry, I've hosted them all on my FileFront account (mostly to save people from having to download each pack seperately).

CleanPaks download (13.09 MB)

I've also got the link in my signature.



obsidian@Posted: Tue Nov 23, 2004 5:19 pm :
Doom3 Editing Guide & Resources

Note: This is a work in progress
Mods: Feel free to help - just edit my post

Welcome to the Doom3 Editing Guide and Resources sticky thread. This is an attempt to consolidate some of the huge list of resources available for D3 editing, making it easy for beginners to get on their way and for veterans to easily find the resources that they need.

Of course, this requires a large amount of community involvement (this means YOU), so to facilitate this we have some rules:

1) Please stay on topic and post only relevant information.
2) Please check to make sure that the link isn't already in the list below.
3) Please post the link to the resources as well as a brief (1-2 sentences) description of it.
4) Please let us know if there are any broken links or changed URLs.


Table of Contents

Essential Files
Getting Started
Official Resources

Tools
Tutorials
Assets



obsidian@Posted: Tue Nov 23, 2004 5:34 pm :
Essential Files

Clean Files: updated by Eutectic, the clean files fixes any invalid, obsolete or broken files found in the commercial release of Doom3. These downloads are essential for any Doom3 editing.
CleanMaterials | thread
CleanDef | thread
CleanSkin | thread
CleanSound | thread
CleanParticles | thread

Doom3 SDK2 Win32 | *nix

Getting Started

Nothing here yet.


Official Resources

iddevnet - Official Doom3 SDK



obsidian@Posted: Tue Nov 23, 2004 5:41 pm :
Tools

Nothing here yet


Tutorials

Nothing here yet


Assets

Nothing here yet



obsidian@Posted: Tue Nov 23, 2004 5:45 pm :
As you can see, I've added a resources thread. Feel free to post any relevant links and either I or another mod will add them to the list above. After adding the link, your post will be removed.

Ultimately, this is here as a central link resource guide so that we can get rid of some of the other sticky threads.



AEon@Posted: Fri Apr 22, 2005 4:55 pm :
Pitty not so many people are helping you out on this FAQ. I found the link to the SDK and the official site very useful though. If I actually cared about Doom3 any more, I'd have gladly helped, but as it is... sorry.



BNA!@Posted: Fri Apr 22, 2005 5:59 pm :
The whole board is nothing but a FAQ.



michael_jd@Posted: Sun Apr 24, 2005 12:08 am :
http://www.viavga.com/default.aspx?Page ... ID=343&P=2

Here's a tutorial covering the basics of level editing



kat@Posted: Thu Apr 28, 2005 1:35 am :
How VISportals work @ iddevnet
http://www.iddevnet.com/doom3/visportals.php



kat@Posted: Sat Jul 16, 2005 4:04 pm :
Sound
Custom Sound 'engineers'
http://www.doom3world.org/phpbb2/viewtopic.php?t=11539
http://sonicclang.ringdev.com/



OBWANDO@Posted: Sun Jan 01, 2006 10:32 am :
Explanation of gothic architecture.

http://www.cmhpf.org/kids/Guideboox/GothicArchitecture.html



13579~@Posted: Sun Aug 26, 2007 10:55 pm :
Would it help If I made a few tutorials on simple scripting things (Like adding better zoom, making the pistol select-fire, ect.)?

Also, I'm working on a fireing range map. When its done should I post it here? (Explosive targets, weapon accuracy tests, moving targets, ect.)

Also, everywhere I keep seeing people talking about this "SDK". What is it!?



Sikkpin@Posted: Mon Jul 14, 2008 5:42 pm :
I just wanted to point out that the links to the "CleanFiles" are dead. Sadly, pcgamemods.com is no more.

Moderator: You can delete this post to keep this thread clean.



Skul@Posted: Tue Jul 22, 2008 10:11 pm :
Not to worry, I've hosted them all on my FileFront account (mostly to save people from having to download each pack seperately).

CleanPaks download (13.09 MB)

I've also got the link in my signature.



obsidian@Posted: Tue Nov 23, 2004 5:19 pm :
Doom3 Editing Guide & Resources

Note: This is a work in progress
Mods: Feel free to help - just edit my post

Welcome to the Doom3 Editing Guide and Resources sticky thread. This is an attempt to consolidate some of the huge list of resources available for D3 editing, making it easy for beginners to get on their way and for veterans to easily find the resources that they need.

Of course, this requires a large amount of community involvement (this means YOU), so to facilitate this we have some rules:

1) Please stay on topic and post only relevant information.
2) Please check to make sure that the link isn't already in the list below.
3) Please post the link to the resources as well as a brief (1-2 sentences) description of it.
4) Please let us know if there are any broken links or changed URLs.


Table of Contents

Essential Files
Getting Started
Official Resources

Tools
Tutorials
Assets



obsidian@Posted: Tue Nov 23, 2004 5:34 pm :
Essential Files

Clean Files: updated by Eutectic, the clean files fixes any invalid, obsolete or broken files found in the commercial release of Doom3. These downloads are essential for any Doom3 editing.
CleanMaterials | thread
CleanDef | thread
CleanSkin | thread
CleanSound | thread
CleanParticles | thread

Doom3 SDK2 Win32 | *nix

Getting Started

Nothing here yet.


Official Resources

iddevnet - Official Doom3 SDK



obsidian@Posted: Tue Nov 23, 2004 5:41 pm :
Tools

Nothing here yet


Tutorials

Nothing here yet


Assets

Nothing here yet



obsidian@Posted: Tue Nov 23, 2004 5:45 pm :
As you can see, I've added a resources thread. Feel free to post any relevant links and either I or another mod will add them to the list above. After adding the link, your post will be removed.

Ultimately, this is here as a central link resource guide so that we can get rid of some of the other sticky threads.



AEon@Posted: Fri Apr 22, 2005 4:55 pm :
Pitty not so many people are helping you out on this FAQ. I found the link to the SDK and the official site very useful though. If I actually cared about Doom3 any more, I'd have gladly helped, but as it is... sorry.



BNA!@Posted: Fri Apr 22, 2005 5:59 pm :
The whole board is nothing but a FAQ.



michael_jd@Posted: Sun Apr 24, 2005 12:08 am :
http://www.viavga.com/default.aspx?Page ... ID=343&P=2

Here's a tutorial covering the basics of level editing



kat@Posted: Thu Apr 28, 2005 1:35 am :
How VISportals work @ iddevnet
http://www.iddevnet.com/doom3/visportals.php



kat@Posted: Sat Jul 16, 2005 4:04 pm :
Sound
Custom Sound 'engineers'
http://www.doom3world.org/phpbb2/viewtopic.php?t=11539
http://sonicclang.ringdev.com/



OBWANDO@Posted: Sun Jan 01, 2006 10:32 am :
Explanation of gothic architecture.

http://www.cmhpf.org/kids/Guideboox/GothicArchitecture.html



13579~@Posted: Sun Aug 26, 2007 10:55 pm :
Would it help If I made a few tutorials on simple scripting things (Like adding better zoom, making the pistol select-fire, ect.)?

Also, I'm working on a fireing range map. When its done should I post it here? (Explosive targets, weapon accuracy tests, moving targets, ect.)

Also, everywhere I keep seeing people talking about this "SDK". What is it!?



Sikkpin@Posted: Mon Jul 14, 2008 5:42 pm :
I just wanted to point out that the links to the "CleanFiles" are dead. Sadly, pcgamemods.com is no more.

Moderator: You can delete this post to keep this thread clean.



Skul@Posted: Tue Jul 22, 2008 10:11 pm :
Not to worry, I've hosted them all on my FileFront account (mostly to save people from having to download each pack seperately).

CleanPaks download (13.09 MB)

I've also got the link in my signature.



obsidian@Posted: Tue Nov 23, 2004 4:19 pm :
Doom3 Editing Guide & Resources

Note: This is a work in progress
Mods: Feel free to help - just edit my post

Welcome to the Doom3 Editing Guide and Resources sticky thread. This is an attempt to consolidate some of the huge list of resources available for D3 editing, making it easy for beginners to get on their way and for veterans to easily find the resources that they need.

Of course, this requires a large amount of community involvement (this means YOU), so to facilitate this we have some rules:

1) Please stay on topic and post only relevant information.
2) Please check to make sure that the link isn't already in the list below.
3) Please post the link to the resources as well as a brief (1-2 sentences) description of it.
4) Please let us know if there are any broken links or changed URLs.


Table of Contents

Essential Files
Getting Started
Official Resources

Tools
Tutorials
Assets



obsidian@Posted: Tue Nov 23, 2004 4:34 pm :
Essential Files

Clean Files: updated by Eutectic, the clean files fixes any invalid, obsolete or broken files found in the commercial release of Doom3. These downloads are essential for any Doom3 editing.
CleanMaterials | thread
CleanDef | thread
CleanSkin | thread
CleanSound | thread
CleanParticles | thread

Doom3 SDK2 Win32 | *nix

Getting Started

Nothing here yet.


Official Resources

iddevnet - Official Doom3 SDK



obsidian@Posted: Tue Nov 23, 2004 4:41 pm :
Tools

Nothing here yet


Tutorials

Nothing here yet


Assets

Nothing here yet



obsidian@Posted: Tue Nov 23, 2004 4:45 pm :
As you can see, I've added a resources thread. Feel free to post any relevant links and either I or another mod will add them to the list above. After adding the link, your post will be removed.

Ultimately, this is here as a central link resource guide so that we can get rid of some of the other sticky threads.



AEon@Posted: Fri Apr 22, 2005 3:55 pm :
Pitty not so many people are helping you out on this FAQ. I found the link to the SDK and the official site very useful though. If I actually cared about Doom3 any more, I'd have gladly helped, but as it is... sorry.



BNA!@Posted: Fri Apr 22, 2005 4:59 pm :
The whole board is nothing but a FAQ.



michael_jd@Posted: Sat Apr 23, 2005 11:08 pm :
http://www.viavga.com/default.aspx?Page ... ID=343&P=2

Here's a tutorial covering the basics of level editing



kat@Posted: Thu Apr 28, 2005 12:35 am :
How VISportals work @ iddevnet
http://www.iddevnet.com/doom3/visportals.php



kat@Posted: Sat Jul 16, 2005 3:04 pm :
Sound
Custom Sound 'engineers'
http://www.doom3world.org/phpbb2/viewtopic.php?t=11539
http://sonicclang.ringdev.com/



OBWANDO@Posted: Sun Jan 01, 2006 9:32 am :
Explanation of gothic architecture.

http://www.cmhpf.org/kids/Guideboox/GothicArchitecture.html



13579~@Posted: Sun Aug 26, 2007 9:55 pm :
Would it help If I made a few tutorials on simple scripting things (Like adding better zoom, making the pistol select-fire, ect.)?

Also, I'm working on a fireing range map. When its done should I post it here? (Explosive targets, weapon accuracy tests, moving targets, ect.)

Also, everywhere I keep seeing people talking about this "SDK". What is it!?



obsidian@Posted: Tue Nov 23, 2004 4:19 pm :
Doom3 Editing Guide & Resources

Note: This is a work in progress
Mods: Feel free to help - just edit my post

Welcome to the Doom3 Editing Guide and Resources sticky thread. This is an attempt to consolidate some of the huge list of resources available for D3 editing, making it easy for beginners to get on their way and for veterans to easily find the resources that they need.

Of course, this requires a large amount of community involvement (this means YOU), so to facilitate this we have some rules:

1) Please stay on topic and post only relevant information.
2) Please check to make sure that the link isn't already in the list below.
3) Please post the link to the resources as well as a brief (1-2 sentences) description of it.
4) Please let us know if there are any broken links or changed URLs.


Table of Contents

Essential Files
Getting Started
Official Resources

Tools
Tutorials
Assets



obsidian@Posted: Tue Nov 23, 2004 4:34 pm :
Essential Files

Clean Files: updated by Eutectic, the clean files fixes any invalid, obsolete or broken files found in the commercial release of Doom3. These downloads are essential for any Doom3 editing.
CleanMaterials | thread
CleanDef | thread
CleanSkin | thread
CleanSound | thread
CleanParticles | thread

Doom3 SDK2 Win32 | *nix

Getting Started

Nothing here yet.


Official Resources

iddevnet - Official Doom3 SDK



obsidian@Posted: Tue Nov 23, 2004 4:41 pm :
Tools

Nothing here yet


Tutorials

Nothing here yet


Assets

Nothing here yet



obsidian@Posted: Tue Nov 23, 2004 4:45 pm :
As you can see, I've added a resources thread. Feel free to post any relevant links and either I or another mod will add them to the list above. After adding the link, your post will be removed.

Ultimately, this is here as a central link resource guide so that we can get rid of some of the other sticky threads.



AEon@Posted: Fri Apr 22, 2005 3:55 pm :
Pitty not so many people are helping you out on this FAQ. I found the link to the SDK and the official site very useful though. If I actually cared about Doom3 any more, I'd have gladly helped, but as it is... sorry.



BNA!@Posted: Fri Apr 22, 2005 4:59 pm :
The whole board is nothing but a FAQ.



michael_jd@Posted: Sat Apr 23, 2005 11:08 pm :
http://www.viavga.com/default.aspx?Page ... ID=343&P=2

Here's a tutorial covering the basics of level editing



kat@Posted: Thu Apr 28, 2005 12:35 am :
How VISportals work @ iddevnet
http://www.iddevnet.com/doom3/visportals.php



kat@Posted: Sat Jul 16, 2005 3:04 pm :
Sound
Custom Sound 'engineers'
http://www.doom3world.org/phpbb2/viewtopic.php?t=11539
http://sonicclang.ringdev.com/



OBWANDO@Posted: Sun Jan 01, 2006 9:32 am :
Explanation of gothic architecture.

http://www.cmhpf.org/kids/Guideboox/GothicArchitecture.html



13579~@Posted: Sun Aug 26, 2007 9:55 pm :
Would it help If I made a few tutorials on simple scripting things (Like adding better zoom, making the pistol select-fire, ect.)?

Also, I'm working on a fireing range map. When its done should I post it here? (Explosive targets, weapon accuracy tests, moving targets, ect.)

Also, everywhere I keep seeing people talking about this "SDK". What is it!?



obsidian@Posted: Tue Nov 23, 2004 4:19 pm :
Doom3 Editing Guide & Resources

Note: This is a work in progress
Mods: Feel free to help - just edit my post

Welcome to the Doom3 Editing Guide and Resources sticky thread. This is an attempt to consolidate some of the huge list of resources available for D3 editing, making it easy for beginners to get on their way and for veterans to easily find the resources that they need.

Of course, this requires a large amount of community involvement (this means YOU), so to facilitate this we have some rules:

1) Please stay on topic and post only relevant information.
2) Please check to make sure that the link isn't already in the list below.
3) Please post the link to the resources as well as a brief (1-2 sentences) description of it.
4) Please let us know if there are any broken links or changed URLs.


Table of Contents

Essential Files
Getting Started
Official Resources

Tools
Tutorials
Assets



obsidian@Posted: Tue Nov 23, 2004 4:34 pm :
Essential Files

Clean Files: updated by Eutectic, the clean files fixes any invalid, obsolete or broken files found in the commercial release of Doom3. These downloads are essential for any Doom3 editing.
CleanMaterials | thread
CleanDef | thread
CleanSkin | thread
CleanSound | thread
CleanParticles | thread

Doom3 SDK2 Win32 | *nix

Getting Started

Nothing here yet.


Official Resources

iddevnet - Official Doom3 SDK



obsidian@Posted: Tue Nov 23, 2004 4:41 pm :
Tools

Nothing here yet


Tutorials

Nothing here yet


Assets

Nothing here yet



obsidian@Posted: Tue Nov 23, 2004 4:45 pm :
As you can see, I've added a resources thread. Feel free to post any relevant links and either I or another mod will add them to the list above. After adding the link, your post will be removed.

Ultimately, this is here as a central link resource guide so that we can get rid of some of the other sticky threads.



AEon@Posted: Fri Apr 22, 2005 3:55 pm :
Pitty not so many people are helping you out on this FAQ. I found the link to the SDK and the official site very useful though. If I actually cared about Doom3 any more, I'd have gladly helped, but as it is... sorry.



BNA!@Posted: Fri Apr 22, 2005 4:59 pm :
The whole board is nothing but a FAQ.



michael_jd@Posted: Sat Apr 23, 2005 11:08 pm :
http://www.viavga.com/default.aspx?Page ... ID=343&P=2

Here's a tutorial covering the basics of level editing



kat@Posted: Thu Apr 28, 2005 12:35 am :
How VISportals work @ iddevnet
http://www.iddevnet.com/doom3/visportals.php



kat@Posted: Sat Jul 16, 2005 3:04 pm :
Sound
Custom Sound 'engineers'
http://www.doom3world.org/phpbb2/viewtopic.php?t=11539
http://sonicclang.ringdev.com/



OBWANDO@Posted: Sun Jan 01, 2006 9:32 am :
Explanation of gothic architecture.

http://www.cmhpf.org/kids/Guideboox/GothicArchitecture.html



13579~@Posted: Sun Aug 26, 2007 9:55 pm :
Would it help If I made a few tutorials on simple scripting things (Like adding better zoom, making the pistol select-fire, ect.)?

Also, I'm working on a fireing range map. When its done should I post it here? (Explosive targets, weapon accuracy tests, moving targets, ect.)

Also, everywhere I keep seeing people talking about this "SDK". What is it!?



obsidian@Posted: Tue Nov 23, 2004 4:19 pm :
Doom3 Editing Guide & Resources

Note: This is a work in progress
Mods: Feel free to help - just edit my post

Welcome to the Doom3 Editing Guide and Resources sticky thread. This is an attempt to consolidate some of the huge list of resources available for D3 editing, making it easy for beginners to get on their way and for veterans to easily find the resources that they need.

Of course, this requires a large amount of community involvement (this means YOU), so to facilitate this we have some rules:

1) Please stay on topic and post only relevant information.
2) Please check to make sure that the link isn't already in the list below.
3) Please post the link to the resources as well as a brief (1-2 sentences) description of it.
4) Please let us know if there are any broken links or changed URLs.


Table of Contents

Essential Files
Getting Started
Official Resources

Tools
Tutorials
Assets



obsidian@Posted: Tue Nov 23, 2004 4:34 pm :
Essential Files

Clean Files: updated by Eutectic, the clean files fixes any invalid, obsolete or broken files found in the commercial release of Doom3. These downloads are essential for any Doom3 editing.
CleanMaterials | thread
CleanDef | thread
CleanSkin | thread
CleanSound | thread
CleanParticles | thread

Doom3 SDK2 Win32 | *nix

Getting Started

Nothing here yet.


Official Resources

iddevnet - Official Doom3 SDK



obsidian@Posted: Tue Nov 23, 2004 4:41 pm :
Tools

Nothing here yet


Tutorials

Nothing here yet


Assets

Nothing here yet



obsidian@Posted: Tue Nov 23, 2004 4:45 pm :
As you can see, I've added a resources thread. Feel free to post any relevant links and either I or another mod will add them to the list above. After adding the link, your post will be removed.

Ultimately, this is here as a central link resource guide so that we can get rid of some of the other sticky threads.



AEon@Posted: Fri Apr 22, 2005 3:55 pm :
Pitty not so many people are helping you out on this FAQ. I found the link to the SDK and the official site very useful though. If I actually cared about Doom3 any more, I'd have gladly helped, but as it is... sorry.



BNA!@Posted: Fri Apr 22, 2005 4:59 pm :
The whole board is nothing but a FAQ.



michael_jd@Posted: Sat Apr 23, 2005 11:08 pm :
http://www.viavga.com/default.aspx?Page ... ID=343&P=2

Here's a tutorial covering the basics of level editing



kat@Posted: Thu Apr 28, 2005 12:35 am :
How VISportals work @ iddevnet
http://www.iddevnet.com/doom3/visportals.php



kat@Posted: Sat Jul 16, 2005 3:04 pm :
Sound
Custom Sound 'engineers'
http://www.doom3world.org/phpbb2/viewtopic.php?t=11539
http://sonicclang.ringdev.com/



OBWANDO@Posted: Sun Jan 01, 2006 9:32 am :
Explanation of gothic architecture.

http://www.cmhpf.org/kids/Guideboox/GothicArchitecture.html



13579~@Posted: Sun Aug 26, 2007 9:55 pm :
Would it help If I made a few tutorials on simple scripting things (Like adding better zoom, making the pistol select-fire, ect.)?

Also, I'm working on a fireing range map. When its done should I post it here? (Explosive targets, weapon accuracy tests, moving targets, ect.)

Also, everywhere I keep seeing people talking about this "SDK". What is it!?



obsidian@Posted: Tue Nov 23, 2004 4:19 pm :
Doom3 Editing Guide & Resources

Note: This is a work in progress
Mods: Feel free to help - just edit my post

Welcome to the Doom3 Editing Guide and Resources sticky thread. This is an attempt to consolidate some of the huge list of resources available for D3 editing, making it easy for beginners to get on their way and for veterans to easily find the resources that they need.

Of course, this requires a large amount of community involvement (this means YOU), so to facilitate this we have some rules:

1) Please stay on topic and post only relevant information.
2) Please check to make sure that the link isn't already in the list below.
3) Please post the link to the resources as well as a brief (1-2 sentences) description of it.
4) Please let us know if there are any broken links or changed URLs.


Table of Contents

Essential Files
Getting Started
Official Resources

Tools
Tutorials
Assets



obsidian@Posted: Tue Nov 23, 2004 4:34 pm :
Essential Files

Clean Files: updated by Eutectic, the clean files fixes any invalid, obsolete or broken files found in the commercial release of Doom3. These downloads are essential for any Doom3 editing.
CleanMaterials | thread
CleanDef | thread
CleanSkin | thread
CleanSound | thread
CleanParticles | thread

Doom3 SDK2 Win32 | *nix

Getting Started

Nothing here yet.


Official Resources

iddevnet - Official Doom3 SDK



obsidian@Posted: Tue Nov 23, 2004 4:41 pm :
Tools

Nothing here yet


Tutorials

Nothing here yet


Assets

Nothing here yet



obsidian@Posted: Tue Nov 23, 2004 4:45 pm :
As you can see, I've added a resources thread. Feel free to post any relevant links and either I or another mod will add them to the list above. After adding the link, your post will be removed.

Ultimately, this is here as a central link resource guide so that we can get rid of some of the other sticky threads.



AEon@Posted: Fri Apr 22, 2005 3:55 pm :
Pitty not so many people are helping you out on this FAQ. I found the link to the SDK and the official site very useful though. If I actually cared about Doom3 any more, I'd have gladly helped, but as it is... sorry.



BNA!@Posted: Fri Apr 22, 2005 4:59 pm :
The whole board is nothing but a FAQ.



michael_jd@Posted: Sat Apr 23, 2005 11:08 pm :
http://www.viavga.com/default.aspx?Page ... ID=343&P=2

Here's a tutorial covering the basics of level editing



kat@Posted: Thu Apr 28, 2005 12:35 am :
How VISportals work @ iddevnet
http://www.iddevnet.com/doom3/visportals.php



kat@Posted: Sat Jul 16, 2005 3:04 pm :
Sound
Custom Sound 'engineers'
http://www.doom3world.org/phpbb2/viewtopic.php?t=11539
http://sonicclang.ringdev.com/



OBWANDO@Posted: Sun Jan 01, 2006 9:32 am :
Explanation of gothic architecture.

http://www.cmhpf.org/kids/Guideboox/GothicArchitecture.html



13579~@Posted: Sun Aug 26, 2007 9:55 pm :
Would it help If I made a few tutorials on simple scripting things (Like adding better zoom, making the pistol select-fire, ect.)?

Also, I'm working on a fireing range map. When its done should I post it here? (Explosive targets, weapon accuracy tests, moving targets, ect.)

Also, everywhere I keep seeing people talking about this "SDK". What is it!?



obsidian@Posted: Tue Nov 23, 2004 4:19 pm :
Doom3 Editing Guide & Resources

Note: This is a work in progress
Mods: Feel free to help - just edit my post

Welcome to the Doom3 Editing Guide and Resources sticky thread. This is an attempt to consolidate some of the huge list of resources available for D3 editing, making it easy for beginners to get on their way and for veterans to easily find the resources that they need.

Of course, this requires a large amount of community involvement (this means YOU), so to facilitate this we have some rules:

1) Please stay on topic and post only relevant information.
2) Please check to make sure that the link isn't already in the list below.
3) Please post the link to the resources as well as a brief (1-2 sentences) description of it.
4) Please let us know if there are any broken links or changed URLs.


Table of Contents

Essential Files
Getting Started
Official Resources

Tools
Tutorials
Assets



obsidian@Posted: Tue Nov 23, 2004 4:34 pm :
Essential Files

Clean Files: updated by Eutectic, the clean files fixes any invalid, obsolete or broken files found in the commercial release of Doom3. These downloads are essential for any Doom3 editing.
CleanMaterials | thread
CleanDef | thread
CleanSkin | thread
CleanSound | thread
CleanParticles | thread

Doom3 SDK2 Win32 | *nix

Getting Started

Nothing here yet.


Official Resources

iddevnet - Official Doom3 SDK



obsidian@Posted: Tue Nov 23, 2004 4:41 pm :
Tools

Nothing here yet


Tutorials

Nothing here yet


Assets

Nothing here yet



obsidian@Posted: Tue Nov 23, 2004 4:45 pm :
As you can see, I've added a resources thread. Feel free to post any relevant links and either I or another mod will add them to the list above. After adding the link, your post will be removed.

Ultimately, this is here as a central link resource guide so that we can get rid of some of the other sticky threads.



AEon@Posted: Fri Apr 22, 2005 3:55 pm :
Pitty not so many people are helping you out on this FAQ. I found the link to the SDK and the official site very useful though. If I actually cared about Doom3 any more, I'd have gladly helped, but as it is... sorry.



BNA!@Posted: Fri Apr 22, 2005 4:59 pm :
The whole board is nothing but a FAQ.



michael_jd@Posted: Sat Apr 23, 2005 11:08 pm :
http://www.viavga.com/default.aspx?Page ... ID=343&P=2

Here's a tutorial covering the basics of level editing



kat@Posted: Thu Apr 28, 2005 12:35 am :
How VISportals work @ iddevnet
http://www.iddevnet.com/doom3/visportals.php



kat@Posted: Sat Jul 16, 2005 3:04 pm :
Sound
Custom Sound 'engineers'
http://www.doom3world.org/phpbb2/viewtopic.php?t=11539
http://sonicclang.ringdev.com/



OBWANDO@Posted: Sun Jan 01, 2006 9:32 am :
Explanation of gothic architecture.

http://www.cmhpf.org/kids/Guideboox/GothicArchitecture.html



13579~@Posted: Sun Aug 26, 2007 9:55 pm :
Would it help If I made a few tutorials on simple scripting things (Like adding better zoom, making the pistol select-fire, ect.)?

Also, I'm working on a fireing range map. When its done should I post it here? (Explosive targets, weapon accuracy tests, moving targets, ect.)

Also, everywhere I keep seeing people talking about this "SDK". What is it!?



obsidian@Posted: Tue Nov 23, 2004 4:19 pm :
Doom3 Editing Guide & Resources

Note: This is a work in progress
Mods: Feel free to help - just edit my post

Welcome to the Doom3 Editing Guide and Resources sticky thread. This is an attempt to consolidate some of the huge list of resources available for D3 editing, making it easy for beginners to get on their way and for veterans to easily find the resources that they need.

Of course, this requires a large amount of community involvement (this means YOU), so to facilitate this we have some rules:

1) Please stay on topic and post only relevant information.
2) Please check to make sure that the link isn't already in the list below.
3) Please post the link to the resources as well as a brief (1-2 sentences) description of it.
4) Please let us know if there are any broken links or changed URLs.


Table of Contents

Essential Files
Getting Started
Official Resources

Tools
Tutorials
Assets



obsidian@Posted: Tue Nov 23, 2004 4:34 pm :
Essential Files

Clean Files: updated by Eutectic, the clean files fixes any invalid, obsolete or broken files found in the commercial release of Doom3. These downloads are essential for any Doom3 editing.
CleanMaterials | thread
CleanDef | thread
CleanSkin | thread
CleanSound | thread
CleanParticles | thread

Doom3 SDK2 Win32 | *nix

Getting Started

Nothing here yet.


Official Resources

iddevnet - Official Doom3 SDK



obsidian@Posted: Tue Nov 23, 2004 4:41 pm :
Tools

Nothing here yet


Tutorials

Nothing here yet


Assets

Nothing here yet



obsidian@Posted: Tue Nov 23, 2004 4:45 pm :
As you can see, I've added a resources thread. Feel free to post any relevant links and either I or another mod will add them to the list above. After adding the link, your post will be removed.

Ultimately, this is here as a central link resource guide so that we can get rid of some of the other sticky threads.



AEon@Posted: Fri Apr 22, 2005 3:55 pm :
Pitty not so many people are helping you out on this FAQ. I found the link to the SDK and the official site very useful though. If I actually cared about Doom3 any more, I'd have gladly helped, but as it is... sorry.



BNA!@Posted: Fri Apr 22, 2005 4:59 pm :
The whole board is nothing but a FAQ.



michael_jd@Posted: Sat Apr 23, 2005 11:08 pm :
http://www.viavga.com/default.aspx?Page ... ID=343&P=2

Here's a tutorial covering the basics of level editing



kat@Posted: Thu Apr 28, 2005 12:35 am :
How VISportals work @ iddevnet
http://www.iddevnet.com/doom3/visportals.php



kat@Posted: Sat Jul 16, 2005 3:04 pm :
Sound
Custom Sound 'engineers'
http://www.doom3world.org/phpbb2/viewtopic.php?t=11539
http://sonicclang.ringdev.com/



OBWANDO@Posted: Sun Jan 01, 2006 9:32 am :
Explanation of gothic architecture.

http://www.cmhpf.org/kids/Guideboox/GothicArchitecture.html



13579~@Posted: Sun Aug 26, 2007 9:55 pm :
Would it help If I made a few tutorials on simple scripting things (Like adding better zoom, making the pistol select-fire, ect.)?

Also, I'm working on a fireing range map. When its done should I post it here? (Explosive targets, weapon accuracy tests, moving targets, ect.)

Also, everywhere I keep seeing people talking about this "SDK". What is it!?



obsidian@Posted: Tue Nov 23, 2004 4:19 pm :
Doom3 Editing Guide & Resources

Note: This is a work in progress
Mods: Feel free to help - just edit my post

Welcome to the Doom3 Editing Guide and Resources sticky thread. This is an attempt to consolidate some of the huge list of resources available for D3 editing, making it easy for beginners to get on their way and for veterans to easily find the resources that they need.

Of course, this requires a large amount of community involvement (this means YOU), so to facilitate this we have some rules:

1) Please stay on topic and post only relevant information.
2) Please check to make sure that the link isn't already in the list below.
3) Please post the link to the resources as well as a brief (1-2 sentences) description of it.
4) Please let us know if there are any broken links or changed URLs.


Table of Contents

Essential Files
Getting Started
Official Resources

Tools
Tutorials
Assets



obsidian@Posted: Tue Nov 23, 2004 4:34 pm :
Essential Files

Clean Files: updated by Eutectic, the clean files fixes any invalid, obsolete or broken files found in the commercial release of Doom3. These downloads are essential for any Doom3 editing.
CleanMaterials | thread
CleanDef | thread
CleanSkin | thread
CleanSound | thread
CleanParticles | thread

Doom3 SDK2 Win32 | *nix

Getting Started

Nothing here yet.


Official Resources

iddevnet - Official Doom3 SDK



obsidian@Posted: Tue Nov 23, 2004 4:41 pm :
Tools

Nothing here yet


Tutorials

Nothing here yet


Assets

Nothing here yet



obsidian@Posted: Tue Nov 23, 2004 4:45 pm :
As you can see, I've added a resources thread. Feel free to post any relevant links and either I or another mod will add them to the list above. After adding the link, your post will be removed.

Ultimately, this is here as a central link resource guide so that we can get rid of some of the other sticky threads.



AEon@Posted: Fri Apr 22, 2005 3:55 pm :
Pitty not so many people are helping you out on this FAQ. I found the link to the SDK and the official site very useful though. If I actually cared about Doom3 any more, I'd have gladly helped, but as it is... sorry.



BNA!@Posted: Fri Apr 22, 2005 4:59 pm :
The whole board is nothing but a FAQ.



michael_jd@Posted: Sat Apr 23, 2005 11:08 pm :
http://www.viavga.com/default.aspx?Page ... ID=343&P=2

Here's a tutorial covering the basics of level editing



kat@Posted: Thu Apr 28, 2005 12:35 am :
How VISportals work @ iddevnet
http://www.iddevnet.com/doom3/visportals.php



kat@Posted: Sat Jul 16, 2005 3:04 pm :
Sound
Custom Sound 'engineers'
http://www.doom3world.org/phpbb2/viewtopic.php?t=11539
http://sonicclang.ringdev.com/



OBWANDO@Posted: Sun Jan 01, 2006 9:32 am :
Explanation of gothic architecture.

http://www.cmhpf.org/kids/Guideboox/GothicArchitecture.html