goliathvt@Posted: Mon Dec 13, 2004 2:22 am :
To keep the main D3CDIT thread focused, let's move project management discussion here, per Dante's suggestion.

G



GuyBrave@Posted: Mon Dec 13, 2004 2:35 am :
good stuff. should this be a sticky? or are there too few threads for it to matter?



c--b@Posted: Tue Dec 14, 2004 1:15 am :
I guess I'll start this off then. As a side note I hope its played out like an election, with people giving reasons as to why they think a particular person should make the big decisions.

My nomination: rich_is_bored

Reason: He has all round knowhow of the Doom 3 Engine in many areas, has a good creative eye (A very accurate fountain by the way) which allows him to steer the project in a single direction and give it a cohesive feel. No offence rich but you clearly have the time :P

Oh and also, he started all this hoohaa.



rich_is_bored@Posted: Tue Dec 14, 2004 4:19 am :
Sure I have the time and I know my way around but what exactly would a project manager's responcibilities entail?

I really have no experience working on a "mod" team and I'd rather learn the ropes before I step up and lead.

I'd rather that one or more people who've seen a successful mod through from start to finish lend us their experience.



c--b@Posted: Tue Dec 14, 2004 5:34 am :
Im not intirely sure what the Project Manager might do, but I would assume he/she would just have final say in matters (So people dont debate/argue/question till they're blue in the face). As it is people are all doing they're own thing, buildings are unbalanced in one way or another (Quality, amount of brushes, scale etc.) so some sort of direction is needed to set the bar of quality.

That person needs to know what looks good, and the capabilities of the engine. They also need to be able to tell sombody that there work sucks (Maybe not in such a harsh way :P). They need to tell people what assets are needed.

Anyway, Im having trouble articulating. So I'll just stop here.



GuyBrave@Posted: Tue Dec 14, 2004 11:38 am :
What I think, and I know that at least bb_matt agrees because he mentioned it in the other thread, is that it should really come down to a panel of people if there is ever a tough situation that needs resolving. Outside of these (hopefully) rare situations, the panel is transparent and the project goes how it is going now. The only other thing I think they should do is to try and sort out any differing opinions among participants of the project. I think running a poll whenever a big decision needs to be made should suffice.



Dante_uk@Posted: Tue Dec 14, 2004 1:19 pm :
A panel + polls for the more tricky choices sounds fine to me.



goliathvt@Posted: Tue Dec 14, 2004 2:39 pm :
I'll just paste what I wrote in the main D3CDIT thread:

Quote:
Anyway, I'm okay with being part of a panel that will say "this needs to be optimized, that needs to be changed, that won't work," etc. Note I said panel because I don't think such decisions should be up to one person, but maybe a group of people with varying skill sets, degrees of experience, and different types of hardware (what works for me probably won't work for folks like bb_matt or rich who both have older video cards if I recall correctly). I'd say maybe 4 or 5 contributors, regardless of their status or popularity among these forums, should be in charge of making what we might call "final decisions."

Of course, the panel who gets to make these decisions should be elected via a poll by those involved in the project.

Let me know how that sits with people.


G



c--b@Posted: Wed Dec 15, 2004 2:39 am :
Thats the thing with polls. Popular people win (And people are unlikely to educade themselves about a person before making a decision) Thats the reason I'd like to have a well thought out argument for the decisions made, they have the capacity to change peoples opinions as well as explain things and educate people of the unknown. You could educate people of your past or the past of a nominee.

Im also having my doubts about a panel, at which point do we consider a decision made if there isnt one person there to keep the peace? Or listen to other peoples ideas and make a decision based on that? If there isnt anyone there to decide, and the panel is too big or people dont want to budge from they're ideas then chaos breaks loose.

So I guess what Im trying to say is Im fine with a panel if the right people are chosen. Responsible people with skill, experience, and knowledge.



blushing_bride@Posted: Wed Dec 15, 2004 3:11 am :
have a three person panel, say rich_is_bored, goliath as they are close to the project and BNA as well cos he's slightly on the outside and can therefore have a different perspective.

Three people can make quick decisions. For example they look at my building and 2 of them think it has too many brushes then they can say that they as a group think it needs changing. That way none of them will have to say "hey your building is poop" they can say "we decided your building is poop". That should make it easier for the panel to dish out comments and easier for us to recieve them.



c--b@Posted: Wed Dec 15, 2004 3:17 am :
blushing_bride wrote:
have a three person panel, say rich_is_bored, goliath as they are close to the project and BNA as well cos he's slightly on the outside and can therefore have a different perspective.

Three people can make quick decisions. For example they look at my building and 2 of them think it has too many brushes then they can say that they as a group think it needs changing. That way none of them will have to say "hey your building is poop" they can say "we decided your building is poop". That should make it easier for the panel to dish out comments and easier for us to recieve them.


Three sounds good to me (The third breaks ties), but this is the internet. Everyone isnt going to be on all the time :/

That also creates problems.

I wish more people would give there opinions.



GuyBrave@Posted: Wed Dec 15, 2004 4:30 am :
Im happy with blushing_bride's suggestion, but its not just anyone's opinions that count. Well, they do count, but not as much as the opinions of the nominees. They have to agree to taking on the role.



c--b@Posted: Wed Dec 15, 2004 10:05 am :
Oh absolutely. Naturally they would have to be up for the task.

Just clarifying what I'd meant by agreeing with his idea.



Dante_uk@Posted: Wed Dec 15, 2004 10:09 am :
I agree with a panel of three:
rich_is_bored, goliath and BNA.
Are you three in the same timezone ( or at least close ? ).



goliathvt@Posted: Mon Dec 13, 2004 2:22 am :
To keep the main D3CDIT thread focused, let's move project management discussion here, per Dante's suggestion.

G



GuyBrave@Posted: Mon Dec 13, 2004 2:35 am :
good stuff. should this be a sticky? or are there too few threads for it to matter?



c--b@Posted: Tue Dec 14, 2004 1:15 am :
I guess I'll start this off then. As a side note I hope its played out like an election, with people giving reasons as to why they think a particular person should make the big decisions.

My nomination: rich_is_bored

Reason: He has all round knowhow of the Doom 3 Engine in many areas, has a good creative eye (A very accurate fountain by the way) which allows him to steer the project in a single direction and give it a cohesive feel. No offence rich but you clearly have the time :P

Oh and also, he started all this hoohaa.



rich_is_bored@Posted: Tue Dec 14, 2004 4:19 am :
Sure I have the time and I know my way around but what exactly would a project manager's responcibilities entail?

I really have no experience working on a "mod" team and I'd rather learn the ropes before I step up and lead.

I'd rather that one or more people who've seen a successful mod through from start to finish lend us their experience.



c--b@Posted: Tue Dec 14, 2004 5:34 am :
Im not intirely sure what the Project Manager might do, but I would assume he/she would just have final say in matters (So people dont debate/argue/question till they're blue in the face). As it is people are all doing they're own thing, buildings are unbalanced in one way or another (Quality, amount of brushes, scale etc.) so some sort of direction is needed to set the bar of quality.

That person needs to know what looks good, and the capabilities of the engine. They also need to be able to tell sombody that there work sucks (Maybe not in such a harsh way :P). They need to tell people what assets are needed.

Anyway, Im having trouble articulating. So I'll just stop here.



GuyBrave@Posted: Tue Dec 14, 2004 11:38 am :
What I think, and I know that at least bb_matt agrees because he mentioned it in the other thread, is that it should really come down to a panel of people if there is ever a tough situation that needs resolving. Outside of these (hopefully) rare situations, the panel is transparent and the project goes how it is going now. The only other thing I think they should do is to try and sort out any differing opinions among participants of the project. I think running a poll whenever a big decision needs to be made should suffice.



Dante_uk@Posted: Tue Dec 14, 2004 1:19 pm :
A panel + polls for the more tricky choices sounds fine to me.



goliathvt@Posted: Tue Dec 14, 2004 2:39 pm :
I'll just paste what I wrote in the main D3CDIT thread:

Quote:
Anyway, I'm okay with being part of a panel that will say "this needs to be optimized, that needs to be changed, that won't work," etc. Note I said panel because I don't think such decisions should be up to one person, but maybe a group of people with varying skill sets, degrees of experience, and different types of hardware (what works for me probably won't work for folks like bb_matt or rich who both have older video cards if I recall correctly). I'd say maybe 4 or 5 contributors, regardless of their status or popularity among these forums, should be in charge of making what we might call "final decisions."

Of course, the panel who gets to make these decisions should be elected via a poll by those involved in the project.

Let me know how that sits with people.


G



c--b@Posted: Wed Dec 15, 2004 2:39 am :
Thats the thing with polls. Popular people win (And people are unlikely to educade themselves about a person before making a decision) Thats the reason I'd like to have a well thought out argument for the decisions made, they have the capacity to change peoples opinions as well as explain things and educate people of the unknown. You could educate people of your past or the past of a nominee.

Im also having my doubts about a panel, at which point do we consider a decision made if there isnt one person there to keep the peace? Or listen to other peoples ideas and make a decision based on that? If there isnt anyone there to decide, and the panel is too big or people dont want to budge from they're ideas then chaos breaks loose.

So I guess what Im trying to say is Im fine with a panel if the right people are chosen. Responsible people with skill, experience, and knowledge.



blushing_bride@Posted: Wed Dec 15, 2004 3:11 am :
have a three person panel, say rich_is_bored, goliath as they are close to the project and BNA as well cos he's slightly on the outside and can therefore have a different perspective.

Three people can make quick decisions. For example they look at my building and 2 of them think it has too many brushes then they can say that they as a group think it needs changing. That way none of them will have to say "hey your building is poop" they can say "we decided your building is poop". That should make it easier for the panel to dish out comments and easier for us to recieve them.



c--b@Posted: Wed Dec 15, 2004 3:17 am :
blushing_bride wrote:
have a three person panel, say rich_is_bored, goliath as they are close to the project and BNA as well cos he's slightly on the outside and can therefore have a different perspective.

Three people can make quick decisions. For example they look at my building and 2 of them think it has too many brushes then they can say that they as a group think it needs changing. That way none of them will have to say "hey your building is poop" they can say "we decided your building is poop". That should make it easier for the panel to dish out comments and easier for us to recieve them.


Three sounds good to me (The third breaks ties), but this is the internet. Everyone isnt going to be on all the time :/

That also creates problems.

I wish more people would give there opinions.



GuyBrave@Posted: Wed Dec 15, 2004 4:30 am :
Im happy with blushing_bride's suggestion, but its not just anyone's opinions that count. Well, they do count, but not as much as the opinions of the nominees. They have to agree to taking on the role.



c--b@Posted: Wed Dec 15, 2004 10:05 am :
Oh absolutely. Naturally they would have to be up for the task.

Just clarifying what I'd meant by agreeing with his idea.



Dante_uk@Posted: Wed Dec 15, 2004 10:09 am :
I agree with a panel of three:
rich_is_bored, goliath and BNA.
Are you three in the same timezone ( or at least close ? ).



goliathvt@Posted: Mon Dec 13, 2004 2:22 am :
To keep the main D3CDIT thread focused, let's move project management discussion here, per Dante's suggestion.

G



GuyBrave@Posted: Mon Dec 13, 2004 2:35 am :
good stuff. should this be a sticky? or are there too few threads for it to matter?



c--b@Posted: Tue Dec 14, 2004 1:15 am :
I guess I'll start this off then. As a side note I hope its played out like an election, with people giving reasons as to why they think a particular person should make the big decisions.

My nomination: rich_is_bored

Reason: He has all round knowhow of the Doom 3 Engine in many areas, has a good creative eye (A very accurate fountain by the way) which allows him to steer the project in a single direction and give it a cohesive feel. No offence rich but you clearly have the time :P

Oh and also, he started all this hoohaa.



rich_is_bored@Posted: Tue Dec 14, 2004 4:19 am :
Sure I have the time and I know my way around but what exactly would a project manager's responcibilities entail?

I really have no experience working on a "mod" team and I'd rather learn the ropes before I step up and lead.

I'd rather that one or more people who've seen a successful mod through from start to finish lend us their experience.



c--b@Posted: Tue Dec 14, 2004 5:34 am :
Im not intirely sure what the Project Manager might do, but I would assume he/she would just have final say in matters (So people dont debate/argue/question till they're blue in the face). As it is people are all doing they're own thing, buildings are unbalanced in one way or another (Quality, amount of brushes, scale etc.) so some sort of direction is needed to set the bar of quality.

That person needs to know what looks good, and the capabilities of the engine. They also need to be able to tell sombody that there work sucks (Maybe not in such a harsh way :P). They need to tell people what assets are needed.

Anyway, Im having trouble articulating. So I'll just stop here.



GuyBrave@Posted: Tue Dec 14, 2004 11:38 am :
What I think, and I know that at least bb_matt agrees because he mentioned it in the other thread, is that it should really come down to a panel of people if there is ever a tough situation that needs resolving. Outside of these (hopefully) rare situations, the panel is transparent and the project goes how it is going now. The only other thing I think they should do is to try and sort out any differing opinions among participants of the project. I think running a poll whenever a big decision needs to be made should suffice.



Dante_uk@Posted: Tue Dec 14, 2004 1:19 pm :
A panel + polls for the more tricky choices sounds fine to me.



goliathvt@Posted: Tue Dec 14, 2004 2:39 pm :
I'll just paste what I wrote in the main D3CDIT thread:

Quote:
Anyway, I'm okay with being part of a panel that will say "this needs to be optimized, that needs to be changed, that won't work," etc. Note I said panel because I don't think such decisions should be up to one person, but maybe a group of people with varying skill sets, degrees of experience, and different types of hardware (what works for me probably won't work for folks like bb_matt or rich who both have older video cards if I recall correctly). I'd say maybe 4 or 5 contributors, regardless of their status or popularity among these forums, should be in charge of making what we might call "final decisions."

Of course, the panel who gets to make these decisions should be elected via a poll by those involved in the project.

Let me know how that sits with people.


G



c--b@Posted: Wed Dec 15, 2004 2:39 am :
Thats the thing with polls. Popular people win (And people are unlikely to educade themselves about a person before making a decision) Thats the reason I'd like to have a well thought out argument for the decisions made, they have the capacity to change peoples opinions as well as explain things and educate people of the unknown. You could educate people of your past or the past of a nominee.

Im also having my doubts about a panel, at which point do we consider a decision made if there isnt one person there to keep the peace? Or listen to other peoples ideas and make a decision based on that? If there isnt anyone there to decide, and the panel is too big or people dont want to budge from they're ideas then chaos breaks loose.

So I guess what Im trying to say is Im fine with a panel if the right people are chosen. Responsible people with skill, experience, and knowledge.



blushing_bride@Posted: Wed Dec 15, 2004 3:11 am :
have a three person panel, say rich_is_bored, goliath as they are close to the project and BNA as well cos he's slightly on the outside and can therefore have a different perspective.

Three people can make quick decisions. For example they look at my building and 2 of them think it has too many brushes then they can say that they as a group think it needs changing. That way none of them will have to say "hey your building is poop" they can say "we decided your building is poop". That should make it easier for the panel to dish out comments and easier for us to recieve them.



c--b@Posted: Wed Dec 15, 2004 3:17 am :
blushing_bride wrote:
have a three person panel, say rich_is_bored, goliath as they are close to the project and BNA as well cos he's slightly on the outside and can therefore have a different perspective.

Three people can make quick decisions. For example they look at my building and 2 of them think it has too many brushes then they can say that they as a group think it needs changing. That way none of them will have to say "hey your building is poop" they can say "we decided your building is poop". That should make it easier for the panel to dish out comments and easier for us to recieve them.


Three sounds good to me (The third breaks ties), but this is the internet. Everyone isnt going to be on all the time :/

That also creates problems.

I wish more people would give there opinions.



GuyBrave@Posted: Wed Dec 15, 2004 4:30 am :
Im happy with blushing_bride's suggestion, but its not just anyone's opinions that count. Well, they do count, but not as much as the opinions of the nominees. They have to agree to taking on the role.



c--b@Posted: Wed Dec 15, 2004 10:05 am :
Oh absolutely. Naturally they would have to be up for the task.

Just clarifying what I'd meant by agreeing with his idea.



Dante_uk@Posted: Wed Dec 15, 2004 10:09 am :
I agree with a panel of three:
rich_is_bored, goliath and BNA.
Are you three in the same timezone ( or at least close ? ).