BNA!@Posted: Fri Jan 28, 2005 7:10 pm :
Many mods need talents, many talents need mods - post your resumee or request.

Please don't posts requests in here. Create a new topic. >kat<



der_ton@Posted: Mon Mar 14, 2005 1:20 am :
I think we should have some basic guidelines (not as rules to be enforced, but hints) on how to recruit members for a mod. It just saddens me to see these 2 sentence postings where someone is asking for talented people to dedicate their time to a mod that he obviously doesn't have a clear picture of yet, and where it's unclear if it was just a spontaneous idea or has ripened over some days atleast.
Maybe these hints are worth a sticky in this subforum.
Some ideas for such a sticky:
- try to impress people with your idea, show them that your mod is something special
- post screenshots or concept arts if you have any
- post a story
- post something about yourself: previous work, your age (I consider that really important), where you get your inspiration from
- post some basic project schedule/workload estimations
- try to use understandable english in your post. Typos are not really catastrophical, but they WILL make your post look unpolished and your request won't be taken as serious as it would otherwise. You want to attract people, not show them your incompetence.



kat@Posted: Sat Jul 09, 2005 5:02 am :
In addition to 'requests', 'replies' should also be equally informative where possible.

- provide a little bit of background info about what you're current skills are: level designer, modeller, scripting, etc.
- provide links to, or images of, previous work you've done - preferably in game (it shows you can take ideas to fruition) don't spam the forums though :wink: .
- provide a contact address you regularly use.
- be patient; it may take some time to sift through what replies so try not to expect a responce by straight away. Try not to get annoyed if you haven't heard anything after a few days or weeks; send a polite reminder or request to make sure they got your initial mail of interest.

Spend a little bit of time thinking about the information you provide and how it's presented - make it easy for them to pick or accept you onto their team, it's shows organisation awareness and an eye for presentation/detail and most important communication.



BNA!@Posted: Fri Jan 28, 2005 7:10 pm :
Many mods need talents, many talents need mods - post your resumee or request.

Please don't posts requests in here. Create a new topic. >kat<



der_ton@Posted: Mon Mar 14, 2005 1:20 am :
I think we should have some basic guidelines (not as rules to be enforced, but hints) on how to recruit members for a mod. It just saddens me to see these 2 sentence postings where someone is asking for talented people to dedicate their time to a mod that he obviously doesn't have a clear picture of yet, and where it's unclear if it was just a spontaneous idea or has ripened over some days atleast.
Maybe these hints are worth a sticky in this subforum.
Some ideas for such a sticky:
- try to impress people with your idea, show them that your mod is something special
- post screenshots or concept arts if you have any
- post a story
- post something about yourself: previous work, your age (I consider that really important), where you get your inspiration from
- post some basic project schedule/workload estimations
- try to use understandable english in your post. Typos are not really catastrophical, but they WILL make your post look unpolished and your request won't be taken as serious as it would otherwise. You want to attract people, not show them your incompetence.



kat@Posted: Sat Jul 09, 2005 5:02 am :
In addition to 'requests', 'replies' should also be equally informative where possible.

- provide a little bit of background info about what you're current skills are: level designer, modeller, scripting, etc.
- provide links to, or images of, previous work you've done - preferably in game (it shows you can take ideas to fruition) don't spam the forums though :wink: .
- provide a contact address you regularly use.
- be patient; it may take some time to sift through what replies so try not to expect a responce by straight away. Try not to get annoyed if you haven't heard anything after a few days or weeks; send a polite reminder or request to make sure they got your initial mail of interest.

Spend a little bit of time thinking about the information you provide and how it's presented - make it easy for them to pick or accept you onto their team, it's shows organisation awareness and an eye for presentation/detail and most important communication.



BNA!@Posted: Fri Jan 28, 2005 7:10 pm :
Many mods need talents, many talents need mods - post your resumee or request.

Please don't posts requests in here. Create a new topic. >kat<



der_ton@Posted: Mon Mar 14, 2005 1:20 am :
I think we should have some basic guidelines (not as rules to be enforced, but hints) on how to recruit members for a mod. It just saddens me to see these 2 sentence postings where someone is asking for talented people to dedicate their time to a mod that he obviously doesn't have a clear picture of yet, and where it's unclear if it was just a spontaneous idea or has ripened over some days atleast.
Maybe these hints are worth a sticky in this subforum.
Some ideas for such a sticky:
- try to impress people with your idea, show them that your mod is something special
- post screenshots or concept arts if you have any
- post a story
- post something about yourself: previous work, your age (I consider that really important), where you get your inspiration from
- post some basic project schedule/workload estimations
- try to use understandable english in your post. Typos are not really catastrophical, but they WILL make your post look unpolished and your request won't be taken as serious as it would otherwise. You want to attract people, not show them your incompetence.



kat@Posted: Sat Jul 09, 2005 5:02 am :
In addition to 'requests', 'replies' should also be equally informative where possible.

- provide a little bit of background info about what you're current skills are: level designer, modeller, scripting, etc.
- provide links to, or images of, previous work you've done - preferably in game (it shows you can take ideas to fruition) don't spam the forums though :wink: .
- provide a contact address you regularly use.
- be patient; it may take some time to sift through what replies so try not to expect a responce by straight away. Try not to get annoyed if you haven't heard anything after a few days or weeks; send a polite reminder or request to make sure they got your initial mail of interest.

Spend a little bit of time thinking about the information you provide and how it's presented - make it easy for them to pick or accept you onto their team, it's shows organisation awareness and an eye for presentation/detail and most important communication.