AccelTime (script event)
Game class
This event operates on an instance of the game class type {{{gameclass}}}
Description
accelTime specifies the duration an object takes to accelerate up to its specified speed.
Usage
void accelTime( float time )
Parameters
- [time] - Duration of the acceleration in seconds.
Examples
$my_entity.accelTime(3);
Notes
This script event does not return any values. In the example above it will cause the entity to take 3 seconds to accelerate up to its maximum speed for its particular movement. An entity’s accelTime should not be higher than the entity’s time. Logically, you can’t take 4 seconds to accelerate, when the time for an object is only 2 seconds long.