ActivateTargets (script event)
Game class
This event operates on an instance of the game class type {{{gameclass}}}
Description
Causes this entity to activate all it’s targets. Similar to how a trigger activates entities.
Usage
void activateTargets( entity activator )
Parameters
- [activator] - The entity that caused the action (usually the player).
Examples
$my_entity.activateTargets($player1);
Notes
This script event does not return any values.