AddToClip (script event)
Game class
This event operates on an instance of the game class type {{{gameclass}}}
Description
Adds the specified amount of ammo to the player’s clip.
Usage
void addToClip( value )
Parameters
- [value] - The amount of ammo to add to the player’s clip.
Examples
void weapon_bfg::Reload() {
weaponReloading();
playAnim( ANIMCHANNEL_ALL, "reload" );
waitUntil( animDone( ANIMCHANNEL_ALL, BFG_RELOAD_TO_IDLE ) );
addToClip( clipSize() );
weaponState( "Idle", BFG_RELOAD_TO_IDLE );
Notes
This script event does not return any values.