ApplyImpulse (script event)
The information on this page is specific to Quake 4 .
Game class
This event operates on an instance of the game class type {{{gameclass}}}
Description
Applies an impulse to the current entity.
Usage
void applyImpulse( entity source , vector point , vector impulse )
Parameters
- [source] -
- [point] -
- [impulse] -
Examples
$my_entity.applyImpulse( $my_entity2, '0 0 90', '0 90 0' );
Notes
This script event does not return any values.