Bind (script event)

Game class

This event operates on an instance of the game class type {{{gameclass}}}

Description

Binds one entity to another in a parent-child hierarchy, so that when the parent (master) entity translates or rotates the child entity will move/rotate along with it.

Usage

void bind( entity master )

Parameters

  • [master] - The entity that this entity should be bound to.

Examples

 
$childEntity.bind($parentEntity);

Notes

This script event does not return any values.

When rotated, the child entity will pivot around it’s origin as defined by its “origin” key/value spawn argument pair.