Character dalton roadhouse (entity)
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Description
Description not available.
Spawn Arguments
The following is a list of key/value pairs, also known as spawn arguments, that function with this entity.
KEY | DESCRIPTION |
---|---|
CraneAttachable | Description not available. |
RailAttachable | Description not available. |
ShuttleAttachable | Description not available. |
aas_shuttle | Description not available. |
accepts_decals | Description not available. |
accepts_wounds | Description not available. |
acidburn | Description not available. |
action | Description not available. |
alt_path | Description not available. |
ambush | Description not available. |
angle | Description not available. |
attack_cone | Monster can only throw projectile within this cone relative to his direction. |
attack_range | Description not available. |
attack_z | Description not available. |
beckon_anim | come-here animation |
beckon_delay | delay between come-here animations |
beckon_distance | distance at which character starts beckoning |
beckon_stop_distance | distance at which character stops beckoning |
bind_axis | Description not available. |
bind_orient | Description not available. |
blink_max | Maximum time to wait between eye blinks. |
blink_min | Minimum time to wait between eye blinks. |
bone_focus | Where the character’s eyes are in his head |
bone_leftEye | Which bone to modify to adjust the left eye focus |
bone_orientation | Determines which way character’s legs are facing for headlooking (usually the waist) |
bone_rightEye | Which bone to modify to adjust the right eye focus |
canBePossessed | Description not available. |
can_fall | Description not available. |
can_freeze | Description not available. |
can_see_portals | Description not available. |
can_wallwalk | Description not available. |
chatter_max | maximum amount of time to wait till playing chat sounds when idle |
chatter_min | minimum amount of time to wait till playing chat sounds when idle |
crouch_eye_offset | Description not available. |
damage_scale XXXX | Description not available. |
damage_zone XXXX | Description not available. |
ddaIndex | Description not available. |
death_eyes_closed | Description not available. |
def_damageFatalFall | Description not available. |
def_damageFellOntoFatal | Description not available. |
def_drops | entityDefs to drop when killed. Multiple drop items are defined by adding suffixes: ‘def_drops1’, ‘def_drops2’, etc. |
def_fakeportal | Description not available. |
def_gibDebrisSpawner | Description not available. |
def_portal | Description not available. |
def_projectile | name of entityDef to launch as projectile |
density | Description not available. |
editor_color | Description not available. |
editor_maxs | Description not available. |
editor_mins | Description not available. |
editor_var XXXX | Description not available. |
eyeOffset_alive | Description not available. |
eyeOffset_dead | Description not available. |
eye_focus_rate | how quickly the eyes focus on a target |
eye_horizontal_offset | horizontal offset from the player’s view that the character’s eyes should focus on. negative values bring eyes closer together. |
eye_turn_max | max angular offset for eye joint before head has to turn. |
eye_turn_min | min angular offset for eye joint before head has to turn. |
eye_verticle_offset | verticle offset from the player’s view that the character’s eyes should focus on. |
fallDist_fatal | Description not available. |
fallDist_jump | Description not available. |
fallDist_soft | Description not available. |
fall_delay | Description not available. |
fatal_fall_velocity | Description not available. |
focus_align_time | how long character should glance at the player before turning his head. |
fov | Character’s field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character’s will not use fov for sight checks after their initial wake up. |
fx_acid | Description not available. |
fx_burn | Description not available. |
fx_custom_blood | Description not available. |
fx_ice | Description not available. |
gibhealth | Description not available. |
hangID | Description not available. |
has_melee_attack | Description not available. |
has_range_attack | Description not available. |
head_focus_rate | how quickly the head focuses on a target |
head_joint | Description not available. |
head_look | Description not available. |
headlook_joint XXXX | Description not available. |
health | Description not available. |
hearing_range | Description not available. |
hide | Causes character to be hfidden and nonsolid until triggered. |
ik_ankle1 | Description not available. |
ik_ankle2 | Description not available. |
ik_dir1 | Description not available. |
ik_dir2 | Description not available. |
ik_foot1 | Description not available. |
ik_foot2 | Description not available. |
ik_footSize | Description not available. |
ik_hip1 | Description not available. |
ik_hip2 | Description not available. |
ik_knee1 | Description not available. |
ik_knee2 | Description not available. |
ik_minWaistAnkleDist | Description not available. |
ik_minWaistFloorDist | Description not available. |
ik_numLegs | Description not available. |
ik_tiltWaist | Description not available. |
ik_usePivot | Description not available. |
ik_waist | Description not available. |
inherit | Description not available. |
jawbone_Head | Description not available. |
jawbone_LeftBrow | Description not available. |
jawbone_LeftCheek | Description not available. |
jawbone_LeftCorner | Description not available. |
jawbone_LeftLowerLip | Description not available. |
jawbone_LeftUpperLip | Description not available. |
jawbone_MidBrow | Description not available. |
jawbone_MidLowerLip | Description not available. |
jawbone_MidUpperLip | Description not available. |
jawbone_RightBrow | Description not available. |
jawbone_RightCheek | Description not available. |
jawbone_RightCorner | Description not available. |
jawbone_RightLowerLip | Description not available. |
jawbone_RightUpperLip | Description not available. |
jawbone_jaw | Description not available. |
jawflagRMin_Head | Description not available. |
jawflapR_Head | Description not available. |
jawflapR_Jaw | Description not available. |
jawflapR_MidLowerLip | Description not available. |
jawflapR_MidUpperLip | Description not available. |
jawflapTMin_LeftBrow | Description not available. |
jawflapTMin_MidBrow | Description not available. |
jawflapTMin_RightBrow | Description not available. |
jawflapT_Head | Description not available. |
jawflapT_LeftBrow | Description not available. |
jawflapT_LeftCheek | Description not available. |
jawflapT_LeftCorner | Description not available. |
jawflapT_LeftLowerLip | Description not available. |
jawflapT_LeftUpperLip | Description not available. |
jawflapT_MidBrow | Description not available. |
jawflapT_MidLowerLip | Description not available. |
jawflapT_MidUpperLip | Description not available. |
jawflapT_RightBrow | Description not available. |
jawflapT_RightCheek | Description not available. |
jawflapT_RightCorner | Description not available. |
jawflapT_RightLowerLip | Description not available. |
jawflapT_RightUpperLip | Description not available. |
look_joint XXXX | Description not available. |
look_max | maximum angles for head looks |
look_min | minimum angles for head looks |
matter | Description not available. |
maxs | Description not available. |
melee_boundmax | Description not available. |
melee_boundmin | Description not available. |
melee_range | do melee attack when within this range |
mins | Description not available. |
model | Description not available. |
model_head | Description not available. |
mtr_acidsplat | Description not available. |
neverDormant | Description not available. |
never_target | Description not available. |
noPlayerDamage | if set, monster won’t take damage inflicted by the player |
no_burn | Description not available. |
no_combat | Description not available. |
no_cower | Don’t cower when hearing gun fire. |
npc_delay_max | Description not available. |
npc_delay_min | Description not available. |
npc_distance | Description not available. |
offset_portal | Description not available. |
offset_portal_vector | Description not available. |
on_activate | Description not available. |
overrideKilledByGravityZones | Description not available. |
pain_delay | How long to wait between pain animations before triggering another pain animation. |
particle_offset | Description not available. |
pivot | Description not available. |
portal | Description not available. |
portal_buddy | Description not available. |
portal_face | Description not available. |
produces_splats | Description not available. |
ragdoll | Specifies the .af file to use for a ragdoll when the creature dies |
randomPathAfterAlt | Description not available. |
range_attack_delay | Description not available. |
range_attack_shots | Description not available. |
rank | Monsters only fight back when attacked by members of it’s own team when its rank is greater than or equal to the attacker’s rank. A rank of 0 will never fight back. |
react_inuse | Description not available. |
remove_bar_on_death | Description not available. |
rotation | Description not available. |
scriptobject | Description not available. |
size | Description not available. |
skin | Description not available. |
skin_acidburn | Description not available. |
skin_burn | Description not available. |
skin_freeze | Description not available. |
skin_melee_hit | Description not available. |
smart_knockback | Description not available. |
snd_chatter | chat sound to play when idle |
snd_dead_body_hit | Description not available. |
snd_death | Description not available. |
snd_footstep_altmetal | Description not available. |
snd_footstep_cardboard | Description not available. |
snd_footstep_flesh | Description not available. |
snd_footstep_forcefield | Description not available. |
snd_footstep_glass | Description not available. |
snd_footstep_liquid | Description not available. |
snd_footstep_metal | Description not available. |
snd_footstep_pipe | Description not available. |
snd_footstep_stone | Description not available. |
snd_footstep_tile | Description not available. |
snd_footstep_wallwalk | Description not available. |
snd_footstep_wood | Description not available. |
snd_land_altmetal | Description not available. |
snd_land_cardboard | Description not available. |
snd_land_flesh | Description not available. |
snd_land_forcefield | Description not available. |
snd_land_glass | Description not available. |
snd_land_metal | Description not available. |
snd_land_pipe | Description not available. |
snd_land_stone | Description not available. |
snd_land_tile | Description not available. |
snd_land_wallwalk | Description not available. |
snd_land_wood | Description not available. |
snd_leapattack | Description not available. |
snd_melee_attack | Description not available. |
snd_meleeattack | Description not available. |
snd_pain | Description not available. |
snd_scared_got_one | Description not available. |
snd_scared_hunting_us | Description not available. |
snd_scared_idle | Description not available. |
snd_scared_keep_staring | Description not available. |
snd_scared_oh_god | Description not available. |
snd_scared_the_monsters | Description not available. |
snd_scared_what_is | Description not available. |
snd_sight | Description not available. |
sound_joint | Description not available. |
spawnclass | Description not available. |
speech_name | Description not available. |
speech_wait | Description not available. |
talk0_blendin | # frames to blend into triggered talk anim. |
talk0_blendout | # frames to blend out of triggered talk anim. |
talk1 | Description not available. |
talk1_blendin | # frames to blend into primary talk anim. |
talk1_blendout | # frames to blend out of primary talk anim. |
talk2 | Description not available. |
talk2_blendin | # frames to blend into secondary talk anim. |
talk2_blendout | # frames to blend out of secondary talk anim. |
talk_no_turn | Don’t turn body toward player when talking, just his head. |
talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. |
talks | whether character can be engaged in conversation |
talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. |
team | Monsters do not actively attack players or monsters with the same team #. |
trigger_distance | distance at which character is triggered |
turn_rate | Maximum # of degrees character can turn per second |
use_aas | extension of the aas file to use for navigation. |
wait | How long to wait before following path. Character will be unresponsive until this time has passed. |
wander_radius | Description not available. |
zip_range | Description not available. |
Inheritance
This entity is derived from the following:
- hhMonsterAI
- character_default
- character_yuppie_body
- character_dalton
- character_dalton_roadhouse
- character_dalton
- character_yuppie_body
- character_default
Note : Entries marked in italics are classes defined in the SDK.
Notes
Notes not available.