Commands (Wolf)
The information on this
page is specific to Wolfenstein .
Existing console commands as of version 0.91.25.7022 (Single Player). You can get an up to date list by typing listCmds in your console.
To Be Sorted
| aas_finish_areas | computes bounds for areas. |
| aas_goalAreaSet | sets the test path goal area using the entity you name or where you are pointing |
| aas_tacticalExtract | pulls tactical information for the current position. |
| aas_tacticalSetEnemyPos | ai_debugMove and ai_debugTactical only work on the specified entity (if none, does one you’re looking at) |
| aasStats | shows AAS stats |
| addarrow | adds a debug arrow |
| addline | adds a debug line |
| ai_alarmsReset | shuts off all alarms |
| ai_clearCover | tells selected ai to clear the override cover |
| ai_coverAdvance | tells selected ai to advance cover toward his enemy |
| ai_coverRetreat | tells selected ai to retreat cover from his enemy |
| ai_cycleanim | cycles the given anim on the selected ai |
| ai_debugFilter | ai_debugMove and ai_debugTactical only work on the specified entity (if none, does one you’re looking at) |
| ai_facePlayer | tells selected ai to face you |
| ai_goalEntSet | tells selected ai go to the point you are pointing at |
| ai_goalPosSet | tells selected ai go to the point you are pointing at |
| ai_goalPosSetFace | tells selected ai to go to the point you are pointingat and face the player |
| ai_jump | makes ai do their jump frame event |
| ai_moveToLocation | tells selected ai to move to the specified location |
| ai_moveToRandDist | tells selected ai to move in the direction specified |
| ai_playanim | plays the given anim on the selected ai |
| ai_removeAwarness | removes all shared awarness of this target |
| ai_setHeadFK | sets the focus AI into the desired headFK pose |
| ai_setTimeScale | Sets the timescale of all AI entities |
| ai_startfire | starts an AI on fire |
| ai_stopfire | stops an AI from being on fire |
| ai_stopMoveSoft | tells selected ai to stop move the first chance he gets |
| ai_takeCover | tells selected ai to take cover at the point you are pointing at with the player as the enemy |
| ai_testanim | tests the given anim for approach pos, etc. |
| ai_testFrameCommands | test frame commands extraction from the given animation. |
| applyImpulse | applys an impulse forward |
| aviGame | writes AVIs for the current game |
| bind | binds a key to a bind point |
| blinkline | blinks a debug line |
| brainFind | Find in files for brain |
| brainFindInMap | Find in files for brains referenced by a map |
| brainListAnims | Search anims in files for brain |
| brainListAnimsInMap | Search anims in files for brains referenced by a map |
| brainListElements | Lists all tasks, conditions, etc. to a tab-delimited file to be loaded by Excel. |
| brainListSpeech | Search speech in files for brain |
| brainListSpeechInMap | Search speech in files for brains referenced by a map |
| brainReportMemUsage | Reports memory usage for all currently loaded brains |
| brainuse | brainuses an entity (fires it’s OnUsed root task) |
| call | calls script function and prints out return val |
| callNamedEvent | calls the named event on the player HUD |
| cameraClear | breaks out of cinematic mode |
| CancelDeleteCorruptSaveFile | Cancels deletion of last loaded save |
| CancelDeleteSaveData | Cancels deletion of savedata |
| centerview | centers the view |
| checkDecls | checks to make sure decls that are loaded have no textSource |
| CheckOneOfMany | See if player has OneOfMany achievement, and give 1000 gold reward if they do |
| clear | clears the console |
| ClearAllMenus | |
| ClearErrorScreenFlag | clears an error for one of the screen to show |
| clearFogOverride | clears the override fog params in the atmosphere system |
| closeConsole | closes the console |
| closehint | close current hint |
| closeMessageBox | Closes the current message box |
| collapseEntJoints | Collapse Joints of a named entity |
| collapseJoints | Collapse Joints of AI |
| collectibleComplete | collectibleComplete <setname>. Iterative completes the collectible set (test achievements) |
| collisionModelInfo | shows collision model info |
| compileStreamPack | compiles a single stream pack/asl file |
| compileStreamPacks | compiles all stream pack/asl files in a given dir tree |
| conCopy | copies lines of console text to system clipboard |
| conDump | dumps the console text to a file |
| ConfirmDeleteCorruptSaveFile | Confirms deletion of last loaded save |
| ConfirmDeleteSaveData | Confirms deletion of savedata |
| contentManagerCommand | Send a command to the content manager. |
| convert | converts a file to a specific target |
| convertAscii | converts a file to a specific ASCII target |
| crash | causes a crash |
| crouchToggle | toggle crouch on/off |
| cvar_restart | restart the cvar system |
| damage | apply damage to an entity |
| dec | decrements the cvar integer value |
| DecrementCVar | DecrementCVar <name> <amount> <min> |
| DeleteCorruptSaveFile | Deletes last loaded save |
| deleteSelected | deletes selected entity |
| devmap | loads a map in developer mode |
| DifficultyHasChanged | tells the stat manager that the difficulty setting has been changed |
| dir | lists a folder |
| dirtree | lists a folder with subfolders |
| disasmScript | disassembles script |
| disconnect | disconnects from a game |
| disconnectPure | disconnects from a game with out all the fuss |
| dismissall | disable hints |
| displayPlayerInfo | usage: outputs a lot of useful information about the player’s experience |
| DoButton | perform an button via a cmd |
| downtownComplete | complete all the downtown missiones |
| dumpStealthEvents | Lists info about the stealth events leading up to thecurrent state of enemy alertness |
| echo | prints text |
| emote | plays an emote |
| error | causes an error |
| evaluateMPPerformance | spawns serveral player models |
| exec | executes a config file |
| execMachineSpec | execs the appropriate config files and sets cvars based on com_machineSpec |
| exit | exits the game |
| exportCmpMD5R | Export all MD5R models in a compressed form |
| exportMD5R | Export all MD5R models |
| fadeSound | fades all sound by X decibles over Y seconds |
| failMission | fail a mission |
| flushDecls | deallocates all current decls |
| forceBind | binds a key to a bind point (overrides read-only controllers) |
| forceUnbind | unbinds a bind point from a key (overrides read-only controllers) |
| freeze | freezes the game for a number of seconds |
| game_memory | displays game class info |
| gameError | causes a game error |
| GameExplorer | game explorer command interface |
| GetAreaID | gets the area ID of the portal area the player is in |
| getGlobalVector | Gets a vector in the global vector array. |
| getLetterBoxedResolution | Given the back buffer dimensions and the desired aspect ratio of the letter boxed area, calculate the dimensions of the letter boxed area. |
| getviewpos | prints the current view position |
| gfxInfo | show graphics info |
| give | gives one or more items |
| GiveAchievement | give logged in user an achievement |
| giveAllIntel | gives all intel associated with the current district |
| giveAllPowerUpgrades | Called by cheat menu to give all veil powers and upgrades |
| giveGold | gives gold to the player |
| giveMission | give a mission to the player |
| giveObjectives | gives all objectives for the specified mission to theplayer (unhides objectives) |
| givePowers | usage: givePowers <powernum1> … (if none specified,gives all powers) |
| god | enables god mode |
| GoToHub | Called by Notebook.swf to abort the mission and return to it’s HUB. |
| GotoMenu | |
| gotoMission | allows the player to skip to or replay a specific mission |
| hide | hides a entity, or unhides a hidden entity |
| hitch | hitches the game |
| hk_RagdollExtractPose | forces the AF of the target ent to create a ragdoll and extract the ragdoll reference pose |
| hk_RagdollMatchAnim | forces the AF of the target ent to recalculate and dump its AF core body defs and offsets |
| holsterToggle | holster/unholster your weapon |
| HUDReset | used whenever HUD should close but wont because its the hud. Basically turns off some of it’s variables that would be called in posthide |
| in_restart | restarts the input system |
| inc | increments the cvar integer value |
| incGlobalVector | Increments a vector in the global vector array. |
| IncrementCVar | IncrementCVar <name> <amount> <max> |
| IntelMissionSelection | Called by Notebook.swf to change selected mission in Intel tab. |
| IntelOpenSelection | Called by Notebook.swf to activate the selected mission in objective tab. |
| JournalActivateMission | Called by Notebook.swf to activate the selected mission in objective tab. |
| JournalCloseIntel | Instructs the journal to close any open intel |
| JournalMapDT | Instructs the journal to load up the map for downtown |
| JournalMapMTE | Instructs the journal to load up the map for midtown east |
| JournalMapMTW | Instructs the journal to load up the map for midtown west |
| JournalMissionSelection | Called by Notebook.swf to change selected mission in objective tab. |
| JournalTutorialExit | Finish the journal tutorial |
| JournalTutorialIntel | Plays the VO for the journal tutorial |
| JournalTutorialMaps | Plays the VO for the journal tutorial |
| JournalTutorialObjectives | Plays the VO for the journal tutorial |
| JournalTutorialStatistics | Plays the VO for the journal tutorial |
| JournalTutorialUpgrades | Plays the VO for the journal tutorial |
| JournalUpgradeSelection | Called by Notebook.swf to change selected weapon inupgrades tab. |
| kill | kills the player |
| killActiveEnemies | kills (not removes) all active (non-hidden) enemies |
| killItems | removes all items |
| killMonsters | removes all monsters |
| killMoveables | removes all moveables |
| killRagdolls | removes all ragdolls |
| killVehicles | kills all vehicles |
| launchMultiplayer | launches the multiplayer executable |
| listActiveAI | list active AI w/ zone and scenario |
| listActiveEntities | lists active game entities |
| listActiveFX | lists active fx entities and client entities |
| listActiveScenarios | Lists info about the active scenario set |
| listAF | lists articulated figures |
| listAllDecls | lists every single decl, not just the summary |
| listAnimBlendTrees | lists animation blend tree decls |
| listAnimBlendTreeTechniques | lists animation blend tree techniques decls |
| listAnims | lists all animations |
| listAnimTrackWeights | lists animation track weight decls |
| listBinds | list all of the current binds |
| listClasses | lists game classes |
| listCmds | lists commands |
| listCollisionModels | lists collision models |
| listCvars | lists cvars |
| listDecls | lists all decls |
| listDevices | list all of the currently found input devices |
| listDictKeys | lists all keys used by dictionaries |
| listDictValues | lists all values used by dictionaries |
| ListDLC | lists found DLC |
| listEffects | lists effect decls |
| listEntities | lists game entities |
| listEntityClassNum | lists |
| listEntityDefs | lists entity defs |
| listEntityStats | lists global entity stats |
| listGameCmds | lists game commands |
| listglobals | list one or all globals |
| listHuffmanFrequencies | lists decl text character frequencies |
| listLines | lists all debug lines |
| listLipsyncs | lists lip sync decls |
| listlocals | list one or all locals |
| listMaterialAttribs | lists non-rendering attributes of materials |
| listMaterials | lists materials |
| listMaterialTransformTemplate | lists material transform templates |
| listMaterialTypes | lists material types |
| listMissions | lists all missions and their current status |
| listModelDefs | lists model defs |
| listModels | lists all models |
| listMonsters | lists monsters: optional args: <noHidden> <enemiesOnly> <noPrintWeapons> <countOnly> |
| listPlaybacks | lists playback decls |
| ListPlayerStates | Lists several states associated with the player (god,undying, notarget, novis, noclip) |
| listRefreshRatesForResolution | Print the available display refresh rates forthe given resolution. |
| listRenderEntityDefs | lists the entity defs |
| listRendererCmds | lists renderer commands |
| listRenderLightDefs | lists the light defs |
| listScenarioDupes | Lists all entities within the given scenario that arereferenced by more than one scenario |
| listSecrets | List all secrets in current level. |
| ListShaders | Lists all loaded shaders |
| listSkins | lists skins |
| listSoundCmds | lists sound commands |
| listSpawnArgs | list the spawn args of an entity |
| listSpawnIds | lists map entity numbers |
| listSystemCmds | lists system commands |
| listTables | lists tables |
| listTAIs | lists tai decls |
| listTechniques | lists all loaded techniques |
| listThreads | lists script threads |
| listToolCmds | lists tool commands |
| listVertexCache | lists vertex cache |
| listVideoResolutions | Print the available display resolutions. |
| listVideos | lists videos |
| LoadGamepadBinds | loads gamepad bindings from in_buttonConfig and in_stickConfig |
| lodMD5R | Generate a LOD MD5R model from a series of models andwrite it out |
| mainMenuCommand | Execute a command to the main menu entity |
| map | loads a map |
| mapVersion | prints the map version (timestamp) |
| measureFillRate | measures fill rate performance of GPU |
| memoryFragmentationStats | show heap fragmentation stats |
| memoryPrintAllocations | prints a list of all the allocations within a certain heap |
| memoryPrintNumUniformBlocksAllocated | Print the number of uniform blocks allocated for a physical heap |
| messageBox | message box test |
| messageBoxSession | Message box test exe-side |
| midtownComplete | complete all the midtown missions |
| momoney | Gives player infinite money |
| NewCampaignHasStarted | tells the stat manager that a new campaign has started |
| notarget | disables the player as a target |
| novis | disables the player as a target |
| openedhint | opened a hint |
| openScenarioPicker | Allows the player to pick the scenario for the current zone |
| parse | prints tokenized string |
| parseAnimWeightDecls | forces anim weights to be parsed generating any content errors |
| parseBlendTreeDecls | forces blend trees to be parsed generating any content errors |
| parseCommandEventDecls | forces command events to be parsed generating any content errors |
| parseMaterials | forces materials to be parsed generating material parsing errors |
| parseSoundEffectDecls | forces sound effects to be parsed generating any content errors |
| passMission | mark a mission as completed |
| path | lists search paths |
| pause | See http://wiki.ravensoft.com:4444/wiki/index.php/Wolf2_Audio_How_To |
| performLoadStreamPackTimings | Loads a stream pack for debugging some loadingcode |
| play | See http://wiki.ravensoft.com:4444/wiki/index.php/Wolf2_Audio_How_To |
| playerBindTo | binds the player to an entity |
| playerKilledAllEnemies | Have the player pretend like he’s killed all enemies. |
| playerModel | sets the given model on the player |
| popLight | removes the last created light |
| populateArea | usage: populateArea [maxSpawned] [entType] - spawns specified # of enemies (default 20) around you (can specify type, default is new_ss_sentry) |
| populateSkies | usage: populateArea [maxSpawned] [entType] |
| populateStreets | usage: populateArea [maxSpawned] [entType] |
| printAF | prints an articulated figure |
| PrintDeclMemoryStats | shows memory stats for the decl system |
| printEffects | prints effects |
| printEntityDef | prints an entity def |
| printLipsyncs | prints lip syncs |
| printMaterial | prints a material |
| printMaterialTransformTemplate | prints a material transform template |
| printMaterialTypes | prints material types |
| printMemInfo | prints memory debugging data |
| printModel | prints model info |
| printModelDefs | prints a model def |
| printPlaybacks | prints playbacks |
| printSkin | prints a skin |
| printTable | prints a table |
| printVideo | prints a video decl |
| PurchaseAccept | Called by Purchase.swf to accept the current purchase. |
| PurchaseAcceptAmmo | Called by Purchase.swf to complete ammo transaction. |
| PurchasePowersList | Called by Purchase.swf to request veil powers list. |
| PurchaseSelectAmmo | Called by Purchase.swf to select ammo for purchase. |
| PurchaseSelectPower | Called by Purchase.swf to request detailed info on a power. |
| PurchaseSelectUpgrade | Called by Purchase.swf to request upgrade info. |
| PurchaseSelectWeapon | Called by Purchase.swf to request detailed info on a weapon. |
| PurchaseWeaponsList | Called by Purchase.swf to request weapon list. |
| quit | quits the game |
| quitMission | allows the player to quit out of the current mission |
| recommendedVideoMode | print the recommended video settings for full screen on this machine |
| refreshCompassIcons | updates persistent district compass icons based on current global variables |
| RefreshMissionCompleteStats | Refreshes the mission complete stats |
| RefreshPurchaseUpgrades | Called by purchase.swf to refresh upgrades, so weapons draw correctly. |
| reloadanims | reloads animations |
| reloadBrains | reload brains |
| reloadDecls | reloads decls |
| reloadEngine | reloads the engine down to including the file system |
| reloadFAS | reloads the viseme data |
| reloadglobals | reload one or all globals |
| reloadLanguage | reload language dict |
| reloadModels | reloads models |
| reloadScenes | reloads scenes |
| reloadScript | reloads scripts |
| reloadShaders | reloads the hardware shader programs |
| reloadVectors | reloads the global vector manager |
| remove | removes an entity |
| removeline | removes a debug line |
| removeTargetEnt | Removes the entity the player is aiming at |
| ReopenMenu | reopens the current menu |
| resaveDecl | resaves a decl or every decl of a certain type |
| rescanSI | internal - rescan serverinfo cvars and tell game |
| reset | resets a cvar |
| resetCollectibles | resets all of the data/globals for collectibles collected |
| resetMission | reset one or all missions |
| resetScenario | Resets the given scenario |
| rumble | rumble the controller |
| rumbleWithTables | rumble the controller using a table description |
| RunAutomatedTester | Run a set of automated tests. |
| saveMoveables | save all moveables to the .map file |
| saveSelected | saves the selected entity to the .map file |
| ScaleformAddMapIcon | Add icon to map |
| ScaleformBindNextAnalogEvent | Set text on the scaleform controller screen |
| ScaleformBindNextJoystickEvent | Set text on the scaleform controller screen |
| ScaleformBindNextKeyEvent | Set text on the scaleform controller screen |
| ScaleformBufferCommand | appends a command for execution |
| ScaleformCaptureNextStartPress | Looks for next gamepad start press and actives that gamepad |
| ScaleformClearPreviousBinds | Clears any previous key bindings to given key |
| ScaleformClearSpecificBind | Clears a previous bindpoint and key pair |
| ScaleformCloseMenu | Called by SWFs to close themselves. |
| ScaleformCloseVideo | Closes the current video if one is playing |
| ScaleformControllerChanged | Notifies scaleform when a controller changed so it can update button hints and stuff |
| ScaleformDiedLoadMenu | Called by death menu to goto the main menu |
| ScaleformDiedRestart | Called by death menu to restart from checkpoint |
| ScaleformDrawUnlocked | Called by the end of level stats menu to ask for a compilation of unlockables |
| ScaleformEndLetterBox | If in the HUD, turns off letterbox and shows stuff |
| ScaleformGetAnalogBindIds | retrieves bindpoint description |
| ScaleformGetAnalogBindString | retrieves bindpoint langstrings |
| ScaleformGetAudioModes | Get audio modes supported by the game. |
| ScaleformGetBindString | retrieves bindpoint description |
| ScaleformGetButtonFromBindPoint | Returns a button id of a given bind point |
| ScaleformGetCurrentVideoMode | Get the currently set video resolution and refresh rate for this machine. |
| ScaleformGetCVarDefaultValue | retrieves cvar default value and passes it to actionscript through a callback |
| ScaleformGetCVarMaxValue | retreives cvar max value and passes it to actionscript through a callback |
| ScaleformGetCVarMinValue | retreives cvar min value and passes it to actionscript through a callback |
| ScaleformGetCVarValue | retreives cvar value and passes it to actionscript through a callback |
| ScaleformGetDefaultNormalizedGamma | Get the default gamma value. Normalized[0,1]. |
| ScaleformGetDemoMenus | Returns whether or not we are using demo menus |
| ScaleformGetGamepadActive | Allows the scaleform to query for an active gamepad |
| ScaleformGetGodMode | Gets the value of the god mode cheat |
| ScaleformGetInputDevices | Get input devices supported by the game. |
| ScaleformGetJoystickBindIds | retrieves bindpoint description |
| ScaleformGetJoystickBindString | retrieves bindpoint langstrings |
| ScaleformGetKeyBindIds | retrieves bindpoint description |
| ScaleformGetKeyBindString | retrieves bindpoint langstrings |
| ScaleformGetLetterBoxedResolution | Get the letter boxed resolution to achieve the given aspect ratio. |
| ScaleformGetLocalizedString | Localizes a #str |
| ScaleformGetMainStoryFinished | Returns whether or not the player has beaten the game. |
| ScaleformGetMaxAnisotropyBias | Get the max aniso bias as a floating point value [0,1]. |
| ScaleformGetMPPreorderDLC | Returns whether or not we have the MP Preorder for 2000 dollars |
| ScaleformGetNormalizedGamma | Get the current gamma value. Normalized [0,1]. |
| ScaleformGetPostProcessHighQuality | Get the post process quality to low or high quality |
| ScaleformGetRecommendedVideoMode | Get the recommended video resolution and refresh rate for this machine. |
| ScaleformGetRefreshRates | Get refresh rates supported for the given resolution. |
| ScaleformGetSignInStatus | Returns whether the active controller has a profile signed in |
| ScaleformGetValue | retrieves a value from scaleform |
| ScaleformGetVideoResolutions | Get video modes supported by the display. |
| ScaleformGetWindowedFullscreenResolu | tion Get the corresponding initial resolution when swithing from windowed <-> fullscreen. Takes callback width height aspectRatio goingToFullscreen |
| ScaleformIconPulse | Makes a given power’s icon pulse |
| ScaleformInputHack | When actionscript wants to simulate a button press |
| ScaleformInvokeArgs | calls scaleform invoke args |
| ScaleformIsJoystickActive | Empty string if none active, else name of the device. |
| ScaleformIsX360GamePadEnabled | returns whether 360 controller is enabled |
| ScaleformListCinematics | Called by cinematics menu to get the ball rolling |
| ScaleformLoadSWF | Loads a test HUD SWF (instead of the GFX). |
| ScaleformMissionCompleteContinue | Called by end of level stats menu, to request an advancement to next level |
| ScaleformPauseEmbeddedVideo | Pauses an embedded video |
| ScaleformPauseVideo | Within the video GUI, pause the playing video. |
| ScaleformPlayEmbeddedVideo | Plays an embedded video |
| ScaleformPlaySound | Play sound with specified attenuation (optional). |
| ScaleformPlayVideo | Open the video gui and play a video |
| ScaleformPopRenderSettings | This will restore the a previously pushed set ofrendering setting cvars. |
| ScaleformPushRenderSettings | This will store the current set of rendering setting cvars. |
| ScaleformReopenMainMenu | Closes and re-opens the main menu |
| ScaleformReplayAccept | Called by end of level stats menu, requests a replay of the level |
| ScaleformRequestXInputPolling | Enable per-frame polling for XInput devices. |
| ScaleformResetCVarValue | Resets the value of a cvar to it’s default |
| ScaleformResumeVideo | Within the video GUI, resume the paused video. |
| ScaleformSaveDeviceLost | Alerts that the save device has been removed and clears the global popup and refreshes the saves list |
| ScaleformSetCursor | set the win32 cursor |
| ScaleformSetCVarModified | Sets a cvar’s modified flag |
| ScaleformSetFavoriteWeapon | Called by WeaponSelect menu to set the player’s favorite weapon |
| ScaleformSetMaxAnisotropyBias | Set the max aniso bias as a floating point value [0,1]. |
| ScaleformSetNormalizedGamma | Set the current gamma value. Normalized [0,1]. |
| ScaleformSetPlayerHasCheated | Sets the variable in spstatsmanager so we knowthe player has cheated |
| ScaleformSetPostProcessHighQuality | Set the post process quality to low or high quality |
| ScaleformShowSkipPrompt | Notification of the video skip prompt. |
| ScaleformShowStartMenu | opens start menu |
| ScaleformShowStartScreen | pushes startscreen menu |
| ScaleformStartLetterBox | If in the HUD, hides components and opens up the letterbox setting |
| ScaleformTestButtonPrompt | sends the given text to the button help message area |
| ScaleformTipTest | sends the given text to the tip box message area |
| ScaleformToggleGamma | Loads a gamma test pattern. |
| ScaleformToggleHUD | Toggles the HUD on/off. |
| ScaleformUpdateBindText | Calls SetBindText on all existing bindings |
| ScaleformUserHasSaveData | returns whether the active user has any sava data |
| screenShake | Shake the screen |
| screenshot | takes a tga screenshot |
| script | executes a line of script |
| SellAccept | Called by Purchase.swf to sell the current selection. |
| set | sets a cvar |
| seta | sets a cvar and flags it as archive |
| SetErrorScreenFlag | Sets an error for one of the screen to show |
| setFogOverride | sets the override fog params in the atmosphere system |
| setglobal | set a global variable |
| setGlobalVector | Sets a vector in the global vector array. |
| setlocal | set a local variable |
| setMachineSpec | detects system capabilities and sets com_machineSpec to appropriate value |
| SetPresenceContext | sets rich presence context |
| sets | sets a cvar and flags it as server info |
| sett | sets a cvar and flags it as tool |
| setu | sets a cvar and flags it as user info |
| sfenablescenario | Called by the scenario picker to toggle the status ofa scenario in the list. |
| sfmap | Called by SWFs to queue a map change (map crashes). |
| sfquit | Called by SWFs to exit the game. |
| showEntity | Draws debug bounds for an entity |
| ShowEntityDictUsage | shows entity dictionary memory usage |
| ShowEntitySpawnArgs | shows entity spawnargs |
| showHeapInfo | Prints information about heap usage |
| showMemAlloc | Prints outstanding mem_alloc tags – Debug only |
| showMemory | gives a reasonably detailed account of memory usage |
| showMemTagAlloc | prints a list of all the allocations within a certainheap |
| showTempMessage | shows a temporary message on the HUD |
| showTriSurfMemory | shows memory used by triangle surfaces |
| sLook | See http://wiki.ravensoft.com:4444/wiki/index.php/Wolf2_Audio_How_To |
| sModify | See http://wiki.ravensoft.com:4444/wiki/index.php/Wolf2_Audio_How_To |
| sModifyDist | See http://wiki.ravensoft.com:4444/wiki/index.php/Wolf2_Audio_How_To |
| sModifyToggle | See http://wiki.ravensoft.com:4444/wiki/index.php/Wolf2_Audio_How_To |
| sModifyToggleIsolate | See http://wiki.ravensoft.com:4444/wiki/index.php/Wolf2_Audio_How_To |
| sndConfig | See http://wiki.ravensoft.com:4444/wiki/index.php/Wolf2_Audio_How_To |
| sndDebug | See http://wiki.ravensoft.com:4444/wiki/index.php/Wolf2_Audio_How_To |
| sndDebugVoices | See http://wiki.ravensoft.com:4444/wiki/index.php/Wolf2_Audio_How_To |
| sndDump | See http://wiki.ravensoft.com:4444/wiki/index.php/Wolf2_Audio_How_To |
| sndDumpDefaults | See http://wiki.ravensoft.com:4444/wiki/index.php/Wolf2_Audio_How_To |
| sndDumpUsage | See http://wiki.ravensoft.com:4444/wiki/index.php/Wolf2_Audio_How_To |
| sndDumpVoices | See http://wiki.ravensoft.com:4444/wiki/index.php/Wolf2_Audio_How_To |
| sndHelp | See http://wiki.ravensoft.com:4444/wiki/index.php/Wolf2_Audio_How_To |
| sndListAssets | See http://wiki.ravensoft.com:4444/wiki/index.php/Wolf2_Audio_How_To |
| sndListDecls | See http://wiki.ravensoft.com:4444/wiki/index.php/Wolf2_Audio_How_To |
| sndListDefaults | See http://wiki.ravensoft.com:4444/wiki/index.php/Wolf2_Audio_How_To |
| sndListPools | See http://wiki.ravensoft.com:4444/wiki/index.php/Wolf2_Audio_How_To |
| sndListReverbs | See http://wiki.ravensoft.com:4444/wiki/index.php/Wolf2_Audio_How_To |
| sndListVoices | See http://wiki.ravensoft.com:4444/wiki/index.php/Wolf2_Audio_How_To |
| sndShot | See http://wiki.ravensoft.com:4444/wiki/index.php/Wolf2_Audio_How_To |
| sndShowUsage | See http://wiki.ravensoft.com:4444/wiki/index.php/Wolf2_Audio_How_To |
| sndStatSFX | |
| sndStopAll | |
| sndTestLoop | |
| sndTestReverb | |
| sndTestSound | |
| sndTestVolume | |
| soulMachinePulse | causes the soul machine to pulse now |
| spawn | spawns a game entity |
| spawnPyramid | Spawn ents in a pyramid |
| spawnScenario | Spawns the given scenario |
| speak | See http://wiki.ravensoft.com:4444/wiki/index.php/Wolf2_Audio_How_To |
| SprintMode | enable sprinting |
| sprintToggle | toggle sprint on/off |
| stripLODs | strips out lods that aren’t within the distance rangepassed in |
| tabComplete | tab completes it’s argument |
| testCommandEvent | tests posting an event in CommandEventSystem |
| testDamage | tests a damage def |
| testDeath | tests death |
| testLight | tests a light |
| testLoadModels | |
| TestNewBloodEffects | Sets Cvars for new blood effects testing |
| testPointLight | tests a point light |
| testRadiusDamage | does a ginormous radius damage to test performance |
| testSaveGameSystem | tests the savegame framework using a test class. |
| testSIMD | test SIMD code |
| throwAtPlayer | throws the targetted object at the player |
| toggle | toggles a cvar |
| toggleShroud | Toggle shroud state |
| touch | touches a decl |
| touchFile | touches a file |
| touchFileList | touches a list of files |
| touchModel | touches a model |
| touchStreamTrigger | touches a stream trigger causing it to fire |
| trigger | triggers an entity |
| unbind | unbinds a bind point from a key |
| unbindAll | unbinds all bind points |
| undying | enables undying mode (take damage down to 1 health, but do not die) |
| unpause | See http://wiki.ravensoft.com:4444/wiki/index.php/Wolf2_Audio_How_To |
| updateFillerMissions | updates active filler missions based on current global variables |
| vid_restart | restarts renderSystem |
| vstr | inserts the current value of a cvar as command text |
| wait | delays remaining buffered commands one or more frames |
| where | prints the current view position |
| writeConfig | writes a config file |
| WriteConfiguration | WriteConfiguration |
| writePrecache | writes precache commands |
| zoomToggle | toggle ironsights/scope on/off |
