DEMO (file format)

These files are recordings usually done for benchmark purposes, they can have live gameplay or static scenes and are stored in / demos . Even after the introduction of LZW compression in v1.3 they remain big files. These files are created with two console commands: demoShot for static scenes and recordDemo for rolling demos. Use the stopRecording console command to stop a the recording of a rolling demo.

You can playback demos with the playDemo console command (it works on both types of demos). If you wish to benchmark using a demo see the timeDemo and timeDemoQuit console commands (you should set ” com_compressDemos 0” in the console to avoid any slowdowns during the benchmark due to decompression).