DamageEffect (script event)
Game class
This event operates on an instance of the game class type {{{gameclass}}}
Description
MCG: damage effect direct call, damageFromEnt is the entity the damage should appear to come from on the indicator, it can be NULL/“none”
Usage
void damageEffect( string damageDefName, entity damageFromEnt )
Parameters
- tba
Examples
none
Notes
tba