DamageEffect (script event)

Game class

This event operates on an instance of the game class type {{{gameclass}}}

Description

MCG: damage effect direct call, damageFromEnt is the entity the damage should appear to come from on the indicator, it can be NULL/“none”

Usage

void damageEffect( string damageDefName, entity damageFromEnt )

Parameters

  • tba

Examples

 none

Notes

tba