ForceOverlays (Material global keyword)

Description

Forces blood and gun decals to be drawn on this material.

Usage

In the global section of your material shader type…

forceOverlays

Parameters

None.

Notes

Opaque textures enable decals by default. This only useful for transparent textures because these have decals disabled. (Blood and gun decals don’t look that good on most transparent textures, eg. grates.)