ForceOverlays (Material global keyword)
Description
Forces blood and gun decals to be drawn on this material.
Usage
In the global section of your material shader type…
forceOverlays
Parameters
None.
Notes
Opaque textures enable decals by default. This only useful for transparent textures because these have decals disabled. (Blood and gun decals don’t look that good on most transparent textures, eg. grates.)