Monster hunter base (entity)

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Description

Description not available.

Spawn Arguments

The following is a list of key/value pairs, also known as spawn arguments, that function with this entity.

KEY DESCRIPTION
CanPilotShuttle Description not available.
CanUseConsole Description not available.
ShuttleAttachable Description not available.
aas_shuttle Description not available.
acidburn Description not available.
alt_path Description not available.
ambush if set, monster only wakes up if it sees the player.
angle Description not available.
anim Animation to cycle when spawned in.
attack_accuracy Maximum angular offset to randomly offset the monster’s aim when firing missiles
attack_cone Monster can only throw projectile within this cone relative to his direction.
attack_max Description not available.
attack_min Description not available.
attack_range Description not available.
attack_z Description not available.
bTalonAttack Description not available.
bind_axis Description not available.
bind_orient Description not available.
bleed Description not available.
blink_max Maximum time to wait between eye blinks.
blink_min Minimum time to wait between eye blinks.
blockedAttackTime # of milliseconds since last attack before monster marked blocked
blockedMoveTime # of milliseconds since last move before monster marked blocked
blockedRadius if monsters doesn’t move this distance within blockedMoveTime, then mark monster blocked.
bone_flash Description not available.
can_dodge Description not available.
can_fall Description not available.
can_flashlight Description not available.
can_freeze Description not available.
can_grenade allows throwing crawler grenade (defaults to 1)
can_see_portals allow monster to see and shoot at enemies through portals
can_snipe allows sniping at range specified by snipe_range (defaults to 0)
can_wallwalk Description not available.
chatter_combat_max maximum amount of time to wait till playing chat sounds when in combat
chatter_combat_min minimum amount of time to wait till playing chat sounds when in combat
chatter_max maximum amount of time to wait till playing chat sounds when idle
chatter_min minimum amount of time to wait till playing chat sounds when idle
cover_range Description not available.
damage_scale XXXX Description not available.
damage_zone XXXX Description not available.
ddaIndex Description not available.
dda_attack_max Description not available.
dda_attack_min Description not available.
dda_grenade_max Description not available.
dda_grenade_min Description not available.
dda_health_max Description not available.
dda_health_min Description not available.
def_beamLaser Description not available.
def_dropDeathItem Description not available.
def_drops entityDefs to drop when killed. Multiple drop items are defined by adding suffixes: ‘def_drops1’, ‘def_drops2’, etc.
def_dropsSoul Description not available.
def_fakeportal Description not available.
def_gibDebrisSpawner Description not available.
def_portal Description not available.
def_projectile name of entityDef to launch as projectile
def_projectileInfo Description not available.
dropDeathItemJoint Description not available.
editor_bool XXXX Description not available.
editor_color Description not available.
editor_maxs Description not available.
editor_mins Description not available.
editor_rotatable Description not available.
editor_showangle Description not available.
editor_var XXXX Description not available.
eye_focus_rate how quickly the eyes focus on a target
eye_horizontal_offset horizontal offset from the player’s view that the character’s eyes should focus on. negative values bring eyes closer together.
eye_verticle_offset verticle offset from the player’s view that the character’s eyes should focus on.
fall_delay Description not available.
fatal_fall_velocity Description not available.
flashColor color of muzzleflash
flashOffset Description not available.
flashRadius radius of muzzleflash
flashTime how long muzzleflash lasts
flash_freq Description not available.
focus_align_time how long character should glance at the player before turning his head.
fov Character’s field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character’s will not use fov for sight checks after their initial wake up.
fx_acid Description not available.
fx_burn Description not available.
fx_custom_blood Description not available.
fx_deatheffect Description not available.
fx_flashlight Description not available.
fx_ice Description not available.
fx_laserFlash Description not available.
fx_muzzleflash Description not available.
fx_prefire Description not available.
gibhealth Description not available.
gravInterpDelta Description not available.
grenade_range Description not available.
has_maneuver Description not available.
has_melee_attack Description not available.
has_range_attack Description not available.
head_focus_rate how quickly the head focuses on a target
head_look Description not available.
heal_threshold Description not available.
health Description not available.
hearing_range maximum radius at which monster is alerted by enemies
hide Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden).
hit_accuracy Description not available.
hit_chance Description not available.
ik_ankle1 Description not available.
ik_ankle2 Description not available.
ik_dir1 Description not available.
ik_dir2 Description not available.
ik_foot1 Description not available.
ik_foot2 Description not available.
ik_footSize Description not available.
ik_hip1 Description not available.
ik_hip2 Description not available.
ik_knee1 Description not available.
ik_knee2 Description not available.
ik_minWaistAnkleDist Description not available.
ik_minWaistFloorDist Description not available.
ik_numLegs Description not available.
ik_tiltWaist Description not available.
ik_usePivot Description not available.
ik_waist Description not available.
immunity Description not available.
inherit Description not available.
jawbone_jaw Description not available.
jawflapR_Jaw Description not available.
kick_force how much force to apply to blocking obstacles to get them out of the way.
laser_bone Description not available.
laser_flash_dot Description not available.
look_damping Description not available.
look_joint XXXX Description not available.
look_max maximum angles for head looks
look_min minimum angles for head looks
look_scale Description not available.
look_spring Description not available.
maxs Description not available.
melee_boundmax Description not available.
melee_boundmin Description not available.
melee_range do melee attack when within this range
min_snd_sight Description not available.
mins Description not available.
miss_accuracy Description not available.
model Description not available.
mtr_acidsplat Description not available.
mtr_decal1 Description not available.
mtr_flashShader shader to use for muzzleflash
mtr_splat1 Description not available.
mtr_splat2 Description not available.
mtr_splat3 Description not available.
mtr_splat4 Description not available.
never_target if enabled, no monster will ever attack this monster under any condition (default 0)
noPlayerDamage Description not available.
no_burn Description not available.
no_combat Description not available.
offset_portal Description not available.
offset_portal_vector Description not available.
on_activate Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation.
overrideKilledByGravityZones Description not available.
pain_counter Description not available.
pain_delay How long to wait between pain animations before triggering another pain animation.
pain_threshold How much damage monster has to recieve in one blow for it to play a pain animation.
particle_offset Description not available.
portal If set, monster waits until triggered, then portals in. Use ‘portal_buddy’ to specify source portal (optional)
portalCollide if true, creatures will be blocked by portals after they portal in. Note that offset_porta_vector is probably needed so the creature doesn’t start inside the portal.
portal_anim Description not available.
portal_buddy Description not available.
portal_closeDelay Description not available.
portal_face If set to 1, monster and portal will face player when portalling in (default 0)
portal_monsterportal Description not available.
portal_noTeleport Description not available.
produces_splats Description not available.
projectile_height_to_distance_ratio calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile_height_to_distance_ratio of 0.5 will only ever be up to 50 units above the target.
push_cosine Description not available.
pushes Description not available.
ragdoll Specifies the .af file to use for a ragdoll when the creature dies
rank Monsters only fight back when attacked by members of it’s own team when its rank is greater than or equal to the attacker’s rank. A rank of 0 will never fight back.
react_inuse Description not available.
remove_bar_on_death Description not available.
rotation Description not available.
run_distance Description not available.
rush_count Description not available.
rush_distance Description not available.
rush_freq Description not available.
scriptobject Description not available.
shuttle_attack_freq Description not available.
shuttle_attack_length Description not available.
size Description not available.
skin Description not available.
skin_acidburn Description not available.
skin_burn Description not available.
skin_dropDeath Description not available.
skin_freeze Description not available.
skin_melee_hit Description not available.
smart_knockback Description not available.
snd_acid Description not available.
snd_altmissileattack Description not available.
snd_death Description not available.
snd_footstep Description not available.
snd_land Description not available.
snd_meleeattack Description not available.
snd_missileattack Description not available.
snd_pain Description not available.
snd_pain_huge Description not available.
snd_pain_large Description not available.
snd_pain_medium Description not available.
snd_pain_small Description not available.
snd_prefire Description not available.
snd_snipe_1 Description not available.
snd_snipe_2 Description not available.
snd_sniperlaser Description not available.
snipe_range range at which hunter chooses to snipe if can_snipe is set to 1 (defaults to 800)
sound_joint Description not available.
spawnclass Description not available.
speech_name Description not available.
speech_wait Description not available.
spirit_check_delay Description not available.
splash_hunter_grenade Description not available.
splat_size Description not available.
stay_on_attackpath don’t exit attack_path when close to enemy.
team Monsters do not actively attack players or monsters with the same team #.
tractor_kill_speed Description not available.
tractor_speed_scale Description not available.
turn_rate Maximum # of degrees monster can turn per second
use_aas extension of the aas file to use for navigation.
vehicledamagescale Description not available.
wait How long to wait before following path. Monster will be unresponsive until this time has passed.
wander_radius Description not available.
zip_range Description not available.

Inheritance

This entity is derived from the following:

Note : Entries marked in italics are classes defined in the SDK.

Notes

Notes not available.