Monster recharger (entity)

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Description

Description not available.

Spawn Arguments

The following is a list of key/value pairs, also known as spawn arguments, that function with this entity.

KEY DESCRIPTION
ShuttleAttachable Description not available.
aas_shuttle Description not available.
acidburn Description not available.
alt_path Description not available.
ambush if set, monster only wakes up if it sees the player.
angle Description not available.
anim Animation to cycle when spawned in.
attack_accuracy Maximum angular offset to randomly offset the monster’s aim when firing missiles
attack_cone Monster can only throw projectile within this cone relative to his direction.
attack_range Description not available.
attack_z Description not available.
bAlwaysGib Description not available.
beamOffset Description not available.
bind_axis Description not available.
bind_orient Description not available.
bleed Description not available.
blink_max Maximum time to wait between eye blinks.
blink_min Minimum time to wait between eye blinks.
blockedAttackTime # of milliseconds since last attack before monster marked blocked
blockedMoveTime # of milliseconds since last move before monster marked blocked
blockedRadius if monsters doesn’t move this distance within blockedMoveTime, then mark monster blocked.
bone_head Description not available.
bone_head_factor Description not available.
bone_waist Description not available.
bone_waist_factor Description not available.
burstDuration Description not available.
burstLength Description not available.
burstSpread Description not available.
can_fall Description not available.
can_freeze Description not available.
can_see_portals allow monster to see and shoot at enemies through portals
can_wallwalk Description not available.
can_zip enables zipping around to reach enemy quickly(outdoor only)
chargeOffset Description not available.
chargeSizeDelta Description not available.
chargeSizeStart Description not available.
charger Description not available.
chatter_combat_max maximum amount of time to wait till playing chat sounds when in combat
chatter_combat_min minimum amount of time to wait till playing chat sounds when in combat
chatter_max maximum amount of time to wait till playing chat sounds when idle
chatter_min minimum amount of time to wait till playing chat sounds when idle
ddaIndex Description not available.
dda_attack_max Description not available.
dda_attack_min Description not available.
dda_charge_max Description not available.
dda_charge_min Description not available.
death_sound_always Description not available.
def_beamBurst Description not available.
def_beamZip Description not available.
def_burstdamage Description not available.
def_chargeshot Description not available.
def_drops entityDefs to drop when killed. Multiple drop items are defined by adding suffixes: ‘def_drops1’, ‘def_drops2’, etc.
def_fakeportal Description not available.
def_gibDebrisSpawner Description not available.
def_portal Description not available.
def_projectile name of entityDef to launch as projectile
def_projectileInfo Description not available.
dodge_speed Description not available.
editor_bool XXXX Description not available.
editor_color Description not available.
editor_maxs Description not available.
editor_mins Description not available.
editor_rotatable Description not available.
editor_showangle Description not available.
editor_var XXXX Description not available.
eye_focus_rate how quickly the eyes focus on a target
eye_height The height off the ground of the character’s eyes. All sight checks are done from this point. When set, overrides determining the height from the position of the eye joint.
eye_horizontal_offset horizontal offset from the player’s view that the character’s eyes should focus on. negative values bring eyes closer together.
eye_verticle_offset verticle offset from the player’s view that the character’s eyes should focus on.
fall_delay Description not available.
fatal_fall_velocity Description not available.
fly Description not available.
fly_bob_horz Rate at which flying creatures bob left and right.
fly_bob_strength How far flying creatures should bob.
fly_bob_vert Rate at which flying creatures bob up and down.
fly_dampening Description not available.
fly_offset Prefered fly height relative to the player’s view
fly_pitch_max Description not available.
fly_pitch_scale Description not available.
fly_roll_max Description not available.
fly_roll_scale Description not available.
fly_seek_scale Description not available.
fly_speed Speed to fly at
fov Character’s field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character’s will not use fov for sight checks after their initial wake up.
fx_acid Description not available.
fx_burn Description not available.
fx_custom_blood Description not available.
fx_death Description not available.
fx_deatheffect Description not available.
fx_ice Description not available.
fx_melee Description not available.
fx_muzzleFlash Description not available.
fx_pain Description not available.
fx_work_spark Description not available.
fx_zip Description not available.
has_blastshot enables large exploding red multiple missile attack
has_chargeshot enables charged orange single missile attack
has_melee_attack Description not available.
has_range_attack Description not available.
head_focus_rate how quickly the head focuses on a target
healer Description not available.
health Description not available.
hearing_range maximum radius at which monster is alerted by enemies
hide Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden).
ignoreGravityZones Description not available.
immunity Description not available.
immunity2 Description not available.
immunity3 Description not available.
inherit Description not available.
kick_force how much force to apply to blocking obstacles to get them out of the way.
look_max maximum angles for head looks
look_min minimum angles for head looks
matter Description not available.
maxs Description not available.
melee_boundmax Description not available.
melee_boundmin Description not available.
melee_range do melee attack when within this range
mins Description not available.
model Description not available.
modelOffset Description not available.
mtr_acidsplat Description not available.
mtr_decal1 Description not available.
mtr_splat1 Description not available.
mtr_splat2 Description not available.
mtr_splat3 Description not available.
mtr_splat4 Description not available.
never_target if enabled, no monster will ever attack this monster under any condition (default 0)
noPlayerDamage Description not available.
no_burn Description not available.
no_combat Description not available.
no_idle_chatter When set, monster will not make idle sounds
numBurstBeams Description not available.
offsetModel Vector to offset the visual model from the movement bounding box.
offset_portal Description not available.
offset_portal_vector Description not available.
on_activate Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation.
outdoors Description not available.
overrideKilledByGravityZones Description not available.
pain_delay How long to wait between pain animations before triggering another pain animation.
pain_threshold How much damage monster has to recieve in one blow for it to play a pain animation.
particle_offset Description not available.
portal If set, monster waits until triggered, then portals in. Use ‘portal_buddy’ to specify source portal (optional)
portalCollide if true, creatures will be blocked by portals after they portal in. Note that offset_porta_vector is probably needed so the creature doesn’t start inside the portal.
portal_anim Description not available.
portal_buddy Description not available.
portal_closeDelay Description not available.
portal_face If set to 1, monster and portal will face player when portalling in (default 0)
portal_monsterportal Description not available.
portal_noTeleport Description not available.
projectile_height_to_distance_ratio calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile_height_to_distance_ratio of 0.5 will only ever be up to 50 units above the target.
react_inuse Description not available.
remove_bar_on_death Description not available.
reset_delay Description not available.
rotation Description not available.
scale Description not available.
scriptobject Description not available.
size Description not available.
skin Description not available.
skin_acidburn Description not available.
skin_burn Description not available.
skin_freeze Description not available.
skin_melee_hit Description not available.
smart_knockback Description not available.
snd_acid Description not available.
snd_attack_chargeup Description not available.
snd_blastattack Description not available.
snd_body_spin Description not available.
snd_body_spin_fast Description not available.
snd_chatter chat sound to play when idle
snd_chatter_combat chat sound to play when in combat
snd_claw_spin Description not available.
snd_claw_spin_fast Description not available.
snd_death Description not available.
snd_death_explosion Description not available.
snd_evade_left Description not available.
snd_evade_right Description not available.
snd_fly Description not available.
snd_idle Description not available.
snd_meleeattack Description not available.
snd_missileattack Description not available.
snd_pain_huge Description not available.
snd_pain_large Description not available.
snd_pain_medium Description not available.
snd_pain_small Description not available.
snd_prezip Description not available.
snd_recharger_enter Description not available.
snd_sight Description not available.
snd_working_a Description not available.
snd_working_grab Description not available.
snd_zip_start Description not available.
sound_joint Description not available.
spawnclass Description not available.
speech_name Description not available.
speech_wait Description not available.
splat_size Description not available.
staticDuration Description not available.
staticFreq Description not available.
staticRange Description not available.
stay_on_attackpath don’t exit attack_path when close to enemy.
team Monsters do not actively attack players or monsters with the same team #.
tractor_kill_speed Description not available.
tractor_speed_scale Description not available.
turn_rate Maximum # of degrees monster can turn per second
use_aas extension of the aas file to use for navigation.
use_combat_bbox Use a bounding box for damage and not per-poly hit detection.
vehicledamagescale Description not available.
wait How long to wait before following path. Monster will be unresponsive until this time has passed.
wander_radius Description not available.
zip_beam_duration Description not available.
zip_decel Description not available.
zip_num_beams Description not available.
zip_range Description not available.

Inheritance

This entity is derived from the following:

Note : Entries marked in italics are classes defined in the SDK.

Notes

Notes not available.