OnTime (GUI item event)
Called after a certain time has passed, since after the GUI has been activated. With this event, it’s possible to create complex sequential animations, simulating a timeline. Several different onTime blocks can be used on the same item.
The current time applied to an item can also be changed with the resetTime command, so complex animations can be controlled independently.
Example(s)
onTime 0 {
...
}
onTime 100 {
...
}