Particle (decl)

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Particle declarations reference a material and provide the parameters needed to reproduce a particle stream in game.

Syntax

particle [name] {
  [global]
    {
      [stage]
    }
    ...
}

Keywords

Global

Keywords & Usage Description
depthHack <bool> ???

Stage

Keywords & Usage Description
count <number> ???
material <name> ???
time <time> ???
cycles <number> ???
bunching <number> ???
distribution <shape> <x> <y> <z> ???
direction <shape> <number> ???
orientation <type> ???
speed <number> ???
size <number> ???
aspect <number> ???
fadeIn <number> ???
fadeOut <number> ???
fadeIndex <number> ???
color <red> <green> <blue> <alpha> ???
fadeColor <red> <green> <blue> <alpha> ???
offset <x> <y> <z> ???
gravity <type> <value> ???
rotation <value> to <value> ???
randomDistribution <bool> ???
boundsExpansion <value> ???