Particle (decl)
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Particle declarations reference a material and provide the parameters needed to reproduce a particle stream in game.
Syntax
particle [name] {
[global]
{
[stage]
}
...
}
Keywords
Global
Keywords & Usage | Description |
---|---|
depthHack <bool> | ??? |
Stage
Keywords & Usage | Description |
---|---|
count <number> | ??? |
material <name> | ??? |
time <time> | ??? |
cycles <number> | ??? |
bunching <number> | ??? |
distribution <shape> <x> <y> <z> | ??? |
direction <shape> <number> | ??? |
orientation <type> | ??? |
speed <number> | ??? |
size <number> | ??? |
aspect <number> | ??? |
fadeIn <number> | ??? |
fadeOut <number> | ??? |
fadeIndex <number> | ??? |
color <red> <green> <blue> <alpha> | ??? |
fadeColor <red> <green> <blue> <alpha> | ??? |
offset <x> <y> <z> | ??? |
gravity <type> <value> | ??? |
rotation <value> to <value> | ??? |
randomDistribution <bool> | ??? |
boundsExpansion <value> | ??? |