R useDepthBoundsTest (cvar)
Description
Use depth bounds test to reduce shadow fillrate requirements.
Usage
At the console type…
r_useDepthBoundsTest [boolean]
Parameters
- [boolean]
- 0 - Don’t use depth bounds test functionality.
- 1 - Use depth bounds test if available.
Flags
Flag | Enabled | Description |
---|---|---|
CVAR_ALL | all flags | |
CVAR_BOOL | X | variable is a boolean |
CVAR_INTEGER | variable is an integer | |
CVAR_FLOAT | variable is a float | |
CVAR_SYSTEM | system variable | |
CVAR_RENDERER | X | renderer variable |
CVAR_SOUND | sound variable | |
CVAR_GUI | gui variable | |
CVAR_GAME | game variable | |
CVAR_TOOL | tool variable | |
CVAR_USERINFO | sent to servers, available to menu | |
CVAR_SERVERINFO | sent from servers, available to menu | |
CVAR_NETWORKSYNC | cvar is synced from the server to clients | |
CVAR_STATIC | X | statically declared, not user created |
CVAR_CHEAT | X | variable is considered a cheat |
CVAR_NOCHEAT | variable is not considered a cheat | |
CVAR_INIT | can only be set from the command-line | |
CVAR_ROM | display only, cannot be set by user at all | |
CVAR_ARCHIVE | set to cause it to be saved to a config file | |
CVAR_MODIFIED | X | set when the variable is modified |
Notes
In theory, this increases performance by reducing the work, per light, the card has to perform. In practice the performance increase is neglegible. This functionality is only present on the following nVidia video cards, where it is called “UltraShadow”:
- GeForce FX series: only 5700, 5900 and 5950.
- GeForce 6 series: all.
- GeForce 7 series: all.