Scale (Material stage keyword)
Description
The scale stage keyword instructs the game to scale the texture in U and V dimensions using the specified factors.
Due to scaling in U and V coordinates, scaling does the opposite of what might be expected - scaling by 2 causes the texture to be made smaller by a factor of 2, rather than bigger. In this sense the values could be considered “tiling” factors rather than scaling factors.
Usage
scale <U scale>, <V scale>
Parameters
U scale
A floating point value that determines the texture scale on the U
axis.
V scale
A floating point value that determines the texture scale on the V
axis.
Example
Tile a texture into a 2-by-2 grid relative to its original size.
{
blend diffusemap
map textures/path/to/image.tga
scale 2, 2
}
Stretch a texture to ten times its original size (probably not a good idea).
{
blend diffusemap
map textures/path/to/image.tga
scale 0.1, 0.1
}
Notes
None.