SetGameTeam (script event)

The information on this page is specific to Enemy Territory: Quake Wars .


Game class

This event operates on an instance of the game class type idEntity . Has spawn class specific implementation.

Description

Calls SetGameTeam on entity’s spawn class .

Usage

void setGameTeam( object team );

Parameters

[team] - team object. Global object pointers for team objects are named gdfTeam and stroggTeam Can be set to null .

Examples

someEntity.setGameTeam( teamStrogg );
sys.println( "The strogg army grows ever more powerful" );

Notes

Calls SetGameTeam on the entities spawn class . SetGameClass has spawn class specific implementations on the following:

idEntity : Does nothing.

idActor , idItem , idProjectile : Sets team.

idPlayer : Sets team, calls OnSetTeam function on entities script object. Sets player to spectate if team is NULL.

sdScriptEntity : Sets team, calls OnSetTeam function on entities script object. Many entities use this function to manage the change.

Has counterpart getGameTeam .