SetGameTeam (script event)
The information on this page is specific to Enemy Territory: Quake Wars .
Game class
This event operates on an instance of the game class type idEntity . Has spawn class specific implementation.
Description
Calls SetGameTeam on entity’s spawn class .
Usage
void setGameTeam( object team );
Parameters
[team] - team object. Global object pointers for team objects are named gdfTeam and stroggTeam Can be set to null .
Examples
someEntity.setGameTeam( teamStrogg );
sys.println( "The strogg army grows ever more powerful" );
Notes
Calls SetGameTeam on the entities spawn class . SetGameClass has spawn class specific implementations on the following:
idEntity : Does nothing.
idActor , idItem , idProjectile : Sets team.
idPlayer : Sets team, calls OnSetTeam function on entities script object. Sets player to spectate if team is NULL.
sdScriptEntity : Sets team, calls OnSetTeam function on entities script object. Many entities use this function to manage the change.
Has counterpart getGameTeam .