SetShaderParm (script event)
Game class
This event operates on an instance of the game class type {{{gameclass}}}
Description
Sets the value of the specified shader parm.
Usage
void setShaderParm( float parm , float value )
Parameters
- <parm> - The shader parm to set the value of.
- <value> - The value to set the shader parm to.
Examples
$my_entity.setShaderParm(1, 0.5);
Notes
This script event does not return any values.
The parm parameter can be specified explicitly like in the example, or by using one of the SHADERPARM_ constants found in doom_defs.script .