SetTalkState (script event)
Game class
This event operates on an instance of the game class type {{{gameclass}}}
Description
Sets whether the player can talk to this character or not. The ‘idleAnim’ is used when switching to TALK_OK, it will be the animation to play when not talking. If none is given the anim specified in the “anim” key/value will be used.
Usage
void setTalkState( “float” “talkState”)
Parameters
- none
Examples
none
Notes
This script event does not return any values.