Spectrum (Material global keyword)
Description
Restricts light interaction to those lights with a matching spectrum. Without a matching spectrum, no illumination takes place. In other words, the material is invisible until it’s illuminated by a light with a matching spectrum.
Usage
In the global section of your material shader type…
spectrum [value]
Parameters
- [value] - an single digit value that defines the spectrum.
Notes
Light spectrum is defined within light shaders using the same keyword. For example the following material and light shader use the same spectrum…
textures/hell/pentastic1_spectrum
{
qer_editorimage textures/hell/pentastic1.tga
DECAL_MACRO
noShadows
nonsolid
noimpact
twoSided
translucent
spectrum 1
{
blend diffusemap
map textures/hell/pentastic1.tga
}
}
lights/biground1_snd_spectrum
{
spectrum 1
{
forceHighQuality
map lights/biground1.tga
red sound * Parm0
green sound * Parm1
blue sound * Parm2
zeroClamp
}
}