StopSound (script event)
Game class
This event operates on an instance of the game class type {{{gameclass}}}
Description
Stops a specific sound shader on the channel.
Usage
void stopSound( float channel , float netSync )
Parameters
- [channel] - The channel to stop sound on.
- [netSync] - Whether this stop occurs across the network or not.
Examples
$my_entity.stopSound(1,1);
Notes
This script event does not return any values.