TracePoint (script event)
Game class
This event operates on an instance of the game class type {{{gameclass}}}
Description
Returns the fraction of movement completed before the trace hits solid geometry // when moving from ‘start’ to ‘end’. The ‘passEntity’ is considered non-solid during the move.
Usage
float tracePoint( vector start, vector end, float contents_mask, entity passEntity )
Parameters
- tba
Examples
none
Notes
tba