WeaponState (script event)
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Game class
This event operates on an instance of the game class type idWeapon
Description
Set the state of the script objects Finite State Machine .
Usage
void weaponState( string stateFunction , float blendFrames )
Parameters
- [stateFunction] - Name of the state to set. This is simply the name of a function in the script object.
- [blendFrames] - Frames of animation to blend over state change.
Examples
weaponState( "Idle", PLASMAGUN_FIRE_TO_IDLE )
weaponState( "Raise", 0 )