Actor default (entity)

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Description

Description not available.

Spawn Arguments

The following is a list of key/value pairs, also known as spawn arguments, that function with this entity.

KEY DESCRIPTION
actionTimer_evade_rate Description not available.
actionTimer_pain_rate Description not available.
actionTimer_rangedAttack_rate Description not available.
action_crouch_maxRange Description not available.
action_crouch_minRange Description not available.
action_crouch_rate Description not available.
action_evadeLeft_anim Description not available.
action_evadeRight_anim Description not available.
action_jumpBack_anim Description not available.
action_jumpBack_maxRange Description not available.
action_leanLeftAttack_anim Description not available.
action_leanRightAttack_anim Description not available.
action_leapAttack_anim Description not available.
action_leapAttack_noPain Description not available.
action_leapAttack_noTurn Description not available.
action_leapAttack_rate Description not available.
action_meleeAttack_anim Description not available.
action_meleeAttack_maxRange Description not available.
action_meleeAttack_minRange Description not available.
action_rangedAttack_anim Description not available.
action_rangedAttack_failRate Description not available.
action_rangedAttack_maxRange Description not available.
action_rangedAttack_minRange Description not available.
action_talk_noturn Description not available.
ambush if set, monster only wakes up if it sees the player.
angle Description not available.
anim Animation to cycle when spawned in.
attackRange Description not available.
attackSightDelay Description not available.
attack_cone Description not available.
bind Description not available.
bindOrientated Description not available.
bindToBody Description not available.
bindToJoint Description not available.
bindanim Description not available.
bleed Description not available.
blink_max Description not available.
blink_min Description not available.
blockedAttackTime Description not available.
blockedMoveTime Description not available.
blockedRadius Description not available.
burnaway Description not available.
cameraTarget Description not available.
chatter_combat_max Description not available.
chatter_combat_min Description not available.
chatter_max Description not available.
chatter_min Description not available.
cinematic Description not available.
classname Description not available.
clipmodel Description not available.
cone Description not available.
cylinder Description not available.
def_persona Description not available.
def_projectile Description not available.
dodecahedron Description not available.
editor_color Description not available.
editor_copy Description not available.
editor_maxs Description not available.
editor_mins Description not available.
editor_showangle Description not available.
editor_var XXXX Description not available.
eye_focus_rate Description not available.
eye_horizontal_offset Description not available.
eye_verticle_offset Description not available.
fly_bob_horz Description not available.
fly_bob_strength Description not available.
fly_bob_vert Description not available.
fly_offset Description not available.
fly_pitch_max Description not available.
fly_pitch_scale Description not available.
fly_roll_max Description not available.
fly_roll_scale Description not available.
fly_seek_scale Description not available.
fly_speed Description not available.
focus_align_time Description not available.
forceEnemy if set, the AI will automatically find an enemy (no sight required) when activated
fov Description not available.
fx_pain Description not available.
fx_pain10 Description not available.
fx_pain10_hollowmetal Description not available.
fx_pain_hollowmetal Description not available.
fx_teleport Description not available.
fx_teleport1 Description not available.
fx_teleport2 Description not available.
fx_teleport3 Description not available.
guiTarget Description not available.
head_focus_rate Description not available.
health Description not available.
hide Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden).
hidesurface Description not available.
inherit Description not available.
instance Description not available.
joint_chestOffset Description not available.
joint_leftEye Description not available.
joint_rightEye Description not available.
kick_force Description not available.
look_max Description not available.
look_min Description not available.
maxs Description not available.
melee_range Description not available.
mins Description not available.
missile_visibility_joint Description not available.
model Description not available.
mtr_splat Description not available.
mtr_splat2 Description not available.
mtr_splat3 Description not available.
mtr_splat4 Description not available.
mtr_wound Description not available.
name Description not available.
networkSync Description not available.
neverDormant Description not available.
no_drops Description not available.
noclipmodel Description not available.
on_activate Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation.
origin Description not available.
painThreshold Description not available.
projectile_height_to_distance_ratio Description not available.
rank Description not available.
removeDelay Description not available.
remove_on_death Description not available.
report_stats Description not available.
rotation Description not available.
scriptobject Description not available.
shadow_lod_distance Description not available.
size Description not available.
snd_bounce Description not available.
snd_burn Description not available.
solidForTeam Description not available.
spawnclass Description not available.
talks Set to 1 to enable talking
target Description not available.
team Description not available.
trigger_anim Monster remains hidden until triggered, plays anim specified and immediately goes after the player.
turn_on_sight Description not available.
turn_rate Description not available.
usable Description not available.
use_aas Description not available.
wait How long to wait before following path. Monster will be unresponsive until this time has passed.
walk_on_sight Allows the monster to begin walking towards the player before his sight animation finishes.

Inheritance

This entity is derived from the following:

Note : Entries marked in italics are classes defined in the SDK.

Notes

Notes not available.