Actor default (entity)
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Description
Description not available.
Spawn Arguments
The following is a list of key/value pairs, also known as spawn arguments, that function with this entity.
KEY | DESCRIPTION |
---|---|
actionTimer_evade_rate | Description not available. |
actionTimer_pain_rate | Description not available. |
actionTimer_rangedAttack_rate | Description not available. |
action_crouch_maxRange | Description not available. |
action_crouch_minRange | Description not available. |
action_crouch_rate | Description not available. |
action_evadeLeft_anim | Description not available. |
action_evadeRight_anim | Description not available. |
action_jumpBack_anim | Description not available. |
action_jumpBack_maxRange | Description not available. |
action_leanLeftAttack_anim | Description not available. |
action_leanRightAttack_anim | Description not available. |
action_leapAttack_anim | Description not available. |
action_leapAttack_noPain | Description not available. |
action_leapAttack_noTurn | Description not available. |
action_leapAttack_rate | Description not available. |
action_meleeAttack_anim | Description not available. |
action_meleeAttack_maxRange | Description not available. |
action_meleeAttack_minRange | Description not available. |
action_rangedAttack_anim | Description not available. |
action_rangedAttack_failRate | Description not available. |
action_rangedAttack_maxRange | Description not available. |
action_rangedAttack_minRange | Description not available. |
action_talk_noturn | Description not available. |
ambush | if set, monster only wakes up if it sees the player. |
angle | Description not available. |
anim | Animation to cycle when spawned in. |
attackRange | Description not available. |
attackSightDelay | Description not available. |
attack_cone | Description not available. |
bind | Description not available. |
bindOrientated | Description not available. |
bindToBody | Description not available. |
bindToJoint | Description not available. |
bindanim | Description not available. |
bleed | Description not available. |
blink_max | Description not available. |
blink_min | Description not available. |
blockedAttackTime | Description not available. |
blockedMoveTime | Description not available. |
blockedRadius | Description not available. |
burnaway | Description not available. |
cameraTarget | Description not available. |
chatter_combat_max | Description not available. |
chatter_combat_min | Description not available. |
chatter_max | Description not available. |
chatter_min | Description not available. |
cinematic | Description not available. |
classname | Description not available. |
clipmodel | Description not available. |
cone | Description not available. |
cylinder | Description not available. |
def_persona | Description not available. |
def_projectile | Description not available. |
dodecahedron | Description not available. |
editor_color | Description not available. |
editor_copy | Description not available. |
editor_maxs | Description not available. |
editor_mins | Description not available. |
editor_showangle | Description not available. |
editor_var XXXX | Description not available. |
eye_focus_rate | Description not available. |
eye_horizontal_offset | Description not available. |
eye_verticle_offset | Description not available. |
fly_bob_horz | Description not available. |
fly_bob_strength | Description not available. |
fly_bob_vert | Description not available. |
fly_offset | Description not available. |
fly_pitch_max | Description not available. |
fly_pitch_scale | Description not available. |
fly_roll_max | Description not available. |
fly_roll_scale | Description not available. |
fly_seek_scale | Description not available. |
fly_speed | Description not available. |
focus_align_time | Description not available. |
forceEnemy | if set, the AI will automatically find an enemy (no sight required) when activated |
fov | Description not available. |
fx_pain | Description not available. |
fx_pain10 | Description not available. |
fx_pain10_hollowmetal | Description not available. |
fx_pain_hollowmetal | Description not available. |
fx_teleport | Description not available. |
fx_teleport1 | Description not available. |
fx_teleport2 | Description not available. |
fx_teleport3 | Description not available. |
guiTarget | Description not available. |
head_focus_rate | Description not available. |
health | Description not available. |
hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). |
hidesurface | Description not available. |
inherit | Description not available. |
instance | Description not available. |
joint_chestOffset | Description not available. |
joint_leftEye | Description not available. |
joint_rightEye | Description not available. |
kick_force | Description not available. |
look_max | Description not available. |
look_min | Description not available. |
maxs | Description not available. |
melee_range | Description not available. |
mins | Description not available. |
missile_visibility_joint | Description not available. |
model | Description not available. |
mtr_splat | Description not available. |
mtr_splat2 | Description not available. |
mtr_splat3 | Description not available. |
mtr_splat4 | Description not available. |
mtr_wound | Description not available. |
name | Description not available. |
networkSync | Description not available. |
neverDormant | Description not available. |
no_drops | Description not available. |
noclipmodel | Description not available. |
on_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. |
origin | Description not available. |
painThreshold | Description not available. |
projectile_height_to_distance_ratio | Description not available. |
rank | Description not available. |
removeDelay | Description not available. |
remove_on_death | Description not available. |
report_stats | Description not available. |
rotation | Description not available. |
scriptobject | Description not available. |
shadow_lod_distance | Description not available. |
size | Description not available. |
snd_bounce | Description not available. |
snd_burn | Description not available. |
solidForTeam | Description not available. |
spawnclass | Description not available. |
talks | Set to 1 to enable talking |
target | Description not available. |
team | Description not available. |
trigger_anim | Monster remains hidden until triggered, plays anim specified and immediately goes after the player. |
turn_on_sight | Description not available. |
turn_rate | Description not available. |
usable | Description not available. |
use_aas | Description not available. |
wait | How long to wait before following path. Monster will be unresponsive until this time has passed. |
walk_on_sight | Allows the monster to begin walking towards the player before his sight animation finishes. |
Inheritance
This entity is derived from the following:
- idEntity
- idAnimatedEntity
- idAFEntity_Base
- idAFEntity_Gibbable
- idActor
- idAI
- monster_default
- actor_default
- monster_default
- idAI
- idActor
- idAFEntity_Gibbable
- idAFEntity_Base
- idAnimatedEntity
Note : Entries marked in italics are classes defined in the SDK.
Notes
Notes not available.