Admin bfgcase (entity)

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Description

Object that changes animation when triggered.

Spawn Arguments

The following is a list of key/value pairs, also known as spawn arguments, that function with this entity.

KEY DESCRIPTION
angle Description not available.
anim anim to play when triggered. (unless ‘num_anims’ is set)
bind Description not available.
bindOrientated Description not available.
bindToBody Description not available.
bindToJoint Description not available.
bindanim Description not available.
blend_in how long to transition from the start_anim to the triggered anim.
cameraTarget Description not available.
cinematic Description not available.
classname Description not available.
clipmodel Description not available.
cone Description not available.
cycle how many times to play the animation after being triggered (use -1 for infinite).
cylinder Description not available.
editor_bool XXXX Description not available.
editor_color Description not available.
editor_copy2 Description not available.
editor_maxs Description not available.
editor_mins Description not available.
editor_usage Object that changes animation when triggered.
editor_var XXXX Description not available.
guiTarget Description not available.
health Description not available.
hide Description not available.
inherit Description not available.
maxs Description not available.
mins Description not available.
model Description not available.
name Description not available.
networkSync Description not available.
neverDormant Description not available.
noGrab Description not available.
noclipmodel Description not available.
origin Description not available.
pose_frame Description not available.
rotation Description not available.
scriptobject Description not available.
size Description not available.
skin_xray Description not available.
slowmo Description not available.
solidForTeam Description not available.
sound_bone Bone to play sounds from.
spawnclass Description not available.
target all entities with a matching name will be used after anim plays.
wait how long to wait before auto activating. -1 means only activate when triggered.

Inheritance

This entity is derived from the following:

Note : Entries marked in italics are classes defined in the SDK.

Notes

Notes not available.