Char marine medic extras (entity)
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Description
Description not available.
Spawn Arguments
The following is a list of key/value pairs, also known as spawn arguments, that function with this entity.
KEY | DESCRIPTION |
---|---|
angle | Description not available. |
anim | Description not available. |
annoyed | Description not available. |
bind | Description not available. |
bindOrientated | Description not available. |
bindToBody | Description not available. |
bindToJoint | Description not available. |
bindanim | Description not available. |
buddyRange | Maximum range they look for buddies who are in combat - if there are buddies in this range with enemies, they won’t auto-heal. Default 640. Should not be changed unless necessary. |
cameraTarget | Description not available. |
cinematic | Description not available. |
classname | Description not available. |
clipmodel | Description not available. |
cone | Description not available. |
cylinder | Description not available. |
def_attach | Description not available. |
def_persona | Description not available. |
dodecahedron | Description not available. |
editor_ignore | Description not available. |
editor_var XXXX | Description not available. |
enemyRange | Maxiumum range they look for enemies who are in combat - if there are enemies in this range mad at the patient, the medic/tech or buddies within buddyRange, they won’t auto-heal. Default 1024. Should not be changed unless necessary. |
guiTarget | Description not available. |
healAmt | How much (minimum) they will heal you per heal instance. Default 50. This should really be consistent across all levels. |
health | Description not available. |
hide | Description not available. |
hidesurface | Description not available. |
instance | Description not available. |
lipsync_call_player_1 | Description not available. |
lipsync_call_player_2 | Description not available. |
lipsync_call_player_3 | Description not available. |
lipsync_call_player_4 | Description not available. |
lipsync_call_player_5 | Description not available. |
lipsync_heal_busy_1 | Description not available. |
lipsync_heal_busy_2 | Description not available. |
lipsync_heal_end_1 | Description not available. |
lipsync_heal_end_2 | Description not available. |
lipsync_heal_end_3 | Description not available. |
lipsync_heal_end_4 | Description not available. |
lipsync_heal_move_1 | Description not available. |
lipsync_heal_move_2 | Description not available. |
lipsync_heal_move_3 | Description not available. |
lipsync_heal_noheal_1 | Description not available. |
lipsync_heal_start_1 | Description not available. |
lipsync_heal_start_2 | Description not available. |
lipsync_heal_start_3 | Description not available. |
lipsync_heal_start_4 | Description not available. |
maxMarineHeal | When your health is at or above this (as a normal marine), they will refuse to heal you even if you click on them. Default 75. This should really be consistent across all levels. |
maxStroggHeal | When your health is at or above this (when stroggified), they will refuse to heal you even if you click on them. Default 100. This should really be consistent across all levels. |
maxs | Description not available. |
minMarineHeal | When your health drops at or below this (as a normal marine), they will automatically try to heal you. Also, when healing, they will heal you to *at least* this level. Default 35. This should really be consistent across all levels. |
minStroggHeal | When your health drops at or below this (when stroggified), they will automatically try to heal you. Also, when healing, they will heal you to *at least* this level. Default 35. This should really be consistent across all levels. |
mins | Description not available. |
model | Description not available. |
name | Description not available. |
networkSync | Description not available. |
neverDormant | Description not available. |
noclipmodel | Description not available. |
origin | Description not available. |
patientRange | Maximum range their patient can be from them for them to automatically consider you as a patient. Default 640. Should not be changed unless necessary. |
rotation | Description not available. |
scriptobject | Description not available. |
shadow_lod_distance | Description not available. |
size | Description not available. |
snd_labored_breathing | Description not available. |
snd_med_gun_heal | Description not available. |
solidForTeam | Description not available. |
spawnclass | Description not available. |
target | Description not available. |
trigger_anim | Description not available. |
usable | Description not available. |
Inheritance
This entity is derived from the following:
- idEntity
- idAnimatedEntity
- idAFEntity_Base
- idAFEntity_Gibbable
- idActor
- idAI
- rvAITactical
- rvAIMedic
- char_marine_medic_extras
- rvAIMedic
- rvAITactical
- idAI
- idActor
- idAFEntity_Gibbable
- idAFEntity_Base
- idAnimatedEntity
Note : Entries marked in italics are classes defined in the SDK.
Notes
Notes not available.