Global material keywords (Quake 4)
Global keywords used in material shaders.
Existing keywords as of Quake 4 version … :
This page is in urgent need of attention because: this page is directly copied from the Doom 3 version, please check if all of these are present in Quake 4.
General Keywords
- alphazeroclamp
- backsided
- bumpmap
- clamp
- DECAL_MACRO
- decalInfo
- deform
- description
- diffusemap
- forceOpaque
- forceOverlays
- forceShadows
- guisurf
- mirror
- noFog
- noOverlays
- noSelfShadow
- noShadows
- polygonOffset
- qer_editorimage
- renderbump
- sort
- spectrum
- specularmap
- translucent
- twoSided
- unsmoothedTangents
- zeroclamp
Light Keywords
Surface Parameters
- aasobstacle
- aassolid
- areaportal
- blood
- cardboard
- collision
- discrete
- flashlight_trigger
- flesh
- glass
- ikclip
- ladder
- liquid
- metal
- monsterclip
- moveableclip
- nodamage
- noFragment
- noimpact
- nonsolid
- nosteps
- nullnormal
- plastic
- playerclip
- portalimage
- portaldistancefar
- portaldistancenear
- qer_nocarve
- ricochet
- slick
- solid
- stone
- surfacetype10
- surfacetype11
- surfacetype12
- surfacetype13
- surfacetype14
- surfacetype15
- trigger
- water
- wood