Highquality (Material stage keyword)
Description
The highquality or uncompressed stage keywords cause the game to render the associated stage without using texture compression in Medium or High quality modes. Without this keyword, the map would be compressed according to the defaults for the selected quality mode. (Medium quality mode compresses bumpmaps and diffusemaps, where High quality mode only compresses bumpmaps.)
Usage
highquality
uncompressed
Parameters
None.
Example
Forces the diffusemap stage to high quality:
{
blend diffusemap
map textures/path/to/image.tga
highquality
}
Notes
This keyword is useful for sky textures which can look very ugly when compressed.
This keyword has no effect in Low quality mode, and the forceHighQuality keyword must be used instead.
If the image_ignoreHighQuality CVar is set to 1, this keyword will be ignored.