Marscity ipn news (entity)
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Description
Description not available.
Spawn Arguments
The following is a list of key/value pairs, also known as spawn arguments, that function with this entity.
KEY | DESCRIPTION |
---|---|
angle | Description not available. |
anim | Anim to play when talktrigger is set. |
bind | Description not available. |
bindOrientated | Description not available. |
bindToBody | Description not available. |
bindToJoint | Description not available. |
bindanim | Description not available. |
bleed | Description not available. |
blink_max | Maximum time to wait between eye blinks. |
blink_min | Minimum time to wait between eye blinks. |
bone_focus | Where the character’s eyes are in his head |
bone_leftEye | Which bone to modify to adjust the left eye |
bone_orientation | Description not available. |
bone_rightEye | Which bone to modify to adjust the right eye |
cameraTarget | Description not available. |
chatter_max | maximum amount of time to wait till playing chat sounds when idle |
chatter_min | minimum amount of time to wait till playing chat sounds when idle |
cinematic | Description not available. |
classname | Description not available. |
clipmodel | Description not available. |
cone | Description not available. |
copy_joint XXXX | Description not available. |
copy_joint_world XXXX | Description not available. |
cylinder | Description not available. |
damage_zone XXXX | Description not available. |
def_attach | Name of entityDef to attach to model. Set ‘joint’ in the attached entity def to the joint to attach to, and use ‘origin’ and ‘angles’ to offset it. |
def_dropGibItem1 | Description not available. |
def_dropGibItem2 | Description not available. |
def_dropGibItem3 | Description not available. |
def_dropGibItem4 | Description not available. |
def_dropGibItem5 | Description not available. |
def_dropGibItem6 | Description not available. |
def_dropGibItem7 | Description not available. |
def_dropGibItem8 | Description not available. |
def_head | Description not available. |
dropGibItem1Joint | Description not available. |
dropGibItem2Joint | Description not available. |
dropGibItem3Joint | Description not available. |
dropGibItem4Joint | Description not available. |
dropGibItem5Joint | Description not available. |
dropGibItem6Joint | Description not available. |
dropGibItem7Joint | Description not available. |
dropGibItem8Joint | Description not available. |
editor_color | Description not available. |
editor_copy | Description not available. |
editor_maxs | Description not available. |
editor_mins | Description not available. |
editor_var XXXX | Description not available. |
eye_focus_rate | how quickly the eyes focus on a target |
eye_horizontal_offset | horizontal offset from the player’s view that the character’s eyes should focus on. negative values bring eyes closer together. |
eye_turn_max | max angular offset for eye joint before head has to turn. |
eye_turn_min | min angular offset for eye joint before head has to turn. |
eye_verticle_offset | verticle offset from the player’s view that the character’s eyes should focus on. |
focus_align_time | how long character should glance at the player before turning his head. |
gib | Description not available. |
guiTarget | Description not available. |
head_focus_rate | how quickly the head focuses on a target |
head_joint | Description not available. |
head_look | Description not available. |
health | Description not available. |
hide | Causes character to be hfidden and nonsolid until triggered. |
ik_ankle1 | Description not available. |
ik_ankle2 | Description not available. |
ik_dir1 | Description not available. |
ik_dir2 | Description not available. |
ik_foot1 | Description not available. |
ik_foot2 | Description not available. |
ik_footSize | Description not available. |
ik_hip1 | Description not available. |
ik_hip2 | Description not available. |
ik_knee1 | Description not available. |
ik_knee2 | Description not available. |
ik_numLegs | Description not available. |
ik_waist | Description not available. |
inherit | Description not available. |
kick_force | how much force to apply to blocking obstacles to get them out of the way. |
look_joint XXXX | Description not available. |
look_max | maximum angles for head looks |
look_min | minimum angles for head looks |
maxs | Description not available. |
mins | Description not available. |
model | Description not available. |
model_gib | Description not available. |
name | Description not available. |
networkSync | Description not available. |
neverDormant | Description not available. |
noGrab | Description not available. |
noclipmodel | Description not available. |
on_activate | Description not available. |
origin | Description not available. |
ragdoll | Specifies the .af file to use for a ragdoll when the creature dies |
rank | Monsters only fight back when attacked by members of it’s own team when its rank is greater than or equal to the attacker’s rank. A rank of 0 will never fight back. |
rotation | Description not available. |
scriptobject | Description not available. |
size | Description not available. |
skin_xray | Description not available. |
slowmo | Description not available. |
snd_bounce | Description not available. |
snd_cower | Description not available. |
snd_death | Description not available. |
snd_footstep | Description not available. |
snd_gibbed | Description not available. |
snd_talk_primary | Description not available. |
snd_talk_secondary | Description not available. |
snd_talk_trigger | Description not available. |
solidForTeam | Description not available. |
sound_bone | Description not available. |
spawnclass | Description not available. |
state | Description not available. |
talk0_blendin | # frames to blend into triggered talk anim. |
talk0_blendout | # frames to blend out of triggered talk anim. |
talk1_blendin | # frames to blend into primary talk anim. |
talk1_blendout | # frames to blend out of primary talk anim. |
talk2_blendin | # frames to blend into secondary talk anim. |
talk2_blendout | # frames to blend out of secondary talk anim. |
talkradius | If the player steps outside this distance from the character, the conversation is over and the character goes back to what he was doing. |
talks | whether character can be engaged in conversation |
talktime | How long the character will wait for the player to press the talk button before returning to what he was doing. |
target | set of path_* entities to visit. |
team | Monsters do not actively attack players or monsters with the same team #. |
turn_rate | Maximum # of degrees character can turn per second |
use_aas | extension of the aas file to use for navigation. |
Inheritance
This entity is derived from the following:
- idEntity
- idAnimatedEntity
- idAFEntity_Base
- idAFEntity_Gibbable
- idActor
- idAI
- character_default
- npc_base
- marscity_ipn_news
- npc_base
- character_default
- idAI
- idActor
- idAFEntity_Gibbable
- idAFEntity_Base
- idAnimatedEntity
Note : Entries marked in italics are classes defined in the SDK.
Notes
Notes not available.