Marscity ship2 (entity)
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Description
Object that changes animation when triggered.
Spawn Arguments
The following is a list of key/value pairs, also known as spawn arguments, that function with this entity.
KEY | DESCRIPTION |
---|---|
angle | Description not available. |
anim | anim to play when triggered. (unless ‘num_anims’ is set) |
anim1 | Description not available. |
anim2 | Description not available. |
anim3 | Description not available. |
anim4 | Description not available. |
bind | Description not available. |
bindOrientated | Description not available. |
bindToBody | Description not available. |
bindToJoint | Description not available. |
bindanim | Description not available. |
blend_in | how long to transition from the start_anim to the triggered anim. |
cameraTarget | Description not available. |
cinematic | Description not available. |
classname | Description not available. |
clipmodel | Description not available. |
cone | Description not available. |
cycle | how many times to play the animation after being triggered (use -1 for infinite). |
cylinder | Description not available. |
editor_bool XXXX | Description not available. |
editor_color | Description not available. |
editor_copy2 | Description not available. |
editor_maxs | Description not available. |
editor_mins | Description not available. |
editor_usage | Object that changes animation when triggered. |
editor_var XXXX | Description not available. |
guiTarget | Description not available. |
health | Description not available. |
hide | Description not available. |
inherit | Description not available. |
maxs | Description not available. |
mins | Description not available. |
model | Description not available. |
name | Description not available. |
networkSync | Description not available. |
neverDormant | Description not available. |
noGrab | Description not available. |
noclipmodel | Description not available. |
num_anims | the number of anims to play in sequence. trigger entity to start next anim. set anims using ‘anim1’, ‘anim2’, ‘anim3’, etc. Triggers targets when done playing animl. |
origin | Description not available. |
pose_frame | Description not available. |
rotation | Description not available. |
scriptobject | Description not available. |
size | Description not available. |
skin_xray | Description not available. |
slowmo | Description not available. |
solidForTeam | Description not available. |
sound_bone | Bone to play sounds from. |
spawnclass | Description not available. |
target | all entities with a matching name will be used after anim plays. |
wait | how long to wait before auto activating. -1 means only activate when triggered. |
Inheritance
This entity is derived from the following:
- idEntity
- idAnimatedEntity
- idAFEntity_Base
- idAFEntity_Gibbable
- idAnimated
- func_animate
- cin_base
- marscity_ship2
- cin_base
- func_animate
- idAnimated
- idAFEntity_Gibbable
- idAFEntity_Base
- idAnimatedEntity
Note : Entries marked in italics are classes defined in the SDK.
Notes
Notes not available.