Monster hunter elite (entity)
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Description
Description not available.
Spawn Arguments
The following is a list of key/value pairs, also known as spawn arguments, that function with this entity.
KEY | DESCRIPTION |
---|---|
CanPilotShuttle | Description not available. |
CanUseConsole | Description not available. |
ShuttleAttachable | Description not available. |
aas_shuttle | Description not available. |
acidburn | Description not available. |
alt_path | Description not available. |
ambush | if set, monster only wakes up if it sees the player. |
angle | Description not available. |
anim | Animation to cycle when spawned in. |
attack_accuracy | Maximum angular offset to randomly offset the monster’s aim when firing missiles |
attack_cone | Monster can only throw projectile within this cone relative to his direction. |
attack_max | Description not available. |
attack_min | Description not available. |
attack_range | Description not available. |
attack_z | Description not available. |
bTalonAttack | Description not available. |
bind_axis | Description not available. |
bind_orient | Description not available. |
bleed | Description not available. |
blink_max | Maximum time to wait between eye blinks. |
blink_min | Minimum time to wait between eye blinks. |
blockedAttackTime | # of milliseconds since last attack before monster marked blocked |
blockedMoveTime | # of milliseconds since last move before monster marked blocked |
blockedRadius | if monsters doesn’t move this distance within blockedMoveTime, then mark monster blocked. |
bone_flash | Description not available. |
can_backflip | allows backflipping (default to 1) |
can_dodge | Description not available. |
can_fall | Description not available. |
can_flashlight | Description not available. |
can_freeze | Description not available. |
can_grenade | allows throwing crawler grenade (defaults to 1) |
can_see_portals | allow monster to see and shoot at enemies through portals |
can_snipe | allows sniping at range specified by snipe_range (defaults to 0) |
can_wallwalk | Description not available. |
chatter_combat_max | maximum amount of time to wait till playing chat sounds when in combat |
chatter_combat_min | minimum amount of time to wait till playing chat sounds when in combat |
chatter_max | maximum amount of time to wait till playing chat sounds when idle |
chatter_min | minimum amount of time to wait till playing chat sounds when idle |
cover_range | Description not available. |
damage_scale XXXX | Description not available. |
damage_zone XXXX | Description not available. |
ddaIndex | Description not available. |
dda_attack_max | Description not available. |
dda_attack_min | Description not available. |
dda_dodge_max | Description not available. |
dda_dodge_min | Description not available. |
dda_grenade_max | Description not available. |
dda_grenade_min | Description not available. |
dda_health_max | Description not available. |
dda_health_min | Description not available. |
def_beamLaser | Description not available. |
def_dropDeathItem | Description not available. |
def_drops | entityDefs to drop when killed. Multiple drop items are defined by adding suffixes: ‘def_drops1’, ‘def_drops2’, etc. |
def_dropsSoul | Description not available. |
def_fakeportal | Description not available. |
def_gibDebrisSpawner | Description not available. |
def_portal | Description not available. |
def_projectile | name of entityDef to launch as projectile |
def_projectileInfo | Description not available. |
dropDeathItemJoint | Description not available. |
editor_bool XXXX | Description not available. |
editor_color | Description not available. |
editor_maxs | Description not available. |
editor_mins | Description not available. |
editor_rotatable | Description not available. |
editor_showangle | Description not available. |
editor_var XXXX | Description not available. |
elite | Description not available. |
eye_focus_rate | how quickly the eyes focus on a target |
eye_horizontal_offset | horizontal offset from the player’s view that the character’s eyes should focus on. negative values bring eyes closer together. |
eye_verticle_offset | verticle offset from the player’s view that the character’s eyes should focus on. |
fall_delay | Description not available. |
fatal_fall_velocity | Description not available. |
flashColor | color of muzzleflash |
flashOffset | Description not available. |
flashRadius | radius of muzzleflash |
flashTime | how long muzzleflash lasts |
flash_freq | Description not available. |
focus_align_time | how long character should glance at the player before turning his head. |
fov | Character’s field of view. Characters initially become aware of the player when he enters this cone. Also controls when the character sees the player as shootable. Character’s will not use fov for sight checks after their initial wake up. |
fx_acid | Description not available. |
fx_burn | Description not available. |
fx_custom_blood | Description not available. |
fx_deatheffect | Description not available. |
fx_flashlight | Description not available. |
fx_ice | Description not available. |
fx_laserFlash | Description not available. |
fx_muzzleflash | Description not available. |
fx_prefire | Description not available. |
gibhealth | Description not available. |
gravInterpDelta | Description not available. |
grenade_range | Description not available. |
has_maneuver | Description not available. |
has_melee_attack | Description not available. |
has_range_attack | Description not available. |
head_focus_rate | how quickly the head focuses on a target |
head_look | Description not available. |
heal_threshold | Description not available. |
health | Description not available. |
hearing_range | maximum radius at which monster is alerted by enemies |
hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). |
hit_accuracy | Description not available. |
hit_chance | Description not available. |
ik_ankle1 | Description not available. |
ik_ankle2 | Description not available. |
ik_dir1 | Description not available. |
ik_dir2 | Description not available. |
ik_foot1 | Description not available. |
ik_foot2 | Description not available. |
ik_footSize | Description not available. |
ik_hip1 | Description not available. |
ik_hip2 | Description not available. |
ik_knee1 | Description not available. |
ik_knee2 | Description not available. |
ik_minWaistAnkleDist | Description not available. |
ik_minWaistFloorDist | Description not available. |
ik_numLegs | Description not available. |
ik_tiltWaist | Description not available. |
ik_usePivot | Description not available. |
ik_waist | Description not available. |
immunity | Description not available. |
inherit | Description not available. |
jawbone_jaw | Description not available. |
jawflapR_Jaw | Description not available. |
kick_force | how much force to apply to blocking obstacles to get them out of the way. |
laser_bone | Description not available. |
laser_flash_dot | Description not available. |
look_damping | Description not available. |
look_joint XXXX | Description not available. |
look_max | maximum angles for head looks |
look_min | minimum angles for head looks |
look_scale | Description not available. |
look_spring | Description not available. |
maxs | Description not available. |
melee_boundmax | Description not available. |
melee_boundmin | Description not available. |
melee_range | do melee attack when within this range |
min_snd_intimidate | Description not available. |
min_snd_sight | Description not available. |
mins | Description not available. |
miss_accuracy | Description not available. |
model | Description not available. |
mtr_acidsplat | Description not available. |
mtr_decal1 | Description not available. |
mtr_flashShader | shader to use for muzzleflash |
mtr_splat1 | Description not available. |
mtr_splat2 | Description not available. |
mtr_splat3 | Description not available. |
mtr_splat4 | Description not available. |
never_target | if enabled, no monster will ever attack this monster under any condition (default 0) |
noPlayerDamage | Description not available. |
no_burn | Description not available. |
no_combat | Description not available. |
offset_portal | Description not available. |
offset_portal_vector | Description not available. |
on_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. |
overrideKilledByGravityZones | Description not available. |
pain_counter | Description not available. |
pain_delay | How long to wait between pain animations before triggering another pain animation. |
pain_threshold | How much damage monster has to recieve in one blow for it to play a pain animation. |
particle_offset | Description not available. |
portal | If set, monster waits until triggered, then portals in. Use ‘portal_buddy’ to specify source portal (optional) |
portalCollide | if true, creatures will be blocked by portals after they portal in. Note that offset_porta_vector is probably needed so the creature doesn’t start inside the portal. |
portal_anim | Description not available. |
portal_buddy | Description not available. |
portal_closeDelay | Description not available. |
portal_face | If set to 1, monster and portal will face player when portalling in (default 0) |
portal_monsterportal | Description not available. |
portal_noTeleport | Description not available. |
produces_splats | Description not available. |
projectile_height_to_distance_ratio | calculates the maximum height a projectile can be thrown. for example, a projectile thrown 100 units with a projectile_height_to_distance_ratio of 0.5 will only ever be up to 50 units above the target. |
push_cosine | Description not available. |
pushes | Description not available. |
ragdoll | Specifies the .af file to use for a ragdoll when the creature dies |
rank | Monsters only fight back when attacked by members of it’s own team when its rank is greater than or equal to the attacker’s rank. A rank of 0 will never fight back. |
react_inuse | Description not available. |
remove_bar_on_death | Description not available. |
rotation | Description not available. |
run_distance | Description not available. |
rush_count | Description not available. |
rush_distance | Description not available. |
rush_freq | Description not available. |
scriptobject | Description not available. |
shuttle_attack_freq | Description not available. |
shuttle_attack_length | Description not available. |
size | Description not available. |
skin | Description not available. |
skin_acidburn | Description not available. |
skin_burn | Description not available. |
skin_dropDeath | Description not available. |
skin_freeze | Description not available. |
skin_melee_hit | Description not available. |
smart_knockback | Description not available. |
snd_acid | Description not available. |
snd_affirmative | Description not available. |
snd_alarm | Description not available. |
snd_altmissileattack | Description not available. |
snd_anger | Description not available. |
snd_backup | Description not available. |
snd_behind_cover | Description not available. |
snd_conserve_ammo | Description not available. |
snd_cover_me | Description not available. |
snd_death | Description not available. |
snd_defend_position | Description not available. |
snd_down_here | Description not available. |
snd_enemy_health_low | Description not available. |
snd_enemy_retreat | Description not available. |
snd_enemy_rez | Description not available. |
snd_fear | Description not available. |
snd_footstep | Description not available. |
snd_health | Description not available. |
snd_help | Description not available. |
snd_hunt | Description not available. |
snd_im_hit | Description not available. |
snd_incoming | Description not available. |
snd_intimidate | Description not available. |
snd_land | Description not available. |
snd_last_man | Description not available. |
snd_low_screwed | Description not available. |
snd_man_down | Description not available. |
snd_meleeattack | Description not available. |
snd_missileattack | Description not available. |
snd_moveoutgo | Description not available. |
snd_negative | Description not available. |
snd_over_here | Description not available. |
snd_over_there | Description not available. |
snd_pain | Description not available. |
snd_pain_huge | Description not available. |
snd_pain_large | Description not available. |
snd_pain_medium | Description not available. |
snd_pain_small | Description not available. |
snd_prefire | Description not available. |
snd_react_grenade | Description not available. |
snd_react_launcher | Description not available. |
snd_react_rush | Description not available. |
snd_react_sniper | Description not available. |
snd_sight | Description not available. |
snd_snipe_1 | Description not available. |
snd_snipe_2 | Description not available. |
snd_sniperlaser | Description not available. |
snd_speech_VehicleDock_shuttledock | Description not available. |
snd_taking_fire | Description not available. |
snd_throwing_grenade | Description not available. |
snd_yell | Description not available. |
snipe_range | range at which hunter chooses to snipe if can_snipe is set to 1 (defaults to 800) |
sound_joint | Description not available. |
spawnclass | Description not available. |
speech_name | Description not available. |
speech_wait | Description not available. |
spirit_check_delay | Description not available. |
splash_hunter_grenade | Description not available. |
splat_size | Description not available. |
stay_on_attackpath | don’t exit attack_path when close to enemy. |
team | Monsters do not actively attack players or monsters with the same team #. |
tractor_kill_speed | Description not available. |
tractor_speed_scale | Description not available. |
turn_rate | Maximum # of degrees monster can turn per second |
use_aas | extension of the aas file to use for navigation. |
vehicledamagescale | Description not available. |
wait | How long to wait before following path. Monster will be unresponsive until this time has passed. |
wander_radius | Description not available. |
zip_range | Description not available. |
Inheritance
This entity is derived from the following:
- hhMonsterAI
- monster_simple_default
- monster_hunter_base
- monster_hunter
- monster_hunter_elite
- monster_hunter
- monster_hunter_base
- monster_simple_default
Note : Entries marked in italics are classes defined in the SDK.
Notes
Notes not available.