Object pulsepanel (entity)

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Description

Pulsing wall (based on func_animate):

Spawn Arguments

The following is a list of key/value pairs, also known as spawn arguments, that function with this entity.

KEY DESCRIPTION
accepts_wounds Description not available.
accurateguitrace Description not available.
alignToJoint Description not available.
angle Description not available.
anim anim to play when triggered.
applyDamageEffects Description not available.
bind Description not available.
bindOrientated Description not available.
bindToBody Description not available.
bindToJoint Description not available.
bindanim Description not available.
blend_in how long to transition from the ‘defaultAnim’ to the triggered ‘anim’
cameraTarget Description not available.
cinematic Description not available.
classname Description not available.
clipmodel Description not available.
cone Description not available.
cycle how many times to play the animation after being triggered (use -1 for infinite).
cylinder Description not available.
dispose_delay Description not available.
editor_bool XXXX Description not available.
editor_color Description not available.
editor_maxs Description not available.
editor_mins Description not available.
editor_rotatable Description not available.
editor_showangle Description not available.
editor_usage Pulsing wall (based on func_animate):
editor_var XXXX Description not available.
gravity Description not available.
guiTarget Description not available.
health Description not available.
hide Description not available.
ignoreGravityZones Description not available.
inherit Description not available.
matter Description not available.
maxs Description not available.
mins Description not available.
model Description not available.
moveToJoint Description not available.
name Description not available.
networkSync Description not available.
neverDormant Description not available.
noJawFlap Description not available.
noPortal Description not available.
noclipmodel Description not available.
offset_aim Description not available.
origin Description not available.
pose_frame which frame to use when spawning with a static pose.
push_cosine Description not available.
pushes Description not available.
resetDefaultAnim Description not available.
rotation Description not available.
scriptobject Description not available.
size Description not available.
solidForTeam Description not available.
sound_bone Bone to play sounds from.
spawnclass Description not available.
target all entities with a matching name will be used after anim plays.
wait how long to wait before auto activating. -1 means only activate when triggered.

Inheritance

This entity is derived from the following:

Note : Entries marked in italics are classes defined in the SDK.

Notes

Notes not available.